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Can we have a proliferation update before then? Claws for brutes plz.
[/ QUOTE ]Dark Miasma for Controllers plox! -
Cap Au Diable is the most hub-like zone on the redside; it's got an AE building, a University, a Black Market, and access to every zone except Port Oakes. (And Monster Island/The Abyss/Cimerora, but those only have one entrance anyway)
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Mastermind pets aren't the pets Recharge-Intensive Pet sets were for. They're for the ones on long recharge timers, like Warshades' fluffies, Tornado, Lightning Storm, or Patron pets. Mastermind pets don't need recharge enhancement, because the summons refresh fast enough as is.
[/ QUOTE ]Of course, Tornado's recharge is equal to the recharge of T1 henchmen (60s), and shorter than T2 and T3 henchmen (90s and 120s, respectively). Also, Lightning Storm doesn't take RIP sets, despite being a 90s recharge (perhaps because it's immobile?)
I suppose it would be most accurate to compare the ratio of pet duration to recharge, since Tornado only lasts 30s while henchmen last for over 27 hours. -
Pretty much any pairing will work well. In my admittedly biased opinion, 2 Defenders, Controllers, Corruptors, or Masterminds are best (in any combination)
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You can get the Mac Special Edition even if you play on Windows. It's just a code to apply to your account.
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Smart money's on "Before Christmas". Since it should be a box on the shelves, any company would want it available to gift as Christmas presents.
Considering the scope of the project, I have my doubts it will be ready for several months, so my projection is sometime between Black Friday and Christmas, with dates closer to Black Friday being more likely (more shopping time) -
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Yes, but doing this consistently solo is impossible and difficult to maintain on all but multiple-kinetics teams.
[/ QUOTE ]It's not difficult to maintain if you're on a full team, even if you've only got one Kin. Especially on difficulties 2 and 4. -
The Mission Teleporter (and all of your other powers) also instantly recharge when you switch builds. So if there's a convenient Trainer, it's only a 15min timer, not 2hr.
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When utilizing two of the same commands in a bind, it reads the first (left most) command, then sees another one so disregards the previous one, and continues until there is none left and activates the last of the multiple commands (right most).
[/ QUOTE ]Quibble: That's not technically correct. The bind parser is dumb, and just executes everything in order from left to right. pow_exec_name (and similar commands) queue the power you've selected to fire as soon as you're able to use it; but if you queue one power when you already have another queued, the first is dequeued. (ie: You can only have one queued power at a time)
So, all of the pow_exec_name calls get executed. But due to the way queued powers work, only the last one actually activates. It gets a little more complicated when involving toggles:
- powexecname on a toggle that's on just toggles it off without queueing it
- powexectoggleon does nothing if the toggle is already on
- powexectoggleoff does nothing if the toggle is already off, or toggles it off without queueing it if it's one
So, if you've got 2 or more toggles with pow_exec_name in a bind, the last two such toggles will switch each time you use the bind (if neither is on, the last will turn on; if both are on, both will turn off). If you've got 2 or more toggles with pow_exec_toggle_on, they'll toggle on in reverse order each time you use the bind. If you've got 2 or more toggles with pow_exec_toggle_off, they'll all shut off at once. -
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They only want you to think it's a Nemesis plot to distract you from the true puppet masters.
[/ QUOTE ]But... but... Nemesis is the reason they cxame to our dimension in the first place...?
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Also, you can't get all of the contacts in the first tier (lv1-5) on a single character. So you need at least 7 characters (1 of each origin + PB + WS) to experience ever mission in the game
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You already get access to every story arc with the 5 contacts per level range max solo. The alternate contacts you are referring to have the same arcs and missions as their associates.
Examples: Hugo Redding, Haley Philips and Dr. Trevor Seaborn all give the Fortune Teller mission for the Spelunker badge just as Athena Currie, Carla Brunelli and Everett Daniels all give the Clockwork Captive story arc.
[/ QUOTE ]That's... not what I said. You can only have one origin contact in the level 1-5 range. In all other ranges, you can get all 5 origins. Also, since the lv1-5 contacts don't have actual arcs, you can't get them in Ouroboros.
And you can't forget the Kheldian contacts, either. They have the same arcs in upper levels, but are different at the beginning. -
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One idea I had was to add 3 shard zones that were villain side only that dealt with the other aspects of Rularuu, plus one Co-Op zone where the idea was to have a Co-Op Raid versus the 200-foot tall version of Rularuu.
[/ QUOTE ]4 villain-only zones (include villain counterpart to FBZ), and the co-existant zone needs to deal with the 4th missing aspect (there are 7 aspects, and we only have 3), and you've got a suggestion that I've posted several times. -
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Yes, "/help macros" should open a help window and show help for macros.
The /help change to open the help window benefits no one, but is likely to remain.
[/ QUOTE ]It benefits people who thought /help was the command to open the help window, though if they're trying to pass arguments to it they're still lost. -
Also, you can't get all of the contacts in the first tier (lv1-5) on a single character. So you need at least 7 characters (1 of each origin + PB + WS) to experience ever mission in the game
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Disregard most of the Unlockable Contacts until 45
[/ QUOTE ]Veluta Lunata (10-14) and Doc Buzzsaw (25-29) are totally worth doing while you're in their range. Sure, you can flashback to them, but it's just not the same.
Veluta is easier to unlock with a higher level character, since you don't have to worry about the ghost traps exploding and dropping an EB or two on you if you're many levels higher than the EB. If you're careful, though, you can still do it yourself in the 10-14 range.
Buzzsaw can be difficult to unlock soon enough, but I usually get the infamy badge around level 26-29, guaranteeing me at least one of her two arcs, or I can get both if I turn off xp.
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Oh, what has science wrought? I sought only to turn a man into a metal-encased juggernaut of destruction powered by the unknown properties of a mysterious living crystal. How could this have all gone wrong?
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Scott Calvin... was on the drawing board to be returned
[/ QUOTE ]Eh? The storyline of the Calvin Scott TF was that Mr. Scott believed Sister Psyche's presence in Aurora Borealis' mind (His wife) was harmful, so he recruited heroes to separate them. SP and AB were sparated in I4.
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Yes, that's why it would have to be in Ouroboros, because you're going back in time to experience something that has already happened.
[/ QUOTE ]I realize the suggestion is to put it in Ouroboros, and I've got no problem with that. But where'd he get the idea that Calvin was supposed to be coming back at any point? Did he think Sister Psycho was gonna mind-ride Aurora again for absolutely no reason? -
Late cake is better than no cake at all!
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Another vote for Illusion/Storm. I've got one at lv50, and it's a blast to play and to watch.
It does take some skill to keep the KB under control, and is an endurance hog, but it's worth it -
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Toggles can also set character modes, as most heavily evidenced by Kheldian transformations. These modes can then enable or disable powers and even activate specific, mode-dependent secondary effects. I looked at the power set-up of Dual Blades in Red Toamx's City of Data a while back, and if I remember correctly, each combo attack landed shifts the character into a different state, with each next attack in the combo having one mode-dependent stat and each returning to normal mode.
Theoretically speaking, these toggles could be set to put the player in specific modes that powerset powers would then be able to have specific additional secondary effects activated by them.
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I guess it would be possible for all of the attacks in question to simply check for the Dual Pistols Fire/Cold Mode 1/2. They'd just need an extra portion of damage on them that only activates whenever that toggle is up.
[/ QUOTE ]As I've already pointed out, Assault Rifle.Sniper Rifle already does this when combined with Devices.Targeting Drone. -
Wow, I thought there already was one?
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Take away PBU's ability to boost damage and you've removed the entire issue.
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PBU is only one of many ways to get damage buffs. Aim/Amplify, Assault, Vengeance, set bonuses, Soul Drain, red insps, PvP zone buffs, not to mention outside buffs such as Fulcrum Shift. All damage buffs would boost the damage resistance buff value.
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Allow me to rephrase then since addressing global issues wasn't my intent:
"Take away PBU's ability to boost damage and you've removed the issue of PBU not being able to buff certain powers which are currently flagged to not work with it due to PBU's +DMG component."
[/ QUOTE ]The problem isn't that +Damage in PBU conflists with buffable resistance. The problem is that +Damage in general causes the conflict.
RED INSPIRATIONS have the same problem with resistance powers that PBU does. -
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You may not like the answer but the truth of the matter, just like life, the situation will dictate whether it would be better to hit absorb pain, toss out a fortitude, shoot off an attack, get out of splash damage range, move out of line of sight, dog pile rommy, split nitcus, etc.
[/ QUOTE ]None of my Empaths have ever felt the need for Absorb Pain. Not once in over 2 years have I ever felt that AB would have improved my circumstances. -
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Power boost (5slot to hit buff)
[/ QUOTE ]PBU slotted for tohit doesn't help teammates (the tohit slotting only helps you), and the tohit slotting is pretty much a waste, anyway. Recharge is far more important here. -
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or causing all my powers to cost more end to use.
[/ QUOTE ]Curse of Weariness essentially doubles all of your endurance costs (a bit less than double if you have +max end from accolades or set bonuses)