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Quote:Someone suggested thisI wont be abandoning my SG either, but the teleporters will be inaccessible while Im on the new server. There is no reason a vip player should have to hunt all those location badges again, and collect and build teleporters again.
If the dev team gave any inclination they were intending on upgrading bases in the future I would not suggest this. It is silly to have to unlock this old content again to play on a new server. Base copying, I have suggested in the past as well, is also an option. As long as the salvage doesnt come with it. That should have to be emailed over.
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Quote:Are you insane? That's an intelligent responsible idea. What's wrong with you. Next you'll be suggesting he drop it in one of his market slots without setting a sales price.Here's a solution for the OP. As soon as possible after you get that purple recipe, email it to your global. Then its out of your inventory and you dont have to worry about accidentally deleting or selling it.
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Quote:I'd have at least 36 if I slipped to premium. Only question is whether or not they are going to count the 4 slots per server players unlocked when CoV was first released. If they do that will give many vets an extra 60 slots.I'd get 14 if I slipped to Premium but the first two would be my namesake blaster and my tanker Shadowguardinal.
But then, I don't intend to stop paying my subscription unless something drastic happens and then I probably wouldn't have internet either so... meh.
Quote:2 total, plus slots that were unlocked or directly purchased -
It wouldn't matter what it was called. The simple fact that it is going to restrict access to active accounts means it is going to garner backlash.
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Very few players will be abandoning their current servers. The VIP server is nothing more than a new server with access restricted to active accounts. Anyone desperate for a huge base right awat can simply create some Praetorians and powerlevel them up to 20 and recruit them into their new SG/VG.
Each Praetorian gives the first SG/VG they join 100k prestige.
Players can also convert inf to prestige, and it will be good for the economy to get some of that extra inf out of the game. -
Quote:For further clarification according to the dev posts up in the discussion thread, if a free player buys anything in the new ingame store they will automatically become a premium player as well.Thanks for that clarification, Forbin. I was a bit confused on that.
The only people who will be Free Players will be the ones that never spend a single dime on anything in the game. -
Does no one realize that if they have had an account at any point in the last 7 years they won't be a Free player? Instead they will be a Premium player with more benefits.
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Quote:No we can't.I'm not sure if this has been covered before but with all the servers now more open is it possible to access your SG bases no matter which shard your on?
Quote:i would love to transfer toons to more populated servers and the new VIP looks good but i really dont want to lose the SG bases i have on Defiant.
Quote:im sure the coding is not a big thing to do but would there be any issues im not seeing?
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I have to agree with the others about this idea. /unsigned
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No one has said you aren't free to make this suggestion. However just as you are free to keep suggesting this till you are blue in the face we are also free to keep reminding you that you wouldn't have accidentally deleted that recipe if you hadn't turned off the already existing prompt and paid attention to what you were deleting.
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No it isn't. Smash is right what we pay for is access to the game, and with the exception of microtransactions, nothing else.
Quote:but no reason that it can't be worked upon.
You chose to turn off the delete prompts.
You chose to rush thru deleting recipes from your inventory.
You chose not to pay attention to what you were deleting.
Quote:At the same time, you're also assuming that changing to code to work that way is near impossible as well. -
Quote:Not disagreeing with you but honestly how many people have the patience to do wait it out. I predict that there will be a very tiny portion of players that will choose to play solely on the VIP server.Amazingly enough, if you ignore a D-bag long enough, they either stop being D-bags so they can join the crowd, or they leave. No switching of servers is necessary.
But we've had people like that in the game for years. They are only hurting themselves by doing it. Remember when Freedom used to get locked down from population overload during special events like 2xp weekends and the one server crowd on Freedom would come here and whine because they couldn't logon?
Same thing will happen here. We will tell them they can still play on any one of the other 15 servers and if they refuse we will once again laugh at them, tell them to cry moar, and deal with it. -
Quote:Ah the KittyCrusader Hypothesis. Claiming something is a simple solution when they have nothing other than their opinion to back it up.Saying to someone to just pay attention more, when a simple solution such as this can be placed, completely denotes a QoL change. I'm asking this to improve my quality of life with the game, so I don't have to worry about deleting a good recipe when deleting tons of commons very frequently for example.
I believe in these situations the Standard Code Rant applies.
Tripling (at the very least) the number of prompts in the game is hardly a simple solution as opposed to paying attention to what is being deleted. -
Quote:Exactly. This is no different than the complaints about PvP. There is a small but obnoxious number of PvP players that gets their jollies acting like d-bags. Everyone knows they don't represent the whole PvP population but PvE players will avoid PvP zones altogether rather than risk encountering one of the jerks.In my opinion, the devs were thinking about the Vet players. I'm not sure how many of you have ever played F2P games, but it seems that many games that are F2P is more likely to pick up a bunch of "not so liked" players that cause problems. So to me at least the VIP server is a way to get away from those "not so liked" new players and play with other Vet players without the hassle of the new noobs
There's little to no elitism or snobbery going on, just people wanting to avoid D-bags. -
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You could swap out the term VIP server with low pop server and it would be the same tired old argument.
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To be honest I initially misunderstood what they were proposing and thought we were moving to only two servers. One free and one VIP. So my concerns were that I'd rather move everything to the VIP server.
After realizing that wasn't the case and that the VIP server will be a new 16th server, I'm meh on the uproar. I'll move some alts there for the peace and quiet but that's about it. -
Well for the record, if the devs were to give this idea even the remotest consideration I would think they would be wise to offer it with strict limitations to prevent it backfiring in their faces and end up costing the company a significant part of their future revenues.
For example only offering it to customers that have had active accounts for at least 6 or 7 years. -
Oh man
I was joking
When I suggested lifetime subs up in the announcement thread this morning.
Devs I apologize for starting this.Please forgive me.
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Quote:No matter how much you try to deny it you are suggesting the devs add more prompts to the game. As it stands now we have three "Are you sure you want to delete" prompts. 1 each for recipes, salvage, and enhancements.You're both clearly missing the point. It wouldn't create more prompts. As it stands now, if you have prompts for deleting recipes on, you're at FULL prompts, for EVERY recipe. Having let you separate what the prompts work for means that you won't get them for commons for example, but you would for uncommons/rares/purples. Therefore less prompts overall.
You are suggesting the devs increase the number of delete recipe prompts from 1 to 4.
Common, Uncommon, Rare, and Ultra Rare.
And if they are doing that for recipes they'll have to do the same for Salvage.
Common, Uncommon, and Rare. Three more prompts.
Oh wait can't forget Enhancements.
TO's, DO's, SO's, and IO's.
Wait DO's and SO's are broken down into origins so we better add prompts that ask a person if they are sure they want to delete an SO or DO they can use.
Oh and let's not forget that IO's also come in common, uncommon, rare, and ultra rare varieties. Better add 4 more prompts to verify if players want to delete them as well.
And all of those additional prompts will automatically start enabled on each character so players will have to go through the list every single time and disable them. Yeah that's not going to be a PITA.
Even if the devs limited the additional prompts to just recipes and salvage they would be replacing two prompts with seven new prompts.
A much better idea will be to ignore this idea and let players pay attention to what they are deleting.
It only takes 1 second to look at what we are deleting and skip over the purple recipe. -
Imagine looking at a contact list of 30+ names on it, in no specific order. The clutter feeling goes all the way back to before they even had tabs sorting our contacts. Originally we just had one long list of open contacts that was pure hell to go thru, and if you outleveled a contact before completing the story-arc it just sat there forever, and each new outleveled contact just made the list grow longer and longer. We didn't have all the features we do now like turning off xp, or Ouroborus so we could finish up outleveled contacts.
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I don't see what the bad news is. To me bad news would be hearing that people are caving and paying those outrageous 3-D ticket prices.