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Do you refuse to fly because some of the seats are first class? Do you skip every ball game because someone else gets a box seat?
[/ QUOTE ]I fly on Southwest Airlines (which has no First Class), and I don't watch sports. -
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anyone know why slick won't light up anymore?
[/ QUOTE ]Because a butterfly on Pluto flapped its wings. -
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Masterminds would start carrying a can of WD-40
[/ QUOTE ]Only if it affected mission entrances. Once I've got my pets out, I rarely notice anything below triple-stacked ambushes or an EB. (And some EBs I don't even notice...
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My wife and I don't get to play together as much as either of us would like. So when we DO play, we play together. So let's say for the sake of argument, that she successfully logs in, but I'm locked out.
[/ QUOTE ]You could... play together on a different server, perhaps?
Only Freedom and Virtue get locked out (though it usually takes less than a minute to get in, even then). Try playing on Infinity or Justice, the next two most populous servers. -
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2) You respec and pull out your 10 most valuable level 30 SO (damage and accuracy, I believe) and you either sell them on the market, or just sell them back at stores. Then you buy all your new SO or IO enhancements like you did in option 1. This costs X-infl minus the price of what you sell those 10 enhancements for.
[/ QUOTE ] I believe TO, DO, and SO enhancements sell back for their original purchase price if you sell them at the respec screen.
[/ QUOTE ]And IOs sell for their crafting price (in the case of common IOs, their memorized crafting price) -
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The ~3% defense may not seem like much, but it is THE BEST defense enhance per slot you can get in the entire game.
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Today's nitpick is brought to you by the letters S and D, and the number 3.0 .
Steadfast Res/Def gives 3% to all three types for one slot.
[/ QUOTE ]On the other hand, it's unique, rather than stackable up to 5 times, and is 3% vs. 3.125%
Always pros and cons
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Power of Black Scorpion
You've defeated Black Scorpion and drained some of his power to increase your damage resistance, defense and resistance to defense debuffs for a short time. This effect will last for 30 minutes.
+6.7% RES to all damage, +6.7% DEF for 30 minutes
[/ QUOTE ]Did you pull these numbers from the temp power on yourself? Because I recall having 10% res... (and if my memory's not faulty, that implies that it's based on AT modifiers, and probably the other temps as well)
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Power of Captain Mako (Max Stealth) Stalkers
The Power of Mako has maximized your stealth potential, perhaps even enough to allow you to approach the Fail Safe devices.
Note: Grants capped stealth to all teammates (80 ft AoE)
Power of Scirocco (Special) Corrupters/Dominators
Using Sciroccos's Power grants you the ability to Hold or Kill all 5th Column enemies present.
Note: 80 ft AoE Mag 3 Hold and defates held targets and Summons Sand Devils which will kill any held target.
[/ QUOTE ]Are you sure about those? From others' comments, it seems Mako's power is supposed to get you past the laser doors, and the glowies are what kills the 5th Column. I remember the Corruptor on our team dragged the Scirocco power to chat, and the description I recall only mentioned damage, and being more effective against restrained foes (just like the sand devils, tornado, and water spout actually are) -
If you UPGRADE, your old account will have all the Architect Edition goodies, and a month of playtime added. If you CREATE, you'll get a second account - your old one will remain, but won't have the Super Booster selection or month of play; those will go to the new account.
Unless you want to run two simultaneous accounts (and pay monthly fees for both), it's generally recommended to UPGRADE your existing account. All your stuff will remain. -
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Quickness
[/ QUOTE ]Now you're just trying to make the Stalkers jealous
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Even the patch notes don't seem to have a lot of the nice little features of this issue.
Like I just did a kidnap mission, and the hostage shows up on the map as a small green arrow. Very handy.
[/ QUOTE ]Noticed that while running Barracuda's SF... We killed Scirocco and I noticed a red arrow on my map. "But... nobody's dead!!"
Then I moused over the arrow and found out who it was
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No way is that right.
[/ QUOTE ]Believe it =/ -
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the devs borked their risk assessment formula for merits.
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I put our success down to one power though, lingering radiation. We had two rad corrupters laying LR down to keep his recharge and regen down.
[/ QUOTE ]I don't mean to sound antagonistic, but I doubt that's what made your run easy. Our team had more -regen than you (Poison Trap > LR for regen debuff; then add Twilight Grasp x2, Transfusion, and Howling Twilight), not to mention Reichsman has lower-than-average regen according to Castle. And while you had more -rech (120% before AV resistance vs. 45% on average), you had about 18% debuff actually affecting him. And if a difference of 11.25% recharge is what made your fight easy, then we should have been able to get him below the halfway mark at least once, since part of our -rech was from stacking Dark Watcher's procs -
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Overall, I'm not too eager to try again until I know more about how to beat this SF.
[/ QUOTE ]If what H_B says is correct, the intended way is to have a Mastermind on the team to use the click temp power which removes his phase so he doesn't get that invulnerable time, but the power doesn't work. -
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And 9? Why not upgrade to 11 for Cimerora-style goodness?
[/ QUOTE ]Because I had a CD for 9 lying around, and didn't want to download an whole OS
(Actually, I think I've got a Knoppix CD around here somewhere, too...) -
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There was a glowy next to the machine, but it was behind a laser door that repeatedly shot you with an autohit attack, and we were unable to reach it, despite Mako's suggestion that he was capable of slipping past it =/
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Mako is a Stalker. Just as you got the Scoprion special temp, Stalkers get the Mako special temp and can slip through the door and activate the Failsafe consoles. Doing so will kill all the 5th in the room.
[/ QUOTE ]Ohhh, I didn't realize the clicky temps were based on AT. That's actually pretty interesting. Not that the Mako temp would have helped, since we cleared out the 5th the "hard" way. -
Just gave up on my first run of Barracuda's new TF. I was enjoying it a lot, until we hit Reichsman.
The team:
Thugs/Dark (me)
Super Strength/Shield
Thugs/Traps
Fire Blast/Kinetics
All level 50 by the time we hit Reichsman.
When we first engaged him, it wasn't so bad. He was a huge sack of HP, but it's manageable, especially with the temporary powers given by the machine. Our first speed bump was when he summoned reinforcements at about 9/10ths HP... there were a LOT of ambushes, and considering what occurs later, I don't think they were all supposed to come at once.
So, we wiped, went to the hospital, and tried again. Except we got aggro from the ambushes (in the end room) as we entered the front door, and the two MMs were pasted without their pets ready. The Corr didn't last much longer, and eventually the Brute went down. I tried to rez when all the enemies had left, but then they turned around to gank me.
So, we regrouped again, and took our time dealing with all the ambushes, all the way back to the end room, defeating enemy after enemy as we made our way through rooms we had already cleared. But wait, there's more! Without even reaching Reichsman, more ambushes spawned while we were moving slowly through the map for a second time. It wasn't so bad when we were prepared, and we didn't have a super-death AV breathing down our necks, but still.
When we finally got back to the end room with Reichsman in it, the room was filled with more 5th, that hadn't been there before. Fine. We pulled them away from Reichsman and dealt with 'em. All 5th gone. Just one AV left.
We rebuffed, renewed our temporary powers, and engaged him. No problem, like before, and no new ambushes. at around 3/4th HP, he teleported into the machine (becoming untargetable), and spouted some text that indicated there should have been an ambush, but none spawned. Presumably because all the ambushes had spawned at once. After regenerating for a bit, he teleported back to us and continued to fight. Everything was peachy, until we got him to 1/2 HP, when he phased on us. This is an AV with as much HP as about 10 AVs together, phasing and preventing all damage.
The regen during his phase brought him back up to about 9/10ths, and we started to chip away again. This is when someone pointed out that I had a temporary power click, which for some reason hadn't been added to my tray. The description implied that it was supposed to remove his phase, but it had no apparent effect either before or after he activated his phasing power. I believe the others had a PBAoE endurance drain buff, and a power to summon Scirocco's sandstorms.
So we repeatedly brought Reichsman down to 1/2 of his HP, when he would activate his phase, and regen back up to 9/10ths. There was a glowy next to the machine, but it was behind a laser door that repeatedly shot you with an autohit attack, and we were unable to reach it, despite Mako's suggestion that he was capable of slipping past it =/
We sat there for 30-45 minutes wailing on Reichsman, repeating the damage-phase-regen-damage cycle. We even brought out 4 Shivans, a Snowbeast, 3 Zombies, and 4 Fire Imps, as well as a few uses of Vengeance. But we could never get him below 50% health.
So, what's the trick to defeating this guy? I mean, I realize we weren't a full team, but our efforts were completely futile. We had no real trouble surviving against him, he would just go invulnerable to everything and regenerate himself, and there was nothing we could do to stop him. -
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Plus, if he gets it working on OS X, it should basically 'Just Work' on Linux
[/ QUOTE ]Actually, my test platform is Fedora 9, since I don't have a Mac
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Part of the problem is that it wil ALWAYS be empty, or it will ALWAYS be full. The game won't be able to check whether or not you have weapon in hand and replace your existing model costume piece with the alternate model costume piece.
If you are a War Mace Brute, and the Devs produce a Costume Piece that hangs the War Mace from your (possibly non existant) Belt, or down the middle of your back, it will still be there when you have your weapon drawn.
And, since our Devs try to do something right the first time. If your War Mace is hanging from your belt, they now need to animate it while you run, and jump, and fly. Will you be able to sling your War Mace on your back if you have a Cape?
We want them, yes we do. Unfortunately, giving us scabbards, or putting the weapons someplace "real" isn't just as easy as saying "make it so." It isn't that those of us who are "shooting you down" don't want to have scabbards or quivers, and it isn't that the Devs don't want to give them to us. It is simply a matter of considering what needs to be done in order to do it, how many resources need to be alloted to make it reality, and whether they have the resources to spend on it.
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They probably could actually. We know they can make costume pieces appear when powers are activate(weapons), so making them dissappear shouldn't be terribly difficult. What they cant do easily is make us draw diretly from the holster/sheaths, as well as the animation and adding the back costume slot, etc.
[/ QUOTE ]Personally, I'd be satisfied if the implementation of weapon sheaths/holsters had weapons teleporting into/out of holsters as they were drawn/put away, during the normal course of the draw animation.
I also realize the lack of them isn't a huge deal to me
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The weapon models are effects, not polygonal additions.
[/ QUOTE ]I don't know how you came to that conclusion, since it's not true.
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O rly?
The weapons are just effects. Yes they are technically made of polygons, but they exist no more than flaming hands do. You cannot drop your weapon.
Sledge Hammer WEAPONS/Custom_Mace/Male_Mace_Sledgehammer01.fx
It is an effect drawn on top of your character model, not an independant object added to game.
[/ QUOTE ]Do you know the content of that FX file? I'm willing to wager that it doesn't contain anything much beyond blending the colors on the model. Since, y'know, custom colors on the weapons would require a pixel shader, and both pixel and vertex shaders for DirectX are generally written in HLSL, in a .fx file.
So while yes, the weapons do have effects (and it should be obvious that things like the Tech Mace and Tech Sword have more effects than just color blending), they are costume pieces. -
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Making sure our community is accepting of such people, and making them feel welcome rather than guilty of who they are and what they are doing should be a priority for everyone here.
[/ QUOTE ]Personally, I'm accepting of just about everyone because I just couldn't care whether you're black, white, GLBT, or from the planet Zodnok. Acceptance through apathy. (Okay, I lie, I'd probably be all over someone from Zodnok 'cuz aliens are cool)
When it comes to random strangers, I only really give a rat's [censored] if you act like an utter moron, or if you specifically try to offend me. And even then, I'm not generally offended by most things.
I guess what I'm trying to say is that making acceptance a priority, to me, is just as bad as not being accepting at all. If you have to think about it, you're doing it wrong. -
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But how can you really call a legacy version of an item "broken" if it's been in the game for years?
[/ QUOTE ]The same way Defiance 1.0 or Domination pre-15 were broken?
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You may have a point but that's trying to compare game mechanics to costume items.
Not quite sure you can easily make that leap of logic in this case. *shrugs*
Costume items don't affect how people play various ATs and we know the game system could easily support two or more versions of any costume item simultaneously. Not sure the same could be said about the things you mentioned.
[/ QUOTE ]I'm just saying, the fact that it has existed for a long time doesn't mean it isn't broken. (I'm not claiming the Gladiator pieces were broken - I never actually used them, so I can't really say - I'm just making a point) -
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Wow, that link kinda sucks. The term Hammerspace was around long before anime-girls were wielding hammers.
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The concept? Definitely. Using that particular term, though?
[/ QUOTE ]Pretty sure the Looney Toons were using hammers from hammerspace first.
Of course, the actual term wasn't used within any show until long after people had been using it. IIRC, the first time I heard the term was watching some Walt Disney short with some Daffy Duck spinoff scientist who was explaining how cartoon physics works (like how you can't fall until you notice you've run off the edge of the cliff) -
Just think of Red, Green, Blue, and Alpha as being numbers between 0 and 1 (0 = none, 1 = full). Combine the RGB to get the color just like you did in first grade art class, and then Alpha is how solid the color is
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But how can you really call a legacy version of an item "broken" if it's been in the game for years?
[/ QUOTE ]The same way Defiance 1.0 or Domination pre-15 were broken?