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Then there was space opera, typified best (perhaps) by the works of E.E. 'Doc' Smith. His Lensman and Skylark books are absolutely classic works of science fiction, but the 'science' in them is so far out there that it's untrue.
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Aaah, EE 'Doc' Smith. LOVE his books, but the man REALLY needed to use paragraphs more! Get distracted and it's a case of "Bugger, where the hell WAS I?"
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I want to be able to walk.
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The keep on saying no, due to having to do too many animations for weapons transitions and stuff. *I* say, make it a click power like Rest, where you can't activate any kind of combat powers whilst it's running, or doing so shuts it off. Sorted.
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From a pure roleplay perspective, I'd love to see 'free exchange' of characters between PC and RI. Sadly, given the way players are, this would simply result in a lot of ganking, and it would require a massive overhaul of the game, so I don't think it's ever going to happen. Given that one of the key attractions of CoH when it first came out was that there was no PvP (and a lot of people were sick of it in the existing MMOs), you have to expect that many would leave the game if it were made world-wide. I don't expect to be here for a huge period anyway, but I do think world PvP would totally change the atmosphere of the game; not for the better.
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We DO have a PvP flag on our characters. It gets flipped automatically when we enter a PvP zone. If they gave us manual control over that, we could flag ourselves for PvP when we wanted to. There'd still be SOME ganking, can't be helped, but I don't think it'd be TOO bad, and the benefits might outweigh the risks. Given the recent "merger" of CoH and CoV, and ongoing powerset proliferation, this could even be on the cards... -
Y'know, I understand the need to protect people from fraud, but I've always thought that reasoning a little suspect. I mean, if someone nicks your credit card, they're HARDLY going to log on to the PlayNC website, log on to an account who's name and password they don't know, and buy some stuff for a game they don't know how to play, or have access to, are they?
No, they're gonna be down Virgin Megastore buying PS3's and the like. -
Try resetting your keybinds. There's a button in the options for this.
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There's a little island just off the beach at the villain starting point. You get some mobs there, but they're low level too and easy to clear off. There's a badge there too.
Part of why GG works is mainly because it takes 10 seconds to reach it on a newly created character, and you don't have to go near ANY mobs at all. Makes the spot perfect for RPing really.
EDIT: Oh, and Liz. I'd like to see a level 1 make it to the MFC alive, and in less than 10 minutes of buggering about to find it! -
One of the reasons why GG works is because it's in a starter zone. Anyone can just roll up a quick RP char and go right to GG without any problems. Any villain RP area needs the same criteria to work, really.
Another reason, though possibly less important these days, is a REASON for a meeting spot there. Whilst a lot of newer GGers don't know the history behind why there's a meeting place there; the whole thing started because there WAS a legitimate reason originally. That provided enough impetus to keep the place going until the original reason was no longer needed, and in fact, largely forgotten. -
Personally, I don't care if they slip a little. Remember folks, they've had a HUGE reorganisation with the IP purchase, and the new devs they've employed have to be trained too. Personally, I think they're doing a sterling job. I just don't like waiting for news about what's planned!
OK, some stuff they need to keep secret due to the competition... But stuff they've announced, like the mission designer.. They COULD give us more detail about that! -
Did you uninstall it in safe mode? You usually need to remove system level drivers like that in there, or it doesn't really uninstall them.
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Well, they couldn't tell who would be affected, so the costume token grant was global. You got one token for each costume slot on each character.
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That sounds remarkably temporal - like we are the genesis of our own surprises.
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Well, it works at my firm. -
Or they're just using us as an idea farm and haven't got a clue what they're going to put into I13 yet.
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pictures the Moderators linked hands dancing around the office like mischievous pixies chanting;
"Dance Forumites! - Speculate wildly and Dance for our amusement! - you become more our slaves with every teaser"
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That sounds more like Sith thing...
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I do play a Villain most of the time.
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Well of course... You're Australian! -
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Couple that with GR's clue about "offline", and I think there's a good chance that it'll be pretty well full featured AND runs offline from the main game.
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I'd avoid jumping to conclusions... especially ones taking a cryptic hint into a context it was never intended for.
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Hey, if you're not gonna give us better clues, we're gonna invent stuff! -
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OK, this is sounding sort of how I expected the mission designer would work.
Couple that with GR's clue about "offline", and I think there's a good chance that it'll be pretty well full featured AND runs offline from the main game.
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I'm wondering about this. How will they get them from an offline status to an online one? Will the game continually need patching as new player missions are added or will they save them all up and patch after each maintenance window?
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Well, I can't speak for how NC will design it, BUT if *I* were designing it, I would do it thusly.
1. The entire mission designer would run independently of the game in an offline state. It would have access to the game PIGG files, so all resources are available to the user.
2. It would have an offline testing facility, where you use a temporary character generated at the needed level.
3. The mission creator would have a validate function, to make sure there are no game breaking problems with the mission. A complete play through in offline mode would be part of this process.
4. Once validated, you would select the "Upload to game servers" option, which does exactly that.
5. Once uploaded, the mission becomes available on a mission selector, somewhat like the one in Ouroboros. Selecting a mission downloads it to the players, much like bases are currently downloaded.
6. The mission creator would have the facility to disable missions he's uploaded, in case of bugs, and later upload updated versions. -
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hmmm, i detect the smell of Awesome sauce...
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No sorry thats just me, I've had a little accident at the prospect of such a feature fully realised in Issue 13.
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:O
A thousand naughty thoughts assault my mind.
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Only a thousand? You're slipping, hun. -
OK, this is sounding sort of how I expected the mission designer would work.
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What does this mean exactly? Essentially players will get to craft their own storylines complete with custom dialogue and characters that can include other non AI-controlled players in the universe. While your adversaries will always need to be a set number of baddies from the standard stable of foes, what they're doing, what you do to stop them, who you work with and the impact that has on the world around you is entirely up to your design.
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Couple that with GR's clue about "offline", and I think there's a good chance that it'll be pretty well full featured AND runs offline from the main game. -
I know what the question was, Liz. I gave the answer I did, because that IS the reason. They changed the indexing of several costume items, and resetting is unable to correct the indexing properly (even though it may not appear that the costume piece always actually is changed, it fixes the internal index number, which the system sees as a chargeable change), hence the costume tokens were issued so that people could correct it without it costing them influence.
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There have been several reorders of some costume items over the years, and each time they do that, they issue a costume token so that people can correct their costumes at no cost.
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Hmm.. Sounds like it might be something in your new mouse drivers that's causing it then. Have you gone through the various options in your mouse control panel, see if there's any special function being attached to the scroll wheel?
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Glad you got it working. Deleting and reinstalling the chipset drivers was the next thing I was going to suggest.
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That's rather.. odd... Have you tried reinstalling your mouse drivers?
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Which driver package did you install? I've see errors like that before, and they're invariably due to an improper driver installation. Try the following.
Reboot Windows in to safe mode and uninstall your drivers.
Download Driver Cleaner (you can still get the old version 1.5 for free), and run int still in safe mode, to remove all traces of drivers.
Reboot to normal mode and reinstall your new drivers. Reboot again and try the game -
It should work, as long as you've got drivers.. What problem are you getting?
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BTW where is the help in that as you clearer brush though my post just to answer with this?
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Like I said, I misunderstood your post. Sheesh... -
It should zoom the camera IF the pointer isn't over a chat window... You MIGHT need to click on the screen though...