Fireheart

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  1. A wart-draped rocksqueezer?



    Really, if I wanted to call you a Knuckle-dragging Uni-brow, I would! So there!

    *muttering* Warts is okay, but what the heck is a rocksqueezer and why is it insulting? Just Silly!

    Be Well!
    Fireheart
  2. Hello, friends, I'm looking for a bit of advice. I've cultivated my Dominator as well as I could and grown him to L15, but then a friend said, 'Come hang out with me a while' and while we were chatting about 'stuff', she packed 12 levels on me! So, now I'm 27... and I have no idea where to go!

    When I searched for guides and builds, I did find an excellent guide to Electric Control, but all of the builds that I've seen are practically un-usable to anyone who is not already L50 Purple-Incarnate with a billion inf to spend. If you have such an awesome build, I applaud you, really! But please bear in mind that it is of absolutely no use to me, now.

    Scale back, think smaller, but still effective. Can you help me fill out to level 27, on SOs?

    An SO build will get me back in action, while I work on the market, for the IOs.

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Tesla Cat: Level 49 Magic Dominator
    Primary Power Set: Electric Control
    Secondary Power Set: Electricity Assault
    Power Pool: Leaping
    Power Pool: Flight

    Hero Profile:
    Level 1: Electric Fence -- Acc(A), Acc(3), EndRdx(3)
    Level 1: Charged Bolts -- Acc(A), Acc(5), EndRdx(5)
    Level 2: Tesla Cage -- Acc(A), Acc(7), EndRdx(7)
    Level 4: Chain Fences -- Acc(A), Acc(9), EndRdx(9), Immob(11)
    Level 6: Jolting Chain -- Acc(A), Acc(11), EndRdx(13)
    Level 8: Lightning Bolt -- Acc(A), Acc(13), EndRdx(15)
    Level 10: Havoc Punch -- Acc(A), Acc(15)
    Level 12: Combat Jumping -- DefBuff(A)
    Level 14: Fly -- EndRdx(A)
    Level 16: [Empty]
    Level 18: [Empty]
    Level 20: [Empty]
    Level 22: [Empty]
    Level 24: [Empty]
    Level 26: [Empty]

    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Slide -- EndRdx(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- RechRdx(A)
    Level 2: Swift -- Run(A)
    Level 2: Hurdle -- Jump(A)
    Level 2: Health -- Heal(A)
    Level 2: Stamina -- EndMod(A)
    Level 1: Domination

    Level 4: Ninja Run
    ------------



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    .
    Be Well!
    Fireheart
  3. If I recall, last time we went to the wails, so this time we should moan and Groan.

    Be Well!
    Fireheart
  4. I only have... maybe six local/server friends. The rest are all @Global and I'm out of room! I have a dozen or more characters on every English-speaking server and new people want to friend me every day! (Yes, I'm just that cool. )

    Feel free to gut the local list for More Globals!

    Be Well!
    Fireheart
  5. I wouldn't know how to shaft a goat, but if you've got frog stains, you must be an unwashed food-processor.

    http://joecartoon.org/?p=37

    Be Well!
    Fireheart
  6. Didn't we already Whine about wine?

    Be Well!
    Fireheart
  7. Fireheart

    ~ Guess4Artz ~

    Oooo, that's gonna Hurt!

    Beautiful art.

    Be Well!
    Fireheart
  8. Its... Its... It's a Zwillinger?

    We definitely need that hat.

    Be Well!
    Fireheart
  9. Quote:
    Originally Posted by Techbot Alpha View Post
    I think 90% of the current costume options can be covered under 'old assets' Dink

    And this is why I keep harping on and on about Revamp being better than 'New Shiny!', because it serves double duty.
    Heh, Techbot, you're so right! If you want to get into 'old assets', I could put together a presentation on 'Texture Discontinuity' - there's a reason that people wear belts and necklaces! Granted, the issue is partly exacerbated by the ever-increasing power and size of graphics display systems - GPUs & Monitors. The 'problem' might not have been Visible a decade ago.

    On an unrelated note, it has recently come to my attention that there are 'Robotic Arm' options in the Fire & Ice set and they're pretty cool! Only one problem - they are all Only available under the one setting. Asymmetry is really cool, but Symmetry is cool too! I had an idea for an earthen 'Construct' that had crystal arms, powered by the crystal 'backpack', but there's no Fire & Ice assets under 'Robotic Arm 2', so I was forced to go with something else.

    It's hardly the first time I've run into this sort of problem, so I'd like to introduce a new 'buzzword' - can we get some 'Costume Set Proliferation'? It's like the designers came up with something really neat, found a niche for it, and never bothered to follow through with other, possible applications. And yes, I know it's more work that lacks the initial 'Cool Factor' of making something neat and making it work in the game, but _I_, for one, would like to be able to Use that cool asset in ways that the initial designer might not have thought of.

    Costume Set Proliferation, please!

    Be Well!
    Fireheart
  10. Quote:
    Originally Posted by Dink View Post
    Fireheart: Sending it off to QA, tested it on my machine, same thing, wow, very old assets also.
    Thanks, Dink!

    I've had this issue for a while, submitted it to Jay's thread a long way back, but didn't have good Pics. Also, I suspect it's a corner situation that only shows up with my preferred 'Super-trim Huge' body-style, so... low priority, or something.

    Still, I'm glad to have confirmation from somebody that it's not just my character having this issue.

    Be Well!
    Fireheart
  11. <announcer>

    Yes, it's the Latest Sports Craze sweeping the Nation!

    Everybody's joining in and having fun!

    What's that, you ask?

    Why, it's Pony Tossing!

    So grab a Chunky little Pony and Chuck it!

    </announcer>

    Be Well!
    Fireheart
  12. Is this where we report costume things that are still broken? I've looked all over and not seen a costume bug thread. Please, if there is a better place for this, please move it!

    So, I bought the 'Bat Wings' recipe for my 'dragon' character because it made sense for my back-story and it meant that I could see in 3rd person, without big wings getting in my way. After applying them, I really like the quirky 'attitude' of the wings - they're not static, but every time I Moved... there was something strange about them. The wings appeared to 'break off' and kite along, 'about 6 inches' behind my character, only to reattach themselves once he stopped moving!

    Upon close examination, I realized that they are Not Attached to the character at all! They appear to be attached to some invisible plane, 'an inch or so' behind my character's back. Surely, that can't be WAI?

    Just so you don't think I'm nuts, I have Pictures. Hard to find a place with good lighting for these.



    And, so you can easily duplicate the effect, here is the costume code:
    Code:
    {
    CostumeFilePrefix Huge
    Scale 25
    BoneScale -1
    ChestScale -1
    WaistScale -1
    LegScale 0.02
    HeadScales  1,  1,  1
    BrowScales  1,  -1,  1
    CheekScales  1,  -1,  1
    ChinScales  -1,  0,  0
    CraniumScales  1,  1,  1
    JawScales  -1,  -1,  -1
    NoseScales  -1,  1,  1
    SkinColor  0,  0,  0
    NumParts 27
    BodyType 4
    CostumePart ""
    {
        Geometry V_HUGE_Pants.GEO/GEO_Hips_Monstrous_01
        Texture1 !X_Skin_V_Hips_Reptillian_01
        Texture2 !HIPS_Blend
        DisplayName P887196332
        RegionName "Lower Body"
        BodySetName Monstrous
        Color1  0,  0,  31
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Geometry Tight
        Texture1 !X_Skin_V_Chest_Reptillian_01
        Texture2 !chest_blend
        DisplayName P566009771
        RegionName "Upper Body"
        BodySetName Tight
        Color1  0,  0,  31
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Geometry V_HUGE_Head.GEO/GEO_Head_V_Monstrous_06
        Texture1 !X_Skin_V_Monstrous_Reptile_01
        Texture2 None
        DisplayName P687117166
        RegionName Head
        BodySetName Monstrous
        Color1  0,  0,  31
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Geometry V_HUGE_GLOVE.GEO/GEO_LArm*_Monstrous_01
        Texture1 !X_Skin_V_Glove_Reptillian_01
        Texture2 !GLOVE_Blend
        DisplayName P3937616722
        RegionName "Upper Body"
        BodySetName Tight
        Color1  0,  0,  31
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Geometry V_HUGE_BOOT.GEO/GEO_LLeg*_Monstrous_Claw_01
        Texture1 !X_Skin_V_Boot_Reptillian_01
        Texture2 None
        DisplayName P4039269275
        RegionName "Lower Body"
        BodySetName Monstrous
        Color1  0,  0,  31
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Geometry Tail_04
        Texture1 Tail_01a
        Texture2 Tail_01b
        DisplayName P177456852
        RegionName "Upper Body"
        BodySetName Tight
        Color1  0,  0,  0
        Color2  0,  0,  31
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Geometry v_huge_hair.geo/geo_hair_ears_medium
        Texture1 !X_V_Skin_Hair_Monstrous_Ear_01
        Texture2 None
        DisplayName P1848153390
        RegionName Head
        BodySetName Monstrous
        Color1  0,  0,  31
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Geometry Tight
        Texture1 Base
        Texture2 v_tribal_wings
        DisplayName P2281134661
        RegionName "Upper Body"
        BodySetName Tight
        Color1  0,  0,  31
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Geometry chiton_01
        Texture1 chiton_01
        Texture2 None
        DisplayName P772741860
        RegionName "Upper Body"
        BodySetName Tight
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx generic/fx_wings_huge_bat.fx
        Geometry None
        Texture1 !x_wings_demon_small
        Texture2 None
        DisplayName P2318333026
        RegionName Capes
        BodySetName Wings
        Color1  0,  0,  0
        Color2  0,  0,  31
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Fx None
        Geometry None
        Texture1 None
        Texture2 None
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    CostumePart ""
    {
        Color1  0,  0,  0
        Color2  0,  0,  0
        Color3  0,  0,  0
        Color4  0,  0,  0
    }
    
    
    }
    Any chance of getting this corrected? Is it already corrected - if so, how do I apply the fix?

    Be Well!
    Fireheart
  13. Two-weeks without a reply - I guess it ran out of gas.

    Gasoline, which we call 'gas', is not a gas, but like many gasses it is used as a Fuel.

    Be Well!
    Fireheart
  14. I don't wrangle my snorts, I let them run free, you toe-nail biter!

    Be Well!
    Fireheart
  15. Heheh, okay, you're quite right about that and, since I often play Tankers, I should be used to it. I should clarify - it's not the Aggro that I mind, so much as the (somehow) still significant damage that they turn on me. I can throw out HT for the debuff, or to raise a teammate, and the next thing I know, I'm scrambling to stay alive. It seems like HT will override all other aggro... Or it could be that I'm just not running with a Tanker who can hold on to the hate.

    In other news, Yes, I am seeing that I've underestimated Fearsome Stare. I Definitely need to pile on the Slots/Enhancements and make that a core part of my routine.

    Be Well!
    Fireheart
  16. Alright, that makes sense. The low effectiveness of basic Dark Pit is the reason why I skipped it in the first place. I was just looking at having a response for when Howling Twilight earned me more aggro than I wanted. Tossing in another quick stun-bomb made sense, but I can certainly see holding off on that to the 40s... Or just waiting for F-Stare to recharge and stopping them that way.

    Be Well!
    Fireheart
  17. Happy Day, Caemgen!

    Be Well!
    Fireheart
  18. I appreciate the feedback and thank you!

    From what you're saying, I could reinforce those cone attacks and Should do so as I progress. Also, I should wedge Dark Pit into the build, for synergy with Howling Twilight. All of these should be enhanced for secondary effects - which makes sense, since every time I use Howling Twilight in combat, I earn a Ton of aggro and things get real tricky, until the teammates manage to take some of the heat, or the enemy dies.

    For attack-chains... I actually run two 'loops' - ST and AoE, and mix-n-match depending on the shape of the crowd I'm working. I want to get some recharge into Fearsome Stare because, as you've said, that's looking like a real workhorse power. Next Respec, I may even prioritize F-Stare more, but I had other concerns when I was building this - basically, the single-target soloing core.

    If I were planning a level-lock, TDB's build would certainly be prioritized well, but this is just a snapshot of a character in motion - I got L29 the other night, putting a 4th slot in F-Stare and one in Tactics, slotted with EndRed so I can afford to run it. I expect to look more closely at IOs and Sets when I get up to 30-something.

    Again, thanks for the input!

    Be Well!
    Fireheart
  19. So... no replies. Does that mean I'm brilliant and didn't make any mistakes, or are you just humoring the noob?

    Be Well!
    Fireheart
  20. I think that's Tyrant's Autobiography.

    Be Well!
    Fireheart
  21. Well, I'm certainly not a beefy-headed goat loving NOT FUNNY.

    You, on the other hand... You're just a rusty hood-ornament.

    Be Well!
    Fireheart
  22. Fireheart

    Best

    The very best is a Fun/Fun Defender.

    If it's not Fun, it's no fun. You can't win CoH without Fun!

    Be Well!
    Fireheart
  23. Let's pretend that I'm a Premium player and I could get an IO license for a little while, but I don't have a lot of money. One of my favorite characters is a D3 going on D4. I often solo, but do get small-team work, as well, and I have Zero interest in PvP, so this is just PvE.

    Any IOs I get would have to be fairly common and inexpensive, though I am likely to buy recipes and craft them myself, rather than pay exorbitant sums for pre-made, so they don't have to be 'junk'. I'm absolutely open to seeing THIS build maximized, or one very similar, but I have no use for your Purple Incarnate. I'm not trying to say your awesome build is not awesome, but that I Cannot Use It, so please try to stay on topic.

    Here's what I'm currently working with. I am interested in SO tweaks, discussion about what the powers can and can't do, and simple IO tricks to make things more fun.

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Black Valkyrie: Level 49 Magic Defender
    Primary Power Set: Dark Miasma
    Secondary Power Set: Dark Blast
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Leadership
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Twilight Grasp -- Acc(A), Acc(5), EndRdx(7), RechRdx(15)
    Level 1: Dark Blast -- Acc(A), Acc(3), EndRdx(9), RechRdx(19)
    Level 2: Gloom -- Acc(A), Acc(3), EndRdx(11), RechRdx(23)
    Level 4: Tar Patch -- RechRdx(A), RechRdx(5), RechRdx(11)
    Level 6: Darkest Night -- EndRdx(A), EndRdx(7)
    Level 8: Shadow Fall -- EndRdx(A), EndRdx(9), DefBuff(13), ResDam(34)
    Level 10: Combat Jumping -- DefBuff(A)
    Level 12: Moonbeam -- Acc(A), EndRdx(13)
    Level 14: Fly -- EndRdx(A)
    Level 16: Tenebrous Tentacles -- Acc(A), Acc(17), EndRdx(17), RechRdx(29)
    Level 18: Air Superiority -- Acc(A), Acc(19)
    Level 20: Fearsome Stare -- Acc(A), Acc(21), EndRdx(21)
    Level 22: Howling Twilight -- RechRdx(A), RechRdx(23)
    Level 24: Night Fall -- Acc(A), Acc(25), EndRdx(25)
    Level 26: Assault -- EndRdx(A), EndRdx(27)
    Level 28: Tactics -- EndRdx(A)
    Level 30: Maneuvers -- Empty(A)
    Level 32: Dark Servant -- Empty(A)
    Level 35: Dark Consumption -- Empty(A)
    Level 38: Petrifying Gaze -- Empty(A)
    Level 41: Dark Embrace -- Empty(A)
    Level 44: Soul Drain -- Empty(A)
    Level 47: Soul Transfer -- Empty(A)
    Level 49: Black Hole -- Empty(A)
    Level 1: Brawl -- Acc(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- EndRdx(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Vigilance
    Level 2: Rest -- RechRdx(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run(A)
    Level 2: Health -- Heal(A)
    Level 2: Hurdle -- Jump(A)
    Level 2: Stamina -- EndMod(A), EndMod(15), EndMod(27)
    ------------



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1147;498;996;HEX;|
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    |-------------------------------------------------------------------|
    .
    Be Well!
    Fireheart
  24. Quote:
    Originally Posted by cursedsorcerer View Post
    I am not a double-posting two-timer! That was a mere accident, just like you.
    Well, then, make sure to accidentally Delete your accidental double, you quondam quotidian quoter.

    Be Well!
    Fireheart
  25. Then Stan Lee, the Janitor, pushed a broom through the scene, sweeping away the water-soaked notes. He paused, tipped his hat to Positron, winked at the ladies, and continued on his way to cameo in the next film starring characters that HE had created.

    Be Well!
    Fireheart