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Level-Packing occurs when you take several characters who are all the same level and package them in the same container.
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Quote:Agge I speak English and I can't understand what the hell some of the people are saying on the English speaking servers. And for the record I'm not referring to the slang our cherished Brit and Aussie brothers and sisters use.All of the text on those servers (except basic UI) is in the other language. Thus I don't suggest them to people without caveat, especially someone whose OP says something against the PL mindset, which may indicate the wish to READ the content - which you cannot do on Vig or Zuk without knowing that language.
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Am I the only person that saw the title and thought the OP was going to be asking about trial accounts?
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Quote:If it makes you feel any betterScott Pilgrim and Ramona
Austin Powers and Ms. Kensington...ok i just threw out another synthoid/android into the discussion so im guessing i need help!
Doctor Who and the TARDIS
John Connor and Cameron Phillips
But why not Austin Powers and Felicity Shagwell. -
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Quote:Looks more like someone is grasping at straws to me.This is what "noncustomers" referred to:
Others have taken this line in this thread, and it was an oversimplification then too.
Edit:
Quote:To me, people who don't pay now are indistinguishable from people that have never paid at all, except that the former customers are actively tying up names that I and other paying customers might like. The idea that we can never ever step on these former customers' toes just in case they up and resub sometime in the future is ridiculous. They're already not subscribed for their own reasons; adding one more isn't going to be the disaster you seem to want it to be. -
Boy you are gonna hate the new Vet Reward because it lets players customize the color of their names.
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Quote:Why would people who have never been customers be upset over not losing the names to characters they never made in the first place.Lumping former customers and people who have never been customers into the single term "noncustomer" for the purposes of making an argument of "us vs. them" is strictly for muddying forum debates, not surviving the business world.
The only people that have a stake in this issue are the ones that created an account and made characters.
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Here's the official redname response.
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Quote:And the people on the other side of the discussion aren't doing the exact same thing you say I'm doing? Sounds like the pot calling the kettle black. In either case it's not a valid reason to make any changes to our unique naming feature.But it's not the trivial matter you're claiming, either. Or, at least, IT MAY NOT BE. You don't actually know. You're basing your entire argument on the ABSENCE of evidence/information. This is faulty reasoning. You make various assumptions about what people would do and how they would react. Since the scenario you describe to support your point did not occur, you proceed to draw conclusions.
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Underdog and Sweet Polly Purebred
Rocky and Bullwinkle
Boris and Natasha
Pixie and Dixie
Mac and Tosh (goofy gophers)
Peppy Le Pew and that poor cat -
Quote:There are games out there that will allow you to do what you want and they won't cost you a penny to play. Here's it's first come first served.It's not coming up with new, original names that's my problem. When I'm creating a character from scratch, the unique name policy can sometimes be a hindrance, but usually not a deal-breaker. But the problem is that I (and many others, I'd imagine) don't just play new characters we created after this game launched. I also have several toons based on old Marvel PnP RPG characters I used to play back in the day, decades-old characters with established identities and names.
It's an incredibly amazing experience to see one of your own personal characters, developed back in your high school days, become a playable character in a video game! But when that name is unavailable, is it really the same character? Honestly, sometimes not, because of the ways that names shape identity. These types of characters are much trickier to rename due to their established histories. The reason my home server is Triumph isn't really because I like the solitude there, although that's nice, but it's first and foremost because it was the best place for my characters to have their proper names. (That, and I don't like to wear pants.)
I very much want the ability to chose whatever name I want on the server I want. It's not that I'm malicious and want to steal your names, nor because I'm less creative and can't use a thesaurus. It's because I want to play with my own character concepts from years gone by, characters I already have a vested interest in, characters who are already defined to the point that a new name often makes them a different character.
d
Now if the devs are developing cross server teaming that's a valid reason to reconsider the issue. -
Universal rule: There's always one.
Quote:And if they want to be known as arbitrary jerks, they can just go ahead and implement a complicated new policy and write off potential return business. That's a superb method of simultaneously losing good will and returning customers. Is that from the Jack Emmert playbook?
Or what they did with PvP.
Or the recent global name policy when they merged the server lists.
Welcome to the world of MMO's there is always someone claiming the devs are arbitrary jerks about something and that vast hordes will ragequit or not return if they don't cater to their unreasonable demands. -
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Quote:Translation: It's a good movie, worth seeing once.I caught a midnight showing, and I thought it was "meh." I don't hate the movie, but I don't intend to ever see it again. At every level, this movie felt like it was phoned in.
Ryan Reynolds was playing the same character that he plays in every movie that he's in...again. The stoytelling and writing were weak, hackneyed, and full of cheats. And even the CGI special effects were, for the most part, cheap-looking.
If you're planning to see this movie, keep your expectations low. Don't go in expecting something anywhere near the quality of a The Dark Knight, Iron Man, Kill Bill, or even any random episode of Firefly. Honestly, I felt like I was watching a made-for-TV movie on the SyFy Channel. -
Quote:Yeah well Perfect Pain bought a lifetime subscription to a game she claims she hates so she can complain about it on their forums.This is quite true. I have a cousin who was in CoH's original beta with me back in the day. His main, post-launch, got up into the mid twenties right before the first publish (when 40 was the max level). Long story short, his account became inactive then.
Recently, he came back... but he had to rename his main toon, as that name had been long taken by someone else. He didn't complain on the forums... just spent two days looking at a name with periods on either side, and went off to another superhero game where he could have 'his' name.
I'm actually in favor of freeing up names that are on inactive accounts... however, I am quite well aware of what that means in relation to those who might want to return.
Morel of the story, There is always an exception to the rule. -
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Quote:And an even smaller fraction of the playerbase are active American military personel serving in the middle east.There's a bit of a flaw there.
We are all aware that only a fraction of the playerbase uses the forums at all.
Quote:On the other hand, those who view CoH as nothing more than a video game aren't likely to use the forums in the first place, and even less likely to come and complain when they come back after a break and find their names gone. They will more likely just cancel their subscription again and go somewhere else.
Quote:You flaw there is assuming that anyone who has a problem with losing a name will automatically come to the forums to complain, when in actuality, those most likely to lose a name are also the least likely to come to the forums with their complaint. -
Quote:Giving former customers a guarunteed length of time their favorite character names are safe that increases the longer they keep their accounts active would be ignoring them?Because attracting back former customers can be ignored? Honestly, this is not the way subscription or association memberships work in the business world.
You have a strange definition if the word ignore. -
Quote:Pretty sure there were some special events/promotions and release of new issues going on prior to the scripts being run. Can't remember exactly which ones, but they all brought in an influx of returning players.Did they run the script prior to any kind of welcome back promotion? That's a necessary factor in attempting to determine how a name purge could impact attracting former players.
Quote:Evidently you're interested only in the technical aspect of this, not the business nor management ones. (And unless you've seen the script's code and know how Paragon's player database is structured, then you're making assumptions of your own.) But in a real company, a supervisor would have to sign off on this and justify it to their boss, who then would have to coordinate with other departments, such as customer service and sales and marketing departments. And even then, IT is going to have to double-check everything before hitting "run" because this is making a change to the player database, the most valuable piece of software on Paragon's servers (yes, more vaulable than the game engine). Database management is, by necessity, a conservative and slow-moving enterprise. -
Please take note that I was responding directly to what Claws said and not you.
Quote:Here's an experiment Paragon could run, if they had the time, staff, and money: A) Announce a reactivation weekend and a name purge in advance
B) Run the name-purge script beforehand to allow current subscribers to pick from the results
C) Some period of time after the reactivation weekend, tally how many returning players' accounts were re-subscribed out of the total and compare to previous reactivation weekends' results
D) Of the resubscribers, flag those accounts with generic'ed character names and track how long their subscriptions last against the average attrition rate
E) Print out that analysis for marketing to use in their weekly paper airplane dogfight contest
After the script was run the first time they reviewed the data and determined thst the majority of names freed the first time were level 6 and under. So when they ran it the second time they lowered the level limit to 6 and under.
Quote:It's not a question of whether or not players try to make characters with pre-existing names, it's whether that problem is sufficiently important to dedicate limited resources to addressing.
The name freeing script has already been developed and requires no more resources to develop. The devs can run it any time they choose.
Quote:The Magic 8-Ball says "signs point to no".
The devs aren't going to run the name script any time soon because they are working on something which they can't talk about.