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Posts
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They already have this in the game for certain costume pieces (Steampunk Backpack, and Celestial Backpack to name two) so there really isn't a reason other than budget for not working on it and adding it as an option to other costume pieces.
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Quote:Not entirely true.Actually, some locations do have draconian restrictions. In NY City, you can return anything within 3 days for no reason whatsoever.
They can have a thousand signs saying "All Sales Final" and the law takes precedence.
Under New York State law customers have to provide proof a pet is "unfit for purchase" as diagnosed by a licensed veterinarian in order to get a refund. The have 14 days to take the animal to a Vet to get the document and then have to give it to the store/breeder within 3 days of getting the document from the Vet.
They just can't simply demand a refund and get it. -
I wanna be a big floating eye.
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Quote:Oh I don't really think the devs would resort to banning just to "crush" exploits, though let's be honest it would be a most effective ploy. My point was that I see no logic in any effort to curb, slow down, or stop farming or any other kind of exploit one cares to mention. The devs certainly don't have to explain themselvesto any of us, but by the same token I've yet to hear any convincing argument from any of the experts here on the forums. There must be something quite vital I am missing because the attitude towards exploits seems in contradiction to the realities of the COH business model.
What you choose to believe or disbelieve isn't relevant, and it won't change the facts.
1. The devs don't hate farming and power leveling.
2. The devs do actively stomp exploits and their abusers.
You can put your tinfoil hat on and spout any nonsense you like to the contrary. We aren't obligated to keep a straight face,
And there isn't an MMO out there that encourages exploit abuse regardless of whether their business model is Sub based, Hybrid, or purely F2P. Any claims otherwise is a pure fabrication on the posters part. -
Not sure about that but I think they owner of the space station can make money from people that use it's services. I think the virtual money can be turned into real cash somehow.
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True but it wasn't the huge ragewar we saw when the AE exploits were getting stomped. I watched one person (female I think) get all 5 of her accounts banned because she started account hopping to get around being suspended for violating forum rules with her nasty posts because she got caught abusing exploits.
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And this is different from the guy that spent $330,000 to buy a virtual space station in 2009?
http://mashable.com/2009/12/31/cryst...-station-sale/ -
Quote:Cancel the subscription before the end of the first billing cycle or it will auto-renew and charge your card. You don't have to wait until the first month is over, you can cancel now and continue to play out the free month.
If you are buying the VIP pack there is no sub to cancel, it's only good for 1 month. I bought it for one of my free accounts and it expires Dec 25 with no automatic renewal. If I wanted to continue after that date I would have had to set up a subscription plan. -
Quote:Well, this sounds a bit like Tinfoil Hat thinking to me... <shrug>
That all stems from the original AE exploit abusers campaign of terror that started when the devs dropped the hammer on AE exploits. The exploiters tried to hide amongst the legitimate farmers and spread fear and discontent by claiming that the devs hated all farmers. Their logic went as follows . . .
1. Some people were farming exploits.
2. The devs began crushing exploits.
3. The devs hate all farmers.
And when people pointed out that that wasn't true the "Devs hate farmers" crowd stuck their internet fingers in their ears and said, "I can't hear you! LALALALALALALALA!"
So we just laughed at them and went back to farming safe in the knowledge that the devs only hate exploit abusers. -
I think that was more in response to the initial rampant abuse of exploit farms, and has since died off as they regained control, but in the beginning they said they'd lock slots that just had the word "farm" in the mission title.
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Damn it, why Anne? Why not that twit that wrote Twilight.
R.I.P. Anne -
I've no objections to it, but it won't do any good. Freebs will still use it to look for teams just like other players still use Help to have non help related conversations, and the spammers will abuse any channel they get access to.
The devs would probably be better off just changing the name of the help channel to something else that way people will stop getting upset over the Freebs using it to look for teams. -
Quote:What do you mean by selling your farms? If your asking if you can charge inf to run missions then no you can't get banned for that.just wondering, cuz i heard froma friend that u can get banned for selling ur farms, i was just wondering if it was true
However if your asking for real money, yes that's bannable. -
It's the whole "Here, go buy your own present." thing he's got an issue with. Nothing wrong with that. An actual gift means they cared enough to put some thought into trying to get you something you'd like. Giving cash is an easy out. You care enough to give something but not enough to put any effort into it.
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Go ahead and try it but don't be surprised or angry if it doesn't work the way you want it to.
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I never claimed it was. Just offering info on a way to get what your asking about since the game doesn't offer it.
Oh and if you think about it this is much safer for players to use than a normal CC. If someone gets the card info, they can't ruin your credit or steal your ID, and at most they can only get access to the amount loaded on the card which you can usually get back with fraud claims. And the card can be used for other things than just this game.
Oh and if it's a surprise you'd like you could log them into the game Christmas Eve and open up the store for them and let them buy you stuff for your account from the market. Then when you log in you'd see the nifty presents that have been unlocked on your account. -
Mail System
Contents
1 Overview
2 Mail Tiers
2.1 Character Level
2.2 Global Level
3 Deletion/Duplication Errors
4 Historical
5 See Also
Overview
The Mail System allows characters and players to send messages and items between each other. Originally only able to send text messages between characters of the same faction, on the same server, Issue 17 introduced a second tier of mail, "global mail", allowing a player to send messages, items, and influence/infamy to any Global Chat Handle.
A character must be level 10 to send any kind of mail. A character of any level may receive mail, including global mail with attachments.
Mail Tiers
Character Level
At the character level, only text messages can be sent. Additionally, a message can only be sent to another character on the same server as the sender, and of the same faction as the sender. Character to character mail has no time limit on when the mail must be read by, and can be saved indefinitely in the character's mailbox.
Character to character mail will only show up in the receiving character's mailbox; no other characters on that player's account will receive the mail.
Global Level
At the global level, text messages, items, and inf can be sent from one global to either the same global (players sending themselves mail) or to another global. A common mistake when attempting to send mail with attachments is forgetting to include the commercial-at (@) before the global handle.
Any tradeable item can be sent by global mail. Only one item can be attached per global mail.
Up to 999,999,999 (1 less than a billion) influence/infamy can be attached per global mail. This can be in addition to an item.
Mail with attachments cannot be deleted until the attachment has been claimed. There is an option to return to sender.
A maximum of 20 global mails can be in a mailbox at any one time. Attempting to send a global mail with a full mailbox will result in an error. Sending a global mail to someone with a full mailbox will result in the mail being "bounced back" to the sender.
Mail that has been "bounced back" can exceed the limit of 20 global mails.
Global mail sent to oneself will be kept for a maximum of 60 days, after which it will be deleted.
Mail that has been "bounced back" from a full mailbox will be kept for a maximum of 60 days, after which it will be deleted. This also applies to items that have been manually returned to sender from another account.
Mail sent to an inactive account has no official time-limit details yet.
Mail sent to an active account has no official time-limit details yet.
There is a column in the email window that indicates how much time each piece of mail has before being auto-deleted.
Attachments can be claimed by characters of any alignment, regardless of the alignment of the sending character.
Deletion/Duplication Errors
Occasionally, received mail will disappear from the mail system. This is most common after maintenance of the global server, where mail details are stored. Global server maintenance can result in missing or duplicated item(s)/inf. If a player loses something and can remember specifics about the item(s)/inf, a GM may be able to recover the item(s)/inf from backup logs. If a player duplicated item(s)/inf in their mailbox, GMs will not revoke the duplications.[1]
Historical
Badge time.png This section contains information that no longer applies to the current version of City of Heroes/Villains. It is provided for historical purposes.
When first implemented, the Global Mail system's auto-delete feature was 30 days instead of 60, and there was no countdown to deletion of ones' emails. The time limit was increased and a display of the time remaining prior to expiration was added in the June 23, 2010, patch.
Originally, the devs planned to only allow characters of the same alignment as the originating sender to claim the items/influence/infamy attached to a global mail. This was changed before the system went live.
A quick example of how to send items between characters on the same account was posted by pohsyb on the Official Forums. Note that this example references the system during the period when characters would only be allowed to claim items sent by characters of the same alignment and uses "@GlobalName" as the player's global handle.
Logon RichHero
Send Awesomething to @GlobalName
Note that you have new mail with Awesomething attached
Log off RichHero.
Log on PoorVillain.
Note you have Email with Awesomething attached.
Try to claim it greedy villain, go on I dare you.
No you cannot have item! You are villain!
Log on PoorHero.
Note you have Email with Awesomething attached.
Claim Awesomething.
http://wiki.cohtitan.com/wiki/Email -
They can get you a prepaid credit card and load it with cash and you can use it to buy Paragon Points.
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I can make 300k or close to it just by selling the inspiration we get from the tutorial. It takes less than a minute to kill one Hellion and use the 5 inf from that kill to go to the market and sell the inspiration.
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Quote:Ah but I do walk in those shoes regularly because they are my shoes and I can honestly state it isn't hard to make inf hand over fist without playing the market.This is, again, an argument from someone who hasn't walked in other people's shoes.
Quote:Simply saying that because one or some people can make tons of influence at this game and therefore everybody should be able to make tons of money at this game is insensitive
Quote:because it's simply not true.
Quote:Some---and I would venture to say most---do not operate on the level of power players. -
Well that character will never be buying any type of IO's because it's a free account. The test was to prove that free players aren't playing under an inf earning handicap and would never be able to afford DO's and SO's starting at levels 15+.
As to the other it depends on the individual players definition of "serviceable", as well as the individuals willingness to use the tools provided in the game to assist in the accumulation of wealth. Some players don't think a character is serviceable unless it's totally purpled out. Me, I'm content with using basic IO's.
I am a very casual player. Just ask Impish Kat or her hubby how often they see me online because I'm a member of several of their SG's. And even tho I'm casual I have no problem accumulating wealth. The reason I'm not flush is my penchant for converting inf to prestige every time I hit 100 mil cuz I like playing with the base editor.
In any case I can easily have 1 mil inf by level 10 on any character I make from just selling drops for 1 inf on the market. I don't flip items like some people do. Instead I simply pay attention to what's in demand and run missions against NPC's that drop those items. I also take advantage of being able to turn off exp on those occasions when I feel like working on increasing my wealth rather than leveling. Also when I decide to upgrade a characters IO's I pull off all the ones I'm replacing for use on other characters. That recycling saves me a lot of influence. Merits and AE tickets are other great ways to make inf.
Oh another thing that saves me a lot of inf at the market is patience. I resist the urge to overpay for something just to satisfy that "gottahaveitnao!" impulse. I make what I feel is a reasonable offer and wait for it to be filled. In my mind there's nothing in the game I can't play without. My enjoyment isn't ruined because I don't have a particular enhancement.
Edit. Fixed where I accidentally listed 100 thousand instead of 100 million. Sorry about that. -
Quote:Yeah someone else tried to argue that players that didn't use the market were too poor to play the game. This is the test I ran and posted in his thread from the beginning of November on a F2P Account.I say that the market incorporates a totally different "game play style" that the main game. It takes time to make it really pay off, and merely selling drops in stores will not accumulate the amount of influence necessary to afford the enhancements that actually help you significantly.
I've got different alts that play both ways and *only* the ones that spend a significant time in WW ever accumulate significant influence.
That's what I mean by different Play styles... some people play the market, some people don't.
Can you make decent influence playing different aspects of the game? Yes. The fact is that some people don't play those aspects of the game.
There are people who play COH purely for the adventuring..the missions/story arcs are the game for them. And for them "I'm too poor" is not merely and "excuse" but a fact of life and reasonable explanation.
And just to bring this back to the topic.....playing the market requires open WW slots..... slots not being taken up storing recipes.
Quote:I decided to create a new character on a Free account today and see how much money I could get after a few hours of playing. I chose Justice server because it's a lower pop server and there would be fewer people online to make it harder to get big teams together than on Virtue or Freedom, and I ran a mix of DfB's and regular missions when those trial teams broke up.
As you can see I managed to get her up to level 15 so far.
And from these pics you can see she doesn't have any special powers or a Market license to sell her drops.
And here you can see that she is fully slotted out with DO's So please answer me this question.
Anyway back to recipes. -
Quote:Sadly this is true. We have the same problem with inviting our own characters into our SG's. Just a month or two ago the devs were asked about letting us use emails to send out SG invites and we were told if they added that feature we would not be allowed to send invites to our own characters.Well, how can one argue or reason against the "I don't wanna" stance?
They don't wanna and they have the power to do or not to do....
So there we are.
Another example is Power Slide. We were told that certain people will have to not be working at the company before we will ever see Power Slide become available outside of buying the old CoH Collectors DvD.
It sucks but were stuck with it. -
Why do you insist that other players have to play the way you want them to. Having solo only content has no impact on your preferred playstyle. There's tons of content in the game that players can team up to do.