Fleeting Whisper

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  1. Fleeting Whisper

    Power Renaming

    Quote:
    Originally Posted by CocoCabana View Post
    your power trays don't list your powers by name, they show icons, which are very consistent in usage
    Hahaha. You do realize there's a reason Vanden's Power Icon Fix exists, right?
  2. Quote:
    Originally Posted by Master-Blade View Post
    Yes, I was on a Tanker. Why wouldn't any inherent KB protection or resistance show up in the combat attributes though? There isn't even a section for Protection anyway, because there isn't a duration on KB.
    With Unyielding turned off, it still showed the same -12.0 but of course it took me for a ride.
    Unyielding (as well as most melee defense set status protection powers) has mag 10 KB protection, but it also has 10,000% KB resistance. KB Resistance works like damage resistance (99% resistance reduces the KB mag to 1% of its original value), so before your mag 10 KB protection is even looked at by the game, the pylon's KB is reduced to mag 0.

    The only way for those in-set protections to be bypassed is to be hit with non-resistable KB (which is above mag 10), which is extremely uncommon. I think UXBs in a Rikti invasion are an example.
  3. I'm not sure what value of Ranged_Knockback the pylons use, but player Ranged_Knockback ranges from 1.662 (Blaster, Mastermind, Corruptor) to 2.596 (Tanker, Brute) at level 50.
  4. One thing, though: Rent is "due" every 4 weeks, but you don't get any penalties whatsoever until 6 weeks have passed, and access isn't revoked until 8 weeks have passed. Automatic rent would effectively hike your prestige costs for rent by 50-100% (due to paying more frequently), depending on what you want your base for.
  5. This should probably explain about saving the binds. The rest of the page explains just about everything else about keybinds.
  6. Quote:
    Originally Posted by Weatherby Goode View Post
    Secured the rights =/= Planning to make a movie.
    Mostly, it means "Planning to not let anyone else make the movie"
  7. Quote:
    Originally Posted by oriand View Post
    I can't wait until level SIXTEEN just to get my second attack. I like the set on Corruptors though if they have early debuffs in the secondary to get their damage up until eight.

    EDIT: THIRD attack, rather.
    So grab something like Air Superiority or Jump Kick in the intervening time. If you have enough vet badges, you can also fall back on Sands of Mu/Ghost Slaying Axe or Blackwand/Nemesis Staff.

    I only use the snipe on one of my characters, and that's a Rad/Dark Defender, and I didn't actually pick up Moonbeam until a respec in my 40s, and the power is selected in the 30s, rather than when it becomes available at 4. I frankenslotted it mostly for damage and interrupt reduction, and it's at a point where I can actually use it in the middle of combat.
  8. The "Free Trial" should probably be taken out of the page title. It's not an Architect Edition free trial; it's a webpage about the Architect edition, which has a link to the (generic) 14 Day Free Trial page
  9. Quote:
    Originally Posted by Memphis_Bill View Post
    "I like pie" isn't exactly helpful

  10. Are you sure you didn't log in on a reactivation weekend, when inactive accounts were set to active?
  11. Paragonwiki is a GREAT resource where you can find most everything you might want to know
  12. Quote:
    Originally Posted by Xyzyx View Post
    There are no corresponding pool powers offering status protection for Stun, Disorient, Hold, etc.
    Not while solo, no. But if you've got a duo, you can both take Stimulant, regardless of your pri/sec, and be protected.

    Edit: Actually, Combat Jumping provides immob protection, and Acrobatics provides some minor Hold protection. So you can get some for yourself.
  13. As a general case answer:
    1) Power Boost buffs the effectiveness of powers activated while Power Boost is active for the entire duration of the buffed power
    2) Toggle and Auto powers function by constantly reactivating the toggle/auto power
    2.a) Therefore, Power Boost affects toggle/auto powers for approximately the duration of Power boost (give or take a couple seconds, depending on exactly when in the activation cycle the toggle/auto was in and whether the toggle was activated after PB)
  14. Quote:
    Originally Posted by Kryhavoc View Post
    I have seen various posts about going to ParagonWiki, in my opinion, this website: http://wiki.cohtitan.com/wiki/Main_Page, is better.
    paragonwiki.com and wiki.cohtitan.com are the same website, like cityofheroes.com and cityofvillains.com are the same website.
  15. That's not a change. You've always needed an active account in order to post.

    What did change from the old forums re: logging in is that the forums now use the same login info as your game account.
  16. Fleeting Whisper

    Issue 16 wine!

    Stalkers get Parry freaking late
  17. Quote:
    Originally Posted by Miladys_Knight View Post
    A few other things in the game will exceed mag 12 (Scirocco is one of them)
    I believe BAB's KO Blow exceeds 12, as do the UXBs during Rikti raids (or the exploding grates on the mothership)
  18. Quote:
    Originally Posted by Ad Astra View Post
    The reason the "cool"costumes are only on NPCs (like Airlia and the Tsoo Sorcerors) is that there is only one model for that NPC and it's only one size. The costume is inherent in the NPC models for those.
    Re: CoT-style floor length Robes:
    According to Sexy Jay, they look really really bad with some character animations

    Re: Cimeroran oracle/Candy LeBeaux dresses:
    The devs have a rule that players aren't supposed to have access to multiple cape systems on one costume. Those front/back loincloth style costumes are actually a pair of capes. The same goes for Ghost Widow's flowing hair.

    (There are a few exceptions/bugs that allow players to get multiple capes on one costume)

    This rule is in place as a stopgap for graphical lag.
  19. Quote:
    Originally Posted by Soulie View Post
    I'm still not sure why they're limiting us to palettes.
    For powers, I believe it's because some powers just look flat out terribad with some colors
  20. Fleeting Whisper

    Life time access

    Quote:
    Originally Posted by Zekiran_Immortal View Post
    Most lifetime offers are for games which don't appear to have the lifespan this one already has.
    *coughhellgatelondoncough*
  21. Quote:
    Originally Posted by PC_guy View Post
    Quote:
    Originally Posted by Dechs Kaison
    Stamina is very notably one of the most powerful powers.
    fixt
    Quick Recovery is more powerful than Stamina, requires no prerequisite powers, and except for Brutes, is available earlier. (It becomes available to Willpower Brutes at level 20, just like Stamina)

    (Also, Recovery Aura is many times more powerful than Quick Recovery, and available before Stamina for Defenders. It's not perma with just 1 Empath, but it can buff the whole team and the caster, at the recharge cap it's 10s short of perma. 2 Empaths they can stagger it to make it perma with ~83% recharge plus slotting each, and 3 can make it perma by staggering with just slotting)
  22. Quote:
    Originally Posted by Frost View Post
    Yeah. I'm 99% sure that set bonuses only buff your damage and they don't get carried over to pets. Well, maybe with the exception of pet like entities...like the rain powers. But don't quote me on that one.
    If any pet gets anything rom a set bonus (henchmen, Controller pets, pseudopets, anything), it would be for less than 10s after being summoned.
  23. Quote:
    Originally Posted by Raithnor_Mal View Post
    When you copy to test you only have what you copied on your specific character at the time. I know you don't have access to storage on the market or in your SG base, I'm not 100 percent sure you have access to vault storage. My point is that you can only take what you have on you and you might have forgotten something.
    I don't have anything against the suggestion, but I don't really see a problem with missing an enhancement or two (or even most of them) that you want in the final build. If you're worried about slotting/ED or set bonuses, the numbers are easily taken care of in Mids'. If you're worried about powers cohesion, etc. you don't really need enhancements.