Fleeting Whisper

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  1. Quote:
    Originally Posted by Atilla_The_Pun View Post
    the UN has troops in the RWZ. They're called Vanguard.
    Who also use tanks and gun turrets. (Not that the tanks are particularly effective...)


    There's also a small presence in Peregrine Island, outside the building with the portal to the Shadow Shard.
  2. Quote:
    Originally Posted by Socorro View Post
    Alright, if I'm thinking the math right, anything resisting even 80% of -ToHit still gives me at least -1 ToHit (mine's over -5). I'm sitting at 44% S/L. Doesn't that effectively put me at 45% (and Softcap, for all intents and purposes). And isn't it also true that most Enemies won't have near 80% Debuff?
    Yes to both questions.

    (Though note that a level 50 AV is 84% debuff resistance, not 80%.)
  3. Quote:
    Originally Posted by cybermitheral View Post
    I think that the only sets that have Breath attacks are Cold and Fire and they have only 1 each.
    Dark Miasma > Fearsome Stare also appears similar to a breath. Run a Fire/Dark Corruptor (already a good cimbination mechanically for Tar Patch + Rain of Fire), and pick up breath and stare
  4. Quote:
    Originally Posted by Socorro View Post
    Well, it's true that RttC ToHit Debuff is not that much, but -ToHit is used in the same formulas that Defense is, so... my thinking is that that if you're close to SoftCap (say, near 40%), some extra -ToHit can get you 'effectively' over the top (at least it can for most minions; I think Bosses and such can resist it somewhat...).
    Higher-level enemies will also resist it due to the purple patch, and AVs will resist it by a ridiculous amount (between 60% and 87%, depending on level, though I don't think you can find an AV low enough level to have 60% debuff resistance, making the low end more like 67%)
  5. Quote:
    Originally Posted by Westley View Post
    What if they just removed the stamina bar entirely and we all got infinite stamina?
    Because Positron's not in charge any more, so his stance of 'I'd remove endurance entirely before making Stamina inherent' no longer applies.
  6. Quote:
    Originally Posted by DanZero View Post
    I'm just here for the Day Job accolade.
    /thread
  7. Quote:
    Originally Posted by m3lon View Post
    Blasters Defenders and Corrupters all get the same damage blizzard. Corruptors get the most damage from it because of scourge.
    The fact that Corruptors can Scourge their Blizzard proves that they don't have the same version as Blasters and Defenders.
  8. Quote:
    Originally Posted by Supermax View Post
    Pretty sure blaster Blizzard is the strongest attack if the target stays in it for the whole time.
    Yes. Blizzard deals more damage than Inferno.








    Can I add [Backdraft] to the hat for highest damage power?

    It may not be available to players, but Backdraft can 1-shot any target, no matter how much HP they have and no matter how much Fire resistance they have.
  9. Quote:
    Originally Posted by Local_Man View Post
    I believe that if you have the Numina Proc and the Miracle Proc, you will actually get more Regen from using a Numina Heal in the third slot over the Regen Tissue Proc. The combination of the added Regen from slotting a heal in the power plus the 12% Regen set bonus adds up to more Regen.
    I thought they fixed that? +Regen IOs aren't supposed to be buffed by +Heal enhancements.
  10. You can switch to hero, but you'd have to switch back at 40 to get Mace Mastry, then switch to hero again.
  11. I'm gonna agree with the others. My support characters are quite aggressive, indeed.
  12. Fleeting Whisper

    Badges

    Quote:
    Originally Posted by Blue Lava View Post
    As a side note, using the gladiators in the arena can also unlock even more badges LOL
    For non-Masterminds, gladiator battles also give you access to macro buttons with pictures, rather than a grey button with text. (Drag the gladiator commands from the pet window into your powers tray, then right click to edit the macro.)

    I do this all the time for my Kheldians, using Passive for human form, Aggressive for Nova form, and Defensive for Dwarf form:
  13. 1. I don't know what you're talking about. Perhaps people are referring to Ninja Run (Martial Arts pack for $9.99) and Beast Run (Animal pack for $9.99), both of which combine increased run speed and increased jump speed, and serve as a decent travel power. But they're not as fast as Super Speed or Super Jump, and they require spending extra money, so not everybody has them.

    2. Super Jump does not have a defense buff, but Combat Jumping does. How many power pools you use is entirely up to you. If you'd like to plan out your build before using a respec and purchasing a bunch of enhancements, you can download Mids' Hero Planner from the Titan Network.

    3. See Enhancement Diversification. As a rule of thumb, more than 3 of the same enhancement is not useful. 3 Damage, 2 Accuracy, 1 Recharge is a decent combination for attacks, but depending on your build you may only need 1 Accuracy (Invincibility gives you +ToHit, for example). For your Resistance powers, I would certainly recommend 3 Damage Resistance enhancements.

    4. Many people like the Speed power pool, if not for Super Speed, then for Hasten, to give them extra recharge. Ever since Stamina became inherent, people have been finding what powers to take in its place. There's another thread on that very subject.
  14. Quote:
    Originally Posted by OneWhoBinds View Post
    Nah.

    Leave the Merit Rewards as standard. The 10% chance of a Shard should be in addition to the 2 merits. That's still quite a good enough chance to make people take another look at the validity of hunting the GMs.
    According to Paragonwiki's collection of data, Hamidon's Mitos have approximately 7.5% chance for a shard. While, in the abstract, that sounds like a good idea for GMs, in actual play that probably wouldn't be enough for players. After all, against Hamidon you're going to kill many Mitos before you leave the zone. But you'll only kill one GM at a time.
  15. Quote:
    Originally Posted by Aett_Thorn View Post
    using the term 'hon' in a post when referring to someone is decently patronizing. I'm not four, and I do tend to know what I'm talking about.
    Based on Korilynn's voice, she's a good ol' southern gal, and 'hon' is for just about everybody.

    Just think of it as a term of endearment.
  16. Quote:
    Originally Posted by Pyro_Master_NA View Post
    the chance to stun proc in speed boost.
    That was fixed a looong time ago.
  17. Quote:
    Originally Posted by Celestial_Lord View Post
    Robotics / Storm Mastermind with Group Fly, Whirlwind, rocking the Hurricane, and Gale on auto.
    I see nothing wrong with this.
  18. Yeah, I'm seeing a LOT more Leadership now. On PuGs, I would almost never see LEadership. Now, I'll frequently get 3 or more copies of one Leadership toggle or another, in addition to my own.
  19. Quote:
    Originally Posted by MajorDecoy View Post
    http://www.youtube.com/watch?v=CnPM28rNmkY

    You haven't watched Zaboomafoo.
    HOLY CRAP! Lemurs can freeze time!
  20. Yeah, my MM got monkey'd on the LGTF. My teamates didn't even notice
  21. I think your wolfboy is missing an arm, there
  22. Quote:
    Originally Posted by Psiphon View Post
    'It's been a while since I've played my SR, but from memory I don't remember the defense numbers flickering once DDR was capped - including standing on Quicksand and Earthquake.
    Silverado was talking about the Quartz Emanator. It's +100% tohit to the enemies, not -def to you. Your DDR doesn't come into play.
  23. Quote:
    Originally Posted by Aett_Thorn View Post
    Fly and Leaping are not inherent powers at all. If you've been around long enough, you can pick them up without taking a prereq power, but they're not inherent.
    In context, I'm pretty sure Fusion meant Swift, Hurdle, Health, and Stamina.
  24. Quote:
    Originally Posted by bAss_ackwards View Post
    This red bull gives you wings!
    Good thing, too

  25. Quote:
    Originally Posted by NordBlast View Post
    Grant Invisiblity from empowerment station and Midnight Visage temp power don't suppress even when you clicking glowies. Also Midnight Visage is acessible during MO runs.
    Group Invisibility, as well. And Superior Invisibility only suppresses when you click a glowie. (And the only AT which can get Superior Invisibility gets hardcapped stealth from it.)