Fleeting Whisper

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  1. [ QUOTE ]
    Predicting doom 6 months in is -just- a little different from predicting an online game (most of which, even more successful ones than CoH, already have notoriously short lifespans) with a largely stagnant player base and an engine the devs have admitted is pushing its limits in several areas, will not be around in TEN YEARS from its launch. (Double the -entire- time of its existence to date.) If you cannot tell the difference, you're being a fool, or purposely obtuse.

    [/ QUOTE ]What big-name MMORPGs have closed their doors (or are going to close them)?

    Off the top of my head, I can think of... Tabula Rasa. Tibia Online and Ultima Online were both made in 1997, and are still running today. The only ones that have had subscription numbers both above and below CoH's numbers on the MMOG charts during its lifetime are Ultima Online, Dark Age of Camelot, EverQuest 2, and Star Wars Galaxies (and if LotRO continues it's current trend, they'll dip below us as well), and none of those have actually failed.
  2. Yes, you can slot it. Yes, it has a chance to go off every 10s.
  3. Threads with a redname post don't get deleted
  4. [ QUOTE ]
    P.S. Sister Flame wants to know why War Witch (the best "maker" in CoX), in her opinion is not featured in the website banner. No amount of me explaining could convince Sister Flame that War Witch didn't belong there. What a sweetie.

    [/ QUOTE ]War Witch is in the banner - she's just invisible, because she's a ghost!
  5. Fleeting Whisper

    Walk Button.

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    I won't post angry comments about any walk button we get "some day", but I can see prioritizing other stuff above it...like a 'scamper on all fours' run animation...

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    Oh, of course, I've never seen this as an especially high priority. Other things being more important is a good reason. I'm just worried increasingly simple things have been getting the "not everyone will like it" treatment, to the point where I'm starting to worry if it really is priorities deciding or if it's that reluctance to not please everybody.

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    There's a difference between 'not everyone will like it, but it'll only take a couple of hours' and 'not everyone will like it, and it'll take more time to do than pretty much anything else'

    Really, the 'not everyone will like it part' is a very, very minor concern.

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    So you will make use a flaming broadsword? *hopeful*

    [/ QUOTE ]ta-da!

    BAB is so awesome he went back in time to accomplish your request.
  6. Fleeting Whisper

    Walk Button.

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    There was a walk framework whipped up for the release of trenchcoats. The models were shown off pre-launch with the subtext of 'this is a once-only thing'.

    Well...the framework was there once.

    [/ QUOTE ]You can make players walk by editing a demo record.
  7. Fleeting Whisper

    Walk Button.

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    It'd require more than just walking animations. What'd happen if you were 'walking' and you got hit with Speed Boost? Siphon Speed? Were standing on Caltrops? Had Granite+Rooted activated? Super Jump? Intertial Reduction?

    BaBs doesn't want to have you running at super speeds while using the walking animation, nor walking while slowed to the point where you're practically just standing in place. There's a lot of issues that made BaB say it's not so simple as just making new animations.

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    To add walking into the game we're looking at anywhere from 15 to 75 animations. That would get us a single 'style' of walking for the male, female, and huge player models. Doubtful that we'd ever be able to create a single walk animation that would make everyone happy...based on the mixed feedback about flight poses and the new hover animations.

    We're not opposed to adding walking into the game...it's just really hard to prioritize it over so many other things that require animation time.

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    That's really too bad since I've put my video stuff on hold waiting for it. =(

    [/ QUOTE ]As Samuraiko pointed out, you can make your character walk in a demorecord. If all you want walking for is video work, you've got that available now.
  8. Fleeting Whisper

    Walk Button.

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    Since the game updates the screen a finite number of times per second, you can't have actual continuous movement, you can just have a sequence of teleports to where you ought to be if continuous movement were occurring.

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    While I don't know exactly how a server monitors player movement, I do know that it's in a mechanically different way from teleporting. When one loses synchronisation with the server and is stuck where they zoned in in spirit, if not in body, then mere walking will not reinitialize synchronisation, and will in fact simply snap you back to where you were. Teleporting, however, will.

    [/ QUOTE ]I wasn't referring to Teleport the type of power, but teleport as in "going from point A to point B without moving the in-between distance, even if A and B are really really really close together"
  9. Fleeting Whisper

    Walk Button.

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    It'd require more than just walking animations. What'd happen if you were 'walking' and you got hit with Speed Boost? Siphon Speed? Were standing on Caltrops? Had Granite+Rooted activated? Super Jump? Intertial Reduction?

    BaBs doesn't want to have you running at super speeds while using the walking animation, nor walking while slowed to the point where you're practically just standing in place. There's a lot of issues that made BaB say it's not so simple as just making new animations.

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    To add walking into the game we're looking at anywhere from 15 to 75 animations. That would get us a single 'style' of walking for the male, female, and huge player models. Doubtful that we'd ever be able to create a single walk animation that would make everyone happy...based on the mixed feedback about flight poses and the new hover animations.

    We're not opposed to adding walking into the game...it's just really hard to prioritize it over so many other things that require animation time.

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    I know it's dumb to say, but I heard a rumor that the reason we don't get walking is because all our movement is really Teleporting, and the client just adds the animation to our estimated destination, which also explains when you get pulled back while Super Jumping, and that we can't have walking because we couldn't "teleport" in such small distances. Is that how it works, is movement really TPing? And if so how do you explain NPC's able to walk around like the Plaza of Portal Corp.?

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    No, it's not teleporting. When you get "pulled back", that's lag, nothing more. The client doesn't send a constant stream of updates on your movement to the server, so the server estimates where you are. When you lag, you might get out of sync with where the server thinks you are. If an update is missed, the server keeps you at your last "known" location. When things sync back up, it defaults to the server's calculation. Which usually means yanking you back.

    At least, I'm pretty sure that's more or less how it works.

    [/ QUOTE ]Technically, yes, all movement is teleporting. Position += Velocity * timeStep;

    Teleporting very very small distances

    Since the game updates the screen a finite number of times per second, you can't have actual continuous movement, you can just have a sequence of teleports to where you ought to be if continuous movement were occurring.

    But that's not related to why we can or cannot walk
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    (and a bug that I had reported of the Crab back costume piece wasn't removable in any costume slot).


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    Not a bug. You get the Crab Spider Backpack immediately upon picking Crab Spider powers. You still have the powers, regardless of which build you happen to be using. This has been commented on, and we are told that it is working as expected.

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    I believe that you misunderstood me. I could not remove the backpack, even after selecting the "none" option. I reported this and they said that it was indeed a bug and that they will be working on it.

    [/ QUOTE ]If either of your two builds have even a single Crab Spider power, this is not a bug.
  11. [ QUOTE ]
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    It no work!

    Flea angry!

    Flea Smash Hippy!

    Thanks to you and your friend for trying though.

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    Seems to work for me, and line up with Arcana's examples. What part of it isn't working for you? You're putting in the As and Bs from her list and then hitting Refresh, like it says to, right?

    Oh, and also you aren't blocking Javascript?

    [/ QUOTE ]Looks like your script is relying on Firefox's "preserve all data in form fields" feature - doing a soft refresh leaves the old values in the input fields, and still calls replot() when the page loads.

    Place a form tag around your two input fields (with action="javascript:replot()") and it will work correctly without having to refresh the page.
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    <form action="javascript:replot()">
    A=<input type="text" id="avar" size="3" value="1" />
        
    B=<input type="text" id="bvar" size="3" value="1" />
    <br/><input type="submit" value="Replot" />
    </form>

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    Edit: And OMG jquery.js makes my brain explode. That don't look like no JS I ever saw. That be lookin' more like brain[censored] code.
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    So... when does it end? The announcement says 11:59pm EST on Sunday, Nov. 2, but when I was playing this morning, it was still going. Just curious - was it extended?

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    Actually, this original post states through Nov 4th (though the announcement when you first launch the game is for the 2nd). I think is this it coincide with the scariest day of this year... Election Day!!!

    [/ QUOTE ]The calendar also says the 2nd (then again, it was started early, too...)
  13. QR

    I just looked at the site again - those dynamic text-images have been replaced with actual text! They render correctly all the time, and can be selected. Hooray!
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    I don't understand why you're making it even easier to travel to a mission. At least considering giving it a very long recharge timer.

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    Um... you enjoy spending a lot of time traveling to missions?


    [/ QUOTE ]You think anywhere but the shard takes a long time?
  15. [ QUOTE ]
    I'm glad they spent all that time on the holiday stuff like the zombie invasion.....which reminds me....oh thats right, I have yet to see a zombie invasion......

    /sarcasm off

    [/ QUOTE ]The first weekend of the Halloween event had the zombie timers bugged, but they're fixed now, and about as frequent as rikti invasions.

    Also, Holiday Event =/= Halloween Event.
  16. [ QUOTE ]
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    Please use this thread to discuss the below announcement

    New Website!
    The City of Heroes website has an all new look! If you haven't seen it already, please head over to CityofHeroes.com and take a look!

    Bookmarks
    Please keep in mind that if you have bookmarks to items deep in the CityofHeroes.com website, they will change. So, please visit the new site and update your bookmarks!


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    COULD YOU MAKE THE SERVER STATUS PAGE LARGER? BECAUSE WHAT I REALLY NEED IS A HUGE FREAKING PAGE INSTEAD OF SOMETHING THAT SHOULD STICK IN THE CORNER.

    Shouting? Me? I thought it was expected.

    Seriously though - whoever did this never looked at it at 1024x788 resolution, or else he REALLY needs to get his glasses checked.

    Personally, I don't like it. HUGE pictures, little tiny text.

    [/ QUOTE ]Could you post a screenshot? Because it looks fine for me on 1680x1050 (aside from my aforementioned issues with the dynamic text-images).
  17. [ QUOTE ]
    No issues reading the text here. On either 1600x1200 or 1280x1024 resolutions.

    [/ QUOTE ]I suppose I should say I'm on 1680x1050, and the width of the browser window is set to encompass all of the website's content without a horizontal scrollbar and with minimal dead space on the sides.
  18. Bug:
    The dynamically generated text images do not function in Google Chrome v0.2.149.30

    in Firefox
    in Internet Explorer
    in Google Chrome

    Why is this plain text being rendered as an image? It's obviously being generated by some PHP script. Note the url for the "Read More" image:
    <font class="small">Code:[/color]<hr /><pre>/facelift/generate.php?
    text=Read%20More&amp;h=16&amp;
    w=440&amp;fstyle[mode]=wrap&amp;
    fstyle[resizeBox]=true&amp;
    fstyle[useBackgroundMethod]=false&amp;
    fstyle[inheritStyle]=true&amp;
    fstyle[cssSize]=11&amp;
    fstyle[cssColor]=rgb(97, 129, 153)&amp;
    fstyle[cssFont]=trebuchet ms&amp;
    fstyle[cssAlign]=auto&amp;
    fstyle[realFontHeight]=true&amp;
    fstyle[dpi]=96&amp;
    fstyle[tag]=A</pre><hr />

    Following the url to the image, it appears the Content-type header isn't being sent as any image format, so all the browsers are rendering the image data as text (which is gibberish) when trying to look at the image directly. I can only assume then that it's *shudder* doing inline image data.

    But even besides the point of the text being broken in GC, why is plain, normal text being turned into an image?
    1. This makes things more difficult for search engines
    2. This slows the page load time
    3. It prevents you from copy-pasting the image "text"
    4. It's unaffected by text size changes from the user


      ^ That's real bad web design practice, y'all

    5. It causes unnecessary and unexpected alt text to pop up
    6. It could be done with normal text and some CSS styles.

    Edit: Fixed code block
    Also, it seems the bug can be worse, though refreshing the page often fixes it, not being active on the page for a minute or so and then visiting it causes the bug again.
  19. [ QUOTE ]
    My ninja MM:
    http://meru.xfury.net/images/tray_Hurricane.jpg

    Here's where I'd like to voice a request or two. Smoke Flash's icon is not what it should be. This icon is usually used for "uber buff" or "more than one buff" type powers. Smoke Flash is placate, essentially, or more accurately the Smoke Flash from Ninjitsu. It should either be a stealth icon or, more accurately, a placate icon (however, this may be confusing because a targeted placate may lead players to believe you use it on foes). The primary purpose of the power is to add crits to a target, which it does by placating and hiding the target. A targeted stealth icon would probably make the most sense.

    [/ QUOTE ]Smoke flash is grant stealth (54ft in PvE - full invisibility is 55, most stealth powers are 35) and grant placate power (and it also sets the Meter value so that a crit-from-hide can occur, just like Hide does). Since the placate isn't actually a part of smoke flash (It's a power smoke flash adds to the pet), I don't even think a placate icon should be considered for it.
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    "How come the Clockworks don't attack cars or make nasty cars to attack people?"

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    She should be lead dev for this game.

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    I think we need a redname response for this question.

    [/ QUOTE ]Well, I've seen the clocks do the car-jacking animation you usually see on the Hellions or Skulls. And in the King's Row safeguard they'll attack cars

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    Whisper, quit messing up all the cutesy stuff with facts. This was a setup for a "out of the mouths of babes" moments where we believe that this very young girl is the most precious thing since Shirley Temple and therefore her observations are both darling and keen.

    Just play along and say "awww, she is sooo cute and funny."

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    wuz only tryin' to help...
  21. [ QUOTE ]
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    "How come the Clockworks don't attack cars or make nasty cars to attack people?"

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    She should be lead dev for this game.

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    I think we need a redname response for this question.

    [/ QUOTE ]Well, I've seen the clocks do the car-jacking animation you usually see on the Hellions or Skulls. And in the King's Row safeguard they'll attack cars
  22. [ QUOTE ]
    It's less than two minutes. I've verified the respawn is immediate.

    [/ QUOTE ]It's not always immediate. I was helping some people get them last night, and we had Eochai spawn in the same place on two occasions. Both times there was at least 30s between his previous body disappearing and the new one showing up.
  23. [ QUOTE ]
    all i know is i have used the v boards. and i don't like them. they always look to generic. and personally i just don't like how they format it. I can never seem to find what i'm looking for when i want it.

    [/ QUOTE ]The appearance of any (decent) forum software can be customized to any level the webmaster desires.
  24. [ QUOTE ]
    If I read the description correctly the day jobs essentially amount to double strength vet rewards. This new feature just adds another component to the I have been around longer feature of the game.

    [/ QUOTE ]Err... how do you figure?

    It's not my favorite feature, but... it takes 10 days to obtain the best reward for any given job. A trial is 14 days. And we don't even have numbers (other than those for double xp) for this stuff yet.