-
Posts
6218 -
Joined
-
-
-
Fly doesn't need "heavy slotting and swift" any more to hit its cap. The unenhanced speed of Fly was buffed so that you can hit the cap with just moderate slotting.
-
More technically it is extremely unlikely that the costuming engine is incapable of handling a given object geometry. The hurdle, then, is constructing geometry that looks good.
-
I have no idea whether SpeedJumping affects vertical speed in any fashion, and I've never paid any attention, since I can count the number of times my vertical speed has mattered on... um... zero hands. But it is the stat that affects horizontal speed while jumping.
-
-
Quote:Weaker CJ? Um...that said NJ (i just tested this last night) detoggles CJ (and presumable other travel/combat powers) so it's akin to a weaker cj...or dare i say it Acrobatics from CO
Combat Jumping: Improves jump height and air control
Ninja Run: Improves run speed, jump height, jump speed, and air control
And the jump height/air control from NR is better than that of CJ. So... the only way NR is worse than CJ is its endurance cost, but CJ is meant to be an in-combat power, while NR is meant to be an out-of-combat power, so that isn't really an issue. -
-
Unlike arbitrary auras on weapons, there is nothing in the costume system itself preventing us having multiple cape rigs. This is evidenced by things such as Bridal Veil + Wedding Tux, or Cape + Magic Bolero, as well as Ghost Widow's hair (which itself is multiple cape rigs), and the outfits of Candy LeBeaux and Sister Solaris and her Sybils.
What does prevent us from having multiple cape rigs is an imposed rule that we're only allowed to have one, which is why, for example, if I ever edit my Mastermind's 5th costume slot it will automatically be drastically altered, because it uses the cape+bolero combination, which is no longer valid in the costume creator.
With arbitrary auras on weapons, on the other hand, they would have to dramatically alter the way costumes and auras work in the game. They can create weapons that have an aura as a part of the weapon, but they can't put an aura on a weapon. -
Quote:SpeedJumping is your forward speed; it's what's affected by your Jump enhancements. MovementControl/Friction are static, not affected by enhancements.So, my question is... where's the forward speed variable for the various jump powers?
If JumpSpeed is actually AscentSpeed and I jump straight up and down and a higher AscentSpeed shoots me up faster (something I've never noticed), then when I press Forward, what variable is that? -
Some Temporary Powers can be obtained by completing missions. And some temporary powers will summon pets.
-
In order to put good use to Follow Up, you have to quickly follow it up with something?
-
I'm fairly certain we've got more stuff for non-natural themed character than for natural ones, so I don't know where the issue is. There are, after all, 4 origins besides Natural to accomodate
-
Quote:Containment does not add any damage%. It adds a second damage tick, which is generally equal to the first (including enhancements).Out of curiousity, anyone can tell me how much Damage buff% does containment add?
If a power deals 100 damage without enhancements, using it with containment will deal 100 damage twice. With 50% damage enhancement, the same power will deal 150 damage twice.
While most powers have an equal containment damage tick to the normal damage, that's not a requirement of the system.
AFAIK, the only thing in the entire game with higher than normal base regen/recovery are Arachnos Soldiers and Arachnos Widows. Enemies all have the same base regen/recovery (the same as other players), but they can get regen/recovery buffs from powers (often an auto power named "Resistance"). The same applies to all stats except mez protection, mez resistance, player's tohit before level 20, and maximum HP/end.Quote:Sorry for being pushy. But would you know of a site where the "base" stats of mobs and/or AVs? I'm talking about things like Regen/Recovery Rate, HP, resists, defence (if any) and stuff like that?
I know it can be viewed in-game via the Power Analyzer MKIII temp power, but was wondering if there's something comprehensive with most AVs in it already?
Edit: And the power analyzer temporary power doesn't list base mez protection/resistance. It also does not take into effect the Purple Patch which will act on every mez, debuff, or tick of damage you throw at a target. -
Quote:I take it you have Stoney's unofficial version of Mids', not the version released after he became an official member of the Mids' team.I have mids 1.4 updated issue 13 and Stony's version of 1.4 with issue 16..
But neither of them are picking up any updates.
Where can i get the new one ?
Because Mids' has ceased being hosted on honorableunited, version 1.4 cannot be upgraded to 1.6. You must download and install 1.6 from http://cohplanner.com -
Actually, it has more to do with co-op zones and the [Mission Teleport] power than anything to do with GR.
-
-
-
Quote:I have said nothing about Acid Mortar causing scatter. The last time I played with Traps was months ago.Numbers are nice and everything and I'm sure you must be very good with theory, but in practice Acid Mortar has a pretty strong scatter component. Wether it be a result of directly applying the afraid effect OR scattering indirectly through DoTs and debuffs is irrelevant, the end result is still the same.
However, Lumi said "[Acid Mortar] has no Afraid component.", and you replied with "Have you even played a trapper?", suggesting you believe it does have an Afraid component, which is factually incorrect. -
Quote:It's not available from the CoD dropdown lists. Unless it's player-accessible, you've essentially got to type it in manually, knowing the correct keywords. Or, you could check out my list of Red Tomax Categories on Paragonwiki.Thanks, I thought it had that stuff somewhere but I've never been able to find it.
-
-
While you can have Sprint and Fly running at the same time, they don't "stack" - you don't fly faster with Sprint on, and you don't run faster with Fly on. The same applies to Super Jump.
-
I think that stuff comes from the "RPG" half of "MMORPG". Not all MMOs are RPGs, but most RPGs have some or all of the things that the CrimeCraft dev was talking about, in some form or another. Even single-player RPGs have some of that stuff.

