Folonius

Legend
  • Posts

    763
  • Joined

  1. Quote:
    Originally Posted by The_Alt_oholic View Post
    I don't reply to Hydrophidian because I have him on ignore.
    And that's why your so freggin' stupid. Whenever someone who makes sense puts you to shame, you put them on ignore.

    I stand by what I said in an earlier thread, your that crazy guy who comes in, babbles nonsense, and goes running off because you can't hear what anyone else on the forums are saying since they are all on ignore.

    The new forums must have been a nightmare for you, purging your massive ignore list.
  2. Quote:
    What is and isn't "great" or awesome is subjective.
    That's the only thing I disagree with in your post ....
  3. Quote:
    Originally Posted by Shadow_Wail View Post
    ...
    They dilute the player base with lazy morons...it's like inbreeding. The fact that you would favor a stupid player that doesnt take breaks over a skilled player that does have to pee or other stuff is foolish. As soon as I see a level 50 without the three month vet badge I ask for the star and I kick them out off the team.

    I hold a vey stong policy on AE PL'd toons on my teams, that policy is that if they like to gains levels fast they can go with their own kind and stay in that ugly building (and not figurative...that building is physically ugly)
    Ok, first you are comparing new players to imbreeding. It's a good thing you don't work for and MMO company, and I pity whatever company you happen to work for.

    Second, if you are going to call people stupid, then use the word properly. New people who don't know game mechanics are ignorant. Ignorance means you are lacking knowledge. Stupid is doing something despite that fact that you know you shouldn't do it.

    And if I were the person who passed you the star, I would immediately reinvite them, and then kick you from the team. Course, I would ask you why you'd want the star first before I passed it, and then kick you once you gave me the reason.
  4. Je ne parle pas le français, mais les travaux de babelfish de yahoo assez bons. J'ai pensé que je partagerais ce poteau à l'origine signalé par le steelclaw sur les forum américains. Espoir vous appréciez son poteau autant que nous faisons !

    Puits. les conseils d'Européen et les conseils américains se sont joints… et tandis que j'ai des espoirs forts et fortement optimistes qui nous obtiendrons tout le long de phénoménalement… Je crois qu'il est sage de discuter des problèmes potentiels ou des bosses dans la route… Ainsi… voici une liste courte de panneaux d'avertissement que la transition de forum ne va pas sans à-coup.
    • Certains de nos amis de début de l'Angleterre se référant à Forumites américain en tant que « colons. »

    • Accusations non fondées vers les Allemands qu'ils ont cassé la 5ème colonne.

    • Les arguments au sujet de l'épellation appropriée des mots aiment la « armure/armure » ou « colorez/couleur »…. …. Oops.

    • Les ordures britanniques pour reconnaître notre maîtrise de Monty Python citent.

    • Annonces d'aliments de préparation rapide, liens aux sites Web vilains… La couleur officielle de Praetoria est blanche. ce qui nous donne le rouge, les côtés blancs et bleus au cher seigneur de jeu… oh elles étaient exactes ! Les forum sont allés aux Américains !

    • Tous les concours de forum doivent maintenant avoir un juge représenter chaque pays impliqué… et le juge roumain TOUJOURS ne donnera plus haut aucun autre pays que des 6.5 sur 10 !

    • Quand les hôtes de la Grande-Bretagne Redevance-Escroquent '10 à côté d'aucuns Américains apparaissent. Quand la course d'Allemands Oktober-Escroquent deux semaines plus tard ils doivent tourner la fin de support de `partie à la porte.

    • Les bâtis de pression pour permettre des costumes spécifiques à différents pays et aux devs lui donnent dedans. Les conceptions anglaises de drapeau commencent à apparaître partout dans le parangon. La mode française incitent les héros et les bandits de dame à regarder la La de La d'ooh ! Et encore personne ne porteront l'allemand lederhosen.

    • Les Allemands succèdent complètement le pinacle, dans le jeu et dans les forum.

    • Les Français se fatiguent par la suite d'être invité à approvisionner chaque réunion ou réunion de forum.

    • Sur le pinacle, le Français peut être identifié par leur insistance sur dire « ici, tient mon vin. »

    • Les Américains affirment immuablement au dessus de nos poumons que nos méthodes de jeu sont meilleures, nos costumes sont plus élégants, notre marché intuitif est des ères en avant… la secousse de mère patries leurs têtes et prie que nous sortirons de l'adolescence nationale autrefois bientôt.

    • Les Canadiens commencent à devenir hargneux à combien de fois ils doivent insister que « nous ne sommes pas une banlieue d'Américain de frickin ! ! »

    • Les Australiens insistent cela… Dundee et Irwin ne résistant pas… à non chaque Australien a le mot « crocodile » travaillé dans leur nom quelque part.

    • Les Australiens obtiennent VRAIMENT irrités quand les suffixes pour les personnes multiples ayant le même changement de nom légèrement à… Bob_NA… Bob_EU…. Bob_Crocodile.

    • Rapports de CNN sur « des hostilités en hausse parmi des nations alliées » après qu'un fil de pêcheur à la cuiller des forum leur soit envoyé.

    • Les suisses jettent un coup d'oeil au rouage d'horloge, reniflement et murmurent des « amateurs. »

    • Le monde est basculé quand il a indiqué que… après escroc allant est libéré… le plus populaire en à Ville du Vatican est démon Summoner d'esprit supérieure/domination de douleur.

    • Dans la réponse rapide les dégagements d'église catholique un rapport de presse où le pape renonce sans équivoque à la rumeur d'esprit supérieure… pendant qu'il croit les pistolets duels est « totalement bada ** »

    • Les défis de forum obtiennent TOTALEMENT hors de toute réflexion… Le visage de grand Ben soutient la légende « l'acier que bleu était ici »… À Milan le dernier dîner a ses participants remplacés par des membres du phalange de liberté… Les restes historiques du mur de Berlin Sont peints bleus pour ressembler à des murs de guerre… Un signe est accroché au-dessus des portes de Notre Dame énonçant que « la cathédrale des épreuves de douleur ont été temporairement suspendues »… Sydney célèbre le théatre que de l'$opéra est changé pour regarder plutôt semblable du vieux à hall dessin animé superbe d'amis de justice avec le mot « GENERIC'D ! » peint à travers lui… l'aaaaaand… Cinq mille gallons de peinture verte font la statue de la liberté sembler utiliser l'équipement de la psyche de soeur.
  5. Quote:
    Originally Posted by EvilRyu View Post
    Ok then whats the smallest size map you can do as an all boss mission and get just under 750 tickets? This is kind of what I been experimenting on trying to find the optimal size map since the ticket cap is 1500.
    Find the smallest outside map possible, put a glowie in it, fill it with easy bosses at level 50, and get 1 or 2 fillers and spawn the map. Fight bosses till you hit 750 tickets and hit the glowie.

    And the 1500 ticket cap doesn't slow me down much. Just spend more time zoning than in a mission. Takes me about 45 minutes to get 9000 tickets.

    Edit: Make an arc out of it to make it more enjoyable. 5 small missions will yield 7500 tickets if they are all bosses and you use 1 or 2 fillers.
  6. Quote:
    Originally Posted by GreenFIame View Post
    -Ratz I am Here todat to State the fact that we CoX Fans are tried of AE being like this,You guys Promise us greatness and i see only a Epic Failed project.
    Woah ... Speak for yourself ... AE is a great success from what I've been seeing. That's what the majority of people are playing now. If that means failure to you, you've got issues.
    Quote:
    (1)AE is being use for Farming and there LVL 50 New Player are being born,People who don't no how play there toons and they end up cause problems on TF and Grouping,trust me i seen it.
    I haven't. and trust you? Someone who thinks something that is popular = failure? I don't think so.
    Quote:
    (2)AE is being miss us and don't Blame us for you mistake,Devs who was behind AE shouldn't have over look the fact AE can be use for Farming.I kind of belive the Launch of Ae was to Qucik and need more time.Alot of my friend left and stated that they won't return until you guys fix this XP farming hell.
    Quick leveling is as intended. Maybe not as quick as bubble farms or comm officers, but causual players can now make level 50 in under 20 hours. They could also make level 50 in 2 months playing regular content. That's the great thing, you can have it both ways in this game. If you or your friends can't stand playing with new players, I suggest a single player game such as the Sims.

    Quote:
    (3)Posi Or Positron was to harsh on Banding,Deletong of toon's and xp Cut on there,I think he was to hard on everyone and should say sorry or whatever.AE i love to make my own story and by that part alone i am Pround of Derv's for making it but Farming got to stop and should be halted asp,Less Taskforce,Grouping and AE kill the Radio Mish.
    Posi was harsh, and I think that's why they are taking a more subtle approach. As for stopping farming, never gonna happen. That would destroy this game simple because of the drastic measures that would need to be taken.

    Quote:
    These are the Three things that Ruin AE for me and i can't play this game anymore,It's just alot of people talking about Leaving the game,They talk about Coh is Dieing and Dude i don't want that to happen.
    Can I haz ur stufz? Seriously, if 100 people quit because of AE, and 10,000 people join the game because of AE, do you think the dev's are going to listen to you and make those 100 people happy? If AE was a failure and dropped subscriptions as much as you suggest, I'm sure they would yank it in a heartbeat. I just don't see it, and I doubt the dev's see that either.

    Quote:
    OK Posi and the Derv maybe it was little bit of everyone fault on how AE turn out,Little of was our fault and little bit was derv,but really you can't hold fault on all of us we all are to be blame and i ask you wither do something to stop Farm or More Vetran players will quit the game.
    could you make up your mind if it's your fault or the dev's fault?

    Quote:
    I have also some Idea on how to Improve AE if you want some advice

    (1) Put a lvl 25 lvl cap on AE or give it out as an Award for reaching 50 so the new player beable still play up to 50 the old fashion way.
    No .... It was advertised on a BOX SET that you can use it to level from 1 to 50. They are pretty much stuck with that.
    Quote:
    (2)Remove AE form lowbie zone's
    This is plausible, but again, it was advertised that you can go from 1 to 50 using AE. While I still think it stays true with the advertisment, players would have to travel to zone with AE in it. I am actually for this.
    Quote:
    (3)Do not grant no Acess to AE for lower lvl toon.
    Again, this won't happen. It would ruin their advertisement. False advertisment.
    Quote:
    (4)Cut Xp Gain in Half in AE
    I don't care what they do to the XP in AE. I farm AE for tickets and prestige.
    Quote:
    (5) remove Xp all together form AE
    See above.
  7. Quote:
    Originally Posted by DemonOutlaw View Post
    The way mission architect has changed the game makes it hard to look forward to Going Rogue. Since AE, it's become a chore to find even a simple mission team and one can all but forget about finding or putting together a tf unless it's a speed ITF. Even running an AE arc or even a single AE mission that isn't a farm has become next to impossible. What happened to these farms being cracked down on and removed from the game, their creators and biggest abusers stripped of their rights to create missions or having their accounts suspended? People blatantly advertise "ae boss farm" or "ae farm mish" in broadcast and nobody cares! Why is anyone going to care or pay for an expansion when what seems to be a vast majority of the playerbase isn't doing anything but AE missions? AE has even made its core idea obsolete. There seems to be no point in spending time to make a great story arc since nobody is going to play it unless they can use it to get to lvl 50 in under a day.
    Yeah! Just what we need, more crying.

    *grabs popcorn*

    Your tears can be the beverage.
  8. Folonius

    Street Sweeping

    It's been suggested in the past many times, and it's still a good idea IMO

    /signed
  9. Folonius

    Who did it?!

    Quote:
    Originally Posted by Santorican View Post
    Someone bought an Luck of the Gambler: +7.5% Increased Recharge/Defense recipe over the weekend for 1 billion influence from my friend War Torch, remember, when bidding upwards of 100 million make sure to take your time.
  10. Quote:
    Originally Posted by Barata View Post
    I'm curious.... are the subscription numbers increasing? Broadcast chat in AP is increasing, but that's because more players are spending their time there. Does anyone have the subscription numbers that show any changes?
    Increase in players is an assumption I'm making based on the numerous new accounts I've seen in Atlas and the Broadcast.

    Quote:
    You're right in that the devs ultimately make or break a game. Players do have an impact on it though too, but in the sense that games, under the control of the devs, will attract certain types of players because of their genre or mechanics and the type of players attracted can either attract other players or discourage other players.
    The players do have a minor impact on the game, but the impact would be the same amount of impact a player might have on a DM in a PnP game. Co* could be compared to a PnP game in that there's no maximum limit that can play at once and it's a game with thousands of players, with the potential of thousands of new players. Appealing to these new players while keeping the majority of the old players is what IMO is being done. Yeah, you'll have a few people leave because they don't like the new stuff, but the number of people I've seen coming in outweighs the number of people I've seen leaving. These are only personal observations, and nothing more. It could very well be an even break for all I know.

    Quote:
    For example, a previous game I played was very hardcore PvP. The hardcore PvPer that was attracted tended to be a bit crude at times (to put it mildly). The effect was that the environment within the game was more hostile than what you'd normally find within an MMO. This atmosphere didn't attract a general audience, and the niche it did attract wasn't enough to keep the game in business. So yes, the devs ultimately were responsible in that they attracted certain types of players, but those players did further the impact.
    An all PvP game is extremely hostile. If Co* went all PvP, I have no doubt it would tank. That's not what we are talking about though, we are talking about implementaion that will attract people who enjoy end game content, and being powerful quickly and keeping all the people who enjoy the ride to 50 as well. If you enjoy the ride to 50 run regular content. If you want to experience end game content, run AE. To me, it looks like people enjoy end game content more than the journey.
  11. Quote:
    Originally Posted by SkeetSkeet View Post
    Even if you stick your head in the sand, your tail is still out in the real world and can be affected by it. Larger trends in the player community affect individual player game experiences and influence future dev decisions.
    Ok, as a community, we have minor influence. But we do not posses mind controlling powers that will influence developer decisions. It's their game, they will steer us in a direction. It's like a game of D&D and the developers are the DM.
  12. Quote:
    Originally Posted by Bionic_Flea View Post
    Let's consider what a farm is outside of MMOs for a second. Farming started when hunters and gathers decided to stand still and plant seeds in a plot of land, cultivate it, and reap the harvest.

    That definition was carried over to MMOs and games in general. When you stop moving around and stay in one place to cultivate your rewards, you are farming. It doesn't matter whether you do that in dev missions, AE, Ouro, arena, or a hazard zone. If you are staying in one place to harvest rewards, you are farming.

    Farming, in and of itself, is not bad. The rise of civilation and societies is based on crop and lifestock farming. In MMOs, the availibilty of many in-game items and rewards are greatly increased by farming and do trickle down into the population beyond the farmers.

    In real life, certain farms are disallowed. Coca leaves and marijuana immediately come to mind. Why are those farms disallowed? Because the derivatives of those plants are an inordinate amount of wealth concentrated into the hands of a few law breakers, which can lead to corruption, and a stuporforic effect on the population that uses the derivative drugs.

    In MMO terms, things like the mito farms and meow farms have the same end results -- an inordinate amount of wealth concentrated into the hands of a few and stupified players that don't know how to do anything but sit on a stoop and watch the world go by.
    If I could fit that whole post into my sig, I would. Rep for this post
  13. Quote:
    Originally Posted by MunkiLord View Post
    Not it's not. It's AE and double XP. The marketeers just take advantage of the extra demand and lower supply. They don't cause the prices to rise like that.
    Shhh! Yes we do! Stop trying to make people stop blaming us for high prices!

  14. Quote:
    Originally Posted by The_Alt_oholic View Post
    As an Anti-farmer that has reported many exploit farm/pl'ing missions in the AE, I'll let you know my criteria.

    We are talking about the balance of risk versus rewards. Therefore, anytime that they players are given a far greater advantage over the enemies in the mission or the mission is set to yield far greater rewards than normal, I consider it an exploit farm.

    That is to say, if you feel that you are getting far greater rewards than you should be - and this is obvious enough in many cases that even someone that hasn't played the game before can say "hey? why am I leveling so fast?" - then you know it is an exploit.
    If the AE mission isn't constructed in the same kind of mob balance as a normal mission, I consider it an exploit farm

    I would go into specifics, but we are not supposed to post exploits in the forums.
    You must be talking about missions that are manic slammers! I have an all boss farm that was reported as a farm. Usually I unpublish it and republish it to get rid of the complaint, but just for the heck of it, I left it up to see what would happen. Apparently it's not a farm because that was a month ago. Go try it, it's called Help MJ and is built for an ice tank. it's best run on tedious. MJ's hair is on fire and you have to beat him until it's out
  15. Quote:
    Originally Posted by Perfect_Pain View Post
    I dont know about farming the AE because I think that is silly... You dont get anything good for doing it.

    I farm for drops, and then I sell them on the market and make big $
    OMG! I make 100mil in an hour farming AE. Get a map with lots of rescues or defendable objects, etc, and all you need is one or two fillers. Spawn a small section of the map, and fight solo untill you get about 700 tickets. Complete the mission and repeat 4 more times. Takes about an hour to get 9000 tickets which is roughly 100mil influence if you roll bronze rolls 10-14.
  16. Quote:
    Originally Posted by VictoriaHunt_EU View Post
    I don't care what others do, unless it has negative affect to this games future
    What players do does not effect the game or it's future. I think this is where you are getting lost. Players do not create and implement changes, the developers do. In order to atract a larger player base in MMO's, changes are implemented. The people who are currently playing, if they don't like the changes they leave but a larger audience starts playing. I don't understand your logic though how MA is ruining the game since you still have the ability to play the old content.

    Quote:
    , also the consequences of those action can be seen by everyone.
    Lets explore your examples ...
    Quote:
    Example, chat broadcasting in Atlas,
    I don't see anything wrong with broadcast in Atlas. It's actually proof that new people are joining the game. It's gotten more chatter, and that's actually a very very good thing (ie larger player base). This is an example of the game going in the right direction.

    Quote:
    higher level players who don't have clue about the game,
    What exactly is wrong with this? With the amount of new players this game is receiving what is needed is patience from older players. If you can't deal with new players, go find a new MMO. They you'll be a new player.

    Quote:
    economy go skyhigh because so much inf.
    Actually, something I've wanted to see in this game is more inf sinks. That's the solution to to much inf in the economy. This has been a problem since the market was introduced in, i think it was I9.

    Quote:
    Mmorpgs are social games and people can't hide behind saying: "What you care what I do", if you can end in same team with me.
    Yes you can. Play the game how you want to, and I'll play the game how I want to. If you want to be social, go to IRC and stop playing a GAME.

    Quote:
    People don't seem to like when someone say, You actions affects others, when it's agaist what they love.
    Ya think?

    Quote:
    This was the same talk what was done long time ago with PvP vs PvE situation. Other players doing does affect in mmorpgs, unless they play totally alone.
    Actually, in a roundabout sort of way, what people do does effect other people by adding influence and rewards into the market. This is the only way that my play effects other people. Adding more influence into the game at this point probably isn't a good thing, although I have no problem getting influence through market manipulation. Adding more rewards into the game lowers the prices on items in the market by creating more supply. The only people who have ultimate control over the supply and demand are the developers. This is proven factual after every issue where the market tends to fluctuate, sometimes slightly and sometimes wildly.

    Quote:
    In my opinion, why not make so that every AE house has max mob limits based zone they are.
    So, example in Atlas the AE mobs can't be higher than 5 + difficulty + team size settings. This way the lvl 50's doesn't end in Atlas to powerlevel new players. If veteran player wants to PLing people, they can go to higher level zone like PI and do it. That doesn't really affect so much new players gameplay. If lvl 50 wants to do AE mission in Atlas, that's fine, because he would be auto Sked to lvl 5 character.
    This suggestion, along with many others how to destroy AE in this game, probably won't happen mainly because they put out a box set advertising AE as leveling from 1 to 50 without having to run other content. You want someone to blame, blame the dev's. They are the ones who advertised AE the way it currently is. AE is the system that revolutionizes City of *, and I doubt many more changes will be done with it. I'm sure there are a few minor changes they can do to it, but none of which approach the scale of Comm Officers or level 49 green mitos.
  17. Quote:
    Originally Posted by VictoriaHunt_EU View Post
    My account is allready cloase, week left to game play. REASON to my account be cloased is MA. Do You think I'm only one who has left this game because MA?
    Nope, but I also think that more people joined the game than left at this point. I continue to see a trickle of new people coming into the game since AE.

    Also, Can I haz ur stufz?
  18. Quote:
    Originally Posted by VictoriaHunt_EU View Post
    To CHOOSE something they have to be equal desired.
    They don't need to be equally desired because your dealing with a group and not an individual. What one person desires, another may not. I desire AE, you don't.

    Quote:
    1. AE missions, no level limits, in normal mission levels does limit, even with SK system.
    2. AE missions allows like 10 times faster leveling.
    3. AE missions doesn't require traveling

    To have CHOISE they have to be equal desired, do you think they are?
    Yes.

    Quote:
    Farming and powerleveling allways exist, no-one here is denying it. It's just question, what is dominate game playing style. The old story related CoX is dying. New Cox is all about farming and powerleveling. CoX has never been farmer and powerlevels paradise, before MA.
    Co* has been changed since the introduction of IO's. It creates end game content, and the desire to play level 50's longer. Getting to 50 is just the beginning, not the end. People who play the game for the journey to 50 still can play that way, and people who play the game to get to 50 quickly and play the end content can play that way also. Story content will always be there, play the game how you want to and leave people to play how they want to.

    Quote:
    Just because it exist in EVERY mmorpgs, doesn't mean game is design for it. It's not about can you do it, it about how common it is in the game. Little like 10% player doing it or 50% player base doing it.
    A game can be designed for anything. The player base is what changes and adapts around the game. The game is moving in a direction where the player base is increasing. As I've said before, your welcome to leave the game, I'm sure two people will take your place.
  19. Quote:
    Originally Posted by VictoriaHunt_EU View Post
    Like You and me sayed, these stuff is depending players own view points.

    How ever, this and many other threads about AE problems, would not even exists if there would not be something wrong.
    That is your opinion. There is nothing wrong with AE, only people who complain about it.

    Quote:
    You are powerleveler and farmer, so you view point isn't surprise. I'm just sad that so many player looks they own needs and doesn't think what's good for the game in long run.
    You keep saying AE isn't good for the game. Where's your proof? Judging from what I see, AE is a huge success, and has overall increased the player base despite Posi's earlier tantrum.

    Quote:
    Because CoX is becoming joke, farmers and powerlevelers paradise. I use to recommend CoX in other forums as good game, I don't do it anymore.
    Then please, quit the game and stop complaining. I'm sure 2 people will replace your spot.
  20. Quote:
    Originally Posted by VictoriaHunt_EU View Post
    There is both posive and negatives in AE's.

    Positives:

    1. More challenging missions and maybe even possibility for new missions.
    2. Higher level players can easyly to get in AE teams
    3. Player can design missions and create new looking missions.

    Negative:
    1. Allows extreme fast powerleveling, what can cause faster burn out of players (bored).
    How does this cause faster burn out? I have an ice/ss tank that I made back when Comm Officers were the thing to farm. I've been playing him almost exclusivly since then.
    Quote:
    2. Spoils the new players, as they can be invited to these PL farm AE missions.
    Again, see #1. new players getting quick experience isn't the end of the world. It gets them to higher levels so they can experience more of the game. Just because a new player gets to level 50 doesn't mean that their career is over. With all the end game content, it's just begginning.
    Quote:
    3. Lower the achievements of this game, like value of lvl 50 characters.
    Wentworths and IO's lowered the achievements of level 50 characters, not powerleveling. IO's was a way to add more levels to a toon without actually adding more levels. The problem with C0* is not enough people play their level 50's.
    Quote:
    4. Alot of farming as doing same missions over and over, what could mean bored players.
    What's boring to one person isn't boring to another, and with AE, there's no need to run the same mission over. Pick your 10 favorite arcs, and alternate.
    Quote:
    5. Players who don't do AE missions for farm or PLing, has alot harder time to find normal teams.
    Start your own team. I have no problems finding or making my own team when I want to run PI missions or Oro missions.
    Of course some of those stuff is depending view point of player as what kind of player is.

    Here's the modified Positives:

    1. More challenging missions and maybe even possibility for new missions.
    2. Higher level players can easyly to get in AE teams
    3. Player can design missions and create new looking missions.
    4. Extreme fast powerleveling which can get players to end game content quicker.
    5. Allows new players the option to experience more of the game quicker.
    6. Players no longer have to farm the same mission over and over.
    7. Encourges game play beyond level 50.
    8. Much easier to find teams if your running AE or regular content.

    Basically, those 5 negatives that you listed are my 5 positives. This is my opinion, just like your list is your opinion. I won't debate that the above hasn't happened, but I will debate the effect it has had on this game.
  21. Folonius

    Head Bang Emote

    Is there a head bang emote in one of these packs that Co* is selling?
  22. Quote:
    Originally Posted by Samuel_Tow View Post
    Not every player in the game has been playing it for several years. Redesigning the game so it fits those who have been playing it for several years over those who are just starting out is bad practice.

    Sidekicks in contemporary teams can pose as high-levels, yes, but they need a LEGITIMATE high-level to serve as the anchor and engage on missions his level. I have nothing against that. In fact, I have nothing against allowing a single player to have multiple sidekicks. I would like to see at least 3-4 sidekicks per mentor, and I wouldn't be terribly upset at 7 sidekicks per mentor. What matters is that there IS a mentor.

    I do NOT want to open the entire game to anyone of any level engaging in any level content of his own initiative. In fact, I believe allowing this in the Architect was a mistake driven by good intentions - to give authors some more exposure. I will always demand that there be at least one player that is of the level the mission is and who serves as a mentor. One person is enough for me, but I will not and cannot agree with allowing people without a mentor to take on higher-level content.

    Besides, this goes against your own argument, as well - finding teams more easily and having an easier time getting along. You don't need complete and total freedom to do this, you just need more sidekicks per mentor. Even in the very extreme case of one mentor to seven sidekicks, that's still something I can get behind - let the mentor herd cats and patch up the works if he's committed to it. But I cannot agree with the notion of eight mentor-less sidekicks. I simply cannot.
    I see your point, but you have to realize what you suggest, and what the Op implies are very similar. The only difference is you can only sk up to the highest level toon on the team, or one level below them.

    That seems like a legitimate compromise.
  23. Quote:
    Originally Posted by Samuel_Tow View Post
    Firstly, how I read the suggestion wasn't just giving players an option to self-exemplar down (that's been much-requested over the years) but outright REMOVING levels. I like my levels, and I'm not going to sit idly by and not my head while people suggest they be taken away from me after five years. No, thank you!
    I am against this as well. A few pages back, I asked the Op for clarification on this, and said the rikti invasions and zombie invasions where the targets don't have levels isn't what he was suggesting for. I'll admit, he could have been clearer in the suggestion though.

    Quote:
    As well, while sidekicks and exemplars are a good system and I'd like to see it extended a little bit more, I am NOT a fan of self-sidekicking.
    So it comes down to why the SK system in AE is bad and the sk system in regular content is better. With the old sk system, you need one mentor to each sidekick, so the worse you could have are four level 1's and 4 level 46-50's. With this type of team, it's probably still possible to run radio missions on at least heroic. It also allows limited availability to play with friends.

    The new SK system in AE allows total availability to anyone of any level to play together which is a huge plus for me. I don't play for hours at a time, usually just 1 or 2 hours, and I usually have to continually step away from the game, so I often get less than 2 hours of game time. Time spent looking for team mates of appropriate level is time wasted. As long as the people who join are slotted with at least SO's, they can be an effective team mate no matter what we are fighting. The down side to this system is that you can get a team makeup that will fail because to many people are to low in levels, or aren't slotted with SO's because they were PL'd. IMO, the solution to this is make SO's free, or make a new enhancement that only works in AE.

    My guess is that the reason that auto leveling to any level in AE was allowed because it's not in the real world (fake real world? That would make AE the fake of the fake of the real world). If that is the case, then why not also allow for enhancements that are "fake". By fake, I mean only work in AE, the fake fake world, and won't work in the fake world, regular content.

    I can see why they may not allow auto leveling in regular content due to aesthetics of AE, but IMO, the new SK system is more verstile than the old SK system. I don't run regular content unless I'm grinding for accolades or extremely bored.
    Quote:
    Self-exemplar I suppose I can see - you can always hold back and not hit as hard. But self-sidekicking is absolutely out of the question as far as I'm concerned. I have to agree with other people - self-sidekicking up 50 levels IS a mistake. It allows people to take on "end game" enemies from level one and do nothing but that for 50 levels. And then they come here to complain it's a boring grind. Ya think?
    After several years of playing Co*, regular content is a boring grind. AE is the greatest thing this game has had.

    Quote:
    Sidekicking up should always, ALWAYS require a mentor and only ever allow this mentor to take missions from this level. Sure, allow low-level players to play with their high-level friends. Do NOT allow them to pose as high-levels, themselves. It's an exception to forward playability, not a feature to bypass the levelling structure. I'd like to see that status quo remain unchanged.
    Sidekicks to mentors already pose as high levels. Removing the need for mentors allows for more verstility and dynamics when creating a team that auto SK's.
  24. Quote:
    Originally Posted by Grouchybeast View Post
    For me, it's wrong.

    AE is extra pretend in a pretend world. It's a virtual reality game, and the 'real world' rules don't have to apply there. I think it's a great part of AE that your character can scale up or down to different stories in there. It fits perfectly into the AE concept.

    Sking is cool, because of the whole comic book tradiation of side-kicks, where the small fry do get to run around with the big heroes and survive.

    Exemping is fun, too, and I always think of it as helping young heroes along -- they wouldn't learn anything if the more powerful hero just smacked down all the opposition. So I limit myself and just lend a hand on their story, and if needed I can unexemp to heal or buff or do a bit of teleporting.

    All the various exemping and SK options in the game are all fun to play with, but I don't want a whole world like that. It would make the game less fun for me. At the moment, as a level 50, I can walk around most of Paragon City or the Rogue Islands, and be sufficiently heroic or villainous that most people know not to mess with me. It makes me feel that my character has grown, that I've achieved something with him or her. I would really, really miss that with scaleable enemies over the entire game.
    What you quoted has absolutly nothing to do with AE style sk. It has to do with using Oro to exing down to a certain level and street sweeping. for example, exing down to level 25ish and going to DA to farm BP's. You will still be able to walk around a whole world as level 50, but then you will be able to exemp yourself at a whim instead of using oro to ex yourself and street sweep.
  25. Quote:
    Originally Posted by The_Alt_oholic View Post
    You can still star threads. Look up there to the right and you will see the thread rating tab.
    I just 4 starred this thread.

    The Rep meter might as well just be mud-slinging prompter.
    It is a bad idea.

    It's rare, but I'm in agreement with Alt.