Fleeting Whisper

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  1. Fleeting Whisper

    COH Mythbusters

    Quote:
    Originally Posted by Eva Destruction View Post
    For that matter, what exactly constitutes a war crime, when you're at war with another dimension populated by what are, for all intents and purposes, aliens?
    Or, for that matter, a dimension populated by yourself.

    Does that count as a civil war?
  2. Quote:
    Originally Posted by Garielle View Post
    Not sure what ever happened to that idea, or whether the entire thing was just some odd dream I had and never actually happened.
    More likely, you're just misremembering or misunderstanding the way the name reclaim script works

    - If your account is inactive (as in, unpaid, you can't log in inactive) for 90 days,
    - If your character is level 5 or below,
    - If they decide to run the name reclaim script (and as I mentioned before, they don't have to tell us when they're doing this),

    Then the character's name is marked as being available. If a character's name is marked as available, someone can use that name on a new character (or for a name change). The name remains marked as available until you log in to that character.
  3. Quote:
    Originally Posted by Dark_Respite View Post
    Although given that the official ones keep getting better, I may go back INTO retirement.
    They're cheating, though. They have access to professional 3D modelers and game assets not yet available to the public (ie: You)

    Even with that limitation, people think your videos are better

    You should point this out to the Paragon Studios hiringmanagerpersonthing. If you had access to their resources... think of the POWER!


    *evil cackling*
  4. Fleeting Whisper

    COH Mythbusters

    Quote:
    Originally Posted by Rusted_Metal View Post
    For example, CHINA is not fully recognized by the UN
    There's a difference between the People's Republic of China (China), and the Republic of China (Taiwan).
  5. Quote:
    Originally Posted by Chaos Creator View Post
    menu-> options change the level slider for SSK to 50 and it'll never ask again
    I tihnk the OP is asking for the popup to only appear once for each team they're on, rather than each time they zone. I've got my SK slider set to 50, but my exemplar slider set to 23, for example. Thus, I'm always willing to sk without warning, but if I'm (say) going below lv27 on my lv50 characters (locking me out of my T9 primary power), I want notice. But I don't need notice every time I zone.
  6. Quote:
    Originally Posted by Clave_Dark_5 View Post
    Tuatha de Dannan: please don't confuse us with that one brand of yogurt
    Tuatha de Dannan: Call me 'Rudolph', and I swear I'll gut you with these antlers.
  7. Fleeting Whisper

    COH Mythbusters

    Quote:
    Originally Posted by Rusted_Metal View Post
    Additionally, he led an assault on the Rogue Isles, a sovereign nation in its own right, in clear violation of UN laws
    Don't members of the UN have to recognize a country's sovereignty in order for the laws to apply? And wouldn't UN recognition imply that there should be embassies in the Rogue Isles (there aren't)?

    And what of the myriad of international laws broken by the governing body of the Rogue Isles (Arachnos), as well as many of the Rogue Isles citizens? What of the three nuclear silos with regular missile launches hosted in their own back yard (Warburg)?

    Also, simply having sovereignty doesn't protect you. What of the Sovereign Military Order of Malta?

    Quote:
    Originally Posted by Rusted_Metal View Post
    Finally, Statesman has repeatedly invaded Praetorian Earth... but never have the Praetorian invaded Primal Earth
    What are you talking about?
  8. Fleeting Whisper

    COH Mythbusters

    Quote:
    Originally Posted by TonyV View Post
    Myth: Map patches and splash screen modifiers aren't against the Terms of Service.
    Fact: They most assuredly are. CuppaJo posted a sticky that has remained up for over five years in the Player Guides forum saying that Client modifications are against the Terms of Service, and later posted in the same thread after discussion about map patches, "Even if you are just photoshopping a pic or turning off a sound, it is a violation." This is a subject near and dear to my heart, since I've written a map patch myself. Their current attitude seems to be that if it's harmless and doesn't cause copyright violation, they don't pursue it. In some cases, such as the Splasher utility, they've come very close to semi-endorsing it as okay, but where the rubber meets the road--in the Terms of Service and the EULA, they are technically not allowed, and NCsoft/Paragon Studios are well within their rights to nuke these utilities if they so desire at any time. Will they? Probably not. Can they? Absolutely yes.
    This point can be argued extensively. Specifically, the map patches/etc. do not actually modify the game's executable, nor any of its data files. What they do is place specifically named files in a specific location such that the game will read them in preference to the normal data. It is easy to argue that this is not a client modification, but rather an undocumented feature of the game. And that distinction is enough to make any attempt at prosecution not worthwhile, anyway.

    Now, if there were a game mod that actually altered the .exe or the .piggs, that would be a different story entirely.
  9. Quote:
    Originally Posted by Golden Girl View Post
    I think they might do another name purge just before GR goes live.
    We have no way of knowing when they run the name purge script, or how many times they have done it.

    When they reinstated the policy (and changed the cutoff from lv35 to lv5), they told us the only announcement we'd get is if the policy changes. They might be running the script every time the server goes down for maintenance, or they may have never run it since the policy change. We have no way of knowing.
  10. Quote:
    Originally Posted by Techbot Alpha View Post
    I disagree with the 'Dwarf Form is the mez shield'. It restricts you to a form with limited attacks, and no access to things like Stamina... Nova is similar, while it can be very devastating, no stamina
    Dwarf and Nova both have a +recovery buff that's only 10% lower than Stamina... (15% vs. 25%)
  11. Quote:
    Originally Posted by Blue_Mourning View Post
    Heroes are as hard to mez as lieutenants.
    Actually they're not. Minions and Players need mag > 1 to mez. Lieutenants need mag > 2 to mez. Bosses need mag > 3 to mez (illustrated by Mesmerize, mag 3.5). Most mez powers are mag 3 (meaning Players, Minions, and Lieutenants need 1 mez to be taken out), but the magnitude requirements between Players and Lieutenants are different.

    HOWEVER

    Players are also harder to hit with a given mez than a lieutenant is (in PvE), so it's more like 4 for players (1 / 0.25) and 4 for Lieutenants (2 / 0.5). (And 6 for Bosses [3 / 0.5] and 2 for Minions [1 / 0.5])
  12. Quote:
    Originally Posted by Dechs Kaison View Post
    Why is positional defense so good? While the S/L tags are on many attacks, every attack in the game, with the exception of a few psionic attacks, have a positional tag attached to them.
    There are a number of non-psionic powers which don't have a positional component. They're generally mezzes or debuffs, though. For example, Fearsome Stare (Negative_Energy_Attack, no position).






    Another thing to consider: Many lethal (damage) attacks have -def
  13. Quote:
    Originally Posted by Carnifax View Post
    In a different section for some reason. No idea why.
    Because it's not a temporary power. It's an inherent power. Hence, it's in the inherent powers section, rather than the temporary powers section.

    The reason the various Tarot buffs are in the temp powers section is because Mystic Fortune doesn't grant a buff. It grants a temporary power. Which is also why you still have the Mystic Fortune buff after dying and rezzing.
  14. Quote:
    Originally Posted by Lightfoot View Post
    IIRC, if you look at the map of the Rogue Isles that came in the Good vs. Evil or Architect Edition, there is a rocket icon on the coast of Port Oakes.
    That map also has a spaceport just north of Steel Canyon.
  15. Quote:
    Originally Posted by Harkness View Post
    1. You've suggested that 30% Def(position) is better than 45% S/L Def. Everything I've been reading on these forums suggests that if you can't make 45% Def (position), you're better off going for 45% S/L Def.
    I'm saying that 30% def to 3 things is better than 45% def to 2 things, yes. S/L may be common, but R/M/A is extremely common.

    Quote:
    Originally Posted by Harkness View Post
    2. You're suggesting that the percentages of S/L mezzing attacks is the same as S/L non-mezzing attacks. Is that really the case?
    Also, my numbers for how many critter powers have S/L vectors vs. how many have R/M/A vectors was completely made up on the spot.
  16. I'm glad you've got it on wide release, now

    I had to stop myself from talking about it eariler while posting about cross-platform Mids' >.>

    Also, I think a lot of people are so used to Mids', that your interface will be intuitive
  17. Fleeting Whisper

    COH Mythbusters

    Quote:
    Originally Posted by Djeannie View Post
    I outperform and am far more survivable then regular SO/Generic IO shield scrappers by far.
    No argument that IOs can make you better. I'm just saying they're not needed.

    Quote:
    Originally Posted by Djeannie View Post
    ...not dirtnap all the time on large teams I had to hit the defense softcap, which was only doable through IO's, or relying on having a bubbler with me at all times.
    Deflection, Battle Agility, Combat Jumping, Maneuvers, Stealth, Phalanx Fighting, Weave, 3 +0 Defense SOs each, 0 teammates in range of Phalanx Fighting: 39.5% Melee/AoE, 35.7% Ranged, 18.2% everything else
    1 teammate in range of Phalanx Fighting: 43%, 39.2%, 18.2%
    2 teammates in range of Phalanx Fighting: 46.5% (softcapped), 42.7%, 18.2%
    3 teammates in range of Phalanx Fighting: 50% (softcapped), 46.3% (softcapped), 18.2%

    Make your primary be Broad Sword or Katana, take Parry/Divine Avalanche, slot with Defense SOs, and your Melee will be capped with a single Parry and 0 in range of Phalanx. Triple-stacked Parry and Phalanx puts your Melee Defense at 120.2% (80.18% short of the hard cap on Defense)

    So no, IOs aren't even required to softcap your defenses on a Shield Scrapper on large teams

    Edit: You can replace CJ with Hover if you want to be a hoverscrapper, and not change the values.
  18. Quote:
    Originally Posted by Kitsune Knight View Post
    I thought she stopped making them?
    I remember reading a post from her that she was working on an I16 video, though....
  19. 45% def is roughly 4 times the protection of 30% def (45%: 5% chance to be hit by minions with standard attacks; 30%: 20% chance to be hit by minions with standard attacks). I don't have a statistic on how many critter powers contain Smashing_Attack or Lethal_Attack vectors compared to Ranged_Attack/Melee_Attack/AOE_Attack vectors, but at a guess I would put the former set at 70% and the latter set at 90%.

    Going off those numbers, 45% S/L defense protects you from ~66.5% of incoming damage/mezzes, while 30% R/M/A defense protects you from ~72% of incoming damage/mezzes. Those numbers are on average over time, based on the assumption (pulled out of my ***) of 70% of critter powers having S/L attack vector components vs. 90% having R/M/A attack vector components, and only approximate since I was only calculating hit chance for minions (lieutenants, bosses, elite bosses, and archvillains/heroes have progressively higher hit chances, but not absurdly so)

    Also, it's late and my mind is only half on the problem, so, it's possible that my calculations for the final incoming damage/mez are off.

    (My same calculations put 45% R/M/A def at protecting you from 85.5% of incoming damage/mez)
  20. Quote:
    Originally Posted by Willowpaw View Post
    And even if they did attempt to claim otherwise, it would still be perfectly legal due to a thing called fair use. No matter what any imaginary property owners may claim, you always have the right to back up any media that you legally acquired.
    Correct. Even if we had to pay to obtain the game client, making a backup would be legal. The only time "backups" become a problem is when the thing you're backing up isn't free to obtain, and you try to distribute it (for free or for money)
  21. Fleeting Whisper

    COH Mythbusters

    Quote:
    Originally Posted by Celidya View Post
    IOs are not necessary.
    Not a myth. I've got several characters without a single IO, and the only way people notice is if they look at my powers tab.
  22. Quote:
    Originally Posted by Steelclaw View Post
    Circle of Thorns: Because Circle of Dandelions just didn't get the point across.
    fix't


    Let's see what I've got...


    5th Column: Because if you can't punch a Nazi, it's not a real video game

    Skuls: Kill some

    Crey: It's not evil if it's not illegal. (Alternate: It's not illegal if you don't get caught)
  23. It's the cover art for Exalted: Alchemicals, a book for Exalted Second Edition, due to be released in December (squee!). Exalted: The Autochthonians (with Stern Whip of Industry alone on the cover) was released in May of 2005, and is the First Edition equivalent.

    The Exalted Second Edition books that have already been released (and are sitting on the shelf behind me) are:
    Exalted
    Manual of Exalted Power: Dragon-Blooded
    Manual of Exalted Power: Lunars
    Manual of Exalted Power: Sidereals
    Manual of Exalted Power: Abyssals
    Manual of Exalted Power: Infernals
    Graceful Wicked Masques
    The Books of Sorcery, vol I: Wonders of the Lost Age
    The Books of Sorcery, vol II: The White and Black Treatise
    The Books of Sorcery, vol III: Oadenol's Codex
    The Books of Sorcery, vol IV: The Roll of Glorious Divinity I - Gods and Elementals
    The Books of Sorcery, vol V: The Roll of Glorious Divinity II - Demons and Ghosts
    The Compass of Terrestrial Directions, vol I: The Scavenger Lands
    The Compass of Terrestrial Directions, vol II: The West
    The Compass of Terrestrial Directions, vol III: The East
    The Compass of Terrestrial Directions, vol IV: The South
    The Compass of Celestial Directions, vol I: The Blessed Isle
    The Compass of Celestial Directions, vol II: The Wyld
    The Compass of Celestial Directions, vol III: Yu-Shan
    The Compass of Celestial Directions, vol IV: The Underwold
    The Compass of Celestial Directions, vol V: Malfeas
    Scrolls of Esoteric Wisdom, vol I: Scroll of the Monk
    Scrolls of Esoteric Wisdom, vol II: Scroll of Kings
    Scrolls of Esoteric Wisdom, vol III: Scroll of Fallen Races
    Scrolls of Esoteric Wisdom, vol IV: Scroll of Heroes
    Exalted Storyteller's Companion
    The Art of Exalted
    Exalted - The Comic Series*
    Exalted: Dreams of the First Age**

    Upcoming are Exalted: Alchemicals, and The Compass of Terrestrial Directions, vol V: The North (both of which I have on preorder from Amazon )

    * Contains the Exalted Comic volumes 1-5, plus the con-exclusive volume 0 prologue, plus an epilogue
    ** Box set including:
    - Book One: Lands of Creation
    - Book Two: Lords of Creation
    - Meru: A Guidebook to the Exalted City (Chosen of the Unconquered Sun Edition, abridged)
    - Exalted Battle Wheel***
    *** Not a book

    Edit: My current and previous signatures are both references to Exalted
    My previous signature was a play on the description of White Veil Style social martial arts (Scroll of the Monk), my current signature is about the "shinma" which appear in Exalted: The Fair Folk (1st Ed) and Graceful Wicked Masques (2nd Ed)

    Edit 2: Speaking of Exalted and cover art, here's the cover art for Savant & Sorcerer (1st Ed), slightly NSFW. By Hyung-Tae Kim. Who is currently working on the MMO Blade & Soul. Which is being developed by NCSoft.
  24. Fleeting Whisper

    Replace debt

    Quote:
    Originally Posted by MunkiLord View Post
    I have no problem with death penalties in general(I think they are good).
    In principle, death penalties in games are a good idea - they discourage gameplay such as "keep running at the boss until he dies".

    In practice, many MMOs (and even some offline games) present death penalties which are very poorly thought out. Losing a level or making your gear degrade/break is essentially having the game say, "Hey, you weren't able to win this fight... so I'll let you try again, but this time, you're weaker!"

    In CoH, the death penalty is that it will take you longer to reach your next level. that's perfectly acceptable to me.

    In Guild Wars, there are actually two different death penalties, depending on what you're doing and whether only you die, or your whole party dies. In general, death means your max health/mana goes down by a certain percentage (capping out at -60%). This is a bad death penalty, as the game if forcing you to try again at what you failed, but weaker this time*. Its better than some, since there's a cap on how much your ability can be degraded. If your entire team dies (or rather, if all the players and the henchmen/heroes with rezzes die), in general, you get the death penalty from before, and you're teleported to the nearest resurrection shrine you've activated, adding a time sink (sometimes a significant one) as you run back to where you were before dying. If you're on one of the storyline missions and your entire team dies, you're ejected from the mission, and have to start over**. This is a fine penalty to me, as it doesn't degrade your ability to finish the mission, it just forces you to try again.

    * If you enter a town or outpost, the penalty is removed. If you gain Morale (generally from defeating a boss), part of the penalty is removed
    ** The -maxhp/-maxmana penalty still technically applies, but since you're ejected from the mission after a team wipe, you're also sent back to a town/outpost rather than a resurrection shrine, so the penalty is immediately removed.