Firi_

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  1. hi, 18:xx is the current record
  2. i saw you the other day... so taht means you came back before i did
  3. The reason why that is talked about most on forums is because leveling ITFs and ITF drops dont really require much planning or coordination.
  4. Quote:
    Originally Posted by Lemur Lad View Post
    Asking how to speed up your ITF times (a TF designed to avoid most of broken aspects that made KHTF and Cap incredibly fast), doesn't stand much chance of leading to an ITF Merit nerf. There are still plenty of teams on Master runs or "kill most" runs to get experience on leveling toons, that the results won't skew too terribly. Not to mention that diminshing returns means that most people only run one ITF a night, then go on to another TF for more merits.

    I already know how to do a fast ITF. I dont care about fast. I want as fast as humanly possible fast. Which requires planning. 8 Solid players. This is not something that would be pugged.
  5. That argument is for another thread. This would be for the fun/challenge of doing it fast and efficiently. Bragging rights is a side effect. See this site for more examples: http://speeddemosarchive.com/
  6. Any idea what types of corrs were used for that 18 min run?

    A possible solution to the lag could be doing it on test server (testing would have to be done on this to see if it would even be worth doing it on test server), though with a closed beta looming ahead that could prove to be problematic.

    On the final mission, is that server lag or client lag when the teams spread out?
  7. So I was sorta playing with the idea of an attempt at new fastest run for the ITF. Does anyone know the current recorded (by screenshot) fastest time?

    So I was thinking first off a sort of brainstorm on what the team makeup would be. I have done(26:50):

    4 corrs- therm,rad,kin,cold
    1 spines scrap
    2 defs - rad, son
    1 fire/psy blaster

    I have heard of some teams doing(not sure on that time):

    3 corrs - 2 cold, 1 kin
    3 scrap
    2 blaster

    What sort of improvments team wise would there be?

    Also maybe start a breakdown of what each person would be doing throughout the TF per mission.

    Any comments and questions are more then welcome
  8. pot is to small to waste my time... personal record of 26:50 with some PE, DG, and friends back when it was fresh
  9. Trollers:
    mind/therm - semi easy to play as dam/debuff or support/debuff role
    mind/cold - harder to play then therm because of lack of self heal

    Blasters:
    fire,psy,son,rad.arch/em,dev,elec,psy

    Primaries:
    - psy seems to hit hardest because of the delay on its damage
    - fire fastest attack chain, best dps/end and overall dps
    - son has -res stacking and heavy hitting when t3 blast hits on that
    - rad no personal comment... havnt played enough, t3 can stun nicely
    - arch fast attack chain and heavy hitting t3

    Secondaries:
    -em best all around sec, has boost range, conserve power for cheaper builds, nice KB attack and heavy hitter melee w/TF
    -dev webnade, targeting drone, can give option to run tough over tactics
    -elec some consider this a better dueling sec... some nice -recov powers as well as some soft/hard controls
    -psy another set with soft/hard controls, has KB melee like EM, really annoying fear, DP

    Def -- would not suggest for a starting pvp toon

    Scrap/Tank - never start melee as starting pvp toon, way to many bad habits

    Heats - WS are pretty worthless, PB need alot of cash to make work
  10. I cant wait to farm GMs in AE for merits... It will be so much fun... like winterlord farming cept dont have to click on presents!!!!!!
  11. Quote:
    Originally Posted by B_Witched View Post
    when is the last time you ran posi???
    Last time I ran it was before the SSK. I ran it 90 mins solo. It would be faster these days.
  12. Now see, I under stand the whole not wanting to get that last accolade... but even without, your still over buffed on HP. If you change out one of your HP bonuses you could either get 2.5% damage buff or 7.5% recharge. Also, just my impression, for 6 hours of TFs you can get more out of a build... its 6 hours... :P Then you could eek out a bit more damage buff, recharge and other nifty shiz...
  13. yes, stupid d6 question
  14. Since you really seem leaning towards the PFF build.. Not having SS is like hibering in the middle of a bunch of heros... 1 webnade is going to give you a bad day. Not slotting you mez for damage is something you need to fix. I really meant that with entangle, yes it is another mez, but moreso its a nice damage attack that happens to be a mez because obviously using both is not going to stack.

    You are still low on KB protection. Let me break KB protection down more you for. If you get 10 or so to protect against KoB and stop, thats fine. If you get 30 to protect against the other common KB attacks that fine. If you get 40 to protect against the higher mag attacks thats fine. If you get 45+ to protect against bubs thats fine. Anything inbetween is a WASTE of IOs/slots.

    Why do you bone smasher? You have 1 other melee already with TF. Having more then 1 is a waste of a power. You will use it 1% of you play time.

    Health and Stam should be slotted better. num +/+ and mir I would consider musts personally. Easy set bonuses off of health too if you want from another mir or num. If you 4 slot stam (or 6 for more recov bonus) you can get good slotting on stam (read: 90+% enhancment) and very nice bonus'.

    Poison Ray should either be proced out or at least be fully slotted with good slotting.

    This is all for now... Im sure there is other things but w/e, start with that.
  15. Quote:
    I'd like to take this opportunity to remind folks that this system is purposefully difficult to farm. Your BEST chance of getting a PVP IO drop is to have 10+ players fighting one another; either in zones or in arenas.

    The only way I'd be comfortable increasing the drop rates is if we could make then Bind on Pickup, tech which we don't currently have.

    ...lol
  16. I think your greatly underestimating having 1400+ HP and a second mez that does nice damage. To each his own though.

    As far as your PFF build, not having perception in zone is retarded unless you like killing tanks and scrappers. Thats about all youll see unless you get attacked first.
  17. Quote:
    If anything you should ask for a toggle to either use BG mode or get a temp health boost in zones so you have something like a base HP of 1k vs 800. Or just run petless with cold buffs.

    Just do this then you wont have to worry about dying outside of your pests
  18. mind therm, grav therm, earth therm, same as before but emp..same as before but bubs... same as before but TA... same as before...


    It really comes down to how much you want to invest and how survivable do you want it... each toon has a different ability (though slight.. biggest dif will be those with heals and those without)

    If your going to do son or bub ( son i worthless unless you just stalker hunting) make it troller... 4 sec cage for def is worthless.
  19. After looking at your build, I had no idea what you were really trying to build for. Take a look at the below build. You will have all the important powers as well as IOs need to stay alive when domination is down. It may be a tad more pricey then you can afford currently but it would be worth working toward. In this build you have alot more HP (1450ish compared to 1300), KB protection that will be worth the investment (30 with acro (and mez resist from that) compared to 15 when domination is down), the option for stealth and capped perception (sj sealth IO in sprint (toggle on and off for 90? sec of stealth) and the perc IO in tactics which stacks nicely). If I havn't sold you on the build yet there is a tad bit more... your mez has very nice acc, dam, and mez % and decent set bonuses.

    **NOTE ** This build does have 1 redundant HP set bonus from a devestation trio. An option would be to trade it out for either a dif HP bonus (ruins for 11 HP) or a recov bonus (thunderstrike trio)

    All in all at the very least take a look at this build and your old build and cut out any powers you dont have to have and build a decent foundation of KB protection and HP bonuses and build up from there.

    Fyi on KB bonuses, last I check unless you have 30, any average toon can KB you(not counting KOB). Youll need 40 to protect yourself from power push or power thrust or MM bubs. You need 45 to protect against def and troller bubs.




    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Energy Assault
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Entangle -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(3), TotHntr-Immob/Acc(5), TotHntr-Acc/Immob/Rchg(5), TotHntr-EndRdx/Immob(15)
    Level 1: Power Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(7), Ruin-Acc/Dmg(9), Ruin-Dmg/Rchg(9), Ruin-Acc/Dmg/Rchg(27)
    Level 2: Strangler -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(11), Dev'n-Acc/Dmg/Rchg(11), G'Wdw-EndRdx/Hold(13), G'Wdw-Acc/Hold/Rchg(13), G'Wdw-Hold/Rng(15)
    Level 4: Power Push -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(17), KinCrsh-Rchg/KB(17), KinCrsh-Rechg/EndRdx(19), KinCrsh-Dmg/EndRdx/KB(19), KinCrsh-Acc/Dmg/KB(21)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21)
    Level 10: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(23), CoPers-Acc/Conf/Rchg(25), CoPers-Acc/Rchg(25), CoPers-Conf/EndRdx(27)
    Level 12: Combat Jumping -- Krma-ResKB(A)
    Level 14: Super Speed -- HO:Micro(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(29)
    Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(31)
    Level 18: Power Boost -- RechRdx-I(A), RechRdx-I(23)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(34), P'Shift-End%(34)
    Level 22: Super Jump -- SprngFt-Jump(A), SprngFt-EndRdx(34), SprngFt-EndRdx/Jump(36)
    Level 24: Acrobatics -- EndRdx-I(A)
    Level 26: Assault -- EndRdx-I(A), EndRdx-I(36)
    Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-EndRdx/Rchg(37), AdjTgt-ToHit/EndRdx(39), Rec'dRet-Pcptn(50)
    Level 30: Total Focus -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(33)
    Level 32: Power Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(37), Dev'n-Dmg/Rchg(39), Ruin-Dmg/Rchg(39), Ruin-Acc/Dmg(40), Ruin-Acc/Dmg/Rchg(40)
    Level 35: Sniper Blast -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(43), Mantic-Acc/ActRdx/Rng(43), Mantic-Dmg/ActRdx/Rchg(45), Mantic-Dmg/EndRdx/Rchg(45), ExecCtrt-Dmg/ActRdx(45)
    Level 38: Power Burst -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(40), Dev'n-Dmg/Rchg(42), Ruin-Acc/Dmg(42), Ruin-Dmg/Rchg(42), Ruin-Acc/EndRdx/Rchg(43)
    Level 41: Water Spout -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(46), KinCrsh-Rchg/KB(46), KinCrsh-Rechg/EndRdx(46), KinCrsh-Dmg/EndRdx/KB(48), KinCrsh-Acc/Dmg/KB(48)
    Level 44: Shark Skin -- S'fstPrt-ResKB(A), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-ResDam/EndRdx/Rchg(50), TtmC'tng-ResDam(50)
    Level 47: Hibernate -- RechRdx-I(A)
    Level 49: Vengeance -- Krma-ResKB(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination



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  20. im sure half the ppl here with a fire, son or rad blaster could beat any psy blaster you ever made
  21. If anything you should ask for a toggle to either use BG mode or get a temp health boost in zones so you have something like a base HP of 1k vs 800. Or just run petless with cold buffs.
  22. MMs have the same access to travel powers like anyone else, for that reason alone this will never happen based on that argument.
  23. Quote:
    Originally Posted by Hallowed View Post
    During the previous Winter Event, I actually tried coordiating TP friend with an SG mate (over vent) to try to cut some time off of my expert slope run. Specifically, we tried to bypass the long time it takes to bet bounced up to the top of the slope, hoping to not only cut out some time, but see if we could start at the top with more momentum.

    It really doesn't work very well. Granted, it was late, and we were both getting a bit loopy, but even with perfect timing, where I accepted the TP right after I hit the previous checkpoint the time-savings was so minimal that the effort to get it "just right" would better have been spent perfecting other parts of the run.

    I think your lack of sleep may have been hindering you. I have done a TP to skip the course's TP gate and that alone cut off 1-2 seconds because you lose no speed. Also if you have someone TP into the last gate on the original course that can save you almost a whole second. Alot of people have trouble hitting the last gate if they have IR, because they just shoot over it.

    Granted all this TPing stuff takes a little practice. Mainly you have to account for the lag of the TP activating and the lag you personally have. Having the TP prompt helps alot with that so its more in the skiers hands then the TPers.

    Overall both runs are possible to do with SS and SJ maxed for run/jump speed. If you do that, no outside buffs are needed to make the badge. Just a little practice (and maybe some twitch muscles)

    --edit-- If I remember right, with TP prompt and doing a TP chain, the prompts will stack on each other... its been awhile though so dont take my word for it.
  24. So when PvP drops are selling for more then inf cap off market you would think that means there are some really greedy ppl and others that just like the 'Buy it Now" button... Maybe, just maybe, the drop rate for these needs to get looked at.


    (just for reference here is a few ppl asking for a PvP drop for more then the inf cap)
    http://boards.cityofheroes.com/showthread.php?t=204504

    I could be totally wrong though.