Fleeting Whisper

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  1. Quote:
    Originally Posted by FireWyvern View Post
    What if i die after most of the team any way? =P My deaths are far from quick and rarely shameful.
    Pretty usre magikwand meant that anyone with the Invulnerability powerset that doesn't take the [Invincibility] power is an idiot. Considering it's their taunt aura, one of their primary sources of mitigation, and gives some +tohit on the side, I'd tend to agree.
  2. I won't be switching much. Mostly, I'll be going Rogue/Vigilante in order to get more badges
  3. Well, my previous post specifically addressed "Willpower" and ignored your complaints about Brutes and Dual Blades. But if you want to get down to it...

    - Brutes gain fury from attacking as well as being attacked. If things aren't hitting you, hit them to keep your Fury going
    - You don't need 100% Fury to be awesome. I totally understand the chase after the Fury bar (I've been there), but you don't need it. Fury boils away fast, but it comes back just as quickly.
    - It is far more likely that your combo will break due to hitting the wrong power than because an enemy was KBed out of range. Hell, I've kept a combo going between spawns on numerous occasions.
    - Attack Vitals only really provides "big DPS" against single hard targets: in orther words, Elite Bosses, Archvillains, Monsters, and Giant Monsters. Targets that aren't going to be KBed anyway.
  4. Quote:
    Originally Posted by Kriticism View Post
    Willpower needs to be in the middle of a bunch of foes for it's main mitigation to function.
    Of course, if the enemies are on their backs, you don't need mitigation. If they've been in melee with you, you've been taunting them and they're in Melee mode, so they'll come running back into melee once they stand up.
  5. That second bind will not work, and the first one will probably be unreliable. Instead of powexec_name, you should use powexec_toggleon and powexec_toggleoff.
  6. Quote:
    Originally Posted by HomsikPanda View Post
    how far is 10' in game? >_> is it like 2 steps or something? or 1 step while sprinting? or the size of a car?
    Melee range is 7'
  7. On the other hand, I was just recently on a PuG alongside a Stone Armor Tanker who had every primary power except Granite (not 32 yet, so couldn't get it), yet he only ever turned on Rooted and Mud Pots. It took me a little bit to notice, but it quickly explained why the two Regen Scrappers and the Willpower Scrapper were surviving so much better than the Tanker, who would faceplant every other spawn.
  8. Quote:
    Originally Posted by Samuel_Tow View Post
    I still remember what a British programming teacher once told me: "Because it fills the stack with crap." His were wise words, and in this case, there really is no good way to go about it.
    Well there's your problem! Crap is supposed to go in the heap, no the stack
  9. Blaster */Devices: Targeting Drone
    Willpower: Heightened Senses
    Empathy: Clear Mind
    Sonic Resonance: Clarity
    Storm Summoning: O2 Boost
    Pain Domination: Enforced Morale
    Scrapper */*/Body Mastery: Focused Accuracy
    Scrapper */*/Weapons Mastery: Targeting Drone
    Tanker */*/Energy Mastery: Focused Accuracy
    Brute */*/Mace Mastery: Focused Accuracy
    Corruptor */*/Mace Mastery: Focused Accuracy
    Leadership: Tactics
    Dark Armor: Cloak of Darkness
    Teamwork: Tactical Training: Leadership
    Training and Gadgets: Tactical Training: Leadership

    That's all the powers I can think of.
  10. Quote:
    Originally Posted by Ad Astra View Post
    Someone else can control my character's powers only if I can in turn control those of others.
    Or when they start paying my subscription
  11. No, there is no way to distinguish between PC and NPC. If you have specific critters you're looking for, you can target them by name, but if a player has a similar/identical name (depending on your targeting bind), you'll still get them.
  12. If there's a list merge, people with both NA and EU accounts would be just like people with two NA accounts (or two EU accounts).
  13. Quote:
    Originally Posted by Vitality View Post
    Why haven't "they" changed all "godmode" powers to be the "same" as SoW and OwtS, as far as duration and recharge is concerned?
    Why are "we" randomly "quoting" words in our "post"?
  14. I tend to start using Common IOs at level 22 (using lv25 IOs); they're about the same as an SO (the best enhancements available before the invention system and before you were level 47), and I don't have to replace them *ever*.

    However, IOs are more expensive than SOs are. I recently got a character up to 22 on a new server, and at 22, I couldn't afford to get IOs in all of my slots. I put what IOs in that I could, and continued playing, adding more IOs as I could afford them. By 25 (and a couple lucky sales at Wentworth's), I had every slot filled with a level 25 common IO.

    At this point, you shouldn't worry about set IOs or the Field Crafter badge. Worry about becoming effective first
  15. Quote:
    Originally Posted by SoulTouch View Post
    Its two different clients... You have to make a copy of the EU client...
    If those are the steps to getting an NA client from an EU client, then they are the same thing.
  16. Quote:
    Originally Posted by je_saist View Post
    Now, I know that there are probably several players who would speak up and say that further efforts to reduce actual travel time would help the game... but... looking around at other MMO's and the empirical sales evidence that is available, I think it's more likely that further modifying the travel system would do more harm to the player base. It'll just make it easier for players to avoid actually exploring the game, and that, that's a bad thing.
    There has to be a middle ground. On the one side, you've got a game with so many way to teleport you from one spot to another, you may as well just have a menu selecting what mission you want to go to, and not even have scenery. On the other side, you've got a game where travel take so long, nobody wants to do it at all.

    I think for the most part, we've got that middle ground now. Player complain about places like Independence Port and Nerva Archipelago - evidence that these zones lean too far towards "travel takes too long". But overall, I think we're pretty good as it stands.
  17. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Also, both the 5th Column and Axis America use knockback, do we really want them as role models for young heroes?
    Did... did the knockback thread just get Godwin'd?
  18. Quote:
    Originally Posted by Umbral View Post
    I believe they're actually working on a cross-OS release rather than a single Mac version
    "They" being me, and "working on" being "from the ground up"
  19. Quote:
    Originally Posted by IanTheM1 View Post
    Er? I'm not talking about the final room with Koago, I'm talking about the main chamber with the respawning Igneous. Nowhere else in the game does a mission respawn enemies, and a 10-15 Trial shouldn't be the place for it.

    The fact that Recall Friend + some form of Invis or Invincibility is fairly critical to beating it in most cases is poor design.
    I know you're not talking about Koago specifically, but killing the Igneous (or not) is part of reaching him.

    The only reason I ever recommend stealthing to the door is because in order to reach the door, you have to run through the Tunnels of the Trolls, full of tight spaces and higher-level-than-you hard-hitting Troll enemies. And those respawn because it's a hazard zone, not a mission.

    I've never had respawning Igneous be an issue on this Trial; the Troll are always the hard part, in my experience.
  20. Quote:
    Originally Posted by Ad Astra View Post
    Vazh are not magical zombies.
    Then again, they're not really zombies, either. They're more like flesh-covered robots, which would be why the Ghost Slaying Axe doesn't do extra damage to them (since they aren't undead)
  21. Quote:
    Originally Posted by NightshadeLegree View Post
    You'd also need to install the NA client. Between the NA, EU and Test clients I dread to think how much space this game takes up on my hard drive. (still probably less than WoW...)
    I was under the impression that the EU and NA clients were the same, it was the login you use that makes the difference.
  22. Quote:
    Originally Posted by Silverado View Post
    Castle confirmed through PMs that it does have a fear effect, it's just not listed for some reason
    Neither CoD nor *cough* an information source that we're not allowed to discuss on the forums *cough* list Acid Mortar as having a fear effect (or avoid/afraid, for that matter). CoD may be a little out of date at the moment, but my *ahem* other source is most decidedly not. Both sources are extremely accurate with regard to what powers in this game do.

    So you'll forgive me for doubting, "Castle told me in a PM". While it's possible you're telling the truth, it's also unverifiable. With two sources contradicting your claim, I'm afraid I don't believe you.