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Quote:I hate to be the bearer of bad news but the base builders have tried those things for years and it's gotten us nowhere. If you want to get more details on the efforts we made you can ask up in the base section. I'm sure you'll get an earful on all the various things we've tried and begged for.Maybe if enough people ask for the same thing enough times, the developers will take notice.
And maybe if a small change to bases gets a big response, the developers will look at making bigger changes.
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Heh.
Maybe devs should create a small "project team" to work on an issue selected by players from a votable list.
It would give us an idea of what they consider to be possible/reasonable, and give them a better idea of our priorities.
I suspect bases are just pretty much at the bottom of the priority list. -
Quote:Modsmacking is too good for the likes of you Sam. Zwill has far more horrible punishments in mind for you. Why if he even thought I was letting you know what he had planned for yo . . .I find Zwillinger to be awesome because he's probably the only mod on the team who hasn't mod-smacked me for talking about "other games" yet. That's more than enough for me.
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But seriously, what would be my ultimate freedom?
The Dance Gun.
http://www.youtube.com/watch?v=PGF0MYORADE -
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Or you could just not run Malta missions. They aren't mandatory.
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Quote:Interesting idea but then I can see a bunch of SG's demanding that their members either run at maximum prestige earning or get booted from the SG. And while a Vet player will be seasoned enough to tell them to shove it where the sun don't shine a new player may quit the game because the players are a bunch of ***holes.What about giving players some control of their Influence/Prestige ratios?
The game automatically "adjusts" this ratio as you increase in level. Why not let us have some choice about chipping more or less of our earnings to Influence or Prestige? Players who are all about building enhancements and changing their costumes would favor Influence earning, while players who are all about their SG base would favor Prestige.
On our end, it might be as simple as a trip to a contact (press agent? image consultant?) to set a choice for high, regular, or low Prestige. It would simulate heroes in comics who are primarily associated with supergroups (like the Fantastic Four) and heroes who belong to supergroups but are primarily regarded as solitary/independent (like Bat-Man).
Quote:A couple of friends and I created three sibling heroes that we only ever played as a team of three. We were NEVER going to be able to earn enough Prestige to make a decent base, so we didn't bother.
Quote:Another thing to consider is allowing a supergroup to set a size limit that would adjust the amount of Prestige its members earn.
It would not be completely unreasonable to limit base size and/or equipment available to smaller SGs for "balance", but I will point out the Bat Cave, the Baxter Building, and the Fortress of Solitude.[/quote]
/unsigned
To easy to meta game even with harsh restrictions. For example players can simply make a series of SG's with small SG sizes and use the coalition feature and email feature to get access to them. Picture a main RP base and a series of small TP bases and Storage bases in coalition.
Quote:Another thing that might help is to have all heroes earn Prestige whether they are in SG mode or not (maybe at half rate when not). That would let a Level 40 hero who suddenly gets the urge to form an SG to contribute a significant amount to base purchases, rather than starting with the 20K Prestige handout and a hopeful look on his face.
Quote:A refund on Prestige when quitting an SG (ten or twenty-five percent?) would also be nice.
Oh and no you can't get it refunded as influence. That would be a horrible exploit to the game where people would use powerleveling to farm SG membership for the inf refund when the character quit. -
Not only that but there's a long list of more important base issues that need to be addressed that we've been begging for for years.
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Quote:MON-GO NO LIKE THINKING!Gee, glue grenade sounds an awful lot like Glue Arrow from the Trick Arrow set.
You're right, it is completely unfair that they can do the same thing to us that we can do to them.
Edit: it is EXACTLY like Glue Arrow, even down to the duration. I bet you'll find the radius is the same as well. Glue Arrow is 25 feet.
The NPCs don't get to complain when we do stuff like that to them. And to be honest, if the NPC powers weren't similar in effect to our own, the game would be far, far easier than it is now. I kind of like the fact that there are NPCs that are problematic, it makes the game less of a buttonmashing grindfest when you have to stop and think about what you need to target first in a given group of enemies.
Thinking make brain hurt. Buttonmashing goood. Thinking baaad.
Edit:?!? WTF? Mon-go is blocked by the language filter? -
Quote:Exactly. Which is why if they do allow it, it will only be accomplished thru the SG Leader. They already established when they added that rank, that as far as they are concerned the SG Leader is the defacto owner of an SG and can do whatever the heck he pleases with the SG, it's base/contents, and membership.It won't. You can't forcibly move someone else's character to a different server.
They will not get involved in internal SG disputes as long as the rules of the EULA aren't violated.
For example just after the SG Leader rank went live there was a player that arbitrarily decided to kick everyone from "his" SG, delete the base and basically told the former SG members to go pound sand.
Last I heard he had done nothing wrong. -
Yeah it is. I've been waiting for at least three years for CS to resolve an issue I have on the test server. Multiple petitions and they still have refused to fix it. So IMO as far as the test server goes they deserve all the grief they get.
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Quote:He wouldn't see the words training room so it's all the more likely that the source of his information about it was either incomplete or inaccurate so he misunderstood what to expect.Where would a noob even see the words "training room". It does not appear on the server list unless you are feeding the launcher special command line parameters. It's like complaining there were no warning signs posted in a dangerous area after you climbed a fence and picked a lock to get in.
Thanks for helping prove our side of the discussion. -
And yet we regularly have people coming to the forums to get something cleared up that they either misunderstood or were told the wrong information about. And many times the people asking for help are vets of several years. So I guess it's not as less likely as you want people to believe.
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I never thought this would happen but I find myself agreeing with B_I. The only reason I used that face was because of the red lips. The make-up options look like crap and I've deleted the character because her look has been ruined.
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Quote:True but what you and Tyger are overlooking is the fact that he isn't a trial player.I was thinking this myself.
Anyone who wants to play on the test or beta servers has to set up a shortcut to even get to them. It is not included when you download the game.
It is unlikely a trial player would even know that he COULD do that, let alone HOW to do it.
It is even less likely that a trial player who somehow discovers the test server would find out how to make the shortcut to it without finding out what it IS in the process of finding said shortcut.
He has a full active account.
And is it really so far fetched an idea that someone who is a new subscriber to the game might misunderstand how a feature works or even get incomplete or inaccurate info about something from another player that might lead him to believe that something works differently then the way it actually does. -
Nothing wrong with the way your playing Sam.
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Always a pleasure chatting with you Wendy.
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Quote:There's only one problem with the three posts you quoted Wendy, and that the fact that Tyger hadn't made the last two posts yet when TansSnow I think THESE are the posts he was referring to not yours.
made the comment about "the snark fall out".
Although I do agree in this case that Tyger is overreacting to what the OP said. -
Quote:All that fancy technology yet there was not one toilet anywhere to be found.I would imagine that they simply don't use the cargo transporters to move people unless it's a life-or-death situation. They *DO* have cargo transporters. They were located on decks 10 and 23 on the original Enterprise. Also, deck 8 had 3 emergency transporter rooms with 22 pads each.
(I just checked the blueprints.)
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May I point out that not everyone has a top of the line PC, so many players (not all, and maybe not even a majority, but more than enough to dispute "rarely") actually do suffer performance issues when server load increases due to a higher number of players online at the same time.
Just something to consider. -
Quote:Well if you are referring to my post there was no snark in it. I wasn't even talking to the OP. I was offering a plausible explanation for why the OP might be upset about not being able to transfer his character from the training server to the live servers.Apologies if you felt my post was directed at you personally; it wasn't. Yours was a helpful, non judgemental response.
It was more a comment about quite a couple of responses that assumed motives or stupidity on the poster, and were generally unhelpful, and more a chance to exercise snarky wit.
However, there were fewer of those than was my impression when I first read the thread, showing I guess how the negative is louder than the positive.
He is after all a NEW PLAYER. If he did receive the free stuff the devs gave out to people on the test server, then it isn't hard to believe that he might get pissed when he finds out he can't take it with him to the live servers.
Not everyone who is a new player has years of experience with MMO's and their test server policies. -
It's only as dangerous as the writer imagines it to be.
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