Forbin_Project

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  1. Quote:
    Originally Posted by Techbot Alpha View Post
    And suddenly the angry mobs of RPers descended, and Forbin was no more...

    Leave Walk alone
    As long as it's not the ERPer's.

    (Death by guys pretending to be catgirls. <shudders>)
  2. Quote:
    Originally Posted by youganite View Post
    which is a stupid system, it only promotes "xXakiraXx" names
    Only if the player is

    1. In some rare cases stupid
    2. More often lazy
    3. Just plain stubborn
    4. Any combination of 1, 2, and 3.

    Quote:
    does anyone HAVE to see your global name, no.
    Yes. The need to see global names becomes exponentially greater if players can have the same character names. Popular names will be in use by dozens of players so without an easy way to get global names a victim won't be able to petition bannable behavior.

    People acting like jacktards don't patiently stand next to you so you can get all their info and report them unless they are incredibly stupid.
  3. Quote:
    Originally Posted by tpull View Post
    2. "Now here's the kicker, all these comic book creations were created by people under the exact same condition. They had a contract. They weren't forced to sign it."

    Again, not true. The artists were paid by check, and the "contract" was on the back of the check, so they had to sign the check to cash it, and the comic companies said that the signing of the check also meant they agreed to the conditions they wrote on the back of the checks. I don't think any other industry got away with this, and the companies stopped doing it later, but there's definitely some room for legal discussion on the propriety of that, and if you can hold the artist to the "legal contract" he "signed freely."

    -TP
    So not only was Kirby fully aware of what he was doing he agreed to it each time he cashed his check.

    It doesn't matter what a contract is written on. It could be written in crayon on toilet paper, as long as it's signed it's still valid.
  4. Quote:
    Originally Posted by Stone Daemon View Post
    Aye, I remember that one. Depressing.
    I'm of mixed emotions on that. On one hand I'm pissed when I learn about that type of behavior going on in this game, but on the other hand I get sadistic glee when the jacktards get their accounts banned. The only thing that could make me happier would be to learn that the jacktards just dropped a lot of money buying stuff for the game.

    For example I laughed so hard my sides hurt when a certain player in another MMO I play got banned for buying RMT while the game was still beta testing before it launched. He had been bragging on their forums about the different Pre-order perks and liftetime sub he bought (If true then he spent $300-$400 and another $200 for the LTS), then suddenly about a week or so before the game launched the RMT site hacked his account and started spamming their advertisements. His account was banned in a couple of hours.
  5. Quote:
    Originally Posted by Vanden View Post
    Please explain how that is a better solution.
    If he can't use walk inside a mission it won't be active and prevent him from using a break free inspiration.
  6. Quote:
    Originally Posted by Memphis_Bill View Post
    Yet your stance was that if PVP was so great, it wouldn't have kept needing fixes. The game *as a whole* kept needing fixes. Still does. So your statement should hold true for the entire thing.

    Which it sounds like you disagree with.

    Which way would you like to argue?
    I don't feel I have to choose because I don't see it holding true for the entire thing. I see the PvE part of the game as constantly evolving into a better game with a few setbacks here and there like the problems with the MA.

    But I don't see the same progress happening with PvP. Everything I saw and read has given me the impression that it has been a constant struggle to get it to work until they put it on the back burners with I13.



    Quote:
    Again - "hardcore, always in there," perhaps. "Max percentage of the population that was in the zones over a day," perhaps. But I'm quite willing to bet that there was *more than 10%* of the population that was involved in PVP (prior to Issue 13) total - that goes from hardcore to "every once in a while" to "Stuck a toe in with a new character maybe once a month."

    There's a *wide* range of "PVP activity." And from the number of new faces I used to see going through the zones, 10% being involved to some degree with PVP - and yes, I'm ignoring those who just went in for shivans - sounds very low.
    I'm sorry but it'll take something from the devs to convince me that 10% isn't a fair assessment of the PvP population.


    Quote:
    What does this even mean? That's a non-answer. Certainly meaning nothing in response to my statement that I played on low pop servers and still *used to* (pre-I13) be able to get into a pretty good fight. Not just 1v1 or 2v2 or 2v3 or whatnot, but multi-team vs multi-team fighting back and forth across the zone for *hours.*
    It means players on different servers have different experiences. I recall seeing plenty of threads prior to I13 complaining they could never find anyone in the PvP zones on whatever server they were on.

    And it didn't MATTER which server I was on.

    As for "Zones" - they were in ALL the PVP zones. I could go from one group in BB to another group in SC to another in WB to yet another in RV and see mostly different people - in one night. [/quote]

    I guess it's possible they were all liars. And when I was working on the SG badge to unlock the Dimensional Vortex power source (which was prior to I13) on Virtue I guess I had to run two accounts to earn the PvP kills because the other PvPers were hiding from me.


    Quote:
    There's a difference from (say) Aion, where you learn how a power works - and it works the same way whether you're fighting a player vs an NPC - and here. Here, a new player who gets interested in PVP has to learn the ropes *from scratch* TWICE. That does not help grow, or even maintain, the PVP community. They have to learn what their character does in PVE, then find out "Oh, it doesn't work *anything* like that" in PVP.

    Thought that ws pretty clear. "That changes what?" That changes how big of a barrier to entry there is for PVP, which directly affects interest and effort. More people are going to give up on it - as we can see from the now-usually-empty zones and arenas on most servers - when they have to re-learn everything.
    Wasn't arguing about the difficulty involved in learning how PvP works in this game just stating that new players will always have to learn a new system.


    Quote:
    And your estimate comes from what?
    Personal experience and what I read on the forums in posts made by rational respectable posters over the years like yourself.

    Quote:
    And you're defining the PVP community as?
    Anyone that enjoys PvP in this game.

    Quote:
    Honestly, no. I went through that. And you know what? Anyone in the zone dealign with that would soon find most of the *rest* of the people in zone working to get rid of the truly obnoxious player. Being able to pick out "trash talk" from being a jerk. The impression on the boards here was "OMG, Everyone was like that!" - from one or two very distinct parts of the community, and a very few *loud* folks from those as well. The badgers were the same way, quite bluntly. Id' say the behaviour I saw from some of them was far more consistent (and consistently *bad*) than what I saw from the PVP community as a whole. (And yes, I know not all badgers are like that either. Which is part of the point. But I saw it more often from that side. )
    I guess we'll have to disagree on this. I believe negative impressions make a far more lasting imprint on people than positive and people will avoid them.
  7. Quote:
    Originally Posted by Rangle M. Down View Post
    As someone who has a high level of altitis I've never been a proponent of this idea, nor am I one yet. I've re-rolled toons that were into their mid 30s when I decided I just wasn't happy with the powerset choise I'd originally made. But, I was thinking about it earlier and came up with an idea.

    A. Each Character can only get ONE lifetime full respec. Make the wrong powerset choice? To bad, so sad, you lose. No going back for another attempt.
    B. You can't switch Archetypes. You originally rolled a scrapper, you can't switch to a controller, or VEAT, etc. You're stuck as a scrapper.
    C. The individual toon MUST have been created at least 24 months ago if not 36 months ago. (not sure if the game would be able to track that.)
    D. With the new Paragon Point system it would cost at least 2400 pts per character respec, if not higher.
    E. Your character title would turn red for 3 months after you did the respec, giving a warning to other players that you are probably not as familiar with your powersets as a normally leveled up toon would be.

    Again, I don't think the total respec is necessary, but this may satisfy some who want/desire/"need" it.
    While I like the idea and have 1 character that would use it, I still think it would be a mistake because it sets a precedent. That whole slippery slope thing. I prefer the devs remain resolute on this topic even tho it means I have a character I don't play anymore because I don't like my choice of powersets.
  8. Quote:
    Originally Posted by Memphis_Bill View Post
    So COH itself was never great? Most of the fixes prior to I13 were, frankly, small adjustments, or adjustments made specifically for PVP.
    CoH started off as a good MMO and evolved into a great MMO.



    Quote:
    Incorrect. Prior to I13, while smallish, the PVP community was fairly healthy.
    10% of the population is smallish.

    Quote:
    I tend to play primarily on Victory and Pinnacle - neither one a "large population" server - and could typically count on a fight in BB, Siren's or Warburg within (at worst) a few minutes. Or at least someone showing up.
    Yes what there was of the PvP community had zones and servers they preferred to play on.

    Quote:
    That is not "atrophy." That, like badging, like base building, like RP is a healthy subset of the community - that, frankly, could have kept going.
    I'll concede that point but I was refuting what Battlewraith said

    Quote:
    It atrophied because of neglect from the devs.
    And I dismissed that idea because it flat out wasn't true. There has always been a solid but small core of PvPers waiting for things to get fixed, and while I think the devs put PvP on the back burner for a while they haven't given up on it yet.

    Quote:
    I13 did kill PVP. And if it were a series of good changes, well, after this long I should see somewhat similar population in the zones getting used to the massive changes between it and PVE. Yet I go in and... crickets.
    Never said it didn't. Again the remaining PvP population is merely waiting for the devs to fix it.


    Quote:
    Wow. Massive leap there.

    If "There are bugs that were never addressed" means "PVP never worked right," then COH as a whole has never worked right by your logic.

    Y'know how people pick on je_saist for "being wrong?" You're giving his reputation a run for his money with this set of responses so far.
    If I'm going to be compared to someone for something I said then I'd much prefer it to be Je_Saist than Durakken.

    Quote:
    ... which is why they devoted time to come up with PVP IOs, PVP zones, and time - though misguided - in I13. They've spent more time working on PVP than they have with AE.
    Exactly. PvP didn't atrophy from dev neglect. They spent a lot of time on it.

    Quote:
    Some people DID play this for a different PVP experience, like it or not.
    Never said they didn't.

    Quote:
    and don't typically have to learn a *completely different set* of mechanics for stepping into another zone, as they do NOW with post-I13 PVP. Such as travel suppression for taking an inspiration, or powers not doing as much damage, or mez protection NOT giving mez protection (yay, tanks getting mezzed on the first hit!) or hold times getting absolutely gutted - and those AREN'T the more complex mechanics.

    Seriously, if Croatoa suddenly had your character working *completely differently* (and not in a positive way) just for stepping into the zone, do you think you'd want to go there? Or do you think it'd be a zone that's completely avoided?
    And that changes what about how new players having to learn the PvP mechanics for a game they never played before? Even if PvP were perfect in this game new players would still have to learn the ropes.


    Quote:
    Please provide the source for your numbers - specifically "PVE players THAT WANT NOTHING TO DO with PVP." I'll agree that less than 10% were hardcore PVPers. But most of the people I saw in the zones were like me - mostly PVE that went into the PVP zones for something different to do. That's a FAR harder number to come up with.
    So we're just quibbling over the percentages that represent the admittedly small PvP community. Well without hard numbers from the devs I stand by my estimate.

    Quote:
    Similarly, give me the numbers for the *hardcore PVEers* who - without the I13 mechanics changes - would never, ever touch a PVP zone. Yes, I do know they exist. Want to bet they're ALSO under 10%?
    That's a bet I would take but I know of no way to resolve it because I doubt the devs will ever confirm it one way or the other.

    Quote:
    Most of the population falls somewhere in between those two extremes - at least until they learn that stepping into a PVP situation *radically* changes your powers, which turns OFF the casual player. That I *can* say with certainty, just from observation of the zones and my own decrease in PVP activity.
    Actually I think what discouraged people more wasn't the PvP mechanics, but that tiny fraction of the PvP community that (vocally) behave like obnoxious jacktards when encountered. Their antics didn't encourage people when they are trying to learn how things work. Thus the larger good PvP community suffered.

    Quote:
    As it is, your response had *zero* to do with his statement that there are vets who have been here from launch who are still baffled by the current PVP system
    It wasn't intended to. It was solely directed at the fact that all new players have to learn the mechanics of any game they are playing for the first time.
  9. Quote:
    Originally Posted by Memphis_Bill View Post
    Not until they fix the AI it isn't. There's a good reason - listed in a few posts now - where people ARE using walk inside a mission.

    The problem would be solved by ... allowing it to be detoggled while stunned. Seriously, there is absolutely no good reason for that restriction. Zero. And that includes "Well, it's an RP power."
    Well we can't agree on everything. Maybe next time.
  10. Quote:
    Originally Posted by Nericus View Post
    Oh I remember that scandal about Kirby's artwork, as I recall Marvel had no choice what with all the pressure against them and they returned his artwork.

    Marc Toberoff, the lawyer suing Marvel on behalf of Jack Kirby’s heirs, plans to appeal Thursday’s ruling by New York federal judge Colleen McMahon that the Kirby estate had no claim to copyrights on the superheroes Kirby co-created for Marvel Comics. “We respectfully disagree with the court’s ruling and intend to appeal this matter to the Second Circuit,” Toberoff told The Hollywood Reporter. “Sometimes you have to lose in order to win.”
    Gee no surprise that a lawyer thinks he can win by losing since he gets paid more the longer he can draw this out.
  11. Quote:
    Originally Posted by Memphis_Bill View Post
    ... and you think being able to *de*toggle this while stunned is bad ... how again? Given you're still stunned and having to deal with that?

    I'm (appropriately) stunned that this would (a) go to live this way and (b) anyone would argue that "yes, not only should you stay stunned, but you shouldn't be able to detoggle the power."

    That's ridiculous. And the arguments I'm seeing against it are rather *thin.* I still think, quite frankly, that it's a bug that you can't detoggle it when stunned. "RP purpose" or not. If you're thinking punitively ("It's your fault you used it!" - which isn't always the case, as I've misclicked it on before) you're already adding time to detoggle it. And the argument's rather petty.

    Seriously. This should be fixed if a bug, or changed if not.
    I didn't say what your are implying at all, but since you brought it up what the devs should do is make it so walk is suppressed inside a mission.

    Problem solved.
  12. Quote:
    Originally Posted by Stone Daemon View Post
    I would hope that someone who is being harassed would use every tool at their disposal to ensure a stop and prevent future harassment from a person.
    You'd be surprised how often people don't. There are far too many internet bullies that like to belittle people as tattletales if they find out someone is thinking of filing a petition. The victim just wants the behavior to stop, and for various reasons may not want to make a huge deal about it unless forced.

    A few months ago a forum member was having this very problem. She was being harassed and the person that started it got his/her friends involved. As I recall it ended up with at least one person getting banned.

    The forum member shared the story with us up in the Rude Tells thread.
  13. Quote:
    Originally Posted by youganite View Post
    if we have a global name, why do we still have reserved character names?
    1. Because we have a unique name system where only one character can have a name on a server.

    2. Because using global names looks stupid.
  14. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Ah, but what about the people in the middle? I like to look at other player's power selections simply so I know what powers are floating around on the team.
    All I can say is that to the best of my knowledge I've encountered/watched far more build nazi's who insist on harassing people by inflicting their unasked for opinions about their builds than I have the guys in the middle.


    Of course I'm wiling to admit it's possible that the guys in the middle have far more common sense than the build nazi's and simply keep their opinions to themselves unless asked and that's may be why they remain unnoticed.
  15. Quote:
    Originally Posted by Jagged View Post
    Wrong.

    This game has such a thing as the Top 100 Super Groups and its done based upon Prestige totals. Those SGs are quite proud of their listing and they do it for fun.
    Wrong. That list means absolutely nothing, and should be removed from the game as Memphis Bill already suggested. All it does is foster elitist snobbery and stupid arguments about how unfair it is that some SG's can get to the top of the list by converting inf to prestige.
  16. Quote:
    Originally Posted by Stone Daemon View Post
    If someone is harassing you, you shouldn't be changing characters. You should report them. Then, if necessary, /ignore them. Voila. No more harassment.

    I agree this should be an optional thing--but it sounds like an nice idea.

    Actually a lot of us use the Star/Notes in conjunction with the ignore feature since it's possible for someone to eventually be dropped from the ignore list. The ignore feature alone doesn't let us leave a reminder why we want to avoid someone.
  17. Quote:
    Originally Posted by BattleWraith View Post
    I've been hearing this nonsense for years. PvP in City of Heroes was great.
    If it was so great it wouldn't have needed to keep getting fixed.

    Quote:
    It didn't atrophy because it wasn't designed to be here. It atrophied because of neglect from the devs.
    Wrong. It atrophied because this game was designed from the get go to be PvE, and as such has always had a dedicated PvE population. Nearly all of the playerbase has no interest in PvP and never has. Even in PvP's heydey it was lucky if the PvP population was 10% of the community.


    Quote:
    There are bugs in pvp that have never been addressed since the arena was added in I4.
    Exactly. PvP never worked right.

    Quote:
    If the rest of the game had followed the same pace of development, the whole franchise would've gone under years ago.
    The devs aren't stupid. They focus on what pays the bills. In this game that has always been PvE content.

    Quote:
    Usually you don't have to learn a whole other set of mechanics in order to pvp.
    New players always have to learn a new games mechanics.

    Quote:
    There are vets that have been playing since launch that are still baffled by the current pvp system.
    Once again that's because over 90% of the playerbase are PvE players and want nothing to do with PvP. Why on earth would they waste time learning the mechanics to a feature they never use.


    Quote:
    The topic was whether f2p would bring new blood into pvp, not whether people would complain about it.
    Forum discussions frequently stray off the original topic onto related topics and even unrelated topics.
  18. Quote:
    Originally Posted by Giant2005 View Post
    Wait, so random people can figure out my global name without being on my global friends list?
    We could always get your global without being on your global friends list anyway. It's called /gignore and your global appears on their global ignore list.

    Quote:
    Doesn't that promote harassment?
    No, it stops harassment. The devs added this feature because too many jerks were abusing switching character to continue to act like jerks.

    Quote:
    Means I can't even dodge someone by changing characters...
    That's right. The Star/Notes feature means you can't stalk/harass people by simply switching characters. Not only will you be identified as a jerk they want to avoid, they can check their notes to see exactly why they marked you as a jerk and grab your global for a quick petition to the GM's to report your persistent bad behavior if you are still acting like a jerk or they can use it to simply avoid you when they see you.

    On the other hand if your a great guy people can use the feature to make notes to remind themselves that hey there goes Giant2005. He's a great player and maybe he'd like to join this team since he's broadcasting that he wants to join a group.
  19. Quote:
    Originally Posted by Memphis_Bill View Post
    That, I have to disagree with.

    "Why isn't Raddity Andy using their debuffs?" *checks power list* "... oh. A Rad/Rad 'healor' that didn't bother telling anyone." (And yes, of all the powersets that's just painful to see that on, I have run across that.)
    Quote:
    Originally Posted by Adeon Hawkwood View Post
    I disagree with both of these. Badges aren't critical but they do give some useful information (for example I look for the 42 month vet badge to see if they have ATT). Similarly checking a character's powers is useful partly to find out what powersets a character has and other things like what utility powers they have. For example, in the case of Radiation Emission it's a generally valid assumption that they will have Lingering Radiation (assuming they are high enough level) but they may or may not have Mutation, that sort of information is nice to know so when I faceplant I know if they are going to rez me or not.

    While we've all run into guys in Bill's example, I think players that deliberately gimp their builds and mooch off of others are exceptions to the norm.

    It's my opinion that seeing powerset selections just gives the build nazi's something to act elitist about.
  20. Quote:
    Originally Posted by Memphis_Bill View Post
    See every prior thread on this and redname comment.

    Short answer, not going to happen.
    /this
  21. Quote:
    Originally Posted by Megajoule View Post
    ONLY if it is an option that is turned OFF by default.
    /this.

    I personally don't want to see global names over their heads or in the chatbox, but I wouldn't object to letting players have an option of turning it on if they want to see them.
  22. Quote:
    Originally Posted by Model 75 View Post
    If it were good enough to keep up with me, I wouldn't have BEEN using walk. Had sprint off, no stealth powers, and a fairly easy map, and the nitwit hostage still would stop and stare off into space even though I'm going in a straight line. So, yes, I used walk. It's not the first time I've had to, either. It's about the same, time wise, as having to just sprint a short distance ahead and wait, or keep going back for them over and over again, especially if you don't see their "I'm lost" chatter.
    You don't have to use walk. Just turn off sprint and be more careful not to outrun your hostage by simply tapping the "W" for short bursts of movement.

    You chose to make yourself vulnerable by using a power that was only put into the game for RP purposes and blocks all of your powers.
  23. Forbin_Project

    Praetoria?

    Quote:
    Originally Posted by Jantrix View Post
    A whole new reality to explore and no ones interested?
    New? Praetoria is a year old. It may be new to you because you just got back but the new wore off for us 6-8 months ago.

    Also as was pointed out above today is Friday not Saturday and most people are at work on Friday afternoons.

    As a returning player from a long absence it's best for you to join some global channels. That's where the online communities have migrated.

    Another thing that has been pointed out above the game is heavily instanced and has over 50 zones. In addition to that players now have the ability to /hide from searches so we can avoid things like RMTers. So it's not unusual that you aren't seeing a lot of people on a weekday afternoon.
  24. Quote:
    Originally Posted by BattleWraith View Post
    I've heard a lot of dedicated pvpers speculating that the whole f2p deal will immediately turn people off to pvp:
    That's because PvP never worked right in this game. Cryptic tried to force PvP into a game that wasn't designed for it.

    Quote:
    they'll go into a zone and immediately get wrecked. Badly.
    That happens in any PvP game until new people learn the game mechanics.

    Quote:
    It's hard to see that as incentive to spend more money on the game, especially if they ask around and learn what it takes to make a build that is considered competitive.
    Tanstaafl.

    They get what they pay for, and if they wants a free ride they got no right to complain.
  25. Quote:
    Originally Posted by TrueGentleman View Post
    Funnily enough, that's exactly what he was forced to do in the end. Of course, since DC and Marvel by then dominated the industry, neither one had any reason to treat him as anything better than a hired hand. (Remember what happened to Gardener Fox and other great Golden Age creators when they tried only to unionize? That's right, they got crushed and in some cases kicked out.)

    They were free to start their own company if they wanted. Then they could write their own ticket. America is full of success stories where people started their own companies from scratch and became successful. (note that I said successful not millionaires.)