Forbin_Project

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  1. Forbin_Project

    New Dredd images

    Quote:
    Originally Posted by CaptainFoamerang View Post
    The helmet looks too big.
    Quote:
    Originally Posted by Kinetic_Kitten View Post
    Is it just me, or do the helmets look wierd? They got the pattern right, but it's just too wide or something

    Tech/KK
    Yeah the helmets size looks goofy.


    Quote:
    Originally Posted by dbuter View Post
    Karl Urban is a decent actor, so I think he'll be fine, barring a really bad script. The girl looks like your typical Hollywood starlet. For being a Judge, she's giving the camera a serious "wanna go to bed with me?" look.
    You obviously aren't familiar with Psi Judge Cassandra Anderson.



    Olivia Thirlby is a darn good choice to play Anderson as a rookie Judge. The character Anderson was always better at expressing her emotions, had a sense of humor and many friends amongst the other Judges.

    Not all Judges control their emotions as rigidly as Dredd. In fact there was only one Judge that surpassed Dredd's emotionless control.



    Deputy Chief Judge Fish.

    Introduced in the story line "The day the law died"
  2. Forbin_Project

    CoH2 already

    Quote:
    Originally Posted by Pitho View Post
    About facial customization: How often do you really look at a character's face? Sure you'll see it at the selection screen, but during gameplay you're staring at the back of a character's head. And most people seeing your character from the front won't see most face details because they're so small. Customization options like that mostly matter for in game cutscenes, if the game has any.

    That, and whenever I play a game with massive facial customization like that, I usually end up ignoring most of the options anyway.

    Using that logic then they should do away with all frontal costume customization since all you look at is the back and who gives a rat's patootie what other players see from the front.

    /e sarcasmoff
  3. Forbin_Project

    Grapple Swing

    BTW thanks for dropping in Arcanaville. It's always nice to see you grace a thread with your presence and sound reasoning.


    Even on the rare occasions when I don't agree with your point of view. Tho this isn't one of those times.
  4. Forbin_Project

    Grapple Swing

    Quote:
    Originally Posted by Durakken View Post
    That's an example of the bug... it's not an example of where the fix is which is the thing in question which is your point.
    Translation: He has no idea so he's going to avoid answering.
  5. Forbin_Project

    Grapple Swing

    Quote:
    Originally Posted by Skeeter View Post
    Yeah I thought that too at first, but then there's magic carpet and hover board...that are fly variants.
    And there's Phoenix Wings which have no flapping animations so anyone that wants to glide can just use them.

    Also if the devs were to reconsider their decision and work on a Swing power it will be as a non combat power. Clockwork O1 has flat out told us that

    Quote:
    Originally Posted by Clockwork O1 View Post
    It requires the modification of every animation currently existing in the game to work with these movement modes.

    Furthermore, it requires every new animation created in the game going forward to be created with these additional movement modes in mind, increasing the number of animations needed for every new power set, emote, etc.

    This is not a simple request, it is an exponential increase in time and work for every new animation that is put into the game.
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    It's a single cape system, actually. He only has a cloth on the front. And even if it were a double cape system, it could still be offered with just a single cape - either one in front or one behind.

    We also have precedent for cape rigs in costume items disabling all other cape rigs in the editor. Equipping the Wedding Pack Tuxedo, for instance, robs you of your "Back" category entirely.

    All of that said, I still want his shoulders the most. More than the sword, more than the shield, more than anything else to do with Romans, really.
    I think it still falls under the same excuse the devs gave us for not allowing us to have wings and a bolero cape on female characters even tho we were originally able to create costumes using both.
  7. Forbin_Project

    CoH2 already

    Quote:
    Originally Posted by Techbot Alpha View Post
    And thus spake Arcanaville

    Pretty much what I thought, really. Albeit backed up by someone with a LOT more know-how than I have.
    Someone should ask her to drop by the Grapple/Swing thread and deal with the "I was a programmer that worked on another engine and this should be easy to add to this game regardless of what the devs say."
  8. Forbin_Project

    Grapple Swing

    Quote:
    Originally Posted by Durakken View Post
    All the work is separated and you're programming sections of code that has to interact with other sections that you have no idea what are in those other sections and have to work with an engine that is more or less a black box to you.
    Exactly and that's why it's foolish for someone to claim that coding something into a game that it wasn't designed to do from the get go "shouldn't be that difficult" and is "relatively easy to implement". Whether they say it out of ignorance, or arrogance they lose their credibility.

    We've all seen the simplest things turn out to be nightmares for the devs after something was added caused completely unexpected problems in completely unrelated areas, and that's only the stuff that turns up after it's been put on the test servers and gone live. We've all watched things get delayed or pulled from an issue for unexplained problems.
  9. Forbin_Project

    Grapple Swing

    Quote:
    Originally Posted by Border_line View Post
    Where did I call anyone "idiots", btw?
    I agree that you didn't use the term idiot but I believe Techbot is referring to this statement of yours.

    Quote:
    Originally Posted by Border_line View Post
    your argument of "you haven't seen the code so STFU" is really ignorant of coding and it's not appreciated to try to marginalize my point by stating something that seems like magic to you as being not possible.
    Ignorant -
    • Lacking knowledge or awareness in general; uneducated or unsophisticated.
    • Lacking knowledge, information, or awareness about something in particular: "ignorant of astronomy".
    Synonyms - apprenticed, benighted, birdbrained, blind to, cretinous, dense, green*, illiterate, imbecilic, in the dark, inexperienced, innocent, insensible, mindless, misinformed, moronic, naive, nescient, oblivious, obtuse, shallow, thick, unconscious, unconversant, uncultivated, uncultured, uneducated, unenlightened, uninformed, uninitiated, unintellectual, unknowledgeable, unlearned, unlettered, unmindful, unread, unschooled, unsuspecting, untaught, untrained, unwitting, witless.



    Quote:
    I was the one told I didn't know what I was talking about.
    And for the record you don't know what you are talking about. Unless you have a red name and are employed by NCSoft/Paragon Studios the best you can do is make educated guesses, and when you make assumptions that something "shouldn't be that difficult" and is "relatively easy to implement" all you do is discredit yourself.
  10. Forbin_Project

    CoH2 already

    Quote:
    Originally Posted by Arcanaville View Post
    Conversely, TOR seems to show that you can do everything wrong *except* depth of content, and still survive. TOR is not an MMORPG, its closer to an MMO adventure game. Its a Leisure Suit Larry with lightsabers and a horrible MMO wrapper.

    The real problem with launching thin is that you don't get many chances to make a first impression.

    As much as I enjoyed playing that game I have to agree with Arcanaville's assessment of it. I ended up not subscribing when the free 30 days was up. Too many game breaking bugs that left me literally unable to log in and play for me to be willing to drop a monthly sub and wait with fingers crossed hoping I can log in to play someday.
  11. Forbin_Project

    Grapple Swing

    Quote:
    Originally Posted by Border_line View Post
    I've been working on misc projects maintaining ancient "unworkable" code on an assortment of platforms for over a decade. "You haven't seen the code" isn't a reason to say something isn't possible. It's completely possible, the quality of the code just determines how long it will take to implement. Anything can be done in code that you can imagine. How do you think game engines get "updated"? How do other engines manage it? It's just the fact that time has been spent to implement it. That's where "new game engines" come from. It's just a previous version that has had extra bits added in.

    The FAQ states that CoX uses a custom internally developed engine. The code is all known to the devs here. Making the required modifications shouldn't be that difficult for the devs. Grapple hooks are relatively easy to implement given that it's been in the original Unreal and Q3 engines that predate CoX. Now, I'll grant that it's possible the code is a complete mess and difficult to work with, though I wouldn't insult the devs in that way, but your argument of "you haven't seen the code so STFU" is really ignorant of coding and it's not appreciated to try to marginalize my point by stating something that seems like magic to you as being not possible.
    Let's see what we have here.

    More "blah blah blah" about about their programming skills in other games which have nothing to do with CoH. Then the typical declarations "shouldn't be that difficult" and "relatively easy to implement" followed up with a false accusation that the poster was told to <offensive acronym to get around the censor> even tho no one in the thread on either side of the discussion has used profanity. (except of course for the person making the accusation of profanity being used)


    Yep, typical KittyKrusader post. Standard Code Rant applies.
  12. Quote:
    Originally Posted by Hyperstrike View Post
    Then, when my paid-for expansion comes out, I'd be the one laughing.
    Better make sure you have something in writing AND have an attorney go over it or you'll probably never see your paid for expansion.
  13. Quote:
    Originally Posted by Twigman View Post
    Sparticus' trainer wouldn't be convinced by your arguement.
    "Throw your weapon, and you will find yourself with no weapon."

    Forbin: Here. (hands Twigman a grenade) I want you to hold this. (pulls pin)

    Twigman: For how long?

    Forbin: (running away shouts) Just a few more seconds!

    Twigman: ???

    Grenade: . . .

    !!!
  14. Forbin_Project

    CoH2 already

    Quote:
    Originally Posted by Stormbird View Post
    ... and some people insist on running theirs well past when it should be turned in. (My dad was like that. Actually had a car, way back when, where the floor had rusted out. Finally got rid of the car after the frame broke coming out of a parking lot. Yes, he didn't get rid of the car until it *broke in half.*)
    Yes and we have people here doing the same thing and complaining that it's the games fault that their out of date computers can't run the game.


    Quote:
    ... is just a silly argument. Of COURSE COH 2 would have to be around for six years to have six years of content when it launched. NO MMO launches with all its content. COH (and COV) didn't even get you to 50 when they launched - they stopped at 40. Why does COH have eight years of content? Because it's been around *eight years.*

    I mean, that's like complaining that if you had a kid, they wouldn't be born a working, self supporting adult. Well, *duh.*
    Not familiar with the internet are you?

    Regardless of whether or not it's a silly argument, every single time a new MMO gets launched their forums are flooded by nerd raging jerks complaining that the game was launched incomplete because it lacks the content of "insert name of their favorite game which is several years old" and anyone that dares disagree with them gets shouted down as fanbois.
  15. Quote:
    Originally Posted by JRV View Post
    I'm not suggesting that this should be added to the game or anything. I'm just wondering if people think such a thing could work within the game.
    As explained by Memphis Bill

    Quote:
    Originally Posted by Memphis_Bill
    Disclaimer

    Yes. This is a cut and paste reply that I keep handy, as well as a quick bit of instruction on how to search. Neither are meant to cause fights or to be insulting. The search instructions are in, not just because forum rules say flat out to search, but to help you and anyone else reading this use the search tool effectively.

    The body of the cut and paste reply is the way it is because we've seen these arguments numerous times before. They're a summary of the salient points that come up each time. They are not here to insult you, make you feel stupid or otherwise "bring you down a peg." Instead, they are meant as instruction and information. Please read through the points and the explanation behind them to see the issues that are commonly brought up in response. They may not always match your suggestion 100% - in fact, you may have explained around one or two of them - but they're there for consideration and refinement of your idea.

    Yes, I do look forward to the time, with some of these suggestions, that someone not only addresses all the points, but does so exceptionally well. It'll probably be added to the end of the cut/paste reply, with credit. For now, though, read and consider the points. They really are just there to help you, and move discussion along to help ideas evolve.

    If you're going to see this and say an "evil forum vet is just shooting down your idea," or "You think you're the last word because of your post count," you're wrong. Heck, if you say the second, you've just worried more about my post count than I have in the last four plus years. Tongue-in-cheek comments in here are meant as humor, not put downs.

    Searching Effectively

    1. Click on "Search" up at the top of the forum.
    2. On the left, under "Forum(s) to search," select "Suggestions and ideas."
    3. On the right, Keyword Search Terms. This is probably where your problem was if you did search. Try the following, exactly as typed:

    +vehicle -"re: "

    This will search for anything with the string "vehicle" in the title.The -re: portion of it removes replies, so you'll see the root of every thread that comes up, letting you see just how many threads there are on this. (The last helps for other subjects, as well.)

    Be sure to put the space between the colon and last quote.

    4. Click the "In subject" radio button. This is a search, not a cute blonde in a bikini. Here, you want to ignore the body.

    5. Leave Username Search blank.

    6. Date range, Newer Than, change the 1 to a 3, and the time to Months.

    7. Result format doesn't matter. Click on "Submit."

    The subject at hand: Vehicles.
    Vehicles as travel powers. This gets brought up a lot.

    Short answer, don't expect it.

    Long answer:
    There are a lot of problems with the idea.

    1. Movement.

    Forward and back,even turning - ok. But you can do things that a vehicle can't - such as strafe (direct side to side or angular movement.) It doesn't work with a vehicle. There are also issues such as drift and "realistic" handling. We can go side to side, as mentioned, and make immediate right angle turns. Cars... not so much.

    2. Movement, part 2.

    Go stand in the road. No, not you personally. Take your character out and stand in the road, if you're heroside. Or even in the path of civilians. What happens? You get pushed. While not as big an issue with a motorcycle, perhaps, a car would have issues. What happens if two cars meet head on - yours and an NPC, or yours and another player's? Do you just pass through each other? Would you be satisfied with that very odd result? Or would you get stuck? How about those NPCs, can they walk and push your car, or are they walking through it? Neither answer is very satisfying, and intelligent, dynamic pathing is too computationally expensive.

    3. Terrain.

    Not every place has roads, or even makes sense for "off roading." Go look at Founder's Falls. Go look at Crey's Folley. Or Eden. Try to get to the north islands in Talos. What, do you have a kubelwagen? Look at the Pit in Sharkshead. Try to use your travel power (car) to get up to some of the doorways in high caves. Cars and motorcycles would be more like Superspeed - horizontal movement, period. And look - I'll be blunt - flat out *stupid* tied with, say, Combat Jumping or Superjump.

    4. Combat.

    You get ambushed on the way. How do you fight? Just have your powers blast out of the rolled up windows? How do you buff or debuff? EVERY power would need a new animation. EVERY. SINGLE. ONE. Then you want people with motorcycles instead of cars. Redo ALL the animations AGAIN. And they still wouldn't make sense - how do you use Footstomp in a car? Or Stalagmites?

    5. Customizing.

    Yeah, it would come up. Not everyone would want a sports car, or a mid-70s Buick boat, or an exotic, or a minivan, or whatever else.

    6. Making "sense."

    This was touched on in terrain - how do you get across water? How about the Shadow Shard? And if you want downright ridiculous looking, go do the heroside 25-34 Respec. Look at the Sky Skiffs inside of rooms or the reactor room. It makes no sense and looks *ridiculous.* Something that, yes, the devs try to avoid.

    That's just a quick overview of why vehicles as generally envisioned aren't a spectacular idea for a travel power.
    Further discussion

    This I think merits a bit of extra commentary, honestly.

    "Vehicles" covers a lot of different ground for different people. Some only consider cars/jets/motorcycles vehicles. Others add jetpacks, wings and the like. Much of the above considers cars and similar sized vehicles, with nods to motorcycle type vehicles.

    Jetpacks and such, I don't see happening as travel powers. As costume options for Flight? Or as invented pieces that interact with Fly, similar to wings? Absolutely - but they don't need to be a separate travel power for that. I'm all for more jetpack and wing (or combination) designs. Besides, there are so many "temp" jetpacks, I don't see introducing yet another one as really being feasable - just my opinion.

    But vehicles - cars, specifically - as a travel power, have issues.

    One way to have them "somewhat" work.

    For all that, I know some people *would* still like to pull up in front of a mission. So how do we do it?

    A temporary power, based on the same tech from the Mac/Valkyrie pack Mission Teleporter. The temporary power would:

    (a) be an invention - dropping from enemies. (A reward, because you saved... well, we'll get to that,)

    (b) be a single use each time - you can only hold one at a time, not one of each, one total.

    (c) use rarely used salvage, because... it's rarely used, and cheap. No Luck Charms here.

    (d) come in multiple varieties.

    How does this get around the various issues?


    Terrain - It doesn't pass terrain. It just arrives.

    It follows the same 'rules' as the mission teleporter - it's not indoors, doesn't go to contacts, etc. Just mission doors.

    Customizing - It's not "your" vehicle. It's a temp power. You've called a cab, limo, or other transport.

    Power animation - since you're skipping the space in between, no powers can be used 'til you arrive anyway.



    The varieties?
    - Limo: Stereotypical slightly stretched black limo.
    - Checker cab: The classic yellow cab.
    Even with the addition of the new non combat travel powers the devs haven't ignored the issues with terrain and movement.
  16. Forbin_Project

    Grapple Swing

    Quote:
    Originally Posted by Durakken View Post
    I can't help feel that there should be a if diamond at the end asking "Are you Durakken" and if yes should point to <stop>
    Nah. I don't think you're that bad. You can be exasperating at times, but I'm sure the same can easily be said about me. And unlike KittyKrusader you have been known to admit you were wrong. I can personally confirm that from a few of our old SGU discussions.
  17. Forbin_Project

    CoH2 already

    Quote:
    Originally Posted by jwbullfrog View Post
    I'm kind of wondering why people seem to be in a hurry to kill off CoH.

    Yes, the game engine is old and something of a patchwork mess.

    But, it still works.

    Yes, Some of the content is showing it's age.

    But, we still get new content.

    Yes, There are newer and flashier ways to do things.

    But, do we really need to?


    I agree that will happen eventually. And when that time comes, I'll judge it based upon it's merits and make my decision then. Until we know for a fact that it's coming around, I'll just enjoy what we have.
    Same reason some people always feel they have to be driving the newest car.
  18. Forbin_Project

    CoH2 already

    Quote:
    Originally Posted by Lycanus View Post
    also, for a case-in-point example....

    Everquest and Everquest II

    last I heard, and this was quite a while ago, but Everquest II was still less popular than the original
    Why go outside this company when we have Lineage and Lineage 2 for an example? Course you can only look at one cuz the other was just closed for good.
  19. Quote:
    Originally Posted by Durakken View Post
    whatever is done has to use the current wire frames...

    What I'd like to see is travel power costume pack where instead of coming up with all new travel power that need to be slightly balanced against this or that they'd be changeable visually

    I'd like to see a big cat travel power as well as a house cat travel power
    I'd like to see different kinds of rocket boards, replacing the board with swords, dif color boards, broom sticks, or things like that...
    I'd like to see vehicles... like since there is a sci-fi pack that rocket pack needs to be functional ^.^
    I'd love to see a hang glider type power

    yup plenty of stuff i'd like to see ^.^
    If it were possible I'd like to use Free or Premium players for piggyback rides to and from missions.

    Here's how it would work. You get a new power that summons a random Free or Premium player who is online and not inside a mission/trial and teleports them to your location.

    You then climb up onto their backs and take control of their ability to move and from there you ride them to wherever you want to go. Once you get to your destination the Free/Premium player is teleported to Atlas Park near Miss Liberty.
  20. Forbin_Project

    Grapple Swing

    Quote:
    Originally Posted by Border_line View Post
    And actually, as a programmer myself who has worked with the Q3 engine, anything is possible with the engine, they just have to put the effort in to code it to do it.
    Ah yes the old KittyKrusader justification. "I'm a programmer that wrote code for some other game so blah blah blah is possible". Posts like this are why the SCR was created.

  21. The only way I'd /sign this idea is if the devs included a blank SG symbol for those of us that don't want a symbol plastered across our windows, walls, and floor tiles.
  22. Forbin_Project

    Grapple Swing

    Quote:
    Originally Posted by Border_line View Post
    Super jump looks really dumb with regards to water which seems to be the argument against grapple swinging
    No the argument against swinging isn't just that it looks dumb. The devs have explained why they haven't made this power and said on top of it that it also looks dumb, you and others prefer to ignore the technical explanations (because you can't win that argument) and want to focus only on the "it looks dumb" comment, because that's the only part you have a snowball's chance in hell of debating because "it looks dumb" is a matter of opinion.
  23. Forbin_Project

    CoH2 already

    Quote:
    Originally Posted by Surging_Starfall View Post
    The graphics are nice in Praetoria, but they also make people crash a lot. Especially in Imperial City.
    It's not the devs fault if some people have computers that aren't up to running the game properly. If they made that their concern we'd still be playing this.

  24. Forbin_Project

    Grapple Swing

    Quote:
    Originally Posted by Border_line View Post
    Eh, I know it's often brought up but if the argument is that it looks stupid, I'd counter that I hate how I can superjump in water. No, water does not work that way. You cannot jump out of water. I might be weird but I avoid large bodies of water as my SJ characters because it really bothers me to jump on water. It looks really, really stupid. I'd rather have SJ simply not work if you hit water.

    Sans the actual travel power, I like the other suggested powers for this pool.

    Jumping out of water does indeed look stupid, but it's not impossible.



    It is also possible to jump/skip across bodies of water if the speed and trajectory is right. Ever skip a stone across a pond? Same physics applies.



    Now if the devs were to work on a Swinging power the best you could hope for is a non combat travel power like Rocket Board, Magic Carpet, and Coyote. They simply aren't going to be creating any more new combat travel powers because of the amount of work involved in the animations alone.

    Quote:
    Originally Posted by Clockwork O1 View Post
    It requires the modification of every animation currently existing in the game to work with these movement modes.

    Furthermore, it requires every new animation created in the game going forward to be created with these additional movement modes in mind, increasing the number of animations needed for every new power set, emote, etc.

    This is not a simple request, it is an exponential increase in time and work for every new animation that is put into the game.
    http://boards.cityofheroes.com/showp...3&postcount=63