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The Hydra Head is immune to resistance debuff (because it has 100% resistance), as well as having 100% defense debuff resistance. You also can't really mez it: half mez duration from 100% mez resistance, and mag 100 protection to several mezzes, and mag 20 protection to others. I believe it also has PToD on top of those protections. You can't debuff its RechargeTime, Accuracy, Endurance, ToHit, PerceptionRadius, Regeneration, or Recovery, either.
On the other hand, it's auto-immobilized and it can't regenerate.
I believe the temp powers can have their damage buffed, but I'm not 100% sure on that one. -
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Trying to counteract the quartz emanators by adding more Defense is basically useless. You're must better off just destroying it first. (The value is +100% tohit, btw, so you need +100% defense in order to negate it. So if you're at 50% defense, already higher than you need in most situations, you need to triple your defense to negate the emanator)
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Quote:If the Shadow Shard had Neomah in it, I don't think I'd ever leaveAll this talk reminds me of Malfeas in Exalted (yay, bringing another IP in!)
* Malfeas is both prisoner and prison
* The prisoners (Yozi princes) are composed of multiple souls, each with their own personalities and to some extent, agendas
* The lesser inhabitants are all basically a part of the Yozis themselves
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Quote:There is no TF that takes you to the Shard. There are several TFs which begin in the Shard. (Some of them bring you back to Paragon for a couple missions, too)I've been playing since Oct 2004, but I have yet to find my way to the Shard. (OK, I admit I haven't tried really hard!) I see from this thread that some TF's take you there, but is there any other way to get there? Thanks.
The TFs are very long, the zones are very big, and the Soldiers of Rularuu enemy faction generally contains an Achilles's heel for everyone.
To access the Shard, hit Peregrine Island, the Portal Corporation. There's an access point to the Shard on your map, or alternatively you can just enter the middle building in Portal Corporation (the one surrounded by sandbags and barbed wire...). Go up the elevators, and turn right, and go in the portal there. -
As I said before, there is no power in the game which offers protection or resistance from untouchable/affecting self/intangible. PToD is actually a power called "Resistance" given to AV-class enemies (and AVs downgraded to EBs).
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Right. The Ghost Slaying Axe only deals extra damage to true undead. The Vahz minions are more like flesh-covered robots. (Literally. To quote the official background info on the Vahz, "The foot soldiers of this fetid force are the Cadavers, zombie-like animated flesh made from stitched together human corpses and robotic parts.")
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Quote:There are no powers which grant AffectingSelf protection (or resistance), but it does follow the mez mechanics. As such, in order to affect a target, you need magnitude exceeding the target's natural protection. (Players have mag 1 inherent protection, in both PvP and PvE)I'm acctually sort of curious now...How does DF function against mez resistances and/or protection? Could a Boss resist it? Could anything? If I could, for example, pin down an EB for 30 seconds...Then making them invincable during that time may not be such a bad tradeoff.
Defender Detention Field and Sonic Cage are mag 5.96, and can't be slotted for intangible (so you can't increase the mag, so you can't cage an EB or GM with a single application).
Controller Detention Field/Sonic Cage are mag 7.45, so they can get an EB in one shot.
Corruptor/Mastermind Detention Field/Sonic Cage are 4.768.
All versions of Black Hole and Dimension Shift are mag 3 and can be enhanced. Intangible enhancements are schedule A, so fully enhanced approximately doubles the base value. -
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I think you're just the only one who feels the need to zoom out 3 times further than we already can in order to use Teleport effectively.
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Correct. Phase powers cannot be toggles simply due to the way phase and toggles work. The devs would have to make significant changes to either the way foe intangible powers work, or the way toggles work in order to make a toggled enemy phase power.
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Quote:I think it's additive, so if the set gives you +50% debt protection and you die while in the RWZ, you get 0 debt. After all, during Rikti/Zombie invasions, there's a zone-wide 100% debt protection power, and you get no debt on defeat.How does debt protection stack? In RWZ, you have 50%, so would this make you only get 25% or nothing?
In missions this isn't a problem, because while missions give half debt compared to outside, this isn't due to debt protection. The debt accrued is just half as much.
Maybe instead of 50% debt protection from the set, make it 30-40%? Then you still have a fair amount of protection, and you can still get some dying while outside in the RWZ.
Without actually going into Mids' and speccing it out, I think it would be possible to achieve around 26% debt protection from IOs (on a melee character), but it would be hard to fit in all the necessary powers. So that's worth considering as well. -
Quote:Amen. I think my favorite arc in the game is Automatic Villainy from Technician Naylor. It's basically all about Nemesis convincing you that you're one of his automatons, and I just think it's a really fun storyif a story is well written, I don't care much what it's about.
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Well, let's consider the Scrapper sets that deal lethal damage:
Broadsword: T9 with increased chance to crit, several -def powers
Claws: Higher Damage/Endurance than most sets, decent AoE
Dual Blades: Combos (though I'm not really sure that's worth the lethal from your perspective, since the combos can be difficult to pull off sometimes, and require specific power picks to make available, and all 9 powers to make all combos available)
Katana: See Broadsword
Spines: Toxic DoT
So the lethal sets do get things to help out. You might argue it's not enough, and that's fair, but it's not like they've got nothing. -
Yes. Because if AB were perma out of the box (OP's suggestion: 90s recharge. Current duration: 90s), maybe people would realize how much ridiculous fun rolling nukes is, and stopp rolling healers

Kinetics that don't live on the edge aren't real Kinetics!Quote:I've lost count of the number of kinetics that die every time they FS because they run into melee range. There is an aspect of risk / reward to the power.
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Yes, since Pither's Shadow Shard stuff doesn't include his Efficiency Expert badge missions (which you're not allow a second chance at). And Naylor's stuff is just a regular arc.
(Well, so is Pither's, but half his stuff isn't flashback-able due to the Efficiency Expert badge)
Edit: Also, Pither is a 45-50 contact, so you can't outlevel him anyway. And since his Shard stuff is his "Alone in the Darque" arc, you really can't miss it. Just do the 3 untimed missions he gives out. -
Quote:IIRC, the last official thing we've heard about the CoP trial is that they had work to do on both PvP and bases before they even considered fixing it. They've made some modifications to PvP and bases since that statement, so my guess for "when will the CoP come back" is "sooner than never".If they've ever said anything, it was probably along the lines of "when it's fixed". I don't think they have any kind of timeline for fixing it, at least nothing they've made public.
Actually, I think at some point they also said the CoP would basically be completely overhauled. So anyone who remembers the original version better not be hoping to get the same thing back. -
Quote:Because lethal (and smashing) are easy to justify critters having resistance to; they're simple physical trauma, and just about any sort of armoring will afford some protection from that.I never really understood why there are so many highly lethal resistant mobs but almost none vulnerable to lethal.
You could always go farm Carnies
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Quote:The exact level you get the secondary profession at varies, since you just have to complete a quest. In the nature of the thread, it's probably worth mentioning that you can reallocate your attribute points whenever you're in a town (non-instanced area, no enemies), and at the end of the game (when you finish the storyline), you can change your secondary on a whim. (In the original campaign, you have to do a quest to unlock each additional secondary, while in the two newer campaigns you simply pay 500g)Guild Wars, as I recall (it's not gripping enough of a game to keep me playing constantly) is similar in a way. While you don't branch, early on (level 5) you pick a secondary, so you can be (for instance) a Ranger/Elementalist. (This would, VERY roughly, be like choosing to be a fire blaster, and at level 6 when pools open up also choosing, say, Energy Melee as well.) Again, though, powers get replaced, not enhanced. (among other things.)
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