Forbin_Project

Forum Cartel
  • Posts

    11059
  • Joined

  1. Got a guy down in the suggestion section that claims he doesn't understand why he can't use Queer in his character names.

    Oy.
  2. Forbin_Project

    Freedom? Hardly

    Quote:
    Originally Posted by joshdex View Post
    Wait, what in the game do 99% of the people have NO chance of even SEEING? It must be something I've.. er.. never seen before. Which would make sense given the argument but I still wanna know what it is.
    Arcanaville being bad at math?

    GG not being argumentative?

    Me not being a ****?

    Or did you mean only in the game?
  3. Quote:
    Originally Posted by DarkGob View Post
    I only do that for bad ideas. This is an excellent idea that should be mentioned not merely once per month, but once per post. Literally every single post on the forum needs to make this suggestion until the devs implement it.
    So why haven't you added this suggestion to your signature so it's suggested every post you make?
  4. Quote:
    Originally Posted by Triomphe View Post
    1. What if I want to make names with the word
    Too bad, it's banned because it's an offensive insult that is still used by obnoxious morons.

    Quote:
    2. Anyone who would be offended by the word should, by now, know that its meaning is rather different from what it was many years ago. Thus any attempted offense would just be foolish.
    And that attitude is another reason why the word should remain banned. You have no right to dictate what people find offensive or act dismissively to how they feel.

    Edit: Added a comma after bad. Didn't notice it was missing till Tenzhi quoted me. Thanks Tenzhi.
  5. Quote:
    Originally Posted by Silver Gale View Post
    Don't selectively quote yourself to make yourself look not wrong.
    Don't let your imagination run wild about hidden meanings that were never said.

    Quote:
    Okay, I did your research for you.
    No you didn't. You did the research for yourself. I wasn't the one trying to prove a negative. I said the devs always stated they would like to merge the markets one day and used the difference in the amounts of inf available to both sides as the reason they hadn't done it at that time, and instead of proving that I was wrong you confirmed what I said was correct. Thank you.

    Quote:
    04-28-2009 18:51:58 [Local] Positron: Combined Markets: Maybe, farrr in the future... when the datamines don't have a HUGE discrepency in available inf on either side.
    04-28-2009 18:52:55 [Local] Positron: If people are willing to pay 200m on heroside, and you cant afford 60m villainside, you definitely cant afford 200m
    Quote:
    Originally Posted by Forbin_Project View Post
    The market merge wasn't a reversal either. The devs always said they wanted to eventually merge them but said there was too great a difference in the amount of available Inf between the red and blue factions and redside simply couldn't afford the blueside prices.

    But please feel free to live in denial.
  6. And yet you still feel compelled to dignify my posts by quoting me and responding.
  7. Quote:
    Originally Posted by Power_Play View Post
    Nope...

    Jarrett (aka The Defuser, from Who Wants to be a Superhero, also aka Detective2416 on these boards) made The Defuser on several of the servers.


    Basically, if you create a character ingame, NCSoft owns the ingame rights to the character. That's the only thing you need worry about. If you become famous as that character, they COULD (and probably would) produce promo material for CoH with your character's image and name on it and do things like have your character appear in the CoH comic. By creating the character ingame, you give them the rights to it, to use in any context having to do with City of Heroes. They really don't give a rat's patootie what else YOU do with it.
    In the case of the Defuser CoH got more free publicity out of the fact that everyone watching learned he not only played City of Heroes but he went and won.

    It would have been suicide for NCSoft to to kill the golden goose by getting their panties in a bunch over copyright/trademark issues. That kind of negative publicity could have seriously hurt the game.
  8. When they catch this "Gary" clown I hope he repeatedly falls to the ground while the Police try to help him up with their nightsticks.
  9. Forbin_Project

    Freedom? Hardly

    Quote:
    Originally Posted by Death_Badger View Post
    honestly I've seen very little that would warrant me spending money on this game when there are several premium MMOs being released in the next year or so.

    Buh-bye. I kin haz ur stufz?
  10. Quote:
    Originally Posted by AquaJAWS View Post
    Another option which may work is open up some more alt builds. While they'll have to pay to fill up the build with SOs, they won't have to sacrifice their current IOs to do it, and if they resubscribe or get the license again, they can switch back to their IO build.
    Alt builds already exist in the game. They can simply use the first for IO's and the second for TO's, DO's, SO's, & HO's.
  11. Forbin_Project

    Freedom? Hardly

    Quote:
    Originally Posted by Dark Sweater View Post
    No they aren't. Go to the Freedom site, find me a place where IO's are mentioned.


    That was easy to refute.


    Now are you going to claim that you didn't know that Inventions are IO's?
  12. Forbin_Project

    Freedom? Hardly

    Quote:
    Originally Posted by Diggis View Post
    And where is the false advertising here? They are making it clear what is and isn't available.
    If he says anything specific he knows it will be refuted. So all he can do is make vague allegations.
  13. Quote:
    Originally Posted by Zwillinger View Post
    One could go and dig up the various articles which we've (collective we meaning various representatives of Paragon Studios) been directly quoted as referring to our business model as "Hybrid".

    In fact, one of the slogans we bandied about internally was "This is *not* free to play, this is Freedom."

    We have no control over what a media outlet chooses to label our new business model, and the term "Free2Play" is used to mean various different things in many different articles. I won't lie and say that we went out of our way to correct them, those words connect with some people on a certain level, however we don't refer to City of Heroes Freedom as a Free 2 Play game in our verbiage, because it isn't, it's Hybrid.

    You'll notice that when we speak publicly about Freedom, we chose our words wisely - "You can play for Free!", "Free Offering", "Free Players will have blah blah...". A "traditional" Free 2 Play game is just that...completely free, completely supported by MTX's. Games such as Maplestory are a good example. (and yes, I know I referenced another game, but I'm playing the parent card and saying do as I say, not as I do. ).

    I hope that helps explain and clear up some confusion over terminology.
    You got it straight from the devs. Freedom doesn't mean Free to Play.
  14. Forbin_Project

    Freedom? Hardly

    Quote:
    Originally Posted by Aneko View Post
    I must be one of the lucky exceptions, then.
    Quote:
    Originally Posted by TerraDraconis View Post
    I am? I didn't notice that I had been shafted. I have been enjoying my celestial costume items that I started the Freedom beta with.
    I agree with these two about not feeling the least bit shafted.
  15. Quote:
    Originally Posted by Ad Astra View Post
    I will /sign this every time it comes up.

    BTW, OP, it comes up at least once a month, so you may have people come in and say "search us your friend" because this is a topic that recurs so frequently.
    /Ditto
  16. Quote:
    Originally Posted by MaestroMavius View Post
    Not to mention the griefing that would be guaranteed by people copying just to ruin reputations.
    FYI The griefing problem we're talking about doesn't involve GM's. In the past we've occasionally had players duplicate names by using the similarities between the letters "L" and "I" in game and the wrong person has gotten blamed for things they didn't do because players don't bother to check global names, and they can only take another players word on what happened. Unlike GM's we can't pull up chatlogs to verify someones innocence.

    99% of the time playing with the letters was just for fun so a group of players could all show up in identical costumes and what appeared to be the same name.
  17. Quote:
    Originally Posted by Garielle View Post
    Even if you own the IP rights yourself, and can prove it, it's still rather "iffy" on getting the name change reversed if it is clearly a name from another source. As soon as you create a character in City of Heroes, it is NC Soft, and NOT the player who owns the character, and any rights associated with the character.
    Quote:
    Originally Posted by Aggelakis View Post
    You forgot the second half of that last sentence, which goes: ".... as it has to do with the game world of City of Heroes."

    You don't give up the character in its entirety. Only in how that character exists within the game world. Example: If your character is from a book that has nothing to do with the game, then that book character is perfectly safe from NCsoft's ownership of the City of Heroes version.
    Doesn't Jim Butcher have a version of Harry Dresden in this game?
  18. Quote:
    Originally Posted by Silver Gale View Post
    This quote from you implies that the e-mail attachments, as originally implemented, allowed heroes to send inf to villains and vice versa
    No it doesn't.

    Quote:
    Once they allowed us to email items and inf between factions
    The only thing it implies is that before that decision we couldn't send items between factions using emails. Nothing more.

    Quote:
    and furthermore, that this was *intended* as a way to bypass the market separation and equalize the number of Inf on both sides, leading up to the market merge.
    Duh, of course it was. The devs aren't morons. Common sense told them that if they allowed items and inf to be sent cross faction that the players would use the stuff to buy and sell on the opposite market.

    They even knew that by allowing side switching that there would be players that would load up characters with IO's and Inspirations to twink out secondary builds just to use them as mules to change factions, then strip them of items using respecs and sell them on the other side.

    It's not hard to power level a mule up to the desired level and then use vetspecs to strip the mule once it switched sides. Then delete and repeat.


    Quote:
    Facts that directly contradict this:
    No they don't

    Quote:
    1) As originally implemented, the email attachments did not allow villains to receive Inf from heroes. Proof: poshyb's posyt.
    Which only confirms my statement is correct. We couldn't originally send items cross faction.

    Quote:
    2) We did *not* get the ability to send Inf attachments from heroes to villains until *after* the market merge was implemented.
    I never said we did. What I actually said was that once they decided to let us send items cross faction via email they couldn't have delayed merging the markets for more than a few months at most. The simple fact that they didn't even wait that long confirms my conclusion.

    Quote:
    3) For a while in GR Closed Beta, the three markets, Hero, Villain, and Praetorian, were completely separate, Inf did not carry over when you switched sides or moved from Praetoria to Paragon/the Isles. Proof: ask any Beta tester.
    I was a beta tester. That's how I know that the devs didn't originally allow us to send items cross faction via email.

    Quote:
    Source for a quote for "the devs have always wanted to merge the markets"?
    The last official statement was made by Positron during the 5th anniversary in game Q/A which several other forum members posted from their chatlogs, as well as confirmed participating in.

    I guess your going to argue that there was a conspiracy between those dozens of players to post false informartion about what the devs said.

    Quote:
    Here is a FAQ for the Market Merge, dated 22 Jun 2010.
    Which confirms what I said about the devs deciding to merge the markets after they decided to allow items to be sent cross faction emails.

    Quote:
    Here is a thread started on 3 Feb 2010, titled "So really no market merge?". There are no redname posts, but everyone seems to be under the impression the markets are not going merge come GR. (Arcanaville *is* holding forth the position that "at this point, there is no good argument for keeping the markets separate from the point of view of the ingame economy", but Arcanaville is not a dev.) The thread peters out without reaching a conclusion on May 13th, and the next post is a single smiley on June 22nd.
    The thread was made by a player before the devs decided to allow items to be sent cross faction via emails. It doesn't contradict anything I said nor does it provide any evidence that the devs were always against merging the market someday.

    Quote:
    Before the announcement on June 22nd, merging the markets was widely believed by the playerbase to be something that would never happen. The main disagreements were on whether or not it *should* happen. Nobody seemed to believe it *would* (you'll note Obsidius accuses EvilGeko of lobbying early on).
    What players believe and disbelieve has nothing to do with the facts. For example players have been claiming the game was doomed and going to shut down in a "few months" for 7 years.

    Quote:
    EDIT: Here is a post from Positron dated March 30th, 2010, where he talks about how your Influence is put into "escrow or Limbo" when you change sides. This would be nonsensical if they were planning to merge the markets at this point.
    Again simply a post made before they decided to allow cross faction emails, and nowhere does he say they would never merge the markets.

    Quote:
    Also, note that originally, Heroes and Villains were not able to gift each other Inspirations, even on co-op teams (a source of much frustration during the Valentine's and Winter events).
    Which has nothing to do with sending emails cross faction or merging the markets. That's just how the game mechanics worked for years.

    Quote:
    This is only conjecture, but since you can sell Inspirations to a Tree of Wonders or Auto-Doc, if Inspirations were tradeable it would've been possible to pass Influence from one side to the other, even if at incredibly slow rates. So I propose that this was another measure put in place to insulate the markets from each other.
    See previous statement.

    Quote:
    Further proof: the restrictions on gifting Inspirations were lifted at the same time as the markets were merged.
    Exactly. It was done after the devs decided to allow items to be emailed cross faction.

    Quote:
    From this, my theory is that the decision to merge the markets was made at some point between April and June of 2010, in response to what was going on in the Going Rogue Closed Beta. The changes to e-mail attachments and Inspiration gifting were a result of the merge, and proof of the change in direction.
    Even if your theory on the order of the decisions in which came first, cross faction emails or finally merging the markets, is correct it still doesn't change the fact that the devs didn't change direction. They always said that one day they'd like to merge the markets and they finally made it happen.
  19. Quote:
    Originally Posted by Shadowrun View Post
    yeah, I'm aware that there is a portion of the userbase that is extremely hostile to any sort of change. I'm not interested in another myway-yourway discussion, and don't disagree on all points anyway. This is just an idea about a particular alternative way to address what many people consider to be a problem, if they are so inclined. So I posted it in the 'suggestions and ideas' section.

    I don't think it likely for anything to change in the near future, but thought this was an interesting idea if one starts from the premise that some sort of change will probably happen eventually.
    Who knows things may change. The devs never said they wouldn't consider naming changes, but from the overwhelming responses I've seen over the years, the majority of players want unique names and the ones that don't are the minority. So which group do you think the devs will keep happy over a QoL issue like naming.
  20. Quote:
    Originally Posted by Lucky666 View Post
    Ye of little faith http://www.youtube.com/watch?v=j0anIVqYYyM

    You'd be surprised how some people can move in heels and those aint no small heels either, now just imagine her with super powers XD.
    You'd be surprised how easy it is to fall and injure yourself in heels when you aren't on a solid flat stage where there's no random unseen foreign objects to slip on, no unexpected protuberances, uneven pavement blocks, potholes, sidewalk ventilation grates, soft earth, ice, oil, fine gravel, etc.
  21. Quote:
    Originally Posted by nytflyr View Post
    I had one generic'd and I think it was a really weak reason.

    She was a plant/earth Dominator called "Dirty Hoe"... the excuse was they didn't want to condone prostitution. I had to laugh considering I've been in missions where I "killed" someone, kidnapped someone, robbed a bank, and a few other nefarious deeds. There is a jewelry shop called "family jewels" as well.

    Needless to say I didn't win my appeal
    Doesn't sound weak to me. Sounds like a simple case of a player trying to push the boundaries of what is and isn't offensive to see if he or she could get away with it, and you didn't.

    And the game content has nothing to do with your choice in character names. You knew that name would draw attention and get reactions.
  22. Quote:
    Originally Posted by JakHammer View Post
    Oh and regarding the rant. Given that I have friends on very fixed incomes who still seem to find money to subscribe to a couple of MMO's, Netflix and couple of other thing and they take a fair number of prescriptions between them. I'm just not buying your rant.
    I'm another one of those people on a very fixed income, and I also find it hard to buy the rant because from some of the examples in the rant they have more free money than I do.
  23. Quote:
    Originally Posted by Silver Gale View Post
    Uh, when e-mail attachments were first introduced, you could only claim the inf or items with a character of the same faction, precisely in order to keep the two markets separate.

    As late as the Closed Beta of Going Rogue, there were plans to keep the markets separate (as well as the third Praetorian market) until it became obvious that it was far too much of a hassle for both players and developers. The decision was made to merge the markets, and the ability to email stuff to the other side was a consequence of that.

    Did you actually read that post from Posyb that you linked? It's merely a set of step by step instructions on how to email items to yourself before they allowed items to be sent by emails between both factions.

    Quote:
    Originally Posted by pohsyb View Post
    1. Logon RichHero
    2. Send Awesomething to @Starchild
    3. Note that you have new mail with Awesomething attached
    4. Log off RichHero.
    5. Log on PoorVillain.
    6. Note you have Email with Awesomething attached.
    7. Try to claim it greedy villain, go on I dare you.
    8. No you cannot have item! You are villain!
    9. Log on PoorHero.
    10. Note you have Email with Awesomething attached.
    11. Claim Awesomething.

    I'm not going to go through all 30 characters.
    Nowhere does he say that the devs implemented the email feature in order to keep the markets separate.

    Now you are correct that this all happened while I17 was still in beta testing. However the devs always said they would like to merge the markets at some point.

    Finally doing something that you have always said you would like to do at some point is not a reversal.
  24. Quote:
    Originally Posted by Durakken View Post
    I am so torn between these two it's kinda amusing...

    Can't you take this elsewhere and stop hi-jacking my thread?
    Out of respect for the thread I'll stop baiting him.
  25. Quote:
    Originally Posted by Silver Gale View Post
    Merging the hero and villain markets.

    "We looked into the crystal ball and didn't like what we saw"

    *later*

    "So looks like it's either try to keep three different markets entirely separate, which means a whole bunch of code for all the different edge cases, or just merge them all into one. Merging it is! Also, Gleemail now works for all your characters, you can give Insps to enemy alignments on co-op teams, and Santa is making a special appearance on Easter."
    The market merge wasn't a reversal either. The devs always said they wanted to eventually merge them but said there was too great a difference in the amount of available Inf between the red and blue factions and redside simply couldn't afford the blueside prices.

    Once they allowed us to email items and inf between factions that issue was resolved and merging the markets was only a few months away at most.