Forbin_Project

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  1. Quote:
    Originally Posted by Arbegla View Post
    When the servers got merged (as in the EU and american servers are now 1 server) a lot of the EU players had to change their global, as america players may have had them already.

    That could be what hes talking about, in which case it was already explained 'why' and that he would basically have to suck it up.
    Just to avoid confusion the server lists got merged, not the servers themselves.

    Americans/NA players got access to 4 more servers and the Europeans/EU players got access to 11 more servers.
  2. My guess is he got an answer that he doesn't want to accept and if he told us what it is he'll get the same response that CS told him.
  3. Forbin_Project

    The Blue Room

    Quote:
    Originally Posted by Obsidius View Post
    It's a darn shame they just don't turn the blue room into a social area, especially if it's still on the map and not being used at all. Just my 2 inf.
    I'd prefer it as one of those "secret" places you have to find. I wish the game had more of those little gems.
  4. Quote:
    Originally Posted by Bloodspeaker View Post
    No it's not...
    Blood's right. If the devs gave us our weight in solid gold bricks there would be people on the forums complaining that they didn't give them a wheel barrow to carry it around in.
  5. Quote:
    Originally Posted by CactusBrawler View Post
    It could be argued that those who have had real issue with the well... issue have already left.
    Funny, I've never heard anyone complain that the reason they quit any MMO was over their naming policy.

    Quote:
    Of course the Dev defense force will leap to the defense of the status quo even if the game starts to hemorage customers again.
    Oh you must mean Champions which was forced to go F2P just 2 years after it launched from the loss of subscribers. CoH was never hemorrhaging customers. Sure we had a slow decline over the years but nothing that put the game in any jeopardy. NCSoft is notorious for cutting it's losses on games that can't retain it's customers. Just look at what happened to Dungeon Runners, Exteel, Tabula Rossa, Auto Assault, and Lineage.

    Quote:
    Since going Free to play, the need to merge servers should of fallen, however the issue of 'super hero/villain' names running out, will only rise.
    And yet none of the other MMO's in the industry that also have unique naming policies harsher than our own, and have signifacantly more customers than we have, have had any trouble with their players coming up with unique 1 word names.
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    Take out the snark, though, and you're left with the truth behind the "classic" MMOs of old - they were designed to be all-consuming giant time sinks which quite literally expected you to devote all of your free time to them and then look for real life activities you could skip so you could devote even more time. That was the only way to make decent progress. If I had to make a guess, the original idea behind MMOs was to target P&P fans, who could dive into this interactive but fairly aimless world and make their own fun, thus tailoring themselves after the slow progression of your typical D&D campaign, which could take weeks, months or even years.

    When MMOs were a niche genre popular among hardy, loyal fans, they could afford to be time sinks and they could afford to waste people's time for the sake of atmosphere and achievement. As MMOs become more mainstream, however, and, more than anything, as they face more and more competition, they have to cater to players more than ever before. While EQ and AO could afford to treat people with tough love because there were so few options and their fans so determined, MMOs today exist in a saturated marker where if you tick off a customer, he can always ship off to the next MMO over.

    Finally, with variety comes the power of choice. When you have all of one or two MMOs in the entire world, people take what they can get. When there are probably hundreds as there are today, people will pick the MMO they like, because chances are, one of the hundreds is going to be a match for almost every person. As such, people simply won't put up with things they don't like in an MMO.

    As the genre matures and competition increases, businesses will be consistently forced into catering to their customers more and more. It's the nature of business, simply put.
    Sam don't you think culture has a lot to do with it as well? Some of these grindfest MMO's are mainly based in Asian countries where that playstyle seems to be popular. Isn't it possible that the addition of what we westerners think of as mind boring content is a business decision designed to attract the kind of players that make those Asian based games so successful?
  7. Quote:
    Originally Posted by DarkGob View Post
    Really? I can see that in Atlas maybe, but there's plenty of other zones that are less crowded.
    So the solution to going to a respec contact in another zone is to make people go to a trainer in another zone if the one they want to use is crowded? Doesn't sound like a solution to me.

    Quote:
    At any rate, regardless of whether the contact is a trainer or a new person entirely, there should definitely be a few more NPCs who can handle respecs.
    No argument with the more respec contacts idea. How about adding it to the contacts that alter mission difficulty? Tho if I had my druthers I'd prefer simply allowing us to /respec all of them.
  8. Quote:
    Originally Posted by Darth_Khasei View Post
    Hmm....sounds like some of the other things in the game behind "The gates of no reason".
    You mean the gates for reasons the devs haven't bothered explaining to us?
  9. Quote:
    Originally Posted by Tyger42 View Post
    Especially if it was a "secondhand" retailer from Amazon. Or in general if it was EBay. Never, NEVER buy an MMO secondhand. Even if the serial key is included in those cases, it's unusable because they're only good to activate an account once.

    ( And accounts are non-transferrable per the EULA. If you buy an account off someone and the GMs find out, the account will be locked. Worse, the original owner can contact Customer Service to report his account "hacked" and get the password reset )
    When buying online I never consider any computer game that isn't advertised as "factory sealed", and even then I expect the worst.
  10. They are adding tons of permanent items to the store. It's just that temp powers aren't going to be one of those items.
  11. Quote:
    Originally Posted by Goldbrick View Post
    If the devs thought they could get a million subscribers by giving away a lvl 40 kheldian to anyone who has a VIP account, I'm sure we'd quickly see kheldians everywhere, like death knights in WoW.
    If this malarkey were even remotely true we'd have had power set respecs added to the game years ago. Same goes for transferring characters between accounts, and a dozen other things that players have been clamoring for for years.
  12. Quote:
    Originally Posted by Robotech_Master View Post
    Isn't the anti-zombie shotgun a 75-use weapon? There's a 20-use regular shotgun handed out as a Mayhem/Safeguard Mission arms deal glowie, but the anti-undead one has considerably more charges.

    (And it's not just useful during zombie invasions, either. It also has full effectiveness on Banished Pantheon, Circle of Thorns demons, Tsoo Ancestor Spirits, and Croatoa/Ghost Ship ghosts, just like the ghost-slaying axe.)
    Yes. The undead shotgun is identical to the temp power you get from the mission. It even clearly says it has 75 shots in the description of the undead package on the market. If a person takes time to read it.

    However I don't think the number of charges is the issue for the OP. I think he's more upset that an offensive power is being sold.
  13. Just for the record, when I used the word "you" in my post I meant in the general sense, not at the OP specifically. I've seen several threads recently where people were frowning on how fast other people have been leveling.
  14. So what. This isn't other F2P games that were specifically designed to have weapons and armor that would need to be replaced frequently as a character levels. What they do won't work in this game and what we do won't work in their games.
  15. Here's a few just from the 90's

    Aardwolf 1994
    Aaron Strips 1997
    Abraham Stone 1995
    Ack the Barbarian 1991
    Adolescent Radioactive Black Belt Hamsters 1992?
    Aetos the Eagle 1994
    Aria Blanc and Noir 1999
    Artemis Requiem 1996
    Chesty Sanchez 1995
    Claire Voyante 1996
    Dhampire Stillborn 1996
    Emma Davenport 1995


    http://www.mycomicshop.com/search?minyr=1990&maxyr=1999
  16. Quote:
    Originally Posted by CactusBrawler View Post
    Difference being WoW,Lotro,DDO,AoC and Sw:TOR have the advantage of being fantasy/sci-fi with alien language, throw a random bunch of letters together, does it sound Orcish? Elven? All right good to go.

    Doesn't work like that for CoH though.
    Then you haven't been playing CoH.

    There are tens of thousands of characters based aliens, elves, orcs, vampires, demons, faeries, angels, gods, hyper intelligent shades of blue, dwarves, etc.


    This games has them all and we aren't restricted to one word names. So yes it actually does work for CoH.
  17. Quote:
    Originally Posted by Kallandra View Post
    I've only done a little bit of Incarnate content on one toon. Why? Because I wanted the emotes that had been locked behind it. Now I've got them I don't bother. I'd love to try and get some of the armour, or the auras one day, but for now I'm happy to bimble around on my non-Incarnate characters because I find them more fun to play than my Incarnated toon.
    Those are the only items that interest me but not enough to unlock incarnate content to get them.
  18. Quote:
    Originally Posted by DarkGob View Post
    However, it does allow you to control which respec you use, which is good because freespecs don't stack.

    Honestly, it would have made more sense to make trainers also into respec contacts, rather than tailors. I guess you could load that functionality into them as well, though, but then their menus might start to get bloated.

    No offense but I'd really hate it if the trainers also did respecs. All too often it's a pain in the pancake to get thru the mob of people surrounding the trainers now, and having a crowd of players standing there for god knows how long doing respecs would be unbearable.
  19. Quote:
    Originally Posted by DJ_Shecky View Post
    To be quite honest, Incarnate powers are a big reason I stopped playing so much. that and the rate which new stuff is churned out. Way too fast for a casual player like me.

    why do I say way to fast, well, it seems that if I don't "Keep Up with the Joneses" (get all the new stuff) I stand around high level missions or TFs and do nothing. I sit there bored, and wondering why I even bother.

    On the other side, it has made me focus on playing some lower level Characters a bit more, but even then they eventually will get into the boring zone.

    The idea of actually building a character is gone also, because the Incarnate stuff makes ATs obsolete. Strategy? Fuggetabouit. Actually feeling like a hero defeating impossible odds? No longer.

    City of Heroes appealed to me because it was a different game, one not about the grind. Now that feeling is gone. Rush to 50 and rush to get your incarnate stuff.
    And this is one of the reasons I don't bother with the Incarnate stuff. As far as I'm concerned it doesn't exist.
  20. Quote:
    Originally Posted by CactusBrawler View Post
    Despite all the sarky image meme replies, there is a reason this topic keeps coming up, because people are still finding fault with the current way things are done.

    It's not beating a dead horse, it's beating a zombie immortal horse that the Dev's refuse to put down, even though it still causes issues for some of their customers.
    1. Yes, it is a dead horse.

    2. Unique naming requirements are far from unusual in the MMO industry. WoW, Lotro, DDO, Guild Wars, AoC, and SW:TOR all have unique naming requirements. (I'm sure there are other MMO's that also have it that I haven't played) And most of the ones I listed all limit players to one word names.

    So if this was really a problem like a few disgruntled people like to claim all those other games would have changed their policies a long time ago.
  21. That doesn't sound right because the side by side comparison clearly states Super Groups are not available to free accounts, only Premium and VIP.

    http://na.cityofheroes.com/en/about_...cho.php#tabs-4

    Hopefully we can get an official response and find out if what you are reporting is working as intended.
  22. Quote:
    Originally Posted by ketch View Post
    I'll agree with others. Leveling speed doesn't bother me. It's the lull in engaging content that comes in the late 30's and 40's. We have tons of leveling routes in the 1-20 range now. We need to beef up the mid to late game.
    They also need to beef up the content in the starting zones since they ripped out all the content from Atlas and Galaxy City.
  23. If you think you are leveling too fast just go under options and turn off your exp. Problem solved.

    If you think other people are leveling too fast then mind your own [pancake] business. Problem solved.

    There's nothing stopping people from leveling at a slow leisurely pace if they so desire.
  24. Quote:
    Originally Posted by Feycat View Post
    Which Zwill said they aren't planning on running again...
    Exactly. Since I21 launched all accounts ever made (except banned accounts) are active and there are no inactive names to free up. The people who think that all the good names are taken are [pancake] out of luck.
  25. Quote:
    Originally Posted by Ironblade View Post
    You left one out:

    There is already a name purge script that the devs have run in the past and may choose to run again. You remember the devs - the people who can datamine and actually know how many names are on inactive accounts and on what level of characters.
    And that's when Memphis Bill shows up and confirms that the script hasn't been used since the second time it was run because he has a character on an alt account that he checks periodically to see if the name was freed up and it's still unavailable.