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Quote:And the problem with targeting and hitting the Jade Spider is largely why Rularuu doesn't show up in the game.Right now huge GMs like the one you described are (mostly) beyond the current capabilities of the game. The largest entity in the game (not counting Rularuu, since he doesn't actually ever appear) is the Jade Spider, which can be difficult to fight because of how targeting works.
I seem to recall Castle playing around with giant mekmen being available in the AE on Test, trying to get targeting working better. I dunno if anything came out of that, though. -
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1. Some other dimension. Possibly outside of any dimension. Not sure.
2. To eat our dimension. That's what Rularuu does. He eats dimensions.
3. Trying to eat our dimension.
4. Not sure. I think the Shadow Shard is a consequence (direct or indirect) of the Midnighters trapping him. -
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I believe the base regen rate depends on the GM in question. Their cap is equal to that of squishies. (Though, their HP is much higher, so it's more hp/sec)
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You and I are playing entirely different games, apparently.
My contacts tell me that they're Clockwork. They're from Praetoria. Therefore, they're Praetorian Clockwork
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Quote:They're not the same value. One is the limit as you approach 0 from the set of positive real numbers; one is the limit as you approach 0 from the set of negative numbers!Which leads to the inevitable contradiction of defining infinity and negative infinity to be the same value...
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I know at least one person has 6-slotted Brawl with purples, before the change

Honestly, I'd only put any enhancements in Brawl on a Brute. -
Quote:Because no matter how many comic book examples you can throw at me, they were created by professional writers, who are paid to do a good job and write an interesting story. They stick within the bounds of the established universe, or with permission extend those bounds (ie: new characters/locations), and they work with other writers of the same universe to attempt to maintain consistency.why the hate against the idea? Is it just asthetics, or is something else in play?
Players of an MMO, on the other hand, (to quote a previous signature of PK) have SNAKECAKE. -
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Quote:If I take a RAM snapshot of the game running in Steel Canyon and one of the game running in Atlas Park, I'll have two different images as a result. If I take a snapshot while standing next to SuperDude vs. standing next to FluffyCatGirl, I'll get a different image. If I enter a mission, take a RAM snapshot, exit the mission, reset it, enter, and take a second snapshot, I will in all likelihood, get a different image. Your RAM snapshot as proof of modification is extremely poor for "proof".if you take a RAM snapshot of the game running with a client mod and without a client mod, you'll have two different images as a direct result of your tinkering. That would be enough to count as "modify."
This is true. No disagreement with you on that.Quote:The truth of the matter is that they don't have to have a reason to ban you
First, there is at least one program (CoH Splasher) which doesn't make any copies of existing game data. CoH Splasher just lets you put your own images into circulation, which could be a photograph of your cat, for all the program cares. Another example would be the guide for silencing game sounds - the completely silent OGG file used in the guide does not come from the game at all. Another example is my QuickChat modification guide (or the /popmenu guide that was written after someone read my guide); while my guide supplies the base format used by the default game, many people have posted alternative MNU files which are not at all based on the original game file.Quote:Last I looked, the map patches/etc. were done by making copies of the game data, modifying them, and then "placing specifically named files in a specific location such that the game will read them in preference to the normal data". It's the first two steps that make it a EULA violation, not the third. If you hand-drew maps of all the zones, converted them to the game's file types, and put them in the directories to be read by the game, that would not be a EULA violation.
Second, attempting to prove that the files used in map patches/etc. are modified versions of exactly the in game files would be difficult at best. Trying to prove that they were extracted from the PIGGs (rather than, say, a UI screenshot) would be nearly impossible, barring statements from their creators acknowledging the fact. -
Quote:You take away my Arsonist's Fire Bomb and I will pay you a visit with a... "friend".i guess maybe exchanging them with other powers that don't cause scatter would be a solution?

That's a matter of opinion. There's also the fact that we already have Praetorian clockwork (in both radiation and electric varieties). My first thought was that it looked like Cyborg Pack costume pieces with some greebles added. Which is pretty lame, for both a costume code, and for an actual enemy group.Quote:my first thought was that we are getting a very cool looking villian group.
Signature characters always get pieces unique to them, to distinguish them from players. -
False. Going down the list of existing powers, I only had to check 12 to find a power with both Ranged_Attack and AOE_Attack: 5thColumn.Fifth_Column_Minion_Soldier_Heavy.Missil e_Launcher
Edit: Looking further, I've found 11 powers which are Ranged+AOE (including one of the temporary powers from the Abandoned Sewers Trial, zombie apocalypse zombies [or possibly Halloween ToT zombies, I'm not certain], and several villain groups). I haven't found any Melee+AOE or Melee+Ranged, which suggests ~0.18616% of powers with attack vectors have multiple position vectors.
Edit: 4 of those 11 powers also have Lethal_Attack, and 2 of those 4 also have Smashing_Attack. The 2 with smashing are from Axis America and 5th Column (the first I found), and the other 2 are event zonbies and Banished Pantheon -
Quote:Soon™Does anyone know when CoH : going rogue is supposed to be able to purchase?
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Quote:Even if it didn't ignore enhancements, I'm pretty sure you'd need Endmod enhancements (rather than endrdx), anyway.No. The per target cost is set to ignore enhancements. And with Sonic Repulsion that cost is quite high (2.5 per target hit).
http://coh.redtomax.com/data/powers/...onic_Repulsion -



