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Quote:You think it's inexplicable that the outlier was changed to be in line with the other versions of the same power? The sets allowed for a given power are changed as either mistakes (see: villain APPs for GR) or fixes to one problem or another (see: MM Caltrops matching other versions, fixing villain APPs, removing stealth IOs from Swift/Hurdle).Master Mind Caltrops had the ability to take Targetted AoE Invention Origin Enhancement Sets before it was, horrifically and INEXPLICABLY removed.
This power should be normalized(for all iterations) to take Targetted AoE Invention Origin Enhancement Sets. Return the ability. And by the way, please, STOP taking the IO Set Capabilities of powers away! It is becoming intensely annoying(if not already). -
Quote:Adding:While I agree Cloaking Device could use some tweaking your premise is a bit faulty.
While inherent Swift and Hurdle will negate the movement debuff from Stealth, since Cloaking Device has no movement penalty your movement speed will still be faster than someone using Stealth.
What is the benefit of taking Stealth over Cloaking Device? Only as a path to get Invisibility or Phase Shift, and in either case it wouldn't matter what CD has, the player isn't after Stealth itself anyway.
And, in addition to the speed penalty Stealth has over CD, taking Stealth locks you into the Stealth power pool, while taking CD keeps that pool open. Which may be important if you've got 3-4 extra power selections to make. -
Quote:The gun works perfectly fine at any distance within its range, why does it need a medium-range attack?Add a flame thrower power to the gun drone! It needs defensive capabilities in melee. AND with the current(and apparantly un-fixable) bug which causes pets with no melee capacity whatsoever to charge into melee, it really needs this.
Adding a flamethrower does not give the Gun Drone "defensive capabilities in melee". -
Quote:"Math is hard" is not a reason to change things. The ToHit buff on Targetting Drone is already a nice, clean scale 1.85; the "hard math" is due to the Blaster's 0.075 Melee_Buff_Tohit modifier. (Note that 0.875 is simply 7/8, not that hard.)B - It should have the To Hit Bonus increased to a nice even 15%(math is hard).
C - It should have the Endurance Cost lowered to .25(again math is hard).
You realize that 5% mez resistance would reduce a 30s Malta Stun Grenade to 28.571428... seconds? Less than a second and a half, against one of the longer mezzes you'll run into (and mez resistance has a more noticeable effect on long initial durations). The effect is negligible. -
I stopped reading here. I've never met anyone who disliked myself or a teammate using Trip Mine, and I've never disliked someone else using it. You may be confusing the exceptionally useful power "Trip Mine" with the trash "Time Bomb".
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Quote:Or someone crazy enough to not have any alts at all, like GGTo clarify, that is NOT a super power.
That is the result of being hit with a really high mag confuse or stun power.
Edit: Or a serious lapse in judgement one might expect from some one like a petless mastermind or a Kin who doesn't take SB. -
Two roads diverged in a yellow wood,
And sorry I could not travel both
And be one traveler, long I stood
And looked down one as far as I could
To where it bent in the undergrowth;
Then took the other, as just as fair
And turned around and decided on neither.
-- 'Road Not Taken', by Bob Mild
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Elves are wonderful. They provoke wonder.
Elves are marvelous. They cause marvels.
Elves are fantastic. They create fantasies.
Elves are glamorous. They project glamour.
Elves are enchanting. They weave enchantment.
Elves are terrific. They beget terror. <-- see what I did there?
The thing about words is that meanings can twist just like a snake, and if you want to find snakes look for them behind words that have changed their meaning.
No one ever said elves are nice.
Elves are bad.
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I'm a terrible impulse buyer. I went to the NCSoft store to check out the price cuts. The only boosters I didn't already have were the Origin Packa nd the Party Pack, which were the ones still full price. But I bought them because I was in the store looking at them.
;_; -
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Quote:Group Invisibility would work just as well (better, in fact) in that situation. It will make you completely invisible to the group (instead of just letting you get close), it lasts twice as long, it lets you dance around more than just the one group, and it doesn't suppress.Smoke Grenade
http://www.awarddriven.com/c/smoke.jpg
Let's say the goal is to click all 3 glowies without having to fight that mob. A stalker can't do it with Hide. Hide is going to suppress and that stalker is gonna get seen. A steath IO thrown into Superspeed isn't gonna get at all three glowies. That steath is going to suppress. That Master Illusionist is going want to know what you're doing in her boxes.
Smoke Grenade is going to add the value of a stealth IO to that mobs perception. Smoke Grenade brings an even level minions perception to 8ft. That allows access to all three glowies without the Master Illusionist knowing about it. Even if you don't have any stealth at all.
Quote:Steamy Mist/Arctic Fog Yeah you see most players take it, but few really appreciate just how much it really does in the form of an AoE Buff. Its like if they gave maneuvers more defense, stealth for everyone including caster, resistance to fire/cold/energy (30% Slotted!) and slow protection.
Arctic Fog: 35ft stealth, 5% Melee/Ranged/AoE def, 20% Fire/Cold/Energy res, 60% Speed/Recharge res
Steamy Mist: 35ft stealth, 5% def(all), 20% Fire/Cold/Energy res, 216.25% Confuse res, -8.65 Confuse
Shadow Fall: 35ft stealth, 5% def(all), 20% Psionic/Energy/Negative res, 216.25% Fear res, -8.65 Fear
Arctic Fog doesn't grant full-spectrum defense, but the damage resistance it grants is commonly encountered and slows are more common than Confuse and Fear in PvE. Steamy Mist and Shadow Fall only differ by two damage types and the status effect; Shadow Fall has an advantage of granting Psionic resistance, which can be found fairly often, but resistance can be hard to come by. -
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Quote:Don't forget Blowback from the Steel Canon burning buildingsThe only foes capable of defeating anyone, even a petless mastermind, with a single attack are other players, AVs and Monsters
On-topic, the only change that I think would be merited for the one-shot protection is to have it applied as a per-server-update-cycle protection, rather than per-damage-effect protection. As mentioned, attacks with multiple damage effects can avoid the one-shot protection entirely. If the protection were based on the entire update cycle for the server, that wouldn't be the case. -
Quote:That is a risk you take with ANY program running concurrently with your game. If you trust Windows Blinds or Skype or whatever, it's no different except for the close link to the game.I'm wary of precedent. I am familiar with situations where very reliable seeming groups of coders, for years, wrote add ons and client boosts for other games/online apps that many community members - often well known, super helpful users - relied on because they had added needed features that the official developers were leaving out.
Like this case.
And then it was discovered by one user, or two, that they had been exporting login information to their own server before it went to the official location. They said it was an oversight - but they had a complete database now of thousands of users' login name and IP address. That right there is valuable data, for legit and not so legit purposes...
That depends entirely on the license used to make it open source. -
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Yes, Philotic Knight/Westley had a link to it in his sig for a while. I've had that post bookmarked for years, and still go back to read it every few months.
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Quote:Needs more dakka.Or maybe just blowing it up from the ground with enough dakka?
WAFFLES FOR THE BLOOD GOD! -
Quote:That's just an application of the Inverse Law of Sharpness and Accuracy. The X-wings are dodging hundreds of turrets, and thus they will successfully evade as per dramatic requirement by this inverse law. You can't evade a single laser. It doesn't happen.If a whole battery of trench--protecting turbo lasers can fail to hit something the size of an X-Wing at pretty close range, then a single orbital laser will have even less chance of hititng a human-sized object
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Quote:You can reach the Vanguard base from Cap Au Diable, redside. You can reach the Vanguard base from Atlas Park, blueside.There's a store identical to the Vanguard Quartermaster's store, which is easier to get to red-side even with access to the Midnighter Club IMHO.
How is it easier to get to RWZ redside than blueside, again? -
Quote:Add Recovery Aura, and not only do you have positive Recovery after nuking, but your Recovery is still capped.Wow ! Damn good point. Wouldn't Blasters be jealous of that !!
So I retract my comment about AB being thematic for empathy but too powerful.
Its simply too powerful to allow a solo Empath to use. -
Quote:See: Electron Girl's guide to Kinetics scrappers.Kinetics lets you have unsupressed combat speed and zip around like the Flash, but its not a melee set.
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Quote:Defender Ranged_Damage modifier is 36.147 at lv50. Blaster Ranged_Damage modifier is 62.562. A solo Empathy Defender that could self-buff with Fortitude would already be at +61.25% damage, effectively 58.287 compared to the Blaster. Still lower, but the gap is not so large. (Of course, the Blaster will be constantly getting a variable damage bonus from Defiance and can get damage spike buffs with Build Up/Aim.)You won't die obviously unless you get one shot but there is no damage backup to actually kill things significantly faster. Sure you can AoE a lot more often but it's still a Defender AoE. Controllers could legitimately get ridiculous but then again they already have that capacity. Empathy for controllers would be ridiculous. Defenders (and to a lesser extent Corruptors) just don't have the damage to do much with all those self buffs.
Controller's Ranged_Damage modifier is 30.586, and if self-buffed with Fortitude would be effectively 38.233 outside containment, or 76.465 with Containment. Corruptor's Range_Damage modifier is 41.708, and if self-buffed with Forge* would be effectively 58.391 normally, or 116.782 while Scourging.
Scrapper's Melee_Damage modifier is 62.562 which can occasionally become an effective 125.124 on a crit. Dual Blades and Claws can bring the base up to an effective 86.023 with perma Follow Up/Blinding Feint, while other sets can get damage spike buffs with Build Up. (Shield Defense can also add a variable amount with Against All Odds.)
It's true that Blasters and Scrappers start far ahead of the support archetypes in terms of damage. But if targeted buffs could target the caster, that gap can be drastically reduced; in some cases (depending on the Blaster/Scrapper, the situation, and Containment/Scourge) the gap can even be entirely closed. And that's just a damage comparison. While Scrappers can do fairly well at surviving, Blasters are not quite so adept at it. A self-buffing Empath would be. You can't do any damage if you're dead.
It's worth noting also in the case of self-buffing Empathy Defenders and Pain Domination Corruptors, Adrenalin Boost/Painbringer (with slotting) is enough to counteract the recovery debuff from a nuke, making the only drawback to the nuke its recharge time (which Adrenalin Boost helps with, too).
* I use Forge from Thermal as it is a closer parallel to Fortitude than World of Pain -
Quote:http://wiki.cohtitan.com/wiki/Rechar...arge%20ShuffleAlso, can't recall the simple way to show it, but there is a little bit of a trick for when the recharge changes part way through.