Fleeting Whisper

Forum Cartel
  • Posts

    6218
  • Joined

  1. [ QUOTE ]
    Does Recon have the toxic bonus?

    [/ QUOTE ]Yes
  2. [ QUOTE ]
    Here are all the cards collected together, hacked up with demo editing so it's a uniform background and no players.

    [/ QUOTE ]Nice!

    I stole it and added it to the Mystic Fortune page on Paragonwiki ^^;

    Edit: Is is just me, or is The Tower modeled after Lighthouse's Avatar?
  3. [ QUOTE ]
    They already determined that the cap is obviously at least 7000 or higher, can't you see that?

    [/ QUOTE ]The cap isn't static. It's based on the number of spawns in the mission.

    I believe in order to hit the per-mission cap, you'd have to solo a mission spawned for 8, and get lucky on your drops to boot.
  4. I think Machina is referring to the arc leaping from less than 100 ratings to 999+ in just a day.
  5. [ QUOTE ]
    It is very discouraging to now have many badges that are completely dependant on the actions of other players. As of right now, it can be very difficult to get an arc played once, let alone 250 times. The same factors apply to the badges for earning stars.

    [/ QUOTE ]I don't know if it's still true, but last I checked when you play your own published arc, you get credit towards the Bard series of badges. I've got no idea whether it's intended, but as the series is account-wide, that fact makes it not so hard to get.

    The badges for HoF, DC, and earning stars are still dependent on the whims of others, of course.
  6. [ QUOTE ]
    I don't have the data folder with the quickchat.
    Can some one help me?

    [/ QUOTE ]You must create the directory yourself it it isn't there.

    quickchat.mnu is just a text file; you can either create an empty text file and rename it, or download the game's default file (linked in my OP)
  7. [ QUOTE ]
    I can't get this to work. I've created the directory and file, but in game the menu doesn't pop up--mine or the default. Here's my test file:

    <font class="small">Code:[/color]<hr /><pre>Menu QuickChat
    {
    Menu Quips
    {
    option Run1 "local We have a runner!"
    option Run2 "local Don't run--the other thugs are laughing at you."
    }
    Menu Emotes
    {
    option Tea "emote teacup"
    }
    Menu Powers
    {
    option Box "powerexecname Boxing"
    }
    }</pre><hr />

    Is there something wrong with the syntax?

    [/ QUOTE ]Have you tried capitalizing "Option"? I've never tried using "option" in my file, so I don't know if it's case-sensitive.
  8. Fleeting Whisper

    Arc Reviews

    [ QUOTE ]
    I disagree. Giving advice on how to improve the problem isn't the same as doing it for you.

    For example, if someone were to post a build for a stalker, and I told them that the level they picked their powers was way off, I'd be doing similar to what Venture is here. If I went on to say "you should move Placate and Sha earlier in the build, as those are key survival tools", then I'm not making the build for them, but letting them now how they could improve it for themselves.

    [/ QUOTE ]Using that analogy, it seems to me Venture's reviews are like saying "you took Placate and Sha too late". While you would say "you should move Placate and Sha earlier", both versions provide the same message.
  9. I think there's only the one.
  10. [ QUOTE ]
    [ QUOTE ]

    The 5th Column are one of the few enemy groups that are 1-54. Using a group like this is one of the only ways to make a mission playable to ALL levels.

    That's why it's important to make all enemy groups (1-54). If you do that, you will see some truly amazing arcs.

    [/ QUOTE ]

    ... some, yes. All... not so much. Why would, for instance, a basic street gang (Skulls) be level 54?

    Besides, right now it allows us to know something's going to be a lowbie arc.

    [/ QUOTE ]Plus, simply making a custom group is the easiest way to make the arc 1-54.
  11. It's not available, and I wouldn't be opposed to having it added
  12. Fleeting Whisper

    Font type in MA

    It's not possible, nor will it likely ever be.
  13. Mystic Fortune brings up a popup asking whether you accept or decline the Fortune buff when it's cast on you, much like rez powers do. I'd like to see an option to always pick the same answer, rather than having to hit the button every time. I know I personally will always be hitting accept, and I'm certain there are people who would always decline the buff. Allowing people who always have the same answer to not have to select the answer would be lovely, and not disruptive should someone cast Mystic Fortune while in combat.
  14. I'm gonna agree with the person who said it looks like those mystic circle things in Oranbega.
  15. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    And it's bugged. It's giving the hide bonus even when they're not in hide.

    [/ QUOTE ]No, the Mission Maker Secondary.Ninjutsu.Hide never puts them in the Hidden state in the first place. It just gives them a flat damage buff.

    [/ QUOTE ]

    That isn't true they do go into Hide whenever they can. I have a Boss/Ally in my mission who is Thugs/Nin who constantly disappears and reappears shooting his two pistols (very reminiscent of Marvel's "The Cloak"). The defense bug is probably due to Hide is supposed to provide some defense even when it is down. Possibly Custom mobs aren't working like players in this respect.

    [/ QUOTE ]You're mistaking me talking about the "Hidden" state (Meter = 1) with a stealthed enemy. They aren't the same thing at all, though any time a player Stalker has 1 Meter, they also have stealth.

    Mission Maker Scondary.Ninjutsu.Hide doesn't do anything to the critter's Meter value, because in order for the Meter to be useful, every single attack you could give them would have to check Meter when dealing damage, to see if double damage should be dealt.

    Instead, Hide has stealth which suppresses for 8s (just like players), defense which suppresses for 3s (unlike players), and +Damage rather than +Meter, which only suppresses for 3 seconds.

    [/ QUOTE ]

    I think my mistake is easily explained by not having a clue as to what any of that means.

    [/ QUOTE ]Stalker Defense.Ninjutsu.Hide (as well as other versions of Player Hide) includes Meter +1. When Meter is 1, you get "Hidden" displayed below your buff bar.

    Stalker attacks have an extra tick of damage which is only applied if the Stalker is in the Hidden state. Each attack has to check the Hidden state (in other words, the Meter value) in order to deal the extra damage.

    Hidden, on its own, doesn't confer any stealth. It just so happens that whenever a Player is given the Hidden state, they also are given Stealth to go along with it.

    Mission Maker Secondary.Ninjutsu.Hide, on the other hand, doesn't confer +Meter (and therefore never places the critter in Hidden state). Even if it did, the effect wouldn't be very useful - in order to use the Hidden state, every single attack custom critters get would have to be modified to check the Hidden state. Instead, the Mission Maker version of Hide gives +damage. This means that they don't need to add a check for Hidden state to every single critter's attack (which would use system resources even if you had a SS/Inv critter). The problem is that the +damage is, effectively, perma for the Ninjutsu critters, making them exceptionally dangerous. The fact that the Ninjutsu critters are impossible to see unless you have +per or they hit you first doesn't help, either.
  16. [ QUOTE ]
    Good information, and not to rain on anyone's parade, but what happens if an upcoming patch/nerf/whatever BREAKS a DC arc?

    How does one fix that?

    [/ QUOTE ]That happened on Test, actually. I believe pohsyb said to upload a fixed version and then tell him the new arc ID#
  17. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    And it's bugged. It's giving the hide bonus even when they're not in hide.

    [/ QUOTE ]No, the Mission Maker Secondary.Ninjutsu.Hide never puts them in the Hidden state in the first place. It just gives them a flat damage buff.

    [/ QUOTE ]

    That isn't true they do go into Hide whenever they can. I have a Boss/Ally in my mission who is Thugs/Nin who constantly disappears and reappears shooting his two pistols (very reminiscent of Marvel's "The Cloak"). The defense bug is probably due to Hide is supposed to provide some defense even when it is down. Possibly Custom mobs aren't working like players in this respect.

    [/ QUOTE ]You're mistaking me talking about the "Hidden" state (Meter = 1) with a stealthed enemy. They aren't the same thing at all, though any time a player Stalker has 1 Meter, they also have stealth.

    Mission Maker Scondary.Ninjutsu.Hide doesn't do anything to the critter's Meter value, because in order for the Meter to be useful, every single attack you could give them would have to check Meter when dealing damage, to see if double damage should be dealt.

    Instead, Hide has stealth which suppresses for 8s (just like players), defense which suppresses for 3s (unlike players), and +Damage rather than +Meter, which only suppresses for 3 seconds.
  18. Fleeting Whisper

    5 Year Badge?

    [ QUOTE ]
    QR: It's a bug, and not really a rare one. I, too, played in the early beta's and started my account well before the beginning of the three-day head start which saw the 'official' beginning of the game. My anniversary date has always fallen on May 1.

    [/ QUOTE ]Well, my original point was, getting the award before the 28th is a bug, so complaining when you didn't get the award before that date is rather foolish.

    Now if you've had your account active since the very start and still don't have it on the 29th, then feel free to complain to The Powers That Be™. But complaining on the 16th is silly.
  19. [ QUOTE ]
    And it's bugged. It's giving the hide bonus even when they're not in hide.

    [/ QUOTE ]No, the Mission Maker Secondary.Ninjutsu.Hide never puts them in the Hidden state in the first place. It just gives them a flat damage buff.
  20. Map: Atta's cave
    Timer: 5 minutes
    Objective: Defeat-all

    Guaranteed fail. It would be difficult to complete that mission even if you had [The I Win Button], since just traversing the entire map takes nearly 5 minutes.
  21. QR

    Adding another to the list:
    For collection objectives which are required, never make the interact time longer than 10 seconds.

    For non-required objectives it doesn't really matter, since the player can simply interrupt the interaction if it's taking too long. But for required objectives, the player is forced to sit through the entire timer, doing nothing, in order to complete the mission.
  22. Fleeting Whisper

    5 Year Badge?

    Er... the anniversary is the 28th. Getting the badge before then is a bug.
  23. [ QUOTE ]
    [ QUOTE ]
    I understand that it could be a great deal of work, and it is something that does not occur in the developer created content, but I think anything that promotes storytelling is beneficial to the MA.

    [/ QUOTE ]

    It does happen, but extremely sparingly (the freakshow costume and the nictus one come to mind). The problem I see is that if this feature existed it probably wouldn't be used sparingly.

    [/ QUOTE ]The only cases of it in the canon game I can think of are the Freakshow Disguise (a temp power you can choose to activate), the Arachnos Disguise (a temp power you can choose to activate), and the Nictus shard (which only stays on you for a single timed mission)
  24. QR

    Arguments to whether it's a good suggestion or not aside, what reason would there be for the author to not choose this option? And if there's no reason not to do it, why not just force it for all arcs?