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Quote:This ... I don't get why people are so opposed to being able to do something easier that the game already allows. Level 50's can already ex down to leavel 10 and street sweet hellions for rewards. Why are so many people opposed to giving people the option of exing down to level 10 whenever they want to instead of having to go to oro, start an oro TF, and then street sweep? I can't even think of a negative effect that this would have on the game. Anyone who opposes this aspect of suggestion I can safely say is irrelevant since this already exists in the game. Correct me if you think that's wrong.
Thirdly, not to sound like a broken record, but the game already allows for people to do what I am suggesting. If you have ever played the AE, or SKed or exempt or played any of the auto level content and enjoyed yourself , what I suggest would be no less flat.
The only thing this would expand on is the sk system. The entire game would have AE style sk and would basically do away with mentors in the regular content. I haven't seen any arguments in this thread that gives any reasons as to why the sidekick system in AE is worse than the sidekick sytem in regular content. Why do people opposed to this idea dislike the AE sidekick system? Prove that the AE sk system is a failure, and you'll convince me this is a bad idea. -
you can have an image that is 452 x 387 as long as the image is under 146.5 kb, according to your logic statement.
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Wasn't able to play until late sunday, and they shut dbl xp off early
After it was over, I pl'd a friend from level 10 to level 39 in one run of lvl 50 bosses. He woulda been 50 in one run had dbl xp gone through till monday morning. Oh well. -
Quote:I know an MMO where it exists! City of Heroes!Like several people have already said, this idea is a solution looking for a problem. The funny thing is, you seem to be the only one seeing this problem and most people here tell you that your perceived problem is a major required component in the game... even if you were right, this means the if your suggestion were to be implemented, chances are, a lot more people would get upset with it and leave the game.
Also, do you know of any other MMO where your ideas exist?? -
Quote:Yeah ... The new AE sk sytem totally doesn't work .... nobody plays AE ... /sarcasmHi. You idea is not a good idea for this game. Perhaps, a new MMO could model something from your suggestion but installing an almost entire revamp of the leveling system in a 5 year old game is a terribad idea.
Just terribad. I believe it's time for you to take your ball and go home. -
So what are some of these reasons why the AE sk sytem is bad? I haven't seen any in this thread yet.
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Quote:Wait, what? The arguement and facts for the argument lies in the success of AE. I sk'd someone last night while running an ITF. Needless to say, that person was on his back for most of the ITF because he was to slow. Not just me, but the entire team outpaced him.just give up already. you have no argumnet for why this should be implemented. if you want to team with people without having to worry about finding sk's, or are just to lazy to sk someone yourself, then go play in the AE. there is no reason this should be implemented in the regular game.
I'm all for the AE auto sk sytem in regular content. -
Quote:yup ... And you can do that with Oro. Get a mission arc that ex's you and the entire team to level 10, and go farm skulls. Ignore the mission.[ QUOTE ]
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Oh and also it makes no sense. The entire purpose of the leveling system is to represent the progression of your character's powers, abilities and skills. A demi-god should not face any significant native threats when he returns to his old stomping grounds.
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To late ... It's called Oro Missions.
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Doesn't apply to zones, which is part of what people are suggesting here. Also Ouroboros involves time travel -- your character exists as they were in the past when they Flashback. What people are suggesting is that what we know now as a level 5 Hellion should still con evenly to you even when you're level 50. -
My next question is, is there a way to delete your own threads?
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Is there some special way to reassign an avatar image? I'm unable to assign any image as an avatar, even if it's already shrunk to 100x100.
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Oh and also it makes no sense. The entire purpose of the leveling system is to represent the progression of your character's powers, abilities and skills. A demi-god should not face any significant native threats when he returns to his old stomping grounds.
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To late ... It's called Oro Missions. -
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Cool, thanks man. Ive really always thought that spines was a pretty cool set, but I couldnt get past the banannas of death.
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And in those very words, the devs know our pain. "You don't have to have the bananas of doom any more".
Yeah thorns, metallic, and basic colorization, all for Spines. All, also, per-power and per-costume slot. So... customize away.
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My spines are going to be yellow. Now only if I can add a bit of an arc to them .... -
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Some people lack self control when RPing. Could also be an age thing as older people tend to understand the reality of matters, in your example they were unable to comprehend cause and effect.
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I don't RP much, but most of my toons that I RP with lack self control. I find it's much more fun to RP a chaotic character. Usually Chaotic Good or Chaotic Neutral (in D&D terms) -
(QR)
Also Smurphy, find out how much inf it would cost to get your name on the blimp. I would gladly donate 2bil -
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I've been watching this thread, and I'm still a little confused as to what exactly the suggestion is. If it's to make everyone on the team a set level similar to what AE does, then I wouldn't mind. . [/b]
[/ QUOTE ] Basiclly, that's the idea.
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Then I don't see any issues. Factual evidence as to how this feature is performing can be drawn directly from the success of AE, and my guess is that's why level adjusting in AE is the way it is; as an experiment to see if it should be added to regular content. At least that's what I think. I could be wrong, and it might all just be a nemesis plot .... -
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I'm kind of curious how many other people have had to deal with this. I've had other RP issues since coming to virtue server, but this specific issue seems to factor into the other stuff to at least some degree.
To get to the point, I seem to end up all to frequently dealing with people who assume that my characters are supposed to think and act exactly like theirs.
Simple and made up example: Character X puts a spider on Character Y's shoulder, thinking this is great comedy. Y is deathly afraid of spiders, and chews out X for stupid behavior. X's player seems clueless as to what provoked the reaction
/e facepalm
I've studied communication. I can't claim to be great at it, YET, I do understand the concept that deliberately doing something a person (or character) dislikes is NOT going to provoke a positive reaction. I don't understand why this is such a hard concept for others however.
Sooooo... How common is this for others here and how do you handle it?
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If this hasn't been done already ....
*Throws a handfull of spiders at Stardrive and runs away* -
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Sure is. It's in the mail.
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I only want one if it's shaped like a heart. That way this thread gets more love in it ... -
I've been watching this thread, and I'm still a little confused as to what exactly the suggestion is. If it's to make everyone on the team a set level similar to what AE does, then I wouldn't mind. It would return some flavor to the regular content that everyone is getting away from. If it's to get rid of level completely similar to rikti raids and zombie attacks, then no, I'm not for that.
If anything like this were to be implemented, they old sk system should also remain in place. I have to admit that being able to grab lvl 22+ instead of +-5 levels is a very appealing aspect to AE and would work great in regular content.
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When I log on, it is because I want to play a hero or villain. I log on, make sure my LFT flag is appropriately set, and set to work, whether that be fighting crime or busting heads for fun and profit. All the while I am doing that, I am advancing my character. I am earning XP, Inflamy, Prestige and drops that I don't have to share with anyone. I am gaining levels. I am selling my drops for even more inflamy. I crafting Invention Enhancements. All productive things that I can be doing while waiting for the inevitible invite (yes, inevitible, as I get invites whether my LFT flag is up or down).
The presence or not presence of a team has zero effect on my desire to fight crimes or bust heads.
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But it does to me, sometimes. When I want to find a team, I like being able to join or make a team quickly without having to sit around forever. AE gives that to this game, and I see no harm in allowing it in regular content if it's implemented the exact same way it is implemented in AE.
I realize that their are people who don't PUG, but I'm willing to wager that more than double the people that don't PUG do PUG. I draw this assessment through being able to find/form PUG's rather quickly in AE or elsewhere. Not being able to form teams quickly is one of the core reasons I hate WoW and many other MMO's which are level based. The sidekick system improves this issue in Co*, but the auto level feature in AE blows away the SK system in this aspect.
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If you are staring at the screen, it is because you have made the choice to do so. I have told you how I play. I get on teams becasue I am patient. I don't get bored while waiting for the team invites to roll in because I get right to playing the game from the minute I log in.
You have the same choice. It is a boring wait for you because you seem to have certain requirements that you have imposed on your gameplay.
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I play similar to the OP when I want to play on a team. I enjoy finding a team quickly using AE. Just yell out in atlas "Level 50 *whatever* looking for team" and I'm usually pulled into some sort of team. If I don't want to farm, I'll start my own AE team of any levels I want to grab. I absolutly *hate* joining a team and standing around for 25 minutes waiting for the OP to fill the team. That almost never happens in AE, and only happens if the guy with the star is a picky leader. I tend to play toons that can steam roll almost anything solo, so for me as a team leader, I don't care what I grab.
Pre AE, I remember standing around for 25 minutes on a team because I was #2 on the team.
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I don't want to send out tells for 15-20 minutes looking for players, either, which is why I have a hard limit of five minutes (or less, if the team that I have is getting antsy), and then I start. If you won't start without a full team, you have made the choice to bore yourself and the rest of your team while you search for that perfect team configuration.
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This I agree with wholeheartedly, but there are many people out there who wants to get a full team. I personally like running teams of 7 to allow someone on the team the potential to invite a friend. If it takes me longer than 5 minutes to start a team I'll start the mission, and let whoever wants to leave leave, or I'll just push the power button on my cable modemOoops! I DC'd!
What I won't do is run on a team with less than 4 people if I want to make a team. Any less than 4 people (unless it's not a PUG) and I'll just solo.
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Your suggestion does nothing to provide incentive for the a player to have the star.
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But it makes having the star far less of a burden. ie time suck.
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A self imposed time suck, I might add.
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This is a legitimate problem. Just last night, I was teaming with a friend, he was level 50, and he had to start the AE mission otherwise he would have been fighting level 47's instead of 50's. He made me form the team because it was to much hassel to look for people. I can empathise with this, because I'm usually the guy looking for teammates. I then passed the star when it was a full team. This was an AE mission and took me 4 mintues to fill out a team of 8. If it were regular content, I shudder to think how long it would have taken ..... Hi brian! (You know who you are)
TLDR: If the OP's suggestion is to make level adjusting similar to AE, then /signed.
If the OP's suggestion is to make level adjusting similar to Rikti Attacks and Zombie Attacks, /unsigned. -
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since the auction house prices lately are out of control and not something I would want to reward. While I am happy to undercut the gougers, it would appear that not enough are doing it.
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It's a matter of personal preferance. I would rather blow 60 tickets on a random bronze roll than to use them on white salvage. 100k for a white salvage is a drop in the bucket when I'm crafting and reselling a random bronze roll recipe for 10-50mil. Quite often I just bid 50k for any white salvage I need regardless of the past history becauase 50k just isn't that much to any of my toons. My lowest level toon is 18 and he has 40ish mil on him atm from drops.
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On the other hand, when you go to sell your unneeded common salvage, another problem becomes obvious. More than 65,000 inf. for a Spell Scroll? Prices like that shock the conscience, especially since no 1-25 user can acquire the kind of inf necessary to purchase them at the AH without abusive play or abusive market manipulations.
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What do you mean by abusive play? I run AE missions pre level 22 for the added crutch. I usually end up with 50mil+ before I hit lvl 22 from random rolls. I usually run random AE arcs whether they are farms or not, because content is content to me. It's all fun.
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I think it's become a moral necessity to allow you to buy white salvage to order, the same way that you can buy yellow and orange. Random rolls for uncommon/rare salvage might also be a good idea.
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I don't think it's a moral necessity, but it doesn't matter to me whether they allow people to buy common salvage or not.
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It would also discourage inf selling and abusive farming.
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Again, what do you mean by abusive farming? Tickets for random rolls that net quite a bit of inf can be acquired through regular game play in AE. I'm still able to bring in over 100mil a day by fighting bosses in AE on a level 50, and have no problem getting 9999 tickets by level 22 on any toon.
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Purchasing white salvage to order is probably overdue and would be for the good of the game generally.
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I wouldn't mind if they added this, and I wouldn't mind if they didn't. Frankly, I was surprised when I found out you had to random roll for the commons anyways. -
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In the end we fed this thread, with opinions that really don't matter since the market still flourishes.
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Your opinions, our facts. But we know that's what you meant. -
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Devs...1 billion inf is too much for one IO. Please do something. Thanks.
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If they don't do anything about it, and you quit the game, can I haz ur stufz?
Edit: Whew what a thread .. I finally caught up. -
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I'd be the richest player in City of Heroes by hundreds of miles.
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Whoa man, I'm not saying you wouldn't or couldn't but don't you think there is a difference between confidence and drink too much of your own cool aide?
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I think Smurphy is already the richest person in Co* -
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QR: Holy crap, if the price cap went to 150M, I would make so much money on an actual black market.
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QFT
I would stop listing any drops selling at 150mil inf cap and sell on the market forum and in broadcast of the game.