-
Posts
6218 -
Joined
-
-
Blinding the children in the Gutter is actually a kindness. It means they can't see what a **** pile they live in
-
-
Quote:I think Praetorians have to pick a side (at least tentatively - Vigilante or Rogue) before visiting our dimension.A merged market has been explicitly nixed for Going Rogue. Heroes and Vigilantes can only use WW. Villains and Rogues can only use Black Market. No idea on Praetorians.
The funny thing is that there are a lot of items which Villains consistently pay more for than the Heroes do. -
Quote:I believe (not that I've investigated their model geometry, so I can't say for certain) the Tsoo get away with it because they don't actually have legs. Just a robe and feet. Without legs, there's no clipping to be done.I keep hearing about how long robes would clip with Martial Arts, yet between them, the Tsoo bosses have all the Martial Arts attacks and they seem to work reasonably well.
-
The 2.050 that you're multiplying into the formula as Taunt modifier (actually Melee_Taunt) is already part of Taunt Duration. It also doesn't apply to Tanker Taunt from attacks (which uses Melee_InherentTaunt, which is 13.500 for Tankers at 50)
The power "Taunt" has a duration of 20.000 * Melee_Taunt (2.050 for Tankers, Brutes, and Stalkers at 50) = 41s before enhancements. An attack, such as Super Strength's "Punch" has a Taunt duration of 1.000 * Melee_InherentTaunt (13.500 for everyone at 50) = 13.5s before enhancements.
Multiplying the Taunt modifier into the Threat equation throws your values off, since the Taunt modifier is already part of your Duration variable. -
What the hell is QLI?
Also, I don't really see why "number of merits awarded" is very useful information. If you're playing through the game, it doesn't matter. If you're trying to farm merit rewards, number of merits per arc isn't what you care about anyway. You want to know number of merits per minute.
The way the merit system is designed, the merits-per-minute is approximately constant for each type of content (story arcs and task forces have different target MPMs, but theoretically all story arcs have approximately the same MPM). In practice, there are differences, of course. But if you're farming merits, you don't look at "what gives me the most merits at once?", but rather "what can I do the fastest?"
For example, when I was working on my Ouroboros badges, I found that the story arc I could finish the fastest was The Strange Case of Benjamin A. Decker (11m 27s):

If I were going to try and farm merits from story arcs, I would be running that one over and over.
Of course, Task Forces have a higher target MPM than story arcs, so if I were going to start merit farming, I'd try and find which TF I can do the fastest. -
-
-
-
-
Quote:Belladona Vetrano (Praetorian Ghost Widow - not a ghost) is a member of the Resistance. But she's not the leader of the Resistance. The leader is Calvin Scott (Aurora Borealis' husband). Aurora Borealis is still possessed by Mother Mayhem (Praetorian Sister Psyche), who controls the Seers psychic network. Calvin Scott is able to shield himself from the Seers - my guess is because of his connection to Mother Mayhem's host body.Actually, I strongly suspect that the resistance in Praetorian Earth is run by our dimension's Nemesis.
-
Quote:Obviously he must be stopped. If he's not stopped, how am I gonna get the chance at INFINITE COSMIC POWER?Eh, I meant from the perspective of a hero.
From a villain perspective it's more the fact that *I'M* not the one making the decision, but Scirocco is and we get to see where that leads with Mistral.
Either way he must be stopped.
Actually, stolen from the debriefing on the Video Games Made Me Do It badge mission from Television in Grandville. -
-
Quote:Cryptic was not owned by anybody when CoH was created. NCSoft was the producer, true, but they did not own Cryptic.Well, remember that Cryptic is owned by another company (Atari), just as Paragon is owned by NCSoft. The devs don't necessarily have a say in this, which is why this is to marketing, not the devs

Paraphrasing Jack Emmert, Cryptic sold itself to Atari so that they could afford to keep the lights on. -
Quote:And I like to play through Westin Phipps' missions when I haven't shaved my mustache for a few weeks. Gives me something to twirl while I cackleRAAADIIIOOO! RAAAAADIIIIIOOOOO! Free Opportunity!
That said, unlike some people here, I truly revel in the really evil parts of CoV. I cackled, for example, all through that one mission where I'm suppose to take innocent civilians to the Vahzilok. Plus, I remember giggling with glee after blasting that Warshade Romulus apart with the Void Hunter rifle.
Ahh... I revel in evil. It feels so therapeutic.
__________________________________________________ ____________________
I've thought about it a lot, and I've come to realize that all of my criminal tendencies and flamboyant fashion choices came from two sources: books and other reading material, and more importantly, video games. Video games and books. You can't forget the negative impact of the books too. If those books hadn't expanded my horizons, I would have just been a violent social misfit because of video games. One alone can do irreparable damage, but both together, well, you can see the results.
If you don't want your children to become violent criminals bent on world conquest, then you need to act immediately. Don't let them play video games. Keep them away from books. And you'd probably better keep them inside, too. I'd suggest that you replace those other activities with something better. Something that can heal them. I'd suggest Television. I often wish I'd watched more TV as a youth. Who knows what I could have been? -
-
Quote:I have never seen this to be the case. Considering it's probably one of (if not the) most often requested alterations to phasing in this game (allowing phased players and critters to do separate battle from non-phased critters/players) and that whenever the subject is brought up nobody mentions that the mechanic already exists, I doubt anyone else has, either. And if nobody but you has noticed the mechanic in almost 6 years, I doubt you're correct.Dimension Shift and Black Hole apply the phase status; if you then phase yourself you will be able to affect/be affected by those enemies that you phased.
Dimension Shift, Black Hole, Phase Shift, Hyper Phase, and Ethereal Shift all apply the "Intangible" effect. There is no effect called "Phase".Quote:As for the third, at one time Dimension Shift applied an Intangible effect similar to AffectOnlySelf/Untouchable. The magnitude of this effect seemed to scale with level and could be enhanced. Now that it applies the Phase status those enhancements do nothing*. Since Sonic Cage/Detention Field never applied the Intangible status they were never able to utilize those enhancements.
They do still have relevance. Intangible Enhancements all boost Intangible, Untouchable, and OnlyAffectsSelf statuses; this covers the self phase powers and the AoE phase powers (Intangible), as well as the cage powers (Untouchable+OnlyAffectsSelf)Quote:If intangibility enhancements are no longer relevant why are they still in the game?
The only reason you need S/HOs to buff the cage powers is because the powers aren't set to accept intang enhancements. This is similar to how Cytoskeleton and Enzyme Exposures do the same thing, but Enzyme does it better. Dimension Shift and Black Hole are set to accept intang enhancements, so you don't need to exploit S/HOs to increase their effect.Quote:If S/HO's are the only thing that can affect the mag of Cages and I assume Dimension Shift... can't the devs just apply that ability to the (apparently useless) intangibility enhancers?
The powers system is set such that an enhancement will buff either the power's magnitude or its duration. Most power effects don't have a duration, and we call it "scalar" rather than magnitude (damage, for example) - it's obvious what the enhancements will buff. Mezzes are different in how we perceive them, but they work the same way. The fact that intang and knockback powers are set contrary to other mez types isn't a problem. (And yes, some KB powers do have duration on the KB)Quote:If Intangibility magnitude can be buffed, then it's a bug. The Enhancements have been called "Intangibility Duration" for years now.
And yes, intang enhancements have always been called "Duration" - it's the name that's a bug, no their effect on the powers. -
Quote:The one reason I dont like attacks is because if you meat an opponent with a power that does mass -tohit your practically screwed! in my prospectiveThe one reason I dont like WP is because if you meat an opponent with a power that does mass -regen your practically screwed! in my prospective
Hmm... sounds just as silly in a different context. Maybe I'm doing something wrong? -
Gladiators in the Arena are more like "turn everyone into a Mastermind with no secondary"
-
I can vouch for "It's possible to get Vigilant/Determined by sending a support ticket". More likely than not, they have a senior CS representative check the tickets on a case by case basis, but it is definitely possible to get the situation resolved. I was banned for 5 days during the Loyatly Program period due to a mixup between the NCSoft store and my bank when I was purchasing Xunlai Storage Panes for Guild Wars. They unbanned me after realizing it was their mistake (and they refunded the money I spent on the Xunlai Storage Pane, and let me keep it, too), but I didn't get Vigilant/Determined when the Loyalty Program badges were handed out. One support ticket later, and I had the badges on my characters.
-
My guess would be that DE content in Praetoria (if any) will at least have new DE enemies, considering the DE have been active for much longer in that dimension (more evolution?), and the current DE are pretty much restricted to lv25-27, 35-43, and in the Hive, 48+
-
-
I'd like to point out that the game already contains shark models, used by several of Mako's PPP powers. BAB transformed himself into the shark and swam around the Ouroboros pool on the Test server once, too.
-
Quote:Maybe it doesn't work well as a travel power because... It's not a travel power?Especially as an actual travel power used for going any distance. Used in conjunction with Group Fly it almost works as a travel power, but the endurance cost is huge, and Group Fly alone would usually be faster if teamed. That's why i describe it as being useful in a few edge cases. In general play it's just not very useful.
Team Teleport is a tactical maneuvering power. You can move your whole team to a single spot, all at the same time. This has advantages such as aggro dispersal (if everyone is on top of the enemies, the "alpha strike" is spread between everyone, instead of concentrated on one person), and getting everyone into melee range quickly, either for melee characters, or characters running PBAoE toggles (such as the FRad superteam; 8 people running Choking Cloud and Hotfeet teleporting on top of a spawn is extremely efficient)

