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True, but you need more than just Hasten for some other powers to be perma, such as Phantom Army. Since I9, permahasten has been a stepping stone to more difficult PermaX, not generally a goal in and of itself.
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Comments are basically just global tells, and I don't think those ever get stored client side. I know you can turn on logging for local tells (in which case the log is in City of Heroes\<your login name>\<their character name> private chatlog.txt), but I don't think global tells get stored.
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Quote:Translation: Hide should be folded into Assassination, and Stalkers should be given a new power in each of their powersetsToggles are powers that need to have a reason to be turned off, and for most toggles, that reason is cost. Without cost, they don't need to be toggles.
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Quote:Blue Steel: Completely undefeated Deus Ex Machina to handwave certain failures of villains in order to maintain the game's status quo.I'm not sure where the Chuck Norris part came in, but Blue Steel has always been a bit of an enigma character, other than the fact he apparently kicks butt.
Chuck Norris: Only ever lost one fight. It was against Gandhi, lasted 3 weeks, and spanned 8 dimensions -
Quote:Things I'm No Longer Allowed to do in Firebase ZuluWhile in Firebase Zulu, I am no longer allowed to ask General Hammond if he's the guy who played Scully's dad
- Ask General Hammond if he could get me Richard Dean Anderson's autograph
- Ask General Hammond if his granddaughters need to be picked up from school
- Ask General Hammond how Atlantis is doing this time of year
- Ask General Hammond any question related to Stargate SG-1
- Ask General Hammond any question remotely related to any Stargate television show or movie
- Mention the British Experimental Rocket Group to Dr. Quaterfield
- Tell Dr. Quaterfield you're going on vacation to the tropics
- Ask after Dr. Quaterfield's wife
- Make any reference to Dr. Quatermass within earshot of Dr. Quaterfield
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Play through the Portal Corp arcs about Praetoria. There are blue (radiation blast) and silver (electrical blast) clockwork developed by Anti-Matter (praetorian Positron) and Neuron (praetorian Synapse), respectively.
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Quote:If Kismet were +6% acc, and it was the only bonus to hitting you had, your chance to hit a normal +0 target would rise from 75% to 79.5%. Since it's +6% tohit, if it's the only bonus to your hit chance, your chance to hit rises from 75% to 81%.What makes tohit better than accuracy? I'm not much of a numbers guy
See Attack Mechanics for more information. -
Controller Force Field has 11.25% defense per shield before enhancements. Controller Sonic Resonance has 15% resistance per shield before enhancements.
11.25% defense is approximately equal to 22.5% resistance. -
Quote:YouMustBeAnOldSchoolProgrammerThen. AllTheHotNewLanguagesUseCamelCase.I am a programmer and i have to capitilize certain words or phrases so that the machine i am programming for will understand certain words. I now have a really bad habit of capitilzing key words.
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Quote:Right. While the animated suits of armor are defeatable, they are deliberately meant to be extremely tough. If you intend to defeat them, take out all the midnighters before clicking the glowies, so you don't get any extra aggro. Additionally, one of the side rooms only has 2 suits in it, so you can deal with them a little at a time if you click the glowies in that room first. (The armors act like normal enemies, not as an ambush. They don't auto aggro on you from different rooms, only when they see you)I agree. The best tactic when solo is to get in, poke the blinkies and get out as fast as you can when the ambushes activate.
Also, Darrin Wade is a 20-30 contact, which means it's possible for you to have Ouroboros access before infiltrating the midnight squad. If you don't intend to fight the armors and you can get into ouroboros, the most efficient way to do the mission is to drop the Ouroboros Portal right next to the last glowie, and hit OZ at mission complete. -
Can't quote this hard enough. And since Mutation also comes with a nice buff and LR's -regen isn't as useful as so many people think it is (this coming from someone with a Rad/Dark Defender with LR in the build), if forced to chose between the two, I would definitely go with Mutation.
This is my Rad/Dark's build (yes, it really is mostly SOs):
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Anscillect: Level 50 Mutation Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Dark Blast
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Radiation Infection -- EndRdx(A), EndRdx(3), ToHitDeb(9), ToHitDeb(13), DefDeb(42), DefDeb(43)
Level 1: Dark Blast -- Acc(A), Dmg(46), Dmg(46), Dmg(46)
Level 2: Accelerate Metabolism -- RechRdx(A), RechRdx(3), RechRdx(5), EndMod(7), EndMod(9), EndMod(11)
Level 4: Gloom -- Acc(A), Dmg(5), Dmg(11), Dmg(40)
Level 6: Enervating Field -- EndRdx(A), EndRdx(7)
Level 8: Recall Friend -- Range(A)
Level 10: Mutation -- RechRdx(A)
Level 12: Lingering Radiation -- Acc(A), RechRdx(13), RechRdx(15), ImpSwft-Dam%(17)
Level 14: Teleport -- Jnt-EndRdx/Rng(A), Zephyr-Travel/EndRdx(15), Winter-RunSpd/Jump/Fly/Rng/EndRdx(19), Range-I(21)
Level 16: Tenebrous Tentacles -- Acc(A), Dmg(17), Dmg(23), Dmg(23), RechRdx(37), EndRdx(39)
Level 18: Assault -- EndRdx(A), EndRdx(19)
Level 20: Tactics -- EndRdx(A), EndRdx(21), ToHit(31), ToHit(33), ToHit(34)
Level 22: Hurdle -- Jump(A)
Level 24: Night Fall -- Acc(A), Dmg(25), Dmg(25), Dmg(27), RechRdx(29), EndRdx(37)
Level 26: Fallout -- Acc(A), Dmg(27), Dmg(29), Dmg(31), RechRdx(33), RechRdx(34)
Level 28: Health -- Heal(A)
Level 30: Stamina -- EndMod-I(A), P'Shift-EndMod(31), P'Shift-End%(42)
Level 32: EM Pulse -- Acc(A), Hold(33), Hold(34), Hold(36), RechRdx(37), RechRdx(43)
Level 35: Moonbeam -- ExtrmM-Dmg/EndRdx/Rchg(A), Mantic-Dmg/EndRdx/Rchg(36), ExecCtrt-Dmg/ActRdx(36), ExtrmM-Dmg/ActRdx/Rchg(39), Mantic-Dmg/ActRdx/Rchg(40)
Level 38: Vengeance -- DefBuff(A), DefBuff(39), DefBuff(40)
Level 41: Power Build Up -- RechRdx(A), RechRdx(42), RechRdx(43)
Level 44: Temp Invulnerability -- EndRdx(A), ResDam(45), ResDam(45), ResDam(45)
Level 47: Total Focus -- Acc(A), Dmg(48), Dmg(48), Dmg(48), EndRdx(50)
Level 49: Hover -- Flight(A), Flight(50), Flight(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- Heal(A)
Level 1: Vigilance
* I skipped Radiant Aura because it's weak, and healing really isn't my job.
* I skipped Choking Cloud because I can't really stack it with anything but EM Pulse, it's expensive, and alone it doesn't do much
* I skipped Dark Pit because it's weak and alone, it doesn't do much (If I had Oppressive Gloom, I might have Dark Pit)
* I skipped Torrent because little damage plus knockback isn't particularly useful to this character
* I skipped Life Drain because I've already got an attack chain, and I don't really need the healing
* I skipped Blackstar because Fallout does more damage, and Blackstar drops Radiation Infection, Enervating Field, Assault, Tactics, Hover, and Temporary Invulnerability
* I went with Teleport, because Recall Friend makes Fallout/Vengeance even more useful. Also, Teleporting into the center of a spawn and queueing up EM Pulse while Teleport activates looks freaking amazing, and is really effective, in a "What's an alpha strike?" sort of way
* I picked up Power Mastery purely for Power Build Up. PBU + Vengeance + Fallout is incredible
* I skipped Conserve Power because I don't need more endurance management
* I skipped Force of Nature for some of the same reasons I skipped Blackstar (endurance crash). Temp Invulnerability increases my survival instead (and Vengeance...)
* Totaly Focus looks really cool while Hovering
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Quote:TransGaming creates a software called Cider, and they're the third-party responsible for making CoH playable on Macs.I also wonder why the folder with all the EULA's in is called "Cider"?
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Well, it's established in canon (by Manticore) that Pocket D has nothing to do with the Shard. DJ Zero just ripped a hole in space/time with his super powers to generate his own pocket dimension from nothing, and built a night club there.
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Quote:The issue with whips is that players and critters are cylinders (or possibly capsules), so wrapping a whip/chain around a target is infeasible. In a full whip set, people would expect at least one animation with the whip wrapping around the target. However, I'm willing to bet the three whip powers in the Demon Summoning set will basically be bullwhip strikes like the Hordelings' tongue.I don't recall BABs ever mentioning whips would be impossible. A lot of PLAYERS said that, but if BABs said anything at all (and I don't recall him commenting on it), it was more to the effect of "Won't happen. Too much work. Forget about it." Then again, I haven't seen a discussion about that since around I9-I10.
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Quote:More importantly, the animation only works while moving forwards.There is even a [Walk] power in game. They just haven't figured out how to make it look different on big and small models yet.
You watch the civilians. Occasionally you get a midget one, who walks at the same speed, but glides a bit.
Personally? Glide be damned, Id love to have it...
