Fleeting Whisper

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  1. Quote:
    Originally Posted by TonyV View Post
    There is an article there containing the full script of his text, and in my humble opinion, it should be required reading for all players.
    That's just his script for Ascendant-Os. His other scripts are posted elsewhere.
  2. Quote:
    Originally Posted by BrandX View Post
    Sounds all good, untill you realize MOST of the time, it isn't YOU beating up Recluse's lackeys, Recluse himself, or the big name Heroes.

    It's you and a team of others doing it.

    So it's not so much, "Ha! I'm strong!" as it is "Ha! You can't take us on 8 to 1!" ;p
    Well, at the level of lackeys, we more fight on the order of 1 to 3 (or more). It's only when you get up into the higher ranks like Recluse's lieutenants that the ratio shifts in the other direction.
  3. Yes, the healing procs can trigger multiple times. I made a Sonic/Ice Blaster for expressly this purpose.

    Call of the Sandman: Siren's Song, Frozen Aura, Flash Freeze (or Sleep Grenade)
    Entropic Chaos: Shriek, Chillblain, Scream, Shout, Screech

    Silly concept, but amusing.
  4. Fantasy zone? DJ Zero is one of the most powerful mutant supers alive. Not interested in world domination or heroism, he created a pocket dimension using his powers and built a night club in it. DJ Zero is his own bouncer: anyone who makes trouble gets teleported into their own personal pocket dimension... with nothing else in it.
  5. Quote:
    Originally Posted by Beef_Cake View Post
    /signed

    And may I suggest going with....

    http://www.invisionpower.com/
    I throw my lot in with phpBB. I've used most of the major forum softwares out there (and been administrator and/or webmaster for several), and I haven't seen one I liked better. The only complaint I've seen about phpBB that I can agree with is that vanilla phpBB is very feature-light... but that's why there's an entire database full of modifications and additions to the software.

    Hey, it's good enough for the largest forum on the internet (both number of users and number of posts). Why not use something good instead of what we have?
  6. Quote:
    Originally Posted by SpittingTrashcan View Post
    Tohit debuffs and defense debuffs stack more strongly than damage debuffs and resistance buffs.
    On the other hand, the cap on where each protection stops is different.

    If you compare just +res or just -dam to +def/-tohit, the two types of protections are on average equal at the cap (assuming Tanker/Brute resistance, or in all cases for -dam).

    However, +def/-tohit stack driectly, so that if you floor the enemy's tohit, you don't need any defense. If you softcap your defense, you don't need any tohit debuff. If you cap your resistance, you can still benefit from damage debuff (and the reverse).

    When hit chance is floored, an enemy will do at least 10% of their base damage on average (higher-level opponents, higher-rank opponents, and certain powers have Accuracy which raises their average).

    Any entity, at worst, deals 10% of their base damage when under the effects of damage debuff. Tanker/Brute capped resistance is 90%, forcing the damage to 10% of the incoming. A Tanker at capped resistance facing a foe at the maximum damage debuff will take 1% of the base damage. Even if you go down to an AT which caps at 75% res, the final damage would be only 2.5% of the base.
  7. Quote:
    Originally Posted by Knight Jolt View Post
    Just for the record, I do want a slice of pie.
    Here you go:

  8. Fleeting Whisper

    Happy Monday!

    Quote:
    Originally Posted by Techbot Alpha View Post
    ...
    I hate Mondays.
    Just think: it was National Singles Awareness Day, too!
  9. Quote:
    Originally Posted by Zombie Man View Post
    One trick is to hit 'quote' for the post you want to reply to, copy that data block, and then paste it into the first post of a new thread.
    You can hit "Multi-Quite", start a new thread, and then there'll be a link at the bottom of the text window to paste the post in for you.
  10. Quote:
    Originally Posted by Demobot View Post
    Dark Miasma. Nothing else comes close.
  11. Quote:
    Originally Posted by GavinRuneblade View Post
    Those firings outside of combat do not in any way shape or form reduce the number of times it fires during combat. they aren't "wasted" they are "extra".
    While true that it doesn't matter if the proc triggers outside of combat, it's only useful in combat. For IO-tricked out builds or steamroller teams, a single combat can easily last less than 10s, so a proc triggering too soon in a toggle can prevent you a chance of getting the buff in combat. If the proc is coming from a click power like Aim, you can control the opportunities it has to activate. Especially, since players usually use Aim to begin combat with an alpha strike; the proc can add to the alpha.

    Aim will give you the buff less frequently. But when it does give you the buff, it's guaranteed to be at the correct time.
  12. Quote:
    Originally Posted by Hyperstrike View Post
    Also, around Christmas, they've been running deals for 12+2 months for the regular 12 month price (Basically ten bucks and change a month).
    IIRC, they also did 6+1 months.
  13. Okay, Steelclaw, get to work. You've got a lot more to go on:

    Egypt: Anubis, Atum-Re, Bastet, Geb, Horus, Isis, Kebauet, Osiris, Ptah, Set, Sobek, and Thoth.

    Aztec: Huitzilopochtli, Miclántecuhtli, Quetzalcoatl, Tezcatlipoca, Tlaloc, Tlazoltéotl, and Xipe Totec.

    Vodu: Agwe, Baron Samedi, Damballa, Erzulie, Kalfu, Legba, Ogoun, and Shango.

    Ireland: Aengus, Brigid, The Dagda, Danu, Dian Cecht, Lugh, Manannán mac Lir, The Morrígan, Nuada and Ogma.

    China: Chang'e, Fuxi, Guan Yu, Guanyin, Houyi, Huang Di, Nezha, Nüwa, Shennong, Sun Wukong, Xiwangmu and Yanluo.

    India: Agni, Brahma, Ganesha, Indra, Kali, Lakshmi, Parvati, Sarasvati, Shiva, Surya, Vishnu and Yama.

    Persia: Anahita, Ard, Haoma, Mah, Mithra, Sraosha, Tishtrya, Vahram, Vayu and Zam.

    Now, add some... non-standard pantheons to the mix. I think Britannia (UK), Marianne (France), and Rodina-Mat (Russia) are all good candidates for godhood.

    Then Uncle Sam and John Bull can go hang out. Or get into a bar brawl, either way.
  14. Quote:
    Originally Posted by Golden Girl View Post
    Having a contact tells lies to the player without the player ever finding out they were lying would be like reading a detective story where the case wasn't solved at the end.
    Literature, theater, and film is full of stories in which the true meaning of the outcome is uncertain due to an unreliable narrator.

    Quote:
    Originally Posted by William_Valence View Post
    Beholder = Bad
    What about Beholder in a swimsuit?

  15. Quote:
    Originally Posted by TankShock View Post
    Thanks! So Freezing Rain is very Proc friendly, esp since it really doesn't need ACC or Dam.
    Freezing Rain is not autohit. It gets enough chances to hit that it will most likely hit at least once, and then the defense debuff means it will probably hit a lot more, but it can benefit from Accuracy.
  16. Quote:
    Originally Posted by Call Me Awesome View Post
    with the exception of a tiny handful of Psi attacks that lack a positional flag and the infamous Hamidon damage that lacks any defense flags and punches through all resistance. Come to think of it Toxic damage may ignore positional defense also... I know there's no typed defense to Toxic. I don't think I've ever checked that on either of my Shield characters.
    There are a few non-psionic powers which do not have a melee/ranged/aoe attack vector, but they're much more uncommon (Fearsome Stare is an example, which only has Negative_Attack).

    Hamidon's attacks are also not the only powers without attack vectors. Fulcrum Shift has no attack vector, for example.
  17. Quote:
    Originally Posted by Eiko-chan View Post
    Remember, the "MMO" did not start with Ultima Online. That was just when they added graphical sprites.
    Ultima Online was released September 1997.

    Air Warrior (black and white wireframe) was released in 1986.
    Air Warrior SVGA was released in 1993.
    Air Warrior for Windows was released in 1996.
    Air Warrior II was released in early 1997.

    The original Air Warrior cost something like $10/hour to play. Air Warrior III was taken offline in 2001.


    Meridian 59 was the first fully 3D MMO. It went online in late 1995 and released commercially in early 1996.



    Ultima Online is far from the first MMO, nor the first graphical one. Ultima's fame comes from making MMOs popular.
  18. It's time for a WAAAGH!







    ... dammit, new character concept...
  19. Fleeting Whisper

    hover & powers

    Quote:
    Originally Posted by Redlynne View Post
    Some of the limitations however are quite silly ... like not being able to summon your Veteran Buff Pet while hovering.
    Especially since the buff pets all hover...
  20. Quote:
    Originally Posted by Starcloud View Post
    It's remarkably easy to write up City of Heroes powers in Hero System. I'm not too surprised; I suspect the original powers design in the concept stages were first modeled in Hero System before they tried to figure out how to make it into an MMORPG.
    A few of the signature characters originally were characters in a tabletop Champions game, weren't they?
  21. Quote:
    Originally Posted by Golden Girl View Post
    In which case, it's not 1st world.
    I agree. We should absolutely return to the original definition of "first world".

    First world: United States and its allied countries.
    Second world: Union of Soviet Socialist Republics and its allied countries.
    Third world: ... everyone else.


    I guess by that definition, Praetoria really should be part of the fourth world...?
  22. Quote:
    Originally Posted by Starjammer View Post
    Do the devs datamine drop rates or hit rates or anything of the sort?
    Yes, though I can't say to what extent. (Arcanaville probably tests such things much more thoroughly than most of the devs know how to, and for free at that.)

    We do know that Castle created [The I Win Button] power in I9 to test drop rates. Run all over the map, spawning all of the critters, and then instagib all of them and check how many recipes/salvage you get.
  23. Quote:
    Originally Posted by AzureSkyCiel View Post
    The last break we had as Croatoa, and that had research issues given that Bres was apparently A HERO to the Tuathua rather than a tyrant who favored the Formians (when he was supposed to reconcile the differences between Formians and Tuathua) and lost office once Nuada got his hand back.
    I don't see the issue here? From the description of the Bres enemy:
    The original Bres was a hero of the Tuatha de Dannan. Here in Croatoa many of the creatures have earned the right to carry his name. They lead their fellow creatures in the effort to wipe out the Fir Bolg.
    And, of course, in Irish mythology the Tuatha and Fir Bolg fought over Ireland (with victory going to the Tuatha).

    For bonus points, the king of the Fir Bolg at the time of the Tuatha invasion was Eochaid mac Eric. Guess who the Fir Bolg giant monster is...?

    (Of course, Eochaid is a name used by many Irish figures, mythical and real. Including The Dagda/Eochaid Ollathair, god/king of the Tuatha.)
  24. Quote:
    Originally Posted by Coyote_Seven View Post
    I mean, if this game was pencil-and-paper, would you be so thoughtless as to not care if the dice were broken and/or weighted?
    In my experience as a GM of various tabletop games, many players want weighted dice.

    Quote:
    Originally Posted by Coyote_Seven View Post
    How long has the game been online now? How many people have played it in that time, and how many still are? That pattern has most certainly repeated several times by now.
    Possibly. But considering that it's probably reset (with a new seed value) on a semi-regular basis (patches to the game), I doubt that the game has ever passed through an entire cycle of its rand() pattern. In addition, assuming the same random state is used for multiple different random values, additions and deletions from the game modify exactly how the pattern affects the game.

    Put simply, you're not going to notice the pattern unless you apply various analytical tools, and even then you're only going to point out the existence of a pattern. I don't think MT passes the next-bit test, so you could conceivably predict the next output from the rand() function given enough data. However, if the same random is used for multiple players, or for outputs you can't directly measure (easy example: the object produced by Propel), that knowledge isn't enough to attempt to exploit it.

    For a short time, there was a bug on one of the maps where you would get the exact same drops, every time. But that's been fixed. Thanks to the help of players knowledgeable in the required analysis methods, the developers have closed that bug, and it shouldn't™ happen again.
  25. Quote:
    Originally Posted by ClawsandEffect View Post
    More flies with honey than vinegar and all that.