FloatingFatMan

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  1. Quote:
    Originally Posted by Arcanaville View Post
    Its not a question of philosophically right or wrong. Prior to the new unified tutorial, the total number of possible characters that could be player characters that did not escape from the Zig with help from Arachnos and ended up in Mercy Island as one of the five standard red side archetypes was zero.
    Sorry, but since the introduction of Burke and the ability to skip the tutorial were added to the game, that just isn't true at all. You don't even have to be a "Destined One" if you don't want to.

    Quote:
    Originally Posted by Arcanaville View Post
    There are two different things being discussed here. The first are the limits that in-game canon impose, and those exist and are real. The second is the degree to which in-game canon should impose limits on players, and that's an entirely different issue. Where the two issues are linked, however, is in the fact that all true MMORPGs must make compromises in this area between meaningful canon and limiting canon. The more meaningful the canon, the more limits it by definition has to impose. The less limiting canon is designed to be, the more pointless it also tends to be. There are good ways and bad ways to balance the two, but there are no free lunches that get you everything you want on both sides of that equation, because no matter how brilliant and expansive the writing, ultimately you run into the fact that meaningful canon cannot be ambiguous or contradicted, and the inability to contradict unambiguous canon is the very definition of the limits of player roleplay.
    I think the whole point being made is that once upon a time, the devs were able to write missions that didn't railroad your characters. Now they suddenly are, and that's just not on.

    Thankfully, I rarely play Villains so aren't too affected by this. The writing on hero side doesn't seem to do this so...
  2. Quote:
    Originally Posted by CactusBrawler View Post
    Only four hours for the server maintance.

    The last two hours are taken up by the weekly, Monday chair jousting session.

    It's Tuesday...
  3. I usually get about 5meg a second.
  4. Quote:
    Originally Posted by Venture View Post
    I understand it perfectly. In another game it would be perfectly fine. In this one, prior to Freedom, it's just wrong.
    And who are you to say what is and isn't wrong? You're starting to sound like the RP police and I suggest you don't go down that road.
  5. Tankers are slow solo. Go Brute or Scrapper.
  6. Quote:
    Originally Posted by Aura_Familia View Post
    I think you're mistaken if you think most players prefer random over the a determined path. What both you and I like has been shown repeatedly not to be the case with this playerbase on the forums. I have no dobut (but ofcourse no proof) that most players would prefer a determined path over a random one.
    Going to completely agree here. A random path, given my available playtime, means I'm still no further than L3 on a couple of my slots, and L1/L2 on the others.

    A deterministic path would mean I could work out long I'd have before I can get X, and have a lot more fun doing it with a range of content instead of running the same old boring CRAP again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again (irritating this, isn't it? It's kinda how I feel about running those effing trials!) and again and again and again and again and again and again and again and again...
  7. Quote:
    Originally Posted by Techbot Alpha View Post
    Coin hereby receives rights to "I told you so! And you called me mad! MAAADD!!!"

    Abuse your newfound power well
    Coin wasn't the only one to say it at the time.

    Khelds need this just as much as the others, and apart from Dwarf and Nova form powers, there isn't even the excuse of the Stone set as it's just a standard costume and character. No reason at all why we can't colour the powers other than dev whim.
  8. Quote:
    Originally Posted by EricHough View Post
    This just screams of being a bug FFM - did you bug it in game?

    I think I ran it solo once on my warshade and I don't recall hitting anything that would kill me like that (L45 warshade) but I also kept my difficulty settings intentionally low (+0/x2 no bosses) because I knew that the arc scaled up in a really ugly way. Second and third times I ran it on my warshade where in all kheld groups for protectors all kheldian friday night - and while we did have a few deaths, I don't recall it being overwhelming, just tough.
    I'm not convinced that it's a bug, I think it's just my luck of the draw with the RNG and Void spawns. It's just that with the large ememp down (My PB is really built for 30+), the rather large number of Voids I'm getting makes the mish much tougher than it should be. Like I said, my second run I didn't have many Voids and the missions were no harder than usual.

    TBH, I'd rather the devs got shot of Voids, or at least stopped them spawning in missions where really, they don't make ANY sense... We have enough trouble making a decent build with tri-forms as it is without mobs that can 2 shot us!
  9. My roleplaying 99% of the time is social RP. What my characters do on their downtime, usually at the Galaxy Girl statue before they levelled Galaxy City. I don't RP when missioning at all, because frankly, even though Union is the unofficial EU roleplay server, no one RP's in missions unless you speficially arrange it, and RP missions usually take a LOT longer to run. Totally unfeasible for the trials.

    Which means that to be able to pull my weight on my tri-form PB, I need the "goodies" if I want any chance of contributing, especially when most of the other characters on the team are fully tricked out L4 incarnates with purples up the wazoo.
  10. Quote:
    Originally Posted by EvilGeko View Post
    Then why not just do the trials when you feel like it? Why make them a grind for yourself? You say you don't play primarily for the rewards, but you admit you did something you didn't like for the rewards.

    For my part, I haven't done a trial in a few weeks. Just haven't felt like it. I love my shiny things, but I'm not going to let the lack of them get me down on the game.
    Because I do LIKE to get rewards, I just don't have the time to grind for the bloody things. What I want is a way to earn the stuff through casual missioning, just playing the game the way it was always intended to be played before they devs got grinding on the brain.

    Sure, have the trials for the initial slot unlocking, I don't mind that. But for the drops needed to put things IN those slots? It should drop from any level 50 mobs.
  11. Quote:
    Originally Posted by EvilGeko View Post
    BTW - If this were true, you wouldn't even care. I don't know why folks can't just admit that they do want the rewards, a lot. Heck, I wonder at anyone who plays a MMORPG who doesn't. Offline RPGs usually have much better and more consistent stories.

    MMO players play to progress a character. That's why alting can be fun. It's not doing the cape mission for the 1000th time. It's seeing what you can make of a different type of character.
    I primarily roleplay in this game, ask anyone who plays with me... These days I might mission a couple of times a week before RPing at 9pm. I just can't be bothered anymore since the devs made the game a grindfest and gated all the goodies behind it.
  12. Quote:
    Originally Posted by TwoHeadedBoy View Post
    How often do you get the uncommon reward table? I know I get it quite a lot, but with one of each of those crappy uncommons, and even converting over astrals and emp's to threads to buy uncommons, you can make a rare. Running three successful trials should give you enough to make one rare component, lucky or not. Once you have one of each rare you can make a very rare... What are there, 5 of them? I really don't remember. The point is that in about a week assuming you get nothing but common and uncommon reward tables you can craft a tier 4 doing three trials a day.
    When I finally bored of it all, I was getting the commons table about 95% of the time... I've also only ever had about 3 purple drops, all crap ones.
  13. Quote:
    Originally Posted by EvilGeko View Post
    So you've haven't done Kalinda multiple times? Or Montague? Or the cape mission? Hmmm....
    Nope, I haven't actually. Or at least, not often enough to consider it grinding the content. Maybe once every few months when I roll up a new toon and play it for a bit.
  14. Quote:
    Originally Posted by EvilGeko View Post

    Or just trade in your merits. But why let facts get in the way?
    I have. I have Alpha fully slotted and all the other 4 slots opened and up to at least L2. Two of them up to L3. That's the most I was able to get before I just got bored with running the two trials that were available at the time and gave up. Whenever I wander back in to PD now to think about running a trial (not often), the place is deserted.

    Currently I have 3 Astrals, 1 Empyrian, and 63 threads... Not enough to get the very rare and rare I need to get one of those L3's to L4, and I doubt I'll ever get the rest because, quite frankly, people aren't running the things whenever I'm able to play.

    Besides, running the same content again and again and again is not my idea of fun. I don't play this game primarly for the reward (though reward is nice), I play it for the story and rinse and repeat gameplay breaks immersion big time.
  15. Simple fact. If you need a 5-10 minute briefing from someone before running the trial just to know what the hell you're meant to do, it's too complicated.

    This isn't EVE, we're not playing Spaceships & Spreadsheets. This is a casual, pick up and play MMO.
  16. Quote:
    Originally Posted by EvilGeko View Post
    If you did just ONE 30 minute BAF or Lambda a week, and alternated between them, you could have had at a minimum 3 rare Incarnate abilities. That's even if you didn't earn a single rare drop.

    I don't see how you folks can seriously say that the Incarnate system is 'hardcore'. It's the easiest, most casual friendly endgame system out there, and not by a little bit.
    Kindly don't tell me what I should have, I know what drops I got, after running the bloody things 4 or 5 times a day every day for 2 weeks.

    I got zero rares, zero very rares, a handful of uncommons, and a pile commons. That's more than enough to tell me that unless you're lucky with the RNG, you need to grinds your balls off to get the goods.
  17. I want mine in flashing magenta with the word "GIT" underneath!
  18. Quote:
    Originally Posted by CactusBrawler View Post
    Fill trays with purples and speed run it?
    Believe me, I've tried that. It's not impossible to do... But getting a boss class Void Slaying standing right next to the EB is not nice!!

    The end result generally is that, sure it's doable solo with a PB, but don't be expecting to do it QUICKLY...
  19. Quote:
    Originally Posted by EvilGeko View Post
    That system would be terrible. You're not 'forced' to 'grind' anything. It takes maybe a couple of days of play per slot, about a week to get rares in each slot.
    If you're running them every day for those days, 15 hours a day, maybe. Otherwise, bull poop.

    If you want those goodies in any timely fashion, you have no choice but grind. If, like me, you're more a casual player; forget it.
  20. Quote:
    Originally Posted by Bright View Post
    The first and last missions gave us no real trouble, in spite of the Voids and the unfriendly-to-pet-pathing maps. The ambushes in the second, though? Those were a freakin' pain in the rear. The pummies didn't manage to kill either of us, but I wouldn't call what we had to deal with Super Simple Easy Mode. If I'd been trying to solo that mission with my PB, she would have been squid-pulp after the second group. o_0
    I know I said I wouldn't, but I ran it 2 more times on my PB today, just to give it another chance.. The first time there were few Voids and I had little trouble, the second time there were even more voids than the original run through and I was squid paté.

    Void spawning could do with some tweaking in here...
  21. Quote:
    Originally Posted by Hyperstrike View Post
    As to getting annoyed when exemping. All I can really say is "grow thicker skin".
    Comments like this serve only to get people's backs up and REALLY don't help anything...
  22. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Right, well that's a complaint that people have already and I think it's been addressed pretty clearly: You'll have more trials as fast as the Dev's can make them. I should have been more clear in my first post, any trials that came out with the new slots in addition to any that followed should award the xp for the new slots.

    So farming the BAF wouldn't achieve anything in terms of progressing towards new goodies (aside from collecting components, which I think is fine.)
    The problem of having to wait for more incarnate content wouldn't exist if they'd just grant the stuff from regular lvl 50+ mobs... They could still add trials for unique content, but we shouldn't be forced to grind to progress. This isn't WoW...

    Plus, it makes a mockery of the storyline.
  23. Quote:
    Originally Posted by Samuel_Tow View Post
    Heh, well, we kind of do sound like him And don't get me wrong, I'm not ragging on the guy or his writing. That sort of character has his place in decent fiction. It's just... If I had to choose my demeanour, I wouldn't choose Black Scorpion Jr. Maybe Ghost Widow Jr. or possibly Nemesis Jr., but that's just why I feel we need more choice in dialogues.



    Hmm... OK, when you put it like that, I can see what you mean. When I see railroading writing, I have the tendency to perceive it as one manifestation of a much bigger problem, as I've had that same complaint across the board for years. However, you have a point - this arc can be forgiven for assuming we're complete rookies in both skill and mind since it's aimed at rookie players. I'm not sure if all rookie players will be this small-time and how many will bring established characters from other games they've played or stories they've written, but even so, it's an argument that I can buy.

    Let's just hope that this railroading doesn't spread. Dialogue trees were invented to give players a choice. To make dialogue trees with no choices in them is just bad design.
    Actually, to me, that just makes the railroading even WORSE! It gives new players the impression that the devs way is the ONLY way, and CoH never used to be about that kind of restrictive play.

    This is a superhero MMO, where imagination is meant to be the most important factor. Devs should not be choking that imagination off before it even starts.
  24. Quote:
    Originally Posted by TwoHeadedBoy View Post
    I personally think the Dev's would be fine if they kept the current currencies () for the new slots, but made the XP for unlocking those slots only available for whatever trial(s) they are released with, and removing the option to buy XP for said slots. This way, they can ensure that the new content would be run while dictating how often it would be run by adjusting the progression rate of iXP.
    Many of us don't find running the SAME mission again and again and again particularly enjoyable.

    In fact, I think I'd rather eat my own foot.
  25. Quote:
    Originally Posted by Zortel View Post
    A lot of what was done with Incarnate Threads/Components could easily have been done with Incarnate Experience.

    Unlock a slot, then begin levelling up an ability, selecting the branches you want it to grow into. So I could select Cardiac, and set it on a path to level with iXP to whatever.

    BAF and Lambda would level your Alpha and then either your Judgement/Lore or Interface/Destiny depending on which you did. Keyes and Underground would level your Alpha, Judgement/Lore and Interface/Destiny.

    Astral Merits and Empyrean Merits would be in place for conversion to iXP or to be redeemed for items from the two vendors in Ouroboros.

    If you levelled up a branch of Alpha to full, you could select something else to level up so you can switch between them. The iXP can't be hoarded, so there's no issue of rushing new incarnate slots with it.
    I've suggested similar before, it's a far more sensible solution. Use the incarnate trials to actually unlock the slots initially (but provide other ways to do that too), then let the player select the branches they iXP goes towards (and you earn iXP from any level 50 mobs). It'd be a far more enjoyable way because, primarily, you're NOT forced to grind those bloody trials.