Forbin_Project

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  1. Forbin_Project

    Free the names!

    Quote:
    Originally Posted by LittleDavid View Post
    That's very presumptuous of you. Look at the bit from Ironik I posted. People get attached to the characters they had, and as True Gentlemen's been saying, there are often circumstances beyond a person's control which keep them out of the game up to three months or longer.
    No it's not. The devs flat out told us when they ran both name purges that almost all the names freed were along the lines of SGFiller1234, qwertyjkl, and ***Wul*ver*ine***.

    No one is attached to garbage names like that.


    Quote:
    Smug much?
    Nope. But you apparently don't understand the use of emoticons.
  2. Quote:
    Originally Posted by BatFan View Post
    I have very little respect for critics, most of them are not even journalists and calling them hacks would be an insult to real crappy writers.
    Pretty much my opinion of critics and how much store I put in what they say, and that's if I even bother to listen to their reviews.
  3. Forbin_Project

    Free the names!

    Quote:
    Originally Posted by Memphis_Bill View Post
    /disagree.

    If you're looking for names, go for where most of them are - the lower levels. One of the things the devs said some time ago was that making EATs a level 50 unlock was a mistake because so few people had 50s. And that statement is true in the timeframe you're looking at and earlier. And yes, those people *do* come back.

    Highest we should ever go, IMHO, is where we had the original script - 35 - with an *option* for people to clear all their names (sent with reactivation emails - "click link to clear" type thing.)
    /disagree

    The game has seen a lot of changes since the last time the script was run and it's a helluva lot easier to get a character up to level 50. So I have no doubt there are a lot of mid to high level characters on inactive accounts where the people only bought a month (for example the Mission Architect edition) and never came back.

    I say run it once ijncluding everything on inactive accounts from 1-50 then in the future they can lower it back down to whatever they decide.
  4. Forbin_Project

    Free the names!

    Quote:
    Originally Posted by Electric-Knight View Post
    Is anyone here, that is in favor of opening up some names, against setting the minimum account inactivity to two years?
    I have no problem with the devs prior decision to set the limit at 90 days, and I won't complain if they choose to leave it that way.
  5. Forbin_Project

    Free the names!

    Quote:
    Originally Posted by TrueGentleman View Post
    Not exactly - this thread is filled with suggestions of new time limits, level limits, account-type limits, etc. to factor into a new script. Even the most conservative position of re-running the old script has to be justified and then tested beforehand, all of which, I reiterate, comes out of someone's budget (words that no manager wants to hear).

    Or, to put it colloquially, there ain't no such thing as a free lunch.

    When they wrote the script they designed it so those things could be changed as needed and they have in fact changed them the second time they ran the script.

    The script works because the devs told us it did and they told us they were able to alter the scripts paramaters, so unless you are a redname you can't argue otherwise. Standard Code Rant applies.
  6. Forbin_Project

    Free the names!

    Quote:
    Originally Posted by TrueGentleman View Post
    You're missing the point about the bigger picture for running a business. Running a script requires coders to come up with one that won't screw up the database (always a possibility, even if a previous version of the script has been used before), factor in your new requirements, test it to make sure it works, and then, with fingers tightly crossed run it, with their manager monitoring the project and reporting to their boss about it.
    They've already done all that and run it twice. We just want them to run it again. It doesn't cost them a dime to run it again.
  7. Quote:
    Originally Posted by Lastjustice View Post
    Well I agree Magneto is not your typical person, it's these events that made him that way. I mean Bruce Wayne did nothing while his parents were gunned down in front of him despite being Batman. If he was born a hardass then his parents death likely wouldn't have scarred him in the first place.

    Erik was a fairly normal kid prior to these events, and part of his never goes past this moment. Which why psychics are able to attack him and remind him of what happened as a kid which often can bring him to his knees. (this happened when he attacked Shaw in the movie on the boat when Emma disables him, and also in the animated series even.) Part of Magneto will always be a scared little boy angry at the world. He wants the humans to feel as helpless as he did. He wants them to know his pain.
    Ya know I'll concede I'm being stubborn about my image of Magneto, but as an X-men fan I've let so much other stuff slide without comment in these movies. I'm just drawing a line at that 2-3 minute scene.
  8. Forbin_Project

    Free the names!

    Quote:
    Originally Posted by LittleDavid View Post
    People might be less likely to become paying customers again if they find that their character names are wiped just for not being all that active. This "name wipe" system doesn't sound like it distinguishes between "popular" or "wanted" names, and names which are highly unlikely to be contested. Attempting to do so would be near impossible, I imagine.
    Someone who states they aren't resubbing because they lost their characters names while their account was inactive for god knows how long is just making excuses and never planned on returning anyway.



    Quote:
    Where's your evidence for those numbers? To me, it looks like you're just pulling them out of thin air.
    You are right. I admit to making up the numbers I posted. I was feeling generous and the number of players that want to get rid of unique names is probably much lower than I said it was.

    Quote:
    I doubt that vast majority exists, not when there are people who try to circumvent not getting the name they wanted by using periods or dashes or underscores. As someone pointed out earlier in this thread, there could very well be people who've "taken" the name you wanted which are still playing or have recently played.
    And the devs told us flat out when they ran the script that most of those names you described having typos and strange punctuation were on inactive trial accounts.

    Quote:
    So, show me where this vast majority of yours vehemently objects to this idea.
    The people who are happy with having unique names have no reason to come here and complain. The simple fact that they aren't here demanding change speaks volumes.

    Quote:
    Quote:
    Is this actual NCSoft policy? The way you worded this sounds as if it is, but this thread is the first time I've heard about anything involving character name wipes.
    Quote:
    Originally Posted by Memphis_Bill View Post
    Have you asked *Why* three months?

    Simple answer: That's what the scripts were set to previously.

    First script parameters for marking name as available (note, not genericing) :
    - 90 days inactive
    - Under level 35

    Second script:
    - 90 days inactive
    - Under level 6

    So 90 days is not a stretch *or* unreasonable... at least by NC's prior standards. (I'll note in my copypasta I only left it at 90 days for trials, increasing to 180 for inactive accounts.)
    Thanks for responding to his question while I was away.
  9. Forbin_Project

    Free the names!

    Quote:
    Originally Posted by LittleDavid View Post
    I'm still of the mind that genericizing the names of players who haven't been playing in a while is not the right solution to this problem; and I'm saying this as a guy who's run into the issue of how many names have been taken already.
    People who aren't paying to keep their accounts active have no right to complain. They aren't customers.

    Quote:
    Shifting importance from unique character names to unique global names would fix the major problems here.
    That would only create a new problem where the devs would then have to deal with the majority of players that would be upset that their names were no longer unique. So who should the devs cater to? The sixty to one hundred thousand customers that like having unique names or the couple dozen that don't like unique names. I have a hunch the devs will go with keeping unique names.

    Quote:
    I know the rules, so all I'll say is I've seen this kind of system work very well. I would vastly prefer it to coming back to CoH after a hiatus, only to find my characters have been genericized due to a name sweep.
    3 to 6 months is a hiatus and no one would object to limiting the script to anything over that time frame. Longer than that you take your chances the name won't be available if you ever come back.
  10. Quote:
    Originally Posted by Stone Daemon View Post
    Or we can do the best of both worlds, and set some kind of on/off switch in the options menu, so that the people that don't want it can disable it, and those with kids can leave it there.
    That would be fine as long as it doesn't have to keep being reset every time a new character is made.
  11. How many if any of the 14,000 people they collected data on were chinese prisoners forced to be gold farmers?

    If the people they gathered data from were randomly chosen then their data would be skewed by the fact that a certain percentage of their group doesn't react the way legitimate players would.

  12. Quote:
    Originally Posted by Lastjustice View Post
    Forbin project , you don't know people if you found how Magneto lashed out that unrealistic. Have you ever have had someone dominate you? *Grape victims are terrified of their attackers despite being able to fight back potentially. On lookers often have complete shock despite being able to potentially help. In a moment of pure terror nothing you do is logical alot of times. You go on pure instinct and hope for the best. He was more afraid of Shaw than angry at him. That's likely why he attacked everyone else besides Shaw since was an emotional reaction of fear. (which we see often characters are as powerful as they feel or believe they are, which is definitely the case with magneto as we see later when Professor X enlightens him of his true potential.)

    That's what Erik did. He didn't know what what he was doing. The most obvious showing of his is he couldn't move a dang coin across the table. He lacked control and flailed around the office. Shaw broke and dominated Erik. That was why he had to kill Shaw. He was psychologically owned and needed to get back at his former master to become whole again. To get back what he lost to Shaw with in himself.

    You see this transformation at the end of the film. He gets his revenge and he becomes master of his own destiny finnally. No longer merely a slave ot revenge. It's something I unfortunately get. I just managed to come to the same understanding without wasting my oppressor.

    And besides all that it just made more sense for the film to leave Shaw as a background character from a narrative stand point as said earlier by RemusShepherd.

    Thank you for taking the time to participate and share what you wanted to say with me. I have considered what you have said along with what others like Arcanaville has said and decided that it still doesn't change my opinion about how Erik acted. I still think that Erik is not like the average person and would have reacted differently. We will simply have to agree to disagree about how a make believe person should have reacted in a hypothetical situation.
  13. Forbin_Project

    Free the names!

    Quote:
    Originally Posted by Ironblade View Post
    Negative. We were told, very plainly, the parameters that the script applies and that it could be run AT ANY TIME with NO FURTHER NOTICE OR WARNING. For all we know, they have run it 42 times since then.
    According to Memphis Bill he has a character with an unusual name on an inactive account and he checks periodically to see if it's name has been freed up and it's still unavailable after 3 and a half years. So they haven't run the script since the last one they announced.

    Bill's not known for lying. Being grouchy yes but not lying.
  14. Forbin_Project

    Redside Power

    Quote:
    Originally Posted by Zyphoid View Post
    Time and Server are a big part of it.
    The next biggest after those two, in my opinion, is what global channels if any a person is a member of. Most of the teams I join are recruited thru Global Channels.
  15. Quote:
    Originally Posted by Arcanaville View Post
    I'm not specifically making any attempt to change your mind. I'm simply stating that it appears to me what you find unrealistic actually occurs in real life, and thus there are cases where you'd find reality itself unrealistic. Its not an uncommon phenomenon. I had friends tell me Apollo 13 would have been better if they didn't embellish the story in unrealistic ways, and it turned out some of those unrealistic ways were actually real events. I remember many people saying the original Karate Kid movie was insulting to Japanese people because of the unrealistic caricature of Mr. Miyagi, when I and many people I know actually know people that pretty much act and sound like that (except for being a superhuman Karate expert of course).

    People's ideas of reality are based on their perceptions of reality and not actual reality, which is why no one uses real gunshot sounds in movies, why courts will ask potential jurors if they watch CSI on television (and often excuse them if they do) and why Dan Brown has a writing career. In my experience plausibility is probably the most difficult thing to debate in real life much less when discussing fictionalized events.

    I see what you are saying about how it's possible another person may react differently in a similar situation. Someone else may collapse weeping, or cower in fear, or stand numbly in shock. But that doesn't change my opinion that I don't find it believable that Erik Lehnsherr, even as a child, wouldn't lash out at Shaw for killing his mother. This is the kid the guard had to buttstroke with his rifle because he was dragging 3 other guards across the ground and crushed the gate when they tried to seperate him from his parents.
  16. Quote:
    Originally Posted by Windenergy21 View Post
    You APPARENTLY didn't read what I wrote. I said SEPARATE prompts, between TYPES of recipes/salvage, not just "a prompt in general"

    As to the filtering, it would be an option. Options are good.
    I read it and still say we don't need it. And we already have options. You chose to exercise the option of turning off the prompt that asked you if you were sure you wanted to delete that purple recipe. Now you have to live with that decision.
  17. No. A parent or guardian can who is letting a child use their account can show some responsibilty and answer their kids questions regarding the game. That's part of parenting.
  18. Forbin_Project

    Free the names!

    Quote:
    Originally Posted by Bubbawheat View Post
    or they're on /ghide
    And the /hide feature can be customized to specifically hide from different types of searches.
    1. Hide and block all Invite Options
    2. Hide from Tells (Private Messages)
    3. Hide from Global Chat Channels
    4. Hide from Global Friends
    5. Hide from Server Friends
    6. Hide from Supergroup
    7. Hide from Searches
  19. Forbin_Project

    Free the names!

    Quote:
    Originally Posted by Chase_Arcanum View Post
    Note that I specifically mentioned "at launch"--
    That's nice but you also said.

    Quote:
    since its resurgence, peak times still do have several dozen instances of common zones...
    I left your post quoted in it's entirety so it wouldn't be said I took the last part of your post out of context.

    Quote:
    Note also that you seem to misunderstand the whole purpose of that comparison- it wasn't comparing POPULARITY (as I did note that they 'didn't keep em') but was pointing out that a single server with a population LARGER THAN OURS allowed multiple users to use the same name and it did not cause the problems that people anticipate by a non-unique-name system.
    1. It sounds like you are getting your terminology mixed up. Population usually means the number of players a game has while population cap refers to the maximum number of players that can be on a server or instance. Their server population cap is set higher, and their zone population cap is set lower.

    That doesn't mean their population is larger than ours. If it were they wouldn't have been forced to go F2P, and the game in question wouldn't have been sold off to another company in order to cut financial losses.

    2. Having a much lower population cap on zone instances makes it more likely people with the same name will be in different instances. The fact that that game has been hemorrhaging customers since the day it launched means it's far less likely players will encounter characters with the same name.

    3. The fact that the majority of players here enjoy having unique names and don't want to give them up isn't a "problem".

    Quote:
    - People weren't stumbling over one another in zone or in chat.
    Yes they were. I've been there since launch and it was happening all the time in the beginning. I personally witnessed on at least a dozen different occasions when characters with the same name were right next to each other. That occured less and less as the games population dropped lower and lower.

    Quote:
    - People didn't get mistells and confusion
    Yes they did. I received several mistells from people that thought they were arguing with someone else that had a character with the same name I had. That has also dropped off drastically as the games population decreased.
  20. Forbin_Project

    Free the names!

    Quote:
    Originally Posted by Chase_Arcanum View Post
    To be clear, the one in question had more people on that one server (it was designed as a single-server/multi-instance system from the start) and at launch, it had FAR more concurrent users on that one server than any single CoH server can support.

    It just didn't keep that many going for too long.

    From what I hear, though, since its resurgence, peak times still do have several dozen instances of common zones... enough to suggest that the number of players that are using their naming system with little issue exceeds the number of people we have on any single server here.... where (some) people ARE grousing about name availability.

    Chase is right. In fact it had so many players it had to go F2P because it was making too much money.

    Oh and why does everyone that mentions that they have a several instances of common zones, of which they have less than half a dozen, always fail to mention that the population cap for those instances is around 75-100 people.

    So sure we'd look like we had a lot more people online if we only allowed our players to use Praetoria and got rid of all the indoor missions.
  21. Forbin_Project

    Free the names!

    Quote:
    Originally Posted by Yogurt View Post
    Well, considering how many threads pop up about the servers being dead, it's pretty safe to assume there are quite a few inactive accounts. At this point there are probably more inactive accounts than active accounts, and I would doubt that these inactive accounts don't have names on them. Any name taken on an inactive account is a name that is being wasted. And wasting things is selfish. Think about all the children in Paragon City starving for character names, why can't we ship all the unused names over there to help them out?
    Yes there are probably hundreds of thousands of inactive trial accounts with names no one wants like SGfiller123 or ***Wul*ver*ine***.

    No one ever claimed that there weren't more inactive accounts than active accounts.

    Oh and there are no "children" in Paragon City. There is only 1 child and she already has a name.
  22. Quote:
    Originally Posted by ZephyrWind View Post
    /unsigned, I agree this is unnecessary.

    However, in a similar vein I would like it if they would allow buyback from vendors. I recently scored a LoTG +REC from rolling an H-merit and promptly but accidentally sold it to a vendor.

    My own fault, I know, but buyback sure would have been nice.
    Yeah a buyback feature at vendors would be a nice addition to the game.
  23. Quote:
    Originally Posted by Arcanaville View Post
    If it was operating both randomly and powerfully out of control, yes. But that's not necessary or sufficient to explain the scene. Its only necessary to state that he had no conscious control over the exact manifestation of his power, so it acted without conscious control. He may have been angry enough at the guards and Shaw to project raw magnetic force at them, and that force crushed the guards helmets killing them. It did nothing to Shaw because he can absorb electromagnetic energy harmlessly and he had no metal on his person that would have injured him indirectly. The objects in the same room tended to be crushed because that might have been the way Erik's power manifested the thought "kill." But once that thought faded because the guards were dead and Shaw seemed untouchable, the objects in the other room were thrown around because without a specific target for his anger his power acted in a less focused manner; that was the manifestation of unfocused anger. It may also have something to do with those objects being farther away. It took a lot of time for Erik to learn to channel that anger into specific control, but at this early stage the only control he had was basically "do something over there" but without being able to specify exactly what.
    Still not buying it, and you're not going to get me to change my mind.

    Shaw didn't seem untouchable because nothing was done to Shaw. I won't even buy the argument that Magneto was in the eye of the storm and his powers were out of control around him, because they didn't work that way. An eye of a storm is circular or spherical. The powers that were out of control 3 feet away from him behind the glass wall, and 3 feet away where the guards were standing weren't out of control 3 feet away from him behind the desk where Shaw was sitting. At the very least the pistol, filing cabinet, bell, helmets, etc should have also been violently tossed around.

    We'll simply have to agree to disagree.
  24. Quote:
    Originally Posted by Arcanaville View Post
    You said, in direct response to Shagster asking the direct question did you find Schindler's List equally unrealistic when the camp prisoners didn't attack their guards, that "Schindler's List is a film about real person. X-Men is a film about super heros/villains from a comic book. I'm sorry that you are unable to tell the difference between the two." That's only remotely relevant if you are saying that because Schindler's List is about real people, Shagster's question is not appropriate. Otherwise its a non-sequitor deflection.

    To reiterate Shagster's question, do you find it unrealistic that the camp prisoners in Schindler's List don't attack their tormentors. I'm asking specifically because Schindler's List is in fact about real people, so I'm directly asking whether your compass for judging realistic behavior actually works correctly in judging whether reality is sufficiently realistic. I believe that is as unambiguous as the question can get.
    The question still isn't relevant because I'm not doubting/questioning the reactions of the hundreds of victims in the camp. Nowhere in any of my posts did I say that I didn't find the reactions of the other people at the concentration camp in X-Men unrealistic.

    I'm doubting/questioning the reaction of one individual. And yes I believe that there were thousands of individuals that tried to oppose their tormentors even tho they knew their actions would be futile, or they simply reacted instinctively.

    I believe one person can make a difference. That one person can inspire hundreds, thousands, even millions of people with his or her actions. I also believe that that inspiration can be used for good or evil.

    Oh and there were only 5 people in the scene I'm doubting. Shaw, Magento, 2 guards, and Magneto's mother. I find it far more believable someone will lash out at their tormentor when the odds aren't so overwhelming in a passionate outburst.

    Shaw made no attempt to demonstrate to Eric his own mutant abilities. As far as Eric knew he was as human as the guards holding his mother.
  25. Quote:
    Originally Posted by Father Xmas View Post
    Except his power came on like a fire hose, directed where ever he's facing. Shaw simply didn't have anything metal on him that could get caught up in that maelstrom.
    And yet Eric had enough control over his powers to hurl/crush metal items around the room behind the glass wall while only crushing the metal objects in the room he and Shaw were standing in.

    If his power was actually that out of control the guns, filing cabinet, bell, coin, and helmets (still attached to the bodies of the guards unless the chin straps broke or were unfastened) would have been flung around the room.