Fleeting Whisper

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  1. Quote:
    Originally Posted by EU_Damz View Post
    The zig is where we keep all the defeated villains, yet the building doesnt seem strong enough to keep superpowered beings from getting out.
    Well, yeah... haven't you ever rolled a villain?
    The Zig's got a mass breakout going 24/7!

    Quote:
    Originally Posted by Memphis_Bill View Post
    Prisoners (who are perfectly 'normal' as opposed to powered) out on the street
    Actually, the "Prisoner" enemies are supposed to be all the gangbangers, druggies, and mobsters we've been arresting for a couple dozen levels. And they all must have super powers, if they can survive disembowelment
  2. Quote:
    Originally Posted by Alasdair View Post
    I was in that mission yesterday and noticed that line. Made me laugh partly from the actual humour, but mainly from the fact I'd never seen anything quite like it from an NPC. ^_^

    I'm so glad Cryptic like to do things like that. These little comedy moments are what made me love Asheron's Call so much all those years ago. City of X seems to be the only MMO that comes close to that lighthearted feeling.
    Have you tried Dungeon Runners (also NCSoft-produced)? That game is incapable of taking itself seriously
    (and if you want to try it, it's completely free to play)
  3. At the moment, your only option on a Mac is SuckerPunch's Planner (it's browser-based, rather than a download), though the version that's available is extremely out of date.

    As Chaos Creator says, I'm working on a cross-platform version of Mids'. However, I'm essentially building the program from the ground up, so I couldn't possibly give you anything resembling a release estimate. This is where I was with the program precisely one month ago. (I assure you, I have progressed in the past month, there just isn't enough visual progress to warrant a new screenshot)
  4. Rikti Drones and Rularuu Sentries (the eyeballs) ignore Stealth completely, but they do not have any form of +per buff. Enemies with +per will aggro from a longer distance, in addition to seeing through stealth; neither Rikti Drones nor Rularuu Sentries aggro from an extra long distance, but they will always aggro at the same range, regardless of your stealth level.

    Quote:
    Originally Posted by Master-Blade View Post
    The alarms in side missions are not really foes you can defeat or hide from. That's more of a positional detection mechanic which triggers an event (ambush). Just like any other positional mechanic (some boss cutscenes like Rom in ITF), they will trigger based on your position, regardless of your current state. Being invisible or phased will not prevent them from triggering. Phase might work on the alarms by design, but I'd have to test to be sure.
    Incorrect. A Stalker can dance under the alarm triggers all day without spawning an ambush. I'm not sure what perception they have, but I know that Hide is enough to slip past them completely undetected. What becomes a problem is that there are often triggers passing over you while you click a glowy, during which time your stealth is suppressed.

    As for enemies which do have +per, off the top of my head:
    - KoA
    - Some Longbow and PPD have Tactics
    - Vanguard Sword
    - Snipers, Turrets, and GMs (inherently higher perception)
  5. Quote:
    Originally Posted by Dark_Respite View Post
    And I'm still retired.
    That's what you think :3
  6. Quote:
    Originally Posted by Lady Athyna View Post
    These may have to be made as well, although instead of Vengeance bait, you'll be Fallout Bait.

    "Please allow me to use your corpse as nuclear fuel"
  7. Quote:
    Originally Posted by Flea_Mark_Evil View Post
    You'd be amazed at the number of things you can rip off their hinges in this game.

    Phone booths, wrought iron gates, tree branches to name some.
    Tree branches are on hinges?!
  8. Fleeting Whisper

    'Who is Jack?'

    Quote:
    Originally Posted by KithDPine View Post
    he was fixated on the idea that players secretly want to lose. I still remember (though not verbatim) the story about him losing a dozen or so times to a chu-boss in a handheld game and rush he had when he finally beat it and how he wanted to make encounters in CoH exactly like that.
    I don't know the story, but in some respect, it's correct. No, not that players want to lose, but that overcoming a challenge is an exhilarating experience.
  9. You need to kill the Overseers for the Visionary badge (those eyeball bosses), or complete one of the handful of Shard story arcs redside (since Overseers redside are so rare)

    Or, complete a Shard TF...
  10. Quote:
    Originally Posted by Memphis_Bill View Post
    It's been a while - but part of it depends on how much the stalker has built for PVP (if they're actually a PVPer or just in casually) - primarily because of how easy (or not) it will be to see them. With perception vs stealth capped (on both sides - capped Stalker stealth vs capped anyone else perception) you'll only see them within... the number escapes me, five or ten feet.
    10 feet, unless you're a SoA. If you're a SoA, you (perception capped) can see a Stalker (stealth capped) from 117.6 ft. Of course, this only applies in Arena or Warburg. (Or, once we get GR...)
  11. He didn't specify which side, but you're correct; either Painbringer or Adrenalin Boost with a single endmod SO outpaces the recovery debuff portion of the crash. Of course, your endurance still bottoms out, so any toggles you have will still drop, but you will gain endurance during the crash period.
  12. According to the link posted earlier, the first few jellybeans are for every 100 rep, and then it changes color when it starts doing one for every 200.
  13. The review in the newspaper yesterday (Dallas Morning News) kept calling the movie Basterds. I thought it was hilarious.

    Also, we've already got an NPC called "Damned".
  14. That's pretty neat! I've go no input on how to fix your problem, but I love the idea
  15. Lifetime subscriptions offer a very specific resource to the production house/developer. They're designed to quickly regain capital when the game launches, as there has been no revenue for months on end. To paraphrase Jack Emmert, Cryptic sold itself to Atari to keep the lights on.

    When you've had a steady stream of subscription fees for 5 years on end, you don't need lifetime subscription offers to get yourself into the black.
  16. Quote:
    Originally Posted by Prof_Backfire View Post
    Yeah, the MMO genre isn't exactly a hotbed of creativity.
    Video games in general are about 80% stealing someone else's work.
  17. Sily BAB, the 60-month vet thing is for GR, not i16!
  18. Quote:
    Originally Posted by UnSub View Post
    We're like bad pennies - we always turn up. Which is ironic, because we don't even have pennies as currency.
    I remember reading a magazine article written by a mathematician on how to reduce the spare change in America. His proposed plan was to eliminate the penny, and introduce an 18-cent coin.

    I thought to myself, yes, that might reduce the spare change in America... if everyone were willing and able to do simple arithmetic at the cash register. But considering we're Americans, what would actually happen is that all prices would be altered so that including tax, it comes out to a multiple of 5. So that nickels/dimes/quarters can be used for change, rather than the (nonexistent) penny or the 18-center that nobody wants to think about. And then the machines that give you change would give you 18-centers anyway, and you'd wind up with 18-cent coins all over your house, because you don't want to deal with them.
  19. Quote:
    Originally Posted by Moggie View Post
    I'm here for the accents and the beer. I'm wander off again soon though.
    Wander? Or walkabout?
  20. Quote:
    Originally Posted by Tyrak View Post
    So here's a question - getting up to five copies of a set bonus, does it go by percentage or label (large damage bonus, for example)? I've seen people claim both ways.
    It goes by label. Set bonuses are actually powers granted to your character (which is why they show up in your powers tab), and all powers have a set number of copies you're allowed to have. For most powers, this is set to 1. For set bonuses, this is set to 5. Set bonuses with different labels are actually different powers, even if they give you the same benefit. For example, slotting 5 Sting of the Manticore into a power gives you the "Huge Improved Recharge Time Bonus", which gives you +7.5% recharge. Slotting a Luck of the Gambler: Defense/Increased Recharge Speed gives you the "Luck of the Gambler: Recharge Speed", which also gives you +7.5% recharge. You're allowed to have 5 of both.
  21. Quote:
    Originally Posted by StarGeek View Post
    There's this post on the VBulletin forums that describes it, though our colors seem reversed.
    I blame Jellybean Diversification. Clearly, if you have too many jellybeans, their effect becomes weaker.
  22. Quote:
    Originally Posted by Sharker_Quint View Post
    um...if you do ouro arcs you can essentially farm story arcs for merits. yeah it takes a while but it can be done. and some of the arcs give out as many merits as tf/sf's do.
    (emphasis added)

    According to Synapse, TFs are designed to give 1 merit for every 3 minutes, Trials 1 merit every 2.5 minutes, and story arcs 1 merit every 7.5 minutes

    The Strange Case of Benjamin A. Decker (flashbackable story arc from Levantera in the RWZ) awards 2 merits upon completion. While I was working on the Mender of Ouroboros badge with my Mastermind (complete 50 flashback arcs), I took this snapshot:


    Using the current rewards for that arc, that's 1 merit every 5.725 minutes. And that time was clocked with a Mastermind before the henchmen upgrades were changed to be AoE. Any other character going the same speed as I was would have done it at least a minute faster, without the need to summon and buff the pets.
    (Just removing the cast times of the pets and buffs I used brings the above merit rate down to 1 merit per 5.075 minutes)
  23. There are three status effects which the game sometimes calls "fear":
    - Avoid
    - Afraid
    - Terrorize

    Powers like Rain of Fire and Sleet have Avoid effects, and NPCs will try to stay out of the area.

    Burn, Caltrops, and Arctic Air (among others) have Afraid effects. NPCs under the influence of Afraid will try to run away. In practice, Avoid and Afraid are very similar, but they are different effects in the game. Neither Avoid nor Afraid do anything to players in PvP, and neither produces a visible effect on its own.

    Terrorize is the status effect that players know of as Fear. It's what Fear enhancements act on, and it produces the familiar skull/cower effect. Players and NPCs under the effect of Terrorize can only act in response to damage, and are limited to a maximum of one action per 5 seconds.
  24. Quote:
    Originally Posted by Sardan View Post
    I'm pretty sure any power that targets enemies will result in the proc giving End to the enemy. The only powers it makes sense to slot the proc in are pure self-buff powers like Stamina and Quick Recovery.

    EDIT: actually it's not any power that "targets enemies", it's any power that has a target period. Like if you put the proc in Speed Boost it'd still only give End to your teammates, never yourself.
    What matters is the "Entities affected" field of the power. For Speed Boost, Entities affected is "Friend". For Power Sink, Entities affected is "Foe". And for Stamina, it's "Caster".