Fleeting Whisper

Forum Cartel
  • Posts

    6218
  • Joined

  1. Quote:
    Originally Posted by redtornado View Post
    Master Mind Caltrops had the ability to take Targetted AoE Invention Origin Enhancement Sets before it was, horrifically and INEXPLICABLY removed.

    This power should be normalized(for all iterations) to take Targetted AoE Invention Origin Enhancement Sets. Return the ability. And by the way, please, STOP taking the IO Set Capabilities of powers away! It is becoming intensely annoying(if not already).
    You think it's inexplicable that the outlier was changed to be in line with the other versions of the same power? The sets allowed for a given power are changed as either mistakes (see: villain APPs for GR) or fixes to one problem or another (see: MM Caltrops matching other versions, fixing villain APPs, removing stealth IOs from Swift/Hurdle).
  2. Quote:
    Originally Posted by DMystic View Post
    While I agree Cloaking Device could use some tweaking your premise is a bit faulty.

    While inherent Swift and Hurdle will negate the movement debuff from Stealth, since Cloaking Device has no movement penalty your movement speed will still be faster than someone using Stealth.
    Adding:

    What is the benefit of taking Stealth over Cloaking Device? Only as a path to get Invisibility or Phase Shift, and in either case it wouldn't matter what CD has, the player isn't after Stealth itself anyway.

    And, in addition to the speed penalty Stealth has over CD, taking Stealth locks you into the Stealth power pool, while taking CD keeps that pool open. Which may be important if you've got 3-4 extra power selections to make.
  3. Quote:
    Originally Posted by redtornado View Post
    Add a flame thrower power to the gun drone! It needs defensive capabilities in melee. AND with the current(and apparantly un-fixable) bug which causes pets with no melee capacity whatsoever to charge into melee, it really needs this.
    The gun works perfectly fine at any distance within its range, why does it need a medium-range attack?

    Adding a flamethrower does not give the Gun Drone "defensive capabilities in melee".
  4. Quote:
    Originally Posted by redtornado View Post
    B - It should have the To Hit Bonus increased to a nice even 15%(math is hard).
    C - It should have the Endurance Cost lowered to .25(again math is hard).
    "Math is hard" is not a reason to change things. The ToHit buff on Targetting Drone is already a nice, clean scale 1.85; the "hard math" is due to the Blaster's 0.075 Melee_Buff_Tohit modifier. (Note that 0.875 is simply 7/8, not that hard.)


    Quote:
    Originally Posted by redtornado View Post
    D - It should provide a Mez Resist(not protection), say 5%.
    You realize that 5% mez resistance would reduce a 30s Malta Stun Grenade to 28.571428... seconds? Less than a second and a half, against one of the longer mezzes you'll run into (and mez resistance has a more noticeable effect on long initial durations). The effect is negligible.
  5. Quote:
    Originally Posted by redtornado View Post
    Trip Mines, despite public dislike for their use
    I stopped reading here. I've never met anyone who disliked myself or a teammate using Trip Mine, and I've never disliked someone else using it. You may be confusing the exceptionally useful power "Trip Mine" with the trash "Time Bomb".
  6. Quote:
    Originally Posted by Ice_Wall View Post
    To clarify, that is NOT a super power.

    That is the result of being hit with a really high mag confuse or stun power.

    Edit: Or a serious lapse in judgement one might expect from some one like a petless mastermind or a Kin who doesn't take SB.
    Or someone crazy enough to not have any alts at all, like GG
  7. Two roads diverged in a yellow wood,
    And sorry I could not travel both
    And be one traveler, long I stood
    And looked down one as far as I could
    To where it bent in the undergrowth;

    Then took the other, as just as fair
    And turned around and decided on neither.

    -- 'Road Not Taken', by Bob Mild


  8. Quote:
    Originally Posted by Steelclaw View Post
    boy are they gonna be mad when they learn I got the Elusive Mind accolade during that last invasion...
    It'd be funnier if Elusive Mind made any difference =/
  9. Quote:
    Originally Posted by Sardan View Post
    Both terrific ideas.
    Elves are wonderful. They provoke wonder.
    Elves are marvelous. They cause marvels.
    Elves are fantastic. They create fantasies.
    Elves are glamorous. They project glamour.
    Elves are enchanting. They weave enchantment.
    Elves are terrific. They beget terror. <-- see what I did there?
    The thing about words is that meanings can twist just like a snake, and if you want to find snakes look for them behind words that have changed their meaning.
    No one ever said elves are nice.
    Elves are bad.

  10. I'm a terrible impulse buyer. I went to the NCSoft store to check out the price cuts. The only boosters I didn't already have were the Origin Packa nd the Party Pack, which were the ones still full price. But I bought them because I was in the store looking at them.

    ;_;
  11. Quote:
    Originally Posted by ChaosExMachina View Post
    He changed his name to Balseraph didn't he?
    No, Balseraph is Brian Urbanek. When Geko was here, Balseraph was working on The Saga of Ryzom. I don't think he joined Cryptic until late 2008.
  12. Quote:
    Originally Posted by warden_de_dios View Post
    Smoke Grenade


    http://www.awarddriven.com/c/smoke.jpg

    Let's say the goal is to click all 3 glowies without having to fight that mob. A stalker can't do it with Hide. Hide is going to suppress and that stalker is gonna get seen. A steath IO thrown into Superspeed isn't gonna get at all three glowies. That steath is going to suppress. That Master Illusionist is going want to know what you're doing in her boxes.

    Smoke Grenade is going to add the value of a stealth IO to that mobs perception. Smoke Grenade brings an even level minions perception to 8ft. That allows access to all three glowies without the Master Illusionist knowing about it. Even if you don't have any stealth at all.
    Group Invisibility would work just as well (better, in fact) in that situation. It will make you completely invisible to the group (instead of just letting you get close), it lasts twice as long, it lets you dance around more than just the one group, and it doesn't suppress.

    Quote:
    Originally Posted by MrLiberty View Post
    Steamy Mist/Arctic Fog Yeah you see most players take it, but few really appreciate just how much it really does in the form of an AoE Buff. Its like if they gave maneuvers more defense, stealth for everyone including caster, resistance to fire/cold/energy (30% Slotted!) and slow protection.
    Praise for Steamy Mist and Arctic Fog, but you ignore Shadow Fall? It's pretty similar to the other two:

    Arctic Fog: 35ft stealth, 5% Melee/Ranged/AoE def, 20% Fire/Cold/Energy res, 60% Speed/Recharge res
    Steamy Mist: 35ft stealth, 5% def(all), 20% Fire/Cold/Energy res, 216.25% Confuse res, -8.65 Confuse
    Shadow Fall: 35ft stealth, 5% def(all), 20% Psionic/Energy/Negative res, 216.25% Fear res, -8.65 Fear

    Arctic Fog doesn't grant full-spectrum defense, but the damage resistance it grants is commonly encountered and slows are more common than Confuse and Fear in PvE. Steamy Mist and Shadow Fall only differ by two damage types and the status effect; Shadow Fall has an advantage of granting Psionic resistance, which can be found fairly often, but resistance can be hard to come by.
  13. Quote:
    Originally Posted by SkarmoryThePG View Post
    Doubt that's doable under the current system.
    Punchvoke (Taunt component of Tanker/Brute attacks) hits at -20% against AVs and GMs. Presumably the bonus damage of Ghost Slaying Axe could be set to +20% against undead.
  14. Quote:
    Originally Posted by Luminara View Post
    The only foes capable of defeating anyone, even a petless mastermind, with a single attack are other players, AVs and Monsters
    Don't forget Blowback from the Steel Canon burning buildings




    On-topic, the only change that I think would be merited for the one-shot protection is to have it applied as a per-server-update-cycle protection, rather than per-damage-effect protection. As mentioned, attacks with multiple damage effects can avoid the one-shot protection entirely. If the protection were based on the entire update cycle for the server, that wouldn't be the case.
  15. Quote:
    Originally Posted by Retrogression View Post
    I'm wary of precedent. I am familiar with situations where very reliable seeming groups of coders, for years, wrote add ons and client boosts for other games/online apps that many community members - often well known, super helpful users - relied on because they had added needed features that the official developers were leaving out.

    Like this case.

    And then it was discovered by one user, or two, that they had been exporting login information to their own server before it went to the official location. They said it was an oversight - but they had a complete database now of thousands of users' login name and IP address. That right there is valuable data, for legit and not so legit purposes...
    That is a risk you take with ANY program running concurrently with your game. If you trust Windows Blinds or Skype or whatever, it's no different except for the close link to the game.

    Quote:
    Originally Posted by Retrogression View Post
    with open source code, it would be trivial to detect such thievery, and punishable under regular copyright laws anyway. Criminal ones, so you wouldn't have to raise money to sue, or anything, at least that seems like how it is right now.
    That depends entirely on the license used to make it open source.
  16. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Someone's from Freedumb.
    As a mainly Freedumb player, I am deeply insulted by the insinuation that the OP is from Freedumb. Even we don't want him.

    Quote:
    Originally Posted by TheShattered View Post
    Change is for heretics and servants of Tzeentch. Are YOU a heretic?!
  17. Quote:
    Originally Posted by Coyote_Seven View Post
    There used to be a poster here on this forum whose user picture referenced that ancient LJ post. I think his sig also had a direct link to it, but I don't remember too well now.
    Yes, Philotic Knight/Westley had a link to it in his sig for a while. I've had that post bookmarked for years, and still go back to read it every few months.
  18. Quote:
    Originally Posted by AzureSkyCiel View Post
    Or maybe just blowing it up from the ground with enough dakka?
    Needs more dakka.

    Quote:
    Originally Posted by Scythus View Post
    That's why the robot should simply kill everyone to appease the Dark Gods. The more death, the more their power grows.
    WAFFLES FOR THE BLOOD GOD!
  19. Quote:
    Originally Posted by Golden Girl View Post
    If a whole battery of trench--protecting turbo lasers can fail to hit something the size of an X-Wing at pretty close range, then a single orbital laser will have even less chance of hititng a human-sized object
    That's just an application of the Inverse Law of Sharpness and Accuracy. The X-wings are dodging hundreds of turrets, and thus they will successfully evade as per dramatic requirement by this inverse law. You can't evade a single laser. It doesn't happen.
  20. Quote:
    Originally Posted by Nethergoat View Post
    alt-tab, look at time on desktop, alt-tab back.
    Play in Windowed mode
  21. Quote:
    Originally Posted by AquaJAWS View Post
    There's a store identical to the Vanguard Quartermaster's store, which is easier to get to red-side even with access to the Midnighter Club IMHO.
    You can reach the Vanguard base from Cap Au Diable, redside. You can reach the Vanguard base from Atlas Park, blueside.

    How is it easier to get to RWZ redside than blueside, again?
  22. Quote:
    Originally Posted by Biospark View Post
    Wow ! Damn good point. Wouldn't Blasters be jealous of that !!

    So I retract my comment about AB being thematic for empathy but too powerful.
    Its simply too powerful to allow a solo Empath to use.
    Add Recovery Aura, and not only do you have positive Recovery after nuking, but your Recovery is still capped.
  23. Fleeting Whisper

    Super Speed

    Quote:
    Originally Posted by DrMike2000 View Post
    Kinetics lets you have unsupressed combat speed and zip around like the Flash, but its not a melee set.
    See: Electron Girl's guide to Kinetics scrappers.
  24. Quote:
    Originally Posted by Savos View Post
    You won't die obviously unless you get one shot but there is no damage backup to actually kill things significantly faster. Sure you can AoE a lot more often but it's still a Defender AoE. Controllers could legitimately get ridiculous but then again they already have that capacity. Empathy for controllers would be ridiculous. Defenders (and to a lesser extent Corruptors) just don't have the damage to do much with all those self buffs.
    Defender Ranged_Damage modifier is 36.147 at lv50. Blaster Ranged_Damage modifier is 62.562. A solo Empathy Defender that could self-buff with Fortitude would already be at +61.25% damage, effectively 58.287 compared to the Blaster. Still lower, but the gap is not so large. (Of course, the Blaster will be constantly getting a variable damage bonus from Defiance and can get damage spike buffs with Build Up/Aim.)

    Controller's Ranged_Damage modifier is 30.586, and if self-buffed with Fortitude would be effectively 38.233 outside containment, or 76.465 with Containment. Corruptor's Range_Damage modifier is 41.708, and if self-buffed with Forge* would be effectively 58.391 normally, or 116.782 while Scourging.

    Scrapper's Melee_Damage modifier is 62.562 which can occasionally become an effective 125.124 on a crit. Dual Blades and Claws can bring the base up to an effective 86.023 with perma Follow Up/Blinding Feint, while other sets can get damage spike buffs with Build Up. (Shield Defense can also add a variable amount with Against All Odds.)

    It's true that Blasters and Scrappers start far ahead of the support archetypes in terms of damage. But if targeted buffs could target the caster, that gap can be drastically reduced; in some cases (depending on the Blaster/Scrapper, the situation, and Containment/Scourge) the gap can even be entirely closed. And that's just a damage comparison. While Scrappers can do fairly well at surviving, Blasters are not quite so adept at it. A self-buffing Empath would be. You can't do any damage if you're dead.

    It's worth noting also in the case of self-buffing Empathy Defenders and Pain Domination Corruptors, Adrenalin Boost/Painbringer (with slotting) is enough to counteract the recovery debuff from a nuke, making the only drawback to the nuke its recharge time (which Adrenalin Boost helps with, too).


    * I use Forge from Thermal as it is a closer parallel to Fortitude than World of Pain
  25. Quote:
    Originally Posted by Rajani Isa View Post
    Also, can't recall the simple way to show it, but there is a little bit of a trick for when the recharge changes part way through.
    http://wiki.cohtitan.com/wiki/Rechar...arge%20Shuffle