Forbin_Project

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  1. Quote:
    Originally Posted by Largo View Post
    I wont be abandoning my SG either, but the teleporters will be inaccessible while Im on the new server. There is no reason a vip player should have to hunt all those location badges again, and collect and build teleporters again.

    If the dev team gave any inclination they were intending on upgrading bases in the future I would not suggest this. It is silly to have to unlock this old content again to play on a new server. Base copying, I have suggested in the past as well, is also an option. As long as the salvage doesnt come with it. That should have to be emailed over.
    Someone suggested this

    Quote:
    Originally Posted by mousedroid
    If SG/VG base transfers aren't possible, I have an idea - figure out a way to allow a one-way transfer of earned Prestige to go with any character transferred to the VIP server. We'd have to rebuild our bases, which would really stink for a lot of folks, but it would stink less than have to do so as well as start over at 0 prestige...

    Quote:
    Originally Posted by Zwillinger View Post
    This is an excellent suggestion and one I will pass along.
    It's far from perfect but at least it would be something. So who knows what will happen.
  2. Quote:
    Originally Posted by Largo View Post
    Here's a solution for the OP. As soon as possible after you get that purple recipe, email it to your global. Then its out of your inventory and you dont have to worry about accidentally deleting or selling it.
    Are you insane? That's an intelligent responsible idea. What's wrong with you. Next you'll be suggesting he drop it in one of his market slots without setting a sales price.
  3. Quote:
    Originally Posted by Golden_Avariel View Post
    I'd get 14 if I slipped to Premium but the first two would be my namesake blaster and my tanker Shadowguardinal.

    But then, I don't intend to stop paying my subscription unless something drastic happens and then I probably wouldn't have internet either so... meh.
    I'd have at least 36 if I slipped to premium. Only question is whether or not they are going to count the 4 slots per server players unlocked when CoV was first released. If they do that will give many vets an extra 60 slots.

    Quote:
    2 total, plus slots that were unlocked or directly purchased
  4. Quote:
    Originally Posted by TrueGentleman View Post
    The phenomenon is called reverse snobbery (and is closely related to envy). Paragon was just asking for a backlash by employing the term "VIP", which some people evidently have a congenital aversion to.
    It wouldn't matter what it was called. The simple fact that it is going to restrict access to active accounts means it is going to garner backlash.
  5. Very few players will be abandoning their current servers. The VIP server is nothing more than a new server with access restricted to active accounts. Anyone desperate for a huge base right awat can simply create some Praetorians and powerlevel them up to 20 and recruit them into their new SG/VG.

    Each Praetorian gives the first SG/VG they join 100k prestige.

    Players can also convert inf to prestige, and it will be good for the economy to get some of that extra inf out of the game.
  6. Quote:
    Originally Posted by Philly_Guy View Post
    Thanks for that clarification, Forbin. I was a bit confused on that.
    For further clarification according to the dev posts up in the discussion thread, if a free player buys anything in the new ingame store they will automatically become a premium player as well.

    The only people who will be Free Players will be the ones that never spend a single dime on anything in the game.
  7. Does no one realize that if they have had an account at any point in the last 7 years they won't be a Free player? Instead they will be a Premium player with more benefits.

  8. Quote:
    Originally Posted by Amish_Justice View Post
    Why isn't this a priority?
    Apparantly going free to play is more important.
  9. Quote:
    Originally Posted by ATOFelix View Post
    I'm not sure if this has been covered before but with all the servers now more open is it possible to access your SG bases no matter which shard your on?
    No we can't.

    Quote:
    i would love to transfer toons to more populated servers and the new VIP looks good but i really dont want to lose the SG bases i have on Defiant.
    We've been saying the same thing for years.

    Quote:
    im sure the coding is not a big thing to do but would there be any issues im not seeing?
    Standard Code Rant. Don't assume something is simple. If it were it would have been done already.

  10. I have to agree with the others about this idea. /unsigned
  11. Quote:
    Originally Posted by Windenergy21 View Post
    Until a dev exclaims on the matter, and says it's utterly impossible, or far too difficult to impliment, then i'd leave it alone, well maybe. But until then, there is no reason not to suggest it, and see what they say.
    No one has said you aren't free to make this suggestion. However just as you are free to keep suggesting this till you are blue in the face we are also free to keep reminding you that you wouldn't have accidentally deleted that recipe if you hadn't turned off the already existing prompt and paid attention to what you were deleting.
  12. Quote:
    Originally Posted by Windenergy21 View Post
    That's what we pay them for!
    No it isn't. Smash is right what we pay for is access to the game, and with the exception of microtransactions, nothing else.

    Quote:
    but no reason that it can't be worked upon.
    Yes there is. There are actual problems and projects the devs have to work on. Your problem is one you created for yourself.

    You chose to turn off the delete prompts.
    You chose to rush thru deleting recipes from your inventory.
    You chose not to pay attention to what you were deleting.

    Quote:
    At the same time, you're also assuming that changing to code to work that way is near impossible as well.
    No I'm not. At no point anywhere in this thread have I ever said that your idea was near impossible to code. What I actually said was your idea is an unnecessary waste of time and resources, and the simplest solution to the problem you had was for you to pay attention to what you are deleting.
  13. Quote:
    Originally Posted by White Hot Flash View Post
    Amazingly enough, if you ignore a D-bag long enough, they either stop being D-bags so they can join the crowd, or they leave. No switching of servers is necessary.
    Not disagreeing with you but honestly how many people have the patience to do wait it out. I predict that there will be a very tiny portion of players that will choose to play solely on the VIP server.

    But we've had people like that in the game for years. They are only hurting themselves by doing it. Remember when Freedom used to get locked down from population overload during special events like 2xp weekends and the one server crowd on Freedom would come here and whine because they couldn't logon?

    Same thing will happen here. We will tell them they can still play on any one of the other 15 servers and if they refuse we will once again laugh at them, tell them to cry moar, and deal with it.
  14. Quote:
    Originally Posted by Windenergy21 View Post
    Saying to someone to just pay attention more, when a simple solution such as this can be placed, completely denotes a QoL change. I'm asking this to improve my quality of life with the game, so I don't have to worry about deleting a good recipe when deleting tons of commons very frequently for example.
    Ah the KittyCrusader Hypothesis. Claiming something is a simple solution when they have nothing other than their opinion to back it up.

    I believe in these situations the Standard Code Rant applies.




    Tripling (at the very least) the number of prompts in the game is hardly a simple solution as opposed to paying attention to what is being deleted.
  15. Quote:
    Originally Posted by Beef_Cake View Post
    In my opinion, the devs were thinking about the Vet players. I'm not sure how many of you have ever played F2P games, but it seems that many games that are F2P is more likely to pick up a bunch of "not so liked" players that cause problems. So to me at least the VIP server is a way to get away from those "not so liked" new players and play with other Vet players without the hassle of the new noobs
    Exactly. This is no different than the complaints about PvP. There is a small but obnoxious number of PvP players that gets their jollies acting like d-bags. Everyone knows they don't represent the whole PvP population but PvE players will avoid PvP zones altogether rather than risk encountering one of the jerks.

    There's little to no elitism or snobbery going on, just people wanting to avoid D-bags.
  16. Forbin_Project

    Free the names!

    Quote:
    Originally Posted by 2short2care View Post
    Yay!(sarcasm), now we have F2P people hogging all the good names. :P
    Except for the regular players hogging all the good names on the VIP server.
  17. You could swap out the term VIP server with low pop server and it would be the same tired old argument.
  18. To be honest I initially misunderstood what they were proposing and thought we were moving to only two servers. One free and one VIP. So my concerns were that I'd rather move everything to the VIP server.

    After realizing that wasn't the case and that the VIP server will be a new 16th server, I'm meh on the uproar. I'll move some alts there for the peace and quiet but that's about it.
  19. Forbin_Project

    Lifetime Sub?

    Well for the record, if the devs were to give this idea even the remotest consideration I would think they would be wise to offer it with strict limitations to prevent it backfiring in their faces and end up costing the company a significant part of their future revenues.

    For example only offering it to customers that have had active accounts for at least 6 or 7 years.
  20. Forbin_Project

    Lifetime Sub?

    Oh man

    I was joking

    When I suggested lifetime subs up in the announcement thread this morning.


    Devs I apologize for starting this. Please forgive me.
  21. Quote:
    Originally Posted by Aett_Thorn View Post
    Freem


    or Bob.
    I like Bob. It has a nice ring to it, but I'd spell it backwards.

    boB
  22. Quote:
    Originally Posted by Ironik View Post
    I am drowneded by your wordologisms!
    Wisening

    English

    Verb

    1. Present participle of wisen.

    wisen (third-person singular simple present wisens, present participle wisening, simple past and past participle wisened)

    1. To become wiser.

  23. Quote:
    Originally Posted by Windenergy21 View Post
    You're both clearly missing the point. It wouldn't create more prompts. As it stands now, if you have prompts for deleting recipes on, you're at FULL prompts, for EVERY recipe. Having let you separate what the prompts work for means that you won't get them for commons for example, but you would for uncommons/rares/purples. Therefore less prompts overall.
    No matter how much you try to deny it you are suggesting the devs add more prompts to the game. As it stands now we have three "Are you sure you want to delete" prompts. 1 each for recipes, salvage, and enhancements.

    You are suggesting the devs increase the number of delete recipe prompts from 1 to 4.

    Common, Uncommon, Rare, and Ultra Rare.

    And if they are doing that for recipes they'll have to do the same for Salvage.

    Common, Uncommon, and Rare. Three more prompts.

    Oh wait can't forget Enhancements.

    TO's, DO's, SO's, and IO's.

    Wait DO's and SO's are broken down into origins so we better add prompts that ask a person if they are sure they want to delete an SO or DO they can use.

    Oh and let's not forget that IO's also come in common, uncommon, rare, and ultra rare varieties. Better add 4 more prompts to verify if players want to delete them as well.


    And all of those additional prompts will automatically start enabled on each character so players will have to go through the list every single time and disable them. Yeah that's not going to be a PITA.



    Even if the devs limited the additional prompts to just recipes and salvage they would be replacing two prompts with seven new prompts.

    A much better idea will be to ignore this idea and let players pay attention to what they are deleting.

    It only takes 1 second to look at what we are deleting and skip over the purple recipe.
  24. Quote:
    Originally Posted by tanstaafl View Post
    Okay, makes kinda sense I guess.

    I dont feel like I have to do the mission just because I have a contact for it.
    Imagine looking at a contact list of 30+ names on it, in no specific order. The clutter feeling goes all the way back to before they even had tabs sorting our contacts. Originally we just had one long list of open contacts that was pure hell to go thru, and if you outleveled a contact before completing the story-arc it just sat there forever, and each new outleveled contact just made the list grow longer and longer. We didn't have all the features we do now like turning off xp, or Ouroborus so we could finish up outleveled contacts.
  25. Quote:
    Originally Posted by TrueGentleman View Post
    One other piece bad news for Green Lantern's box office: Although over 70 percent of theaters offering it in were in 3-D, they made up only 45 percent of its gross.
    I don't see what the bad news is. To me bad news would be hearing that people are caving and paying those outrageous 3-D ticket prices.