Fleeting Whisper

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  1. Quote:
    Originally Posted by Rajani Isa View Post
    All prominent and most minor "big" npcs (Statesman as an example of the former, 1K Kelvin as an example of the later) are on the "banned" list to prevent impersonation, etc.
    We had a Nemesis Automaton SG for a while, where all of the characters were an existing NPC, with Nemesis Automaton bios and a question mark at the end of the name.

    "War Witch?" did get genericed, but as far as I know "Woodsman?" never got touched, nor "Aurora Borealis?", "Back Alley Brawler?", "DJ Zero?", "Fusionette?", "Manticore?", "Mynx?", "Sister Psyche?", "Spark Blade?", "Valkyrie?" and more. I've still got "Luminary?" in my character roster. Hey, our version of Statesman had to add a space before his question mark, because "Statesman?" was already taken.
  2. Because they're technically critters, and it's a quirk of how critters are spawned and despawned.
  3. I would love this. More cleanly, it would be nice to have something like a slash command for placing waypoints. If they don't want to let us specify the zone coordinates for the marker (no free exploration/history badges), then simply put the marker at the player's current location (/loc).

    That's even better than simply clicking the ground somewhere, since it'll allow you to mark somewhere in the air (say, using your example, you're taunting a mito in the air and you need to fly up).
  4. Quote:
    Originally Posted by Dechs Kaison View Post
    Wait, you think the devs look at this forum? Did you notice which section it's under?

    "For Fun"
    Do you actually know the forum history as to why it's in this section?
  5. Quote:
    Originally Posted by Golden Girl View Post
    Well, the law of averages says that you'd see sense eventually
    The law of averages means the average should happen, not the extreme
  6. Put together a St. Martial promotional video. Of course, you've got to have Slot Machine showing off 777
  7. Quote:
    Originally Posted by Chase_Arcanum View Post
    My childhood conditioned me to see all horses as evil.
    DEATH PONY!
  8. Quote:
    Originally Posted by AmazingMOO View Post
    - An 'All fours' pose emote that would allow a character to drop into a digitigrade quadrapedal stance.


    Quote:
    Originally Posted by AmazingMOO View Post
    - A Texture Compositor build in to the costume editor to allow characters to 'paint their own stripes.'
    GL with that.
  9. Quote:
    Originally Posted by ClawsandEffect View Post
    Try something real quick: Think back to when you first started playing the game, and why. I can guarantee that, whatever your reason for playing the game was, it did not involve purple drops or Incarnate Shards. In fact, I would go so far as to say you started playing the game because it was fun.

    Now, when I read the forums, it seems that for a lot of people, the amount of fun they have is directly connected to the amount of rewards they get while playing.
    Your view is somewhat skewed. A game's forum is filled with the players who are most emotionally invested in the game -- positively or negatively, though the people who are negatively invested tend to be the people who quit soon (or, depending on their demeanor, are banned).

    If you go by the Bartle Test, there are four parts of an MMO gamer's psychology (though this is by far not limited to MMOs, Richard Bartle designed the test for multiplayer online games): Achiever, Explorer, Socializer, and Killer.

    The Explorer enjoys finding new things, whether they are places to things to do. The Socializer enjoys... well... socializing. Reading the game lore, etc. Killers enjoy PvP, or more specifically, competition with other players. In a game containing items to make our avatar better, this includes obtaining those items, so that your avatar can be better than theirs. This overlaps with the Achievers, who want to get the best version of everything they can: best items, highest level, most badges, etc.

    The Killers and Achievers in all of us will generate the most discussion on the forum that is related to the actual game mechanics (rather than discussion about story or setting). And both of these psychologies want to have the best available. Best of what? Everything. Some players aren't much of the Achiever or Killer mentality, but many others are. And it's those people who are the plurality or majority of posters, so that's what you so often see.

    Quote:
    Originally Posted by ClawsandEffect View Post
    Look at anything else you do for enjoyment. Lets say you enjoy bowling, for example. When you go out bowling with your friends, you're going out for the express purpose of going bowling. Having fun while bowling is it's own reward. You don't get upset that you didn't get a trophy for it, you had fun bowling and that was the point of doing it.
    You don't get upset about not getting a trophy, because you didn't enter a tournament. I don't get upset that' it's hard to get PvP Arena badges, because I don't use the Arena.

    However, few people would enjoy going bowling and scoring a 16 while their opponent scores a perfect 300. Unlike CoH, bowling is inherently a competition (we return to the Killer gamer psychology: people like to win, or at least put up a good fight).

    Quote:
    Originally Posted by ClawsandEffect View Post
    You don't expect a reward from watching TV or a movie. You don't expect a reward for playing catch with your son (or dad, as the case may be). You don't epect a reward for going bowling, or hanging out with your friends. In all of those activities you do to entertain yourself, the fun you have while doing it IS the reward.
    You're comparing apples to bread. City of Heroes and bowling are both games. As I examined above (and others explained), CoH and bowling aren't so different. Games are interactive, and/or you can win or lose. Solitaire is all by yourself, but many types of Solitaire are easy to lose.

    Television and movies are not interactive activities; they are pure entertainment. Playing catch, at best, is practice for a game rather than the game itself. Depending on the situation, catch might be a means to help train a child's hand-eye coordination, or maybe it's simply an excuse to strengthen the social bonds between two people.Hanging out with your friends is not a form of entertainment, it's a form of socialization.

    Your argument conflates entertainment derived from interactive activity (games) with inactive entertainment (television, movies, plays*) and socialization. They are not the same thing.




    * Some plays have interaction between the actors and the audience, but unless they're pulling you into a part of the play, it's still essentially inactive entertainment. When you do get pulled in, it's closer to the feeling you get as if you were the original performer. (Or, maybe you just get embarrassed.)
  10. Quote:
    Originally Posted by Dechs Kaison View Post
    Can't say for sure, but I believe that, like any other toggle, it will only have a chance to fire once every ten seconds.

    I have no idea whether it would require that a target be in range or not.
    It does need a target. Not only that, but it needs a target in range at the 10-second interval. The 10-second interval keeps counting continuously, but if you don't have a target in range at the right time, it still won't proc, and the next cycle will start. So, you could have 19.99 seconds between attempts at the proc.

    The fact that Repel will push its targets out of range doesn't help, either.
  11. Quote:
    Originally Posted by Zombie Man View Post
    Two End Mods and the Performance Shifter +End Proc is the most efficient slotting.
    And for ***** and giggles, you can replace one of the endmods with Performance Shifter: Endmod. It won't change the performance of the power, and you'll get a slight increase in speed from PS.
  12. Quote:
    Originally Posted by Daemodand View Post
    You might want to get better Enhancements on that character, too. At level 45 you should be using level 45 Common IOs at a minimum. They have a big enhancement advantage over level 25 Commons.
    While certainly good advice, it's not a very large absolute difference. (Remember, it's a percentage of the power's base rating.) For a high-level character, it's not so hard to make the money to get the lv45 IOs, and so it's a worthwhile upgrade to your character. But it won't move you from dying each spawn to an unkillable god-character.

    Quote:
    Originally Posted by CharybdisClan View Post
    There are also Procs you can slot to help out. Aegis +Psionic and Mez resistance is a good one.
    Aegis Status Resistance will reduce the duration of a 6s mez by 1s. You're still mezzed, and the duration doesn't change by a very large amount.

    The reason Aegis Psi/Mez Res is an expensive IO is because of the Psionic resistance, no the Status resistance. If you want status resistance, you really have to consider whether it's worth the price and the slot in your build.
  13. Quote:
    Originally Posted by Ironblade View Post
    (shrug) You asked who the guy behind ParagonWiki was and I told you. I know he plays on Infinity (having seen him there). I don't know what other servers he may play on.
    According to his user page on Paragonwiki/Ouroportal, he plays on both Infinity and Virtue.
  14. IIRC one of the cowering people is also a teller, and that's who you need to talk to.
  15. Fleeting Whisper

    Channels

    Quote:
    Originally Posted by Wolfgang_Tao View Post
    Is there any prohibition to having channels that are for blue side and red side simultaniously?
    No. There's no specific association between global channel and alignment, and nothing prevents you from adding non-global channels to your tabs, even if the channel was meant for the other side. (Specifically, the event notification channels.)

    Quote:
    Originally Posted by Wolfgang_Tao View Post
    Also is there a max number of channels you can have? ie. can you only be party to 2 different chat channels at one time?
    There is a maximum number of global channels you may join -- I want to say 10, but I'm not certain. But there is no limit to the number of channels you're allowed in a single tab.
  16. Quote:
    Originally Posted by Humility View Post
    We already know the game has coding that exists so that when POWER X goes off, it removes EFFECT Y as shown by powers like thaw.
    There is no such existing power in the game, nor does Thaw do that.

    What does Thaw do? At level 50 on a Corruptor, it subtracts mag 10.38 from your stun/held/etc. status. What does, say, Char do to you? It adds mag 3 to your held status.

    Thaw doesn't remove anything, it merely modifies a value, exactly the same way defense buffs and debuffs do.

    Quote:
    Originally Posted by Maelwys View Post
    Speed Boost and Inertial Reduction could really do with increased durations though. it DOES get very tedious to reapply buffs for Full Teams whenever they only last for two minutes or less (60 secs, in IR's case!) and similarly for Fortitude, Clear Mind, and Clarify.
    Why are you using Inertial Reduction in combat? It's your travel power, and it can help people on the ski slope runs.

    As for Fortitude/Clear Mind/Clarity/etc., why would you ever bother to maintain that on all of your teammates? That's beyond silly, if you ask me. Sure, stick it on the squishies when you run into a pack of Mentalists or something, but non-squishies don't need it, and many encounters don't warrant it at all, even for squishy characters. On the other hand, it's just as useful to use after your teammate has been mezzed, to get them back into the fight.
  17. Hmm, bizarre. I know the MM version takes ToHit Debuff and Accurate ToHit Debuff.
  18. Regardless of how well he expresses himself, I agree with JoshexDirad. We have all these invention sets for various aspects. We have 'uncommon (yellow)', 'rare (orange)', 'very rare (purple)', and 'pvp' invention set categories. Why shouldn't we have at least one set of each category for each aspect. Give me a purple Accurate Defense Debuff set. Let me see a PvP Pet Damage set. Where's the purple Sniper set?
  19. Quote:
    Originally Posted by Residentx_EU View Post
    I just deleted them because my recipe space was just too valuable.
    This is the key chord that should suggest that something's wrong with the temporary power recipes. People are just deleting them without even giving them to a vendor, much less putting them on the market.
  20. Fleeting Whisper

    Fix Praetoria

    Quote:
    Originally Posted by Techbot Alpha View Post
    Lowbie Primal is the equivelant of 'Go fetch me 10 Mangy Doom-chicken feet'.
    At least the next 10 Doom-chickens you kill will have feet in our game. Try the same quest in any other game-- only 10% of the Doom-chickens have feet for you to collect.
  21. Quote:
    Originally Posted by Tenzhi View Post
    It's even easier to just use "he" which can also properly be used as a gender neutral pronoun without adding pointless words that look german or hungarian to the mix.
    Quote:
    Originally Posted by Obscure Blade View Post
    Using "he" as a gender neutral term is a good way to aggravate quite a few women. "His/her" or "their" can be awkward but is less likely to spark angry arguments than using "he" in reference to women or even worse "it" in reference to the transgendered (which, yes, I've seen; and no, it wasn't well received).
    Masculine is the default gender in many languages, English included. Just because some women get offended that the writer/speaker does not have full information (or the phrase is set in the abstract), does not make the use of 'he' any less correct.

    Of course, if the speaker knows the correct gender, or is corrected on the gender, he should use the correct gender pronoun. (See what I did there?)




    Slight tangent (...of a tangent): My second lv50 character (used in my avatar) is described as an 'it'. The character was mutated in the Terra Volta reactor and its gender is unknowable now. Of course, we don't have a 'genderless' model in this game, so it uses the female model with the scales set as close to "androgynous" as I could get it.

    Asking it what gender it is doesn't help either. The super hero registrar asked for its name, and it replied with a noise. The registrar wrote down the closest approximation it could: Anscillect.
  22. Quote:
    Originally Posted by Arilou View Post
    Is it possible that the script calls the wrong command, and so instead of "give souvenir" it calls "Spawn Zombie Apocalypse"?
    This would be my guess.
  23. Quote:
    Originally Posted by halfflat View Post
    For fast-recharge buffs like FF shields and Kinetics buffs, make it a PBAoE toggle power, activating every second or so, and keep the same duration. Net effect for a conscientious buffer is exactly the same for the team, except that the buffer doesn't have to do all the tedious targetting.
    And the people who don't want Speed Boost have to stay away from the buffer, rather than simply ask politely.

    Quote:
    Originally Posted by halfflat View Post
    Self-buffs are a divisive topic, but given that more than one defender is allowed on a team, it can't really be regarded as unbalancing. They're not about to displace scrappers - or even controllers - in the solo survivability stakes, even with self-buffs.
    As a game designed towards teaming, the developers have a history of allowing things accomplished with teammates that they would never design for solo play. The fact that two Force Field characters can buff one another is Working As Designed™. A Force Field character buffing himself in the same fashion is not. Why? Because the first case requires interacting with another human being (or paying NCSoft an extra $15/mo to dual-box).
  24. Most defense debuffs from attacks are from blades (Lethal/Melee, usually), bullets (Lethal/Ranged or Lethal/AoE), and radiation (Energy/Ranged or Energy/AoE, usually). There are, of course, exceptions (Earth Control has -def attacks with Smashing/Ranged and Smashing/AoE; Acid Mortar from Traps has -def and it only uses AoE_Attack, no other vectors), and there are powers which debuff your defense without being a part of an attack (for example, autohit -def from Radiation Infection, Liquefy, Oil Slick Arrow, Earthquake, Quicksand).

    As for how big of a buffer zone you need, it's hard to answer. I remember recently running my lv33 Ninjutsu Stalker into the alpha strike of a x8 Council spawn, and my defense ended up somewhere around -5% (yes, negative) by the time the fight was over. And Ninjutsu has Defense debuff resistance.
  25. Quote:
    Originally Posted by je_saist View Post
    • Question #1: Let's say the developers lengthened the buff time on buff powers.

      What would stop a team from inviting you to the team, taking the long term buffs, kicking you, then hopping in a mission without you?
    Well, to be honest the trouble would generally be the other way around in such a situation. Games where a player can hand out very strong, very long buffs (on the order of an hour) often end up with buff players hanging out in a hub area, charging people for buffs.