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Quote:2 endrdx SOs, and the only zones you'll have trouble getting through without running out of endurance are Independence Port, Nerva Archipelago, and the Shadow Shard. And that's without Stamina, too. Considering with zero enhancement, it's already faster than a maxed-out Super Speedster, I don't think that's too much to ask.it is an end-sucker... getting somewhere quickly and being out of end and someone showing up 2-5 seconds later with full end
Yes. In PvP, Teleport is effectively useless.Quote:And I do believe that TP Self is suppressed in PvP like all the other travel pools, unless something was changed again.
I've seen the Taunt icon in my status bar when facing Black Scorpion and against Dwarf-form Peacebringer PPD. According to City of Data, though, neither Black Scorpion's Taunt nor the PPD White Dwarf's White Dwarf Antagonize have -range.
Interestingly, while White Dwarf PPD have White Dwarf Antagonize, neither White Dwarf nor Black Dwarf Nictus have it.
Also: Challenge/Provoke from the Presence pool do NOT have -range. -
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Freedom, Virtue, and Justice, and I've got one single character on Victory.
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Quote:Or, y'know, being an ebil marketeer. You don't even have to play the game 25 hours a day like P_P to to it!I - not unlike MANY others - have Billions sitting on alts.
That is what Farming PURPLES gets you.
Actually, Invincible would be the worst difficulty setting for getting purple drops quickly (+0 spawn size, +2 level). What you want are lots of weak enemies, which you can get drops from. A level 50 character running a level 48 mission set to Tenacious would be the best setup (+1 spawn size, +0 level, level 48 mission makes minions blue or green to you). -
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Note that in a few cases, the name conflict is the same person, who created an account on both forums before the merge.
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While the tag cloud linked at the bottom of each thread is the most used tags, the tag cloud at the bottom of the search page is the most searched for tags. So that's something
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Has anybody said that all types of wolves count?
>.>
<.<
*flees* -
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Obviously, the devs hate Heroes. Since Villains can get the Raptor Pack/Zero-G Pack from mayhems, buy the Raptor Pack in Grandville (not level-gated like the Shadow Shard), get the Goldbricker Rocket Pack from The Aeon Conspiracy arc (not flashbackable, but not confiscated, either), and get the Sky Raider Flight Pack from the Kings of the Sky arc (flashbackable).
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Well, shivans aren't really an alien race. They're more like corpses animated by an alien power. (and IIRC, the Ghost Slaying Axe works on them, too)
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I think that's the opposite of the suggestion. He's saying that if you've made significant mechanical changes to the power (ex: 3-slotted damage), the animation should change.
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Why Tankers, specifically?
I mean, there's nothing inherently wrong with suggesting four arms, but why specifically Tankers? -
But... the Rikti aren't aliens...

Wait... do you have your Omega Level Clearance?
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<.<
*dons black mirror shades*
Sir, you'll have to come with us -
St. Martial does have an EB Longbow Ballista that spawns 'in the wild', as it were, outside of a mission. He's listed in the official GM guide:
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Quote:Trip Mine and Time Bomb are sort of melee range, and I would give Ice Manipulation a 6 of 9 since Chilling Embrace only works in melee, despite the fact that you can activate it at range.Energy Manipulation: 5 of 9 powers used in melee range.
Electric Manipulation: 7 of 9 used in melee range
Ice Manipulation: 5 of 9 used in melee range
Fire Manipulation: 7 of 9 used in melee range
Mental Manipulation: 5 of 9 used in melee range
Devices: 0 of 9 used in melee range
To add to your list:
Archery: 0 of 9 in melee
Assault Rifle: 0 of 9 in melee
Electrical Blast: 1 of 9 in melee
Energy Blast: 1 of 9 in melee
Fire Blast: 1 of 9 in melee
Ice Blast: 0 of 9 in melee
Psychic Blast: 1 of 9 in melee
Sonic Attack: 1 of 9 in melee
Cold Mastery: 0 of 5 in melee
Electrical Mastery: 1 of 5 in melee
Flame Mastery: 1 of 4 in melee
Force Mastery: 1 of 4 in melee
Munitions Mastery: 0 of 5 in melee
In total, that's 38-40 melee Blaster powers between primary, secondary, and ancillary (depending on whether you count the two mines in Devices), out of 140 available. That's 27-29% of all powers that a Blaster can get, aside from pool powers.
If you consider just enemy-affecting powers, it's 38-40 out of 111, or 34-36% of all enemy-affecting powers available specifically to Blasters which are melee range.
In the normal pool powers, there are 5 melee powers, out of 9 that affect the enemy, making it 36-38%.
The average damage of these melee powers (counting the mines) is 99.88. Average damage of a ranged power? 95.81 -
Quote:It's also an important factor if the target has 100% resistance (suchs as AVs with Unstoppable). If they're got 100% resistance, a resistance debuff won't do anything, and you still won't be doing damage.Your conclusions are correct. The issue that many people bring up with using those debuffs on targets with high levels of resistance is that you're already dealing so little damage, you'd have better use spending it elsewhere. When the target has 99% resistance and you're throwing 100% -res at him, you simply making your 100 damage attacks do 2 damage instead of 1. Neither of those numbers is impressive so it's better to focus your efforts elsewhere until the peaked resist drops.
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