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Posts
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I think the closest we'll ever come to this will be Epic AT's
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Quote:Like this?We assume; I'm not sure I've seen this specifically addressed by a redname?
Quote:All of your existing slots will remain unlocked on top of the 12 per server.
Players, both current, and returning, keep all of their earned veteran rewards and you never lose anything you've earned or purchased, even if your VIP status lapses for a month.Quote:Ok, still some confusion, I'll try and clear up some questions:
If you are paying your subscription come City of Heroes Freedom, this is how many characters you'll have access to:
VIP ACCOUNT: 12 characters PER SERVER total (these are not moveable/transferrable. They are always unlocked on every server, just like today)
OWN GOING ROGUE BEFORE FREEDOM LAUNCH: Gain 2 more character slots
PER YEAR OF PAST SUBSCRIPTION: Add 1 character per year
PER PURCHASED CHARACTER SLOT (beyond standard 12 per server): Add 1 character per slot purchased
Other bonuses possible (+2 for being an i12 subscriber, etc.)
Nothing changes about your character options between being a subscriber now and being a subscriber when Freedom launches. (You WILL get access to the new VIP server, which means you'll be able to create 12 more characters if you desire.)Quote:This is correct. You'll never lose anything you've purchased; you have 12 slots on each server as a VIP player to begin with. If you've already purchased slots, you keep those slots.
Also, if you ever become a free player, you get the two slots global slots for free players, PLUS any slots you've purchased. You will never lose anything you've purchased. -
Quote:Yeah it could mean a couple of things. Maybe they have changes planned, maybe they anticipate a bunch of returning players and don't want them to find a bunch of name genericed characters.Thanks for the link Forbin - Zwill makes it sound like there is more info coming - perhaps account labels will be added to our names?
Who knows.
Personally I love having unique names but I can understand that switching to a hybrid F2P model may result in their changing that. -
Quote:As much as I'd be interested in changing my Grav/Kin Controller to a Grav/Time Manipulation Controller, I don't think they'll implement it, which means either deleting a level 45 character (and I level glacially, thanks to the utter joy that is the 30's to 45's content wise) or trying to find the space to reroll the character amongst my now extremely limited slots on my server of choice (All 36 have characters in, and I would love dearly for a limit of 48 per server)Quote:If you don't play all of them equally, don't forget that as a VIP you'll be getting 1 free sever transfer a month, so you could free up slots on your home server by moving less frequently played avatars someplace else.
We're going to be getting an entire new server that people can transfer retired alts to. Or they can be transferred to the French and German servers if a player isn't playing on them. That's 36 unused slots for some people. 24 if they go Premium. -
Sepoctobruary 43rd right after the daily maintenence.
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Ya know recently I've noticed that I'm not getting the popup window that allows me to dismiss all my MM henchmen at once. I have to do it one at a time. It can be annoying.
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That might be a bug. Sometimes it happens to me and sometimes they stay disabled. But they all start out as on as their default setting when creating a new character.
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Quote:How about they sell the items at a 1 for 1 price. 1 Inf = 1 dollar. That way it will limit the people that buy them from the store will still feel like they are earning them.Don't like the idea of being able to buy that stuff at all. To Drop $750 for LOTG and Basilisks whatever is ridiculous. F2P doesn't mean you should be able to buy yourself that kind of stuff, should still need to be earned.
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Quote:And I was just pointing out that a lot of people on tight budgets don't look at it that way.You don't have to preach to me. I'm not here trying to push hard facts on financial bargaining. I was simply putting forth the top reason I have seen at other games' forums for people not being able to "afford" a LTS.
Quote:I have 6 out of 7 years here in CoH. I have 3 years in SWG (I gave them almost 7 months post-NGE to make me want to stay), and did about 3 years total in WoW (I came and went from that game a lot).
So, back in the day, yeah . . . I stuck with a game.
Let's look at few releases in the past couple of years:
6 months in LoTRO
2 months in WAR
2 months in DCUO
They all looked good on the surface, but none of them compelled me to play for the long haul.
Currently, I have about 3 months in Champions Online, but have a "shrug" relationship with that game on certain levels, as well.
A lot of people don't take 2, 3, or even 6 months to decide if they will stick with a game.
Quote:So, no, I won't purchase a Lifetime Subscription. Let's look at a few of them.
DCUO is $134.99 for 1 year, or roughly $11.25/mo. A lifetime is $199.99, which means that assuming the 1 year discounted price per month, I would have to play the game for about 17 months to break even. That is a length of time I could not imagine for playing in DCUO.
Champions Online only offers up to 6 months for $77.94, or 12.99/mo before the lifetime offer. A LTS is $299.99, or I would have to feel that the game offers me roughly 24 months of enjoyment. Not something I could say that CO could do, at the moment.
LoTRO I believe stopped offering it, but are currently discounting a 12-month membership down to $99.99 for a limited time.
No, none of that math is spot-on, but it makes the point I want to make about my relationship with the games that offer LTS.
Most of the people that pay month to month don't compare the savings they could get on a 6 month or yearly sub to an LTS when they look at it. That's usually done by people justifying why they don't want to buy a lifetime sub.
The monthlies compare what they are actually spending each month on the game in question. So when a month to monther does the math it goes more like this.
$15. * 12 = *180 (rounding up a penny is easier)
So a lifetime sub that costs $199. is roughly equal to 13 months $299 is roughly 20 months or just over a year and a half.
Why do they do that? Because some of them don't think the discount is worth paying 6 months to 1 year ahead. Others feel they might take a break from the game and feel paying monthly will be cheaper. Some have other reasons.
Yet the enticement of never having to pay to play the game ever again for as long as it's active . . . That's something that's worth the headache of scrounging up $200-$300 bucks. Oh and any perks that go along with buying an LTS (like a nifty decoder ring, etc) also help.
Oh and BTW your LTS pricess aren't entirely accurate. When the company that originally created CoH launched their other super hero MMO they originally offered the LTS for $199 and their space game was $230. I know because that's what I paid for them.
They jacked up the prices of their Lifetime subs $100 after launch. (edit: moving this, it sounds confusing here. -I know because that's what I paid for them.) Everyone that chose to wait a few months to see if they really liked the games got screwed.
Quote:Like I said, I have 6 years total in CoH. I like the game (obviously), but can I say I have even a year left in me for it? I don't know. I honestly don't. So, although Paragon has no plans to offer one anyway, even if they did-- I'd be unlikely to take advantage of it.
Given the general state of MMO releases in the past 6 years, I just can't imagine me buying a LTS and it being worth it in the end. And of the older games . . . well, I played them (usually a lot back then), and all things come to an eventual end.
Everyone has to ask themselves those questions. Even if they are an occasional subscriber they have to ask if they can see themselves spending the equivelant of a lifetime sub playing the game. If they do they may decide to simply buy it when it's available and always have an active account. -
Quote:Oh please do this.
Players, if you thought finding a name that hasn't been taken a problem before, you haven't seen anything yet.
Better start getting ready to add numbers to your names.
We've been told they aren't going to do a name purge.
Quote:We are following this thread and taking your feedback into account all.
However, to be perfectly clear: We are not currently planning another name purge in the near future. There are reasons for this, which I am not at liberty to discuss at the moment.
http://boards.cityofheroes.com/showpost.php?p=3690577&postcount=221 -
Quote:You're entitled to your opinion even when it's wrong. I don't farm 50's so I have no use for purples. The only reason I have two 50's on my account was so I could unlock the epic AT's back before they dropped the level requirement to 20. So the inf I get from regular drops is more than enough to outfit my alts with anything I want. The rest gets converted to prestige.And Forbin, if you think the money you make off of common recipes is "a good amount". That's sad.
The only thing sad in this thread is your refusal to pay attention to what you are deleting. -
Quote:I wasn't critisizing your suggestion. I was asking Winter if he was aware that Premium players can also send and recieve tells so they would also benefit from being able to block RMT spam not just VIP's. This whole F2P thing is new to everyone and theres a lot of confusion about what the account types will have access to.I'm sorry, pardon?
I'm not sure anything in the above suggestion prevents them from taking advantage of the "filtering". I'm suggesting that the "Free" accounts (Premium and VIP, too, but they're already allowed to send tells) are allowed to send tells to anyone - VIP or Premium, either, sounds good - that's flagged themselves as "helper".
If you feel the suggestion in some way is not suited to Premium players, I'm completely willing to work around whatever /tell limitations they have.
Quote:If doable, this sounds perfect. Free players could easily receive one-on-one help from Vets without disturbing those around them, and any VIP can choose, at any point, to turn the option off, thus disabling RMTers from tormenting them. -
Quote:How about this, allow any player to *respond* to any /tell sent to them? That way at least you don't have to blind invite 'Freeks' if you don't want to. They can't *initiate* any conversations via /tell but at least they can talk back when spoken to. And in conjunction with that, have any invites they send state that they can't initiate such conversations. That way, the blind invite they are forced to send at least excuses it's blind nature and if you're curious to know more, you can /tell to them for more info and they can respond back. Basically sort of an 'opt-in' system for talking to them directly.
/signed
But why would people have to send blind invites to free players? Free accounts can't respond in most of the channels but they can see what's being said in them.
Just announce in broadcast that a team is being formed at a certain location, like the entrance to the Hollows for example, and then invite the players that show up. People have been doing this successfully for years. -
You realize that Premium players can send and recieve tells just like VIP's? Many of them will also be vet players that simply let their accounts lapse. Aren't they entitled to block RMT spam as well?
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Quote:If the OP paid the same amount of attention to what he was deleting as he pays to this thread he'd never have deleted that purple recipe by accident.This from a person who has now posted no less than 10 times on this topic. He doesn't like the UI. We don't need you to post in 20 point font or provide pictures of flowcharts to say that you don't like it. Calling him lazy just makes you look like a troll.
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Quote:And that very lack of funds is exactly why many of us that are having trouble making ends meet will jump at the chance to grab a lifetime sub if it is offered.It isn't about the long-term bargain, it's about the short term output.
I didn't say anything about them not seeing it as a bargain, I mentioned the average lack of funds to shell it out all at once. A point that has been mentioned by many at DCUO, CO, and LoTRO forums.
If money wasn't tight we'd never even consider spending $200-$300 bucks on a video game. But money is tight, and we have trouble [paying our bills each month. We can't afford to go out and spend a lot of money on various entertainments, but if we can come up with the cash for a one time purchase of a lifetime sub that's $15 bucks we can put to better use each month and we never again have to worry about keeping our accounts active.
And if the game goes F2P we hit the jackpot because there is a very good chance that the game will be giving it's paying customers and lifetiome subbers free points in the games online store. A certain other super hero MMO has already paid me $37.50 in store credit since it's gone F2P and that's a year after my account would have expired if I had spent the money for the lifetime sub on a monthly subscription. So I've saved $179.88 in sub fees on top of the $37.50 store credit.
Quote:I don't buy a LTS, myself. I just don't have that much faith in most MMO developers that I will enjoy the game that long-term anymore. -
Quote:I see nothing posted by the devs that says players who only have access to the local, team, and help channels can't use the help channel because they need help getting invited to a team, or help recruiting teammates.Misuse of help channel. That is not what the help channel is supposed to be used for.
If you know of such a post please link it. I would appreciate seeing it for myself. -
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Quote:If only you paid this much attention to your recipes instead of deleting them without looking at them.There is no need to respond to EVERY post. You would be on every thread you've ever been on repeating the same thing 20 times.
Quote:There is no need to get offended or call people lazy for a simple suggestion.
Quote:Especially where, should they implement this, I'm sure even who "disagree" with it, would still enjoy not getting flooded by common recipes or like the option to specifically not delete purples etc. Even if you pay attention, mistakes happen. This would help to avoid certain ones. -
Quote:When someone repeatedly proclaims it's too much effort to look at what he is deleting and skip over the purple recipe then I think the term lazy is a fair assesment.I don't know whether this specific suggestion is necessary but a cleaned up UI would not be a bad thing. I think calling the OP lazy and stupid is really overstepping. I'll never understand how people get so personally offended by the suggestions forum.
But your are free to disagree with my opinion. -
/unsigned for reasons already explained above.
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Before crafting anything it's a good idea to look to see if anyone is bidding on the item. If there are no bidders no one wants it. Crafting something no one wants is a waste of time. Just sell the recipe at a vendor.
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Quote:So not only are you too lazy to pay attention to what you are deleting, you are also too lazy to spare 2-3 seconds to check your recipe/salvage inventory and delete stuff during any one of the hundreds of pauses teams take between combats that occur in each and every game session so you don't have to go thru a whole list when the inventory fills up."where's he at"
"hang on guys, i'm deleting recipes AGAIN"
Yeah, it's a royal PITA
Why are we not surprised to hear that.