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/macro BoomOut "quit$$powexecname Self Destruct"
That should work for "quit to desktop" logout, but of course the timers are different. -
Caster in all cases mentioned.
Offhand, the only special IO I can think of you could slot in SB that would affect the target is Performance Shifter: Chance for +End. -
Quote:I have a couple always-flying characters. 3 Fly enhancements in Hover and 1 Fly enhancement in Swift puts me up at a nice pace. Not quite as fast as Sprint, but faster than Swift with 1 Run enhancement. And faster than the majority of enemies in the gameHowever, if you hover all the time, might want to put an additional slot in it for more speed.
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Quote:Industrial Hemp =/= MarijuanaDon't know about the others, but it's "for medical use only" here in Oregon.
Cannabis sativa sativa is industrial hemp, containing less than 0.3% THC (at least the strains approved for import into the US. I think the subspecies is capable of getting up to 1%).
Cannabis sativa indica is used for marijuana production, containing between 3% and 22% THC. -
Quote:Um... today's common usage for 'decimate' (destroy a large portion of) started in the 19th century. That's over 100 years ago, not 10.If a new usage for a word only gains academic acceptance within my lifetime, I am permitted to gripe about it forever. Decimate may be listed with that definition now, but it was not ten years ago. Reference volumes may surrender ground to common misuse, but I never will.
And I have trouble believing you're over 100 years old. -
Quote:Yeah, accolades are nice to have. But with the exception of my two badge hunter characters, I've got very few accolades on any character, and most of those were obtained by chance.I don't pick up accolades for one simple reason. Not that "IOs outperform them" or anything, simply this:
I don't care.
Yeah, the min/maxer might. I don't. If I get them along the way, hey, great. They don't unlock new content for me, they're not required to get anything done. I've got a good size stable of alts and I don't feel like grinding. -
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Quote:Awesome.I'm mainly surprised that your D&D group hasn't heard of reversible Cleric spells, I guess you haven't played in an anti-hero party of adventurers. One time springs to mind when I did, our group consisted of an all Evil (choose your variety) party of a Cleric, Thief and assorted Fighters. We'd been sent to investigate an ancient temple in the mountains and when we arrived thought it prudent to send in our Thief to scout things out. So the Thief sneaks off while the rest of us wait outside. He's been inside for all of a minute when next thing we know there is a huge explosion, alarms ring out and smoke pours from the temple entrance.
The Thief returned to the group with tail between his legs obviously having achieved the opposite of a sneaky recon. Not only that, but he had the audacity to ask for healing. So my Evil Cleric obliged, in reverse. One Cause Serious Wounds spell later and the Thief was no more. The look of surprise on the players face was priceless.
I don't know why, but that story reminds me of a session of Exalted I was playing about a year ago. The story was basically "Dragon-Blooded High School", with the players all acting as young Terrestrial Exalted Dynasts on the Blessed Isle.
The session I'm recalling was a field trip to the Heptagram (sorcerous secondary school). At one point during the trip, we were to witness some of the Heptagram students performing a routine deomstration of the Demon of the First Circle spell (the only demon-summoning spell that Terrestrials are capable of learning). Something went wrong (ie: Plot Hook), and rather than summoning an Erymanthoi (blood ape), they managed to summon Erembour, That Which Calls to the Shadows, seventh soul of the Ebon Dragon (a third circle demon). Those who hear Erembour's horn and cannot withstand its call are transformed into creatures of darkness, as the students who were performing the summoning were.
So, of course, the PCs entered into a fight scene with the newly spawned creatures of darkness, while (fortunately) Erembour stood back and watched the chaos.
At one point during the battle, one of the creatures rushed to attack me (a Fire aspect Dragon-Blooded, normally well known for quick tempers and combat prowess)
Storyteller: How do you defend yourself?
Me: I don't.
ST: What?
Me: I'm not going to do anything to defend myself. I'm standing in the creature's path glaring at it with my arms crossed.
ST: You realize if you take no action to defend yourself, you've got a DV of 0?
Me: Yes. But I'm expecting you to miss. And in any case, I've always got Third Dodge Excellency - Essence Resurgent as a backup plan. And if he still hits me, I can flare my anima and burn him up while he's in contact with me.
ST: Okay...
*ST rolls creature's attack*
ST: Um... *shows results of roll*
Triple botch. The creature not only failed to hit me as I stood there waiting for the blow, but the thing fumbled, tripped, impaled itself with its own claws, and died at my feet.
Normally in Exalted, you can get motes of Essence, temporary Willpower, or even experience points for being awesome ("In Exalted, there is no such thing as impossible. Merely varying levels of awesome"). The storyteller gave me an experience point for being so awesome I made him botch his roll.
Needless to say, I didn't push my luck for the remainder of the session. (Although the supernaturally potent alcohol that I had stolen from some alchemy students earlier proved to be an extremely useful asset during our escape from Hell after Erembour dragged us there...) -
Quote:I seem to recall that Castle made a comment on adding -Res to Rage's crash during the time when the AffectingSelf was changed to -Dam.I'm still honestly not sure why this isn't simply changed to either a resistable -RES debuff and made stackable, or (although the argument for why this makes sense is much more complex) a resistable Defense debuff and made it stackable. Either way it would be fair and impossible to exploit, and take all of a minute to change. Either there's some additional issue I'm unaware of, or the problem's been put back to the bottom of the TODO pile and the light from my previous posts hasn't reached it yet.
Of course, I have no idea where the post is or even if it still exists, and my memory is not perfect. But according to my memory, Castle said they didn't want to add -Res to Rage's crash because, while it would indeed make resistance sets approximately equal to the state of defense sets without the -Res, it would also further hurt defense sets, since the defense isn't perfect. In effect, making Rage a combo of -Def and -Res would bring the resistance sets down to where the Defense sets were, but it would also bring the defense sets down further. I don't remember whether he commented on sets that rely on a mix of the two. -
Quote:"Speak of the Devil" when someone you're talking about enters the room, versus "Speak of the Devil, and his tail will surely follow."Also terms that have been mutated over the generations:
"The want of money is the root of all evil" became "Money is the root of all evil".
"The proof of the pudding is in the eating" became "The proof is in the pudding".
Then again, alternatives for the same phrase are "Speak of the devil and he doth appear," and "Talk of the Devil, and he's presently at your elbow." -
I joined the Repeat Offenders fairly shortly after joining the game (parhaps a month or two). My experience is very different on Freedom/Virtue/Justice (the servers that the RO coalitions exist on) versus Victory and Guardian (the other two servers I occasionally play on)
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Quote:The Pilgrim's mission sending you back to the tutorial zone exemplars you to 1 (leaving you with your level 6 powers). You can also exemplar to an actual level 1 player (again, leaving you with your level 6 powers)The lowest level they can possibly go on an exemption now is 14, since one Ourobous mission caps the player at level 9 for one of the badged missions, which is Break up the Clockwork and the Skulls. For the most part then players who exemp down hero side are capped at levels 19 and 20, level 19 for Ourobous missions, and level 20 for Positron Task Force.
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City of Data is maintained solely by Red Tomax, with no help from the rest of the Titan Network. Red Tomax's website is also the only part of the Titan Network not hosted on the Titan servers.
The problem is that Red Tomax tends to go AWOL, and nobody know when he'll come back in contact.
In short: CoD will probably be updated... but nobody know when it'll happen. -
So do badges.
Quote:ywhat have you been drinking and is it legal anywhere in the US?
Growing hemp is illegal in the US, though it can be imported. North Dakota, Hawaii, Kentucky, Maine, Maryland, Montana, West Virginia, Vermont, and Oregon have laws making it legal to grow hemp, despite the federal law against it.
IIRC, a WoW dev recently said (paraphrasing) "Don't copy us if you want to be successful. Look at City of Heroes - they're doing something different!" -
Not to mention, if you shell out $10 for the Martial Arts pack, you get Ninja Run for all of your characters at level 4 without picking up any extra powers, and NR is on-par with Fly as far as speed goes.
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Quote:Not quite true.Considering it's a single model (huge, male, and female all use the same granite armor) with a single combat mode (no flight), it would be one extra animation for absolutely everything than can be used with it.
- Granite only provides mag 10 Fly protection. If the Granite character activates Hover, and 7 teammates activate Group Fly/Group Energy Flight, the Granite character will become airborne. (Hover is mag 4, GFly/GEFlight are mag 1; 7 + 4 = 11)
Rooted does add an additional -10 Fly (for a total of -20), but it can be turned off. - "Combat mode" for the animation system includes things such as dual blades, two-handed weapon (katana), and assault rifle. And even if the character can't get into a certain combat mode with a powerset, there's temporary powers to consider. (IIRC, BAB said that single-handed weapons such as broadsword are treated as an extension of the dual bladed mode)
It is true that such a project would only have one skeleton that needed the work done, but you're still basically re-animating all of the melee sets. - Granite only provides mag 10 Fly protection. If the Granite character activates Hover, and 7 teammates activate Group Fly/Group Energy Flight, the Granite character will become airborne. (Hover is mag 4, GFly/GEFlight are mag 1; 7 + 4 = 11)
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Before the I16 update (when Stoney was added to the Mids' development team), Mids' became very out of date, it's true. There are occasionally errors, most often with unusual powers (for example, scaling effect based on number of targets), that's also true.
Mids' is still sufficiently reliable for casual discourse. It's only if you want to discuss things in beta or recently released, or when you debate at the level of mathematical detail of one of Arcanaville's guides, when Mids' is not enough.
But then, what are your alternatives? City of Data (currently out of date), and the in-game "Real Numbers" (which are frequently not the actual real numbers, but rather interpreted real numbers, introducing misleading information). The in-game Real Numbers information is also lacking when compared to both CoD and Mids', which gather data at a lower level.
The in-game numbers can also be wrong. IIRC, checking Flight Speed by right-clicking the Fly icon in your buff bar will not result in the same speed as checking your combat attributes, or by checking your enhanced real numbers and performing the speed calculations. And that's just an example relevant to the original post in this thread. -
Quote:Of course, that doesn't help if the players decide to use Defense debuffs, insteadIf you really want to get funky with applying a penalty to accuracy, the devs could always make it a tohit debuff and, in order to prevent team buffs from rendering the penalty completely nonexistent, tohit buff resistance as well. To make it interesting, you'd probably want to make the tohit debuff roughly 10% and the tohit buff resistance roughly 50% (forcing there to be 20% +tohit in order to achieve normalcy).

Aside from arguments already made, I don't think -Dam is entirely athematic. Yes, getting hit with a big rock hurts... but Granite Armor also slows you down. Getting hit with a heavy rock at normal punching speed may hurt more than a fist, but getting hit with a heavy rock slowly doesn't. Admittedly, the slow from Granite is only displayed visually with your running speed since changing the animation sequencers while in GA would probably make BAB cry. But it's something to think about. -
Alternatively, "Beyond All Recognition".
I thought it stood for Whiskey Tango Foxtrot. What's wrong with that? [/innocence]Quote:I bet that first word is why the forum censors it, although that doesn't explain why it lets "WTF" slide.
(Take two)
It's just "For The Win" backwards, indicating the opposite. Or maybe it's indicating Niw Eht Rof... -
Quote:I tend to agree. I've duoed the Flier (okay, technically it was a trio, but the third guy didn't show up until the very end and I'm not sure he got the badge), with a super speeding Mastermind (not easy to traverse Grandville with SS + pets that can't keep up to the Flier) and a super jumping Brute.Honestly, I don't think the Flyer needs a change. The two or three times I've destroyed it, it was very easy to following it to it's landing site and destroy it. I have not noticed any difficulty in completing this task.
I would actually say Caleb is harder to get than the Flier. While you can intentionally spawn Caleb, you have to defeat Nerva Spectral Daemons (which don't spawn outdoors in a high-traffic area, so you're likely to be the only ones killing them) during a specific period of the day. And then he doesn't spawn immediately when you meet the criteria, but rather he spawns at the next sunset. And then, he spawns incredibly high in the air, so you require flight to even reach him. If your flier doesn't have Taunt or -Fly (and just having Taunt isn't guaranteed to work), you won't get him down to the ground, either. And even if you do have Fly, finding him can be difficult sometimes.
The only time I've ever gotten the badge for Caleb was during some event when a GM/Dev spawned him in the middle of Aeon City, along with several other monsters.
