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Quote:Based on the OP's recounting of the conversation, I wouldn't say he was being rude, even after having rudeness thrust in his face.He was rude. However, Judy Martin (Miss Manners) would point out that rudeness does not justify the use of rudeness in return.
Reddi: I think your response remained polite in the face of negativity, and commend you for it. I would say you were entirely in the right, and the person you were talking to wasn't worth teaming with anyway.
I don't think I'd normally respond to a /tell like yours with an invite, simply because I'm normally interested in soloing or teaming with my friends. However, my response would be more along the lines of "No, thank you" than your recent experience. -
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You enjoy your main by leveling up; once you hit the cap, you tend to start over.
Most people enjoy their mains with the accomplishments they've gotten using that main: badges, levels, enhancements, etc. Restarting like you do throws all of those achievements away, which most people are unwilling to do. -
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Can I be a load-bearing boss? (WARNING: TV Tropes link)
Statesman's HP is nothing compared to Reichsman. The only thing that compares to Reichsman's HP are giant monsters. -
I haven't tried, but I would imagine it would work just like Gaussian's in Tactics, since that's the power Enforcers have to which the enhancement applies. In other words: chance to activate every 10s (assuming you've used Equip Thugs to give them Tactics in the first place)
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Quote:Which is not a problem with the system, but a problem with the players. The system doesn't call the Defense types "positional" or "typed"; the players do simply for the fact that some of the Defense types have matching names with some of the Damage types.It is a little confusing to call them positional defense and typed defense.
If you get into a detailed discussion about attack mechanics in this game, someone will usually come along with a big post specifically trying to divorce the concept of defense/attack types and damage types in people's minds. Because they're two very different things. Sometimes I wish the Defense types were named differently; something like Sharp, Blunt, Hot, Cold, Positive, Negative, Mental rather than Lethal, Smashing, Fire, Cold, Energy, Negative Energy, Psionic. I don't know... something to try and show that Defense and Damage are two separate mechanics. -
My bad on the date of the cap raise; I didn't come in until I8. However, "level 35-50 characters that haven't logged in for 5 years" doesn't sound like it would be very much bigger than "level 35-40 characters that haven't logged in for 5 years".
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I dunno about the specific issue with the burning forest map, but I know I've had glowies spawn in midair on it. If you don't have a flight power, it's impossible to click =/
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Chuck has had Lineage and Guild Wars stuff around the Buy More, too, IIRC. There's also been placements in Big Bang Theory.
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Are you asking to consider whether you want to buy it, or to find which parts are a part of it in your huge list?
If you've already got it, Paragonwiki does have a list of the names, just no screenshots. -
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Quote:Let's see what I can find...Well, that other popular MMO does have frequent TV commercials featuring certain celebrities. Mr. T and Ozzy Osbourne are the ones I've seen.
William Shatner: Shaman
Mr. T: Night Elf Mohawk
Ozzy Osbourne: Prince of Darkness
Verne Troyer: Mage
Steve Van Zandt
Office Space
There's also:
Willy Toledo: Paladin (Spanish)
Jean-Claude Van Damme: Mage (French)
Of course, Blizzard also throws money at WoW, so they've got the extra money to spend on the ads and TV spots. I'll not speculate on whether the celebrities actually play or notQuote:I hate to bring up the "Because WoW did it!" card, but I'm just pointing out facts. =P
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Quote:And... how do you know which names fall into this category?I clearly said that the only names you could "take" would be the on old accounts that haven't been used since before Jan 2005.
(And every name that falls into this category would be on a character that is over level 35. Since I3 is also when the level cap was raised from 40 to 50, the pool of names you're asking to draw from is very small; lv 35-40 characters that haven't logged in for 5 years) -
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Replying to each bullet point separately.
Quote:I'm not certain exactly what you're trying to say here, but what I gather from "every power that fits is already applied" that you're just trying to formalize something that already exists.Powers that give the ability to reduce the amount of pain and injuries one suffers, but does not nullify pain or injury, will be given as Resistance. This mechanic isn't problematic as every power that fits is already applied. But the intention that no matter how high your Resistance is (to the cap), every single attack will hurt to some degree. You'd expect a Willpower Defence user to take less pain through honing their ability, but not an Invulnerable Defence user who's special ability is to NOT be harmed.
Defense has nothing to do with skill. Defense is avoiding the damage and the effects of an attack, thogh whatever means you like. This is reflected by the multiple combat floaters that occur due to avoiding an attack by your Defense value: "Dodged", "Deflected", "Absorbed", etc.Quote:Powers that grant the character the ability to evade or deflect attacks with skill will use Defence. This is the one that needs most standardisation as Defence should be the measure of skill to avoid damage, not because you're made of rock and somehow your body can deflect attacks without any after-effect.
Defence is suited towards Super-Reflexes and Shield Defence sets which cause the character to react or act skillfully to save them from harm. Much like Reflexes to swerve out of the way, or moving your shield to block a blow.
Furthermore, to rid of all typed defence and convert it all into positional defences. If defence is all about the character's skill, it shouldn't matter if it's physical, temperature-related, psionic or anything. Melee, Ranged and AoE are sensible categories to avoid damage, as one character might be a brawler skilled in close combat, while a shield user might be good at blocking ranged blows, or a reflexes nimbly dashing between [Rain of Fire] drops.
While it may sound reasonable to say that only melee/ranged/aoe defenses are needed, it particularly falls apart with respect to Psionic abilities. How, exactly, do you dodge a [Mental Blast]? Doing flips or raising your shield is not going to help with that.
Again, defense has nothing to do with skill or agility. It is simply a game mechanic to cover completely avoiding an attack. In addition to defense, this suggestion is covered by the Purple Patch - if you're a level 50 hero who has save the world for the Nth time, a level 5 Hellion not only is going to have trouble hitting you, but won't even make your heath bar move if they do hit you (5% of the time)Quote:And for Protection, to inplement Damage-protection much like Resistance is to Status duration. Damage protection is a fixed amount of damage reduction that works in the same way as magnitude does. If a character has 15 damage protection to Smashing, dealing 16 damage will only inflict 1 point of damage with the attack. But if the Smashing attack is 15 or lower than it will have no effect.
And before you go on about 'abuse/unbalance' issues, much in the way of status magnitude, if Damage over time powers are involved, Damage protection will stack in the same way. An attack that deals 20 damage over 20 seconds will start seeing the protected character taking damage after 15 seconds have passed. And also if the devs did take it on, I'm pretty sure they'd know the right values to use for the powers.
An easy example for Damage protection would be like Invulnerability, if you can take bullets to the chest and be smashed through buildings, why would a regular punch to the chest have any effect? Resistance cannot do that as even 99% RES will deal 'some' damage as a result. And there's no skill involved to being invincible as I would guess most of it is automatic. If the Invul character can nullify the most weakest attacks whilst taking less damage on more powerful attacks, it would make it a lot better than simply taking less damage from anything you're supposedly 'Invulnerable' to. -
First page load I got nothing; reloaded the page and got the Silverlight loading icon, and then it worked.
My comment: Trippy O.o -
(To the tune of "I Want a Hippopotamus For Christmas")
I want a purple recipe for Christmas
Only a purple recipe will do
Don't want a ball, no dinky Hami-O
I want a purple recipe to play with and enjoy
I want a purple recipe for Christmas
I don't think Santa Claus will mind, do you?
He won't have to use my dirty chimney flue
Just put it in my Wentworth's,
that's the easy thing to do
I can see me now on Christmas morning,
creeping down the stairs
Oh what joy and what surprise
when I log in to my guys
to see a purpled hero standing there
I want a purple recipe for Christmas
Only a purple recipe will do
No costume changes, no respec recipes
I only like purple recipeses
And purple recipeses like me too -
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