Flarstux

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  1. Quote:
    Originally Posted by FizRep View Post
    Color me SHOCKED Doms got the 3rd highest AT made in Praetoria.

    Is that for real?
    Do you think they should be higher up on the list, or lower? This question comes from someone who's created and deleted several Doms over the years since the launch of CoV but currently has two in the mid-20s (both blueside!) in no danger of deletion. I like them a lot more now than I did then.
  2. Quote:
    Originally Posted by Night-Hawk07 View Post
    Also on the topic of CoH vs. other superhero MMOs, if you look on the 2nd competitor's forums, they seem to really want CoH to fail. Thought that was interesting.
    I wonder if the 2nd competitor's forum auto-logs people out spontaneously and without warning or mercy.
  3. Quote:
    Originally Posted by Fiery-Enforcer View Post
    What's the point of adding new content if it's the same exact thing we've been doing for all of these years with just a new skin?
    You mean like gathering the components needed to craft an enhancement which we then slot in order to boost our powers so that we can keep up with ever more deadly foes?
  4. Quote:
    Originally Posted by Fiery-Enforcer View Post
    I don't understand why some people want all content to be where you stand in one place and hit 1,2,3,4 over and over until the target is dead.
    You mean as opposed to content in which you run to and fro and hit wwwwwww, 1, aaaaaaaaa, 2, ssssssssssss, spacebar, 3, dddddddddddd, 4 over and over until the target is dead?
  5. Quote:
    Originally Posted by UberGuy View Post
    I really don't know what to say to that. Do you not understand that, in this game's AT implementation Tankers are a support AT? They're able to defeat a lot of stuff through sheer ability to slug it out and survive, but they are not the game's best damage dealers by a long shot. The idea that you would speak of playing a Defender in a way that suggests you look down your nose at it while playing a Tanker tells me that you don't have a realistic grasp of how the AT roles are laid out.
    I give up.
  6. Quote:
    Originally Posted by UberGuy View Post
    That leaves characters who have low DPS unintentionally.
    That would be most Tankers. Now, I'm sure someone will come along any minute now and tell us all about how THEIR tanker out-damages every other AT in the game with nothing but a few out-dated TOs and can solo Nosferatu using Brawl. (If anybody could do that it would be Ironblade.)

    I've played enough Tankers to know better. I always take most of the attacks available to my Tankers, and I always slot for damage. I know some Tankers can do pretty well, all things considered, but it still takes them a lot more attacks to kill things like EBs than the more damage-oriented ATs.

    My electric/ice guy stomped Trapdoor through the floor before that patch and ignored the bifurcations. How would he fare now? Probably not very well. My ice/mace guy - screenshots linked elsewhere in this thread - had a hell of a time with Trapdoor. He'd get in an attack or two, then he'd have to stop to go find and defeat a clone, then run back to Trapdoor, get in an attack or two, then go find and defeat a clone, and he had to do this over and over and over and over and over and over and over.

    Peanut gallery: "Get help!"

    Sigh. If my Tanker has to go running for help... I might as well play a Defender.

    You want to know why I like playing Tankers? Because - and as much as I do agree with Johnny Butane on a lot of things concerning Tankers - until recently *we didn't freakin' need any help*. 'Cept maybe with Nosferatu.

    I don't mind a tough fight. I don't mind a challenge. I'll say it again: I do not find this new stuff to be challenging or tough - and it's not that I *can't* do it, it's that, after having done it a few times on various characters, I'd just as soon beat my head against a concrete wall as do it again - because I find it to be obnoxious, annoying, and tedious to the extreme. All those stupid shafts to jump into...

    And if this - along with the new TFs - is indeed indicative of what's to come in I20 and beyond...

    Well, it certainly won't make me smile and be happy. So there.
  7. Quote:
    Originally Posted by Rikis View Post
    I'd love to go blueside and get the equivalent, but the content there is simply not fun and the contacts boring.
    Blueside makes me smile and be happy! I joined yet another complete PuG of people I had never met and had fun there. It's an awesome place and I can't wait for more fun blueside stuff!
  8. As much as I like to make fun of Cryptic, I feel they did quite well with the PVP in their most recent MMO effort, particularly in regard to the ship combat. It kept me and several of my old MechWarrior friends well entertained for several months.
  9. Quote:
    Originally Posted by Catwhoorg View Post
    It is neither purely PVE or pure PVP is the point.

    Describing it as either is just incorrect.
    Let's call it PVX!

    Or maize.
  10. Quote:
    Originally Posted by Razoras View Post
    Formed a team with 3 tanks, 2 controllers, 1 defender, a scrapper, and a brute.

    Beat the Apex TF in less than an hour. It went pretty good considering the general lack of melee! There were some frequent deaths but no real unrecoverable setbacks. Even the guy who could never get out of the blue fire did pretty good. I was expecting a disaster but it was quite neat.

    Honestly, trapdoor could very well be un-soloable but a single teammate should completely change the balance. Even people that complain about not getting teams should be able to manage a single teammate.
  11. Quote:
    Originally Posted by Golden Girl View Post
    He will
    Of that I have no doubt.
  12. Quote:
    Originally Posted by Heraclea View Post
    And, we also get two new task forces where the optimum number of tankers on the team, and for that matter the optimum number of melee characters, is zero.

    If this is a new direction for the game, it's been a great six years, but so it goes.
    Just tried the Apex TF. I was going to take my WS, but nope, she didn't have anything equipped in her Alpha slot. So it was either my Widow or my Electric/Ice Tanker. Already had a tanker on the team, so I went with the Widow. We did well until the last mission. Yup. Melee-heavy team, couldn't get in enough damage while simultaneously dodging the blue crap. Inspirations proved useless - one wrong step and splat. My Widow died once while not even in a blue spot. Someone said it was in the air above her, that it spawned there because someone had been flying. So she was killed by a blue spot I couldn't even see. Joy.

    Even more fun was stepping out of that door after a trip to the hospital and dying instantly. Especially the second time, after the team had regrouped on the roof and we all went down together - oh, we're gonna show that BM what for this time! - and two of us died as we exited the door. Eventually it became clear we were not going to get through this one. What started as a fun evening with friends getting together to play their favorite game wound up with everyone quitting the TF frustrated and unhappy.

    So, yeah. Good one, Posi. Good one. Keep it coming.
  13. Quote:
    Originally Posted by Bosstone View Post
    Do you consider inspirations tricks too? Because temp powers are like bigger inspirations that do stuff.
    There was a Conan comic back in the 70s in which Conan's girlfriend was carried off by a flying man. Conan gave chase and along the way passed through large area of tall grass in which a herd of huge but placid woolly mammoths were grazing.

    Eventually he reached the flying man's domicile, which was a tall tower surrounded by a bed of white flowers. Now, as you well know, Conan, being a Cimmerian, could climb just about anything, but as he approached the bed of flowers the flying man stepped out onto his balcony and, to make a point, dropped some other poor fellow into the bed of flowers, which promptly attacked him and drained him of blood. And yes, the flowers were indeed red afterward.

    Well. What to do? Our intrepid barbarian gave the matter some thought and sure enough, INSPIRATION struck. He went back to the herd of woolly mammoths and - Crom be praised! - the wind was just right. He lit a fire in the tall grass, and the herd stampeded in the direction of the tower and trampled all the deadly flowers into so much mulch! Up the tower he went and soon enough, his winged foe was no more.

    The moral of the story: Conan did not, even once, consider popping a purple. That's not inspiration. That's Speedy!

    Come to think of it, though, Conan's solution is not entirely unlike some hapless hero/villain making a Shivan run because his/her powers can't cut the dev-ilish mustard which he/she has been served.

    And yes, this has about as much to do with Trapdoor as Texas law... but it was a really great comic book with Barry Smith art!
  14. Quote:
    Originally Posted by Anti_Proton View Post
    So...when in doubt, get a team or a trick, because if you don't have the damage, he's too hard to solo.
    Now you're finding that new way of THINKING!
  15. Quote:
    Originally Posted by Lycanus View Post
    This sort of reminds me of a law in Texas that changed the way kids could get into advanced classes...
    I begin to understand why you like Trapdoor so much.

  16. Quote:
    Originally Posted by SpittingTrashcan View Post
    - On Primal Earth, he goes on to become the hero Statesman, while his friend Stefan Richter becomes his foe Lord Recluse.
    - On Praetorian Earth, he becomes Emperor Cole.
    - On Axis Earth, he becomes the Reichsman, dictator of Axis Amerika and leader of the Fifth Column.
    - On Way Cool Earth, he becomes the lead guitarist of the Presley-Cline Band and their early 70s hit single, "Escalator to Valhalla" gets played so frequently on FM radio that a multidimensional entity known as Flalrgu notices and comes to Earth to investigate and accidentally eats the moon which, as you have surely guessed, really messes things up.
  17. Quote:
    Originally Posted by Adeon Hawkwood View Post
    And if you don't enjoy challenging content why bother doing the arc in the first place?
    It's not challenging. It's obnoxious, annoying, and tedious to the extreme.
  18. Quote:
    Originally Posted by Golden Girl View Post
    The Incarnate system will be nowhere near completed in I20 - it's an on-going open-ended system
    That's what I'm afraid of.
  19. Quote:
    Originally Posted by ClawsandEffect View Post
    So go ahead, blame the devs for everything that's wrong with PvP.
    Who designed and implemented the PVP in this game? Elvis?
  20. Quote:
    Originally Posted by Adeon Hawkwood View Post
    My Tanker isn't level 50 yet but I have a really hard time believing a decently built Tanker cannot solo the arc. His damage is pretty low so a Tanker should be able to just chomp down on a bunch of reds and smack him and his birfurcations. I will admit that Granite Tankers might have trouble due to the need to move and the fact that the map is not teleport friendly but other than that.
    My electric/ice tanker breezed through the Trapdoor portion of the arc and never bothered with the bifurcations. Then came the patch. My next tanker went through this:

    The Misadventures of Trapdoor in Time and Space

    Hope I did that right. First time using an actual image hosting site. Also, this crappy forum software crapped out when I tried to post this reply and this is the second attempt. Thanks, whoever runs this thing.
  21. Quote:
    Originally Posted by Pyrokinetix View Post
    For me honestly, I know I entered the PvP zone and I knew it's risks. I knew I'd get killed by PvPers and I'm willing to accept that. But the fact that there were TEN of us in the zone at the time and he/she kept singling me out was what really made me angry.
    Maybe he/she was doing important "SCIENTIFIC RESEARCH".
  22. This one time, at Recluse's Victory, must have been sometime in aught six, back before we had those fancy IO sets and Ouroboros portals and assemble the team vet rewards and all that newfangled modern stuff we have now, I had my level 50 energy/energy blaster parked in the train station where the contaminated guys would show up on occasion so she could make glacial progress toward that... that... outbreak badge... when one day I logged in and lo and behold there was a villain - a stalker! Oh noes! Hey, where'd he go? Aiee! He's attacking!

    Only thing I can figure is his player must have been a knube because when he didn't kill my blaster in the standard two hits, she plastered him all over the inside of that train station and wrote "BLASTERS ROOL AND STALKERS DROOL" on the walls in his blood. Never saw him again.

    The moral of this story: in RV, walk softly and carry a big Total Focus with two Accs and 3 damage/mez Hami-Os.

    Of course this was before Total Focus was nerfed, and there were two separate train lines, and no superduper sidekicking and no Fusionette or Faultline revampe or... ramble, ramble, ramble...
  23. Quote:
    Originally Posted by DumpleBerry View Post
    This is my new favorite thread OF ALL TIME.

    OF ALL TIME.
    What about relative dimensions in space?
  24. Quote:
    Originally Posted by Schismatrix View Post
    i take it he's buried in California? Oh wait, California had earthquakes long before his burial.

    All that aside i hope it's an interstellar war because the Martians are actually from another solar system with Mars as their local foothold, and not because the people making the movie are just too dumb to know what the terms they're throwing around really mean.
    It could be that the Martians plan on taking control of movie stars via mind control or nanobots or whatever, forcing them to them battle each other in public areas, thus distracting the population while they (the Martians) attempt to achieve their true goal unhindered (that being learning the secret of combining peanut butter and chocolate before the Earthlings complete their peanut butter/chocolate experiments). True, picture personality pickings were slim in that era, so the Martians might first have to invest a little time and energy into building up the motion picture industry, adding a dramatic race against time element to all the covert action. Ooh, this is going to be a GREAT FLICK!
  25. Quote:
    Originally Posted by Pyrokinetix View Post
    So what do you guys think the Devs should do?
    They should make it so that every time one player defeats another in a PVP zone, Trapdoor spawns and starts doing his bifurcating thing. Every time. Imagine a dozen Trapdoors all bifurcating. Twenty. Fifty. A hundred. Over nine thousand! It would be GLORIOUS! Trapdoor's thousands and thousands of fans would all flock to the PVP zones to witness the glorious event, providing more raw gankage material leading to the production of even more Trapdoors. Soon the PVP zones themselves would begin to bifurcate!

    Bloody Bay
    Bloody Bay 2
    Bloody Bay 3
    Bloody Bay 4, 5, 6, 7, etc. etc. ad infinitum and with the PVP zones so full and active the devs might, after four or five years of Holmesian data-mining, be motivated to do something semi-constructive with PVP/PVP zones, perhaps beginning the renovation/renaissance with the removal of any and all rewards usable in PVE (including badges that are not directly tied to engaging in PVP with other players) from the PVP zones so as to not tempt anyone not interested in actual PVP into entering them while subsequently making PVP so darn much fun that everyone will want to participate anyway.

    Or just add pony rides. Whichever is easiest.