Fireheart

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  1. Fireheart

    Fanart Prizes!

    Hey Jordan,

    The Comic could use internal navigation! You know, First/Previous/Next/Last buttons? That would make reading it more intuitive and seamless. The site itself could use a clearer focus - right now, it mostly resembles a 'personal site' intended to be seen and visited by friends, rather than a more commercial site designed to attract traffic. It the site 'about me', 'about the comic', or 'about something else'?

    Be Well!
    Fireheart
  2. Quote:
    Originally Posted by Vermain View Post
    I'd definitely go with Hasten...

    ...It also frees up two slots, allowing you to get Dawn Strike and something else like Reform Essence or Quantum Flight (which is a great escape power).
    Curious - what two slots does it free?

    Be Well!
    Fireheart
  3. You know, if all you want to do is run on the walls, we can Already do that!

    Combat Jumping, or Ninja Running will allow you to climb along any non-vertical surface, Like the War Walls. Of course, you take damage when you fall off, eventually, as if you had fallen from the highest point you scaled to.

    Then there's all of the bridge abutments and reinforcements on tall walls, which allow you to engage in 'CoH Parkour'. Heck, that's half the fun of being a lowbie - learning that you CAN get there from here, if you're clever enough to learn how. All of the Exploration Badges in Galaxy City can be gotten, using nothing more than Sprint and some clever piloting. All of the ones in Atlas Park, as well, except for the one on top of the globe and the one on the capital dome, although Bird Watcher is tricky. Kings Row is relatively Easy, except for the one on the Power Tower.

    The reason why Wall Walking and Water Walking are not in this game is that it would require completely reprogramming every object in the game with data that is of no use to anyone - except the Super Speed, or 'Wall Walking' power user. Super Jumping, Teleportation, and Fly need not apply. So, it's a waste of resources.

    Be Well!
    Fireheart
  4. Quote:
    Originally Posted by Kioshi View Post
    ...I know PBs aren't suitable for farming but I have this urge to make one.

    What are the PB's strenghts? I was thinking of making an Human form and getting Dwarf, just slotting the form with res, the heal and taunt in case I need a 'breakfree' and off tanking for a short time.

    What powers are considered the best for an offensive mostly human PB, both AoE and ST? G. Bolt and the eye beam seem to have about the same dps. I don't need opinions on the other powers like the self heals, BU and light form. Just wanna know how to be an effective damage dealer with a PB without Nova and Dwarf attacks.

    Thanks!
    Quote:
    Originally Posted by Starcloud View Post
    To be an effective damage dealer as a Human Form peacebringer, you need to load up on +damage global bonuses from IO sets and +recharge from the same.

    You will still not be as damaging as a Warshade. Humanform Peacebringer's strength is endurance and single target damage with the melee attacks.
    Quote:
    Originally Posted by treydawg View Post
    I honestly dont see any bonus in being an all human pb. Iwould suggest if you wanted to do that, be a scrapper, its stronger. Tri form is where the real strength lies in kelds
    How about if we hear from someone who has actually Played a purely Human-form PB?

    The Strength of the human-form PB is that he is Flexible. He can do a little bit of everything (without resorting to Power-Pools) and do it relatively well.

    You can Blast, and you have both Single-target and AoE attacks. Later in the build, you pick us some powerful melee attacks that allow you to Scrap - a little. And you have Shields, to give you some protection while you do it. Later still, you get a PBAoE and TWO nukes. You also have a Dull Pain clone, a Reconstruction clone, and a fairly unique ranged Heal Other. Finally, Light Form is your 'temporary god-mode'.

    You have Other powers, which I find situational and unsuited to My playstyle, but which you may enjoy.

    The other main strength of a Peacebringers, in general, is that they are self-contained and consistent. A Warshade's power fluctuates and depends on the availability of nearby bodies, while a PB needs no external factor to make him powerful. Every attack and ability is going to precisely as strong as the last time you used it.

    The play-style that works for me, is to mix it all up. Blast at range, Scrap with the 'leakers' that make the mistake up running up to melee with you, Toss out the occasional 'fill-in heal', change ranges and Blast again, and if you see a tasty-looking pile of enemy, dash in and drop a Nuke on them. If you consider the Tankers and Scrappers to be line-of-scrimmage specialists, while the Blasters and Defenders do their thing from the rear-echelon, the human-form PB is the utility mid-fielder who keeps an eye on everything that's happening and fills in the breaks as needed.

    Solo, it's more of the same, basically a 'Blapper', with the addition of shields and self-heals.

    However, that brings up another issue - Kheldians are Much Stronger when they are on a team. A Peacebringer's inherent team-buff Balances his team. Low-damage teammates, like Tankers and Defenders boost a PB's Damage output, so a trio, with Tanker, Defender, and PB makes the PB a 'real Blaster'. Low-resistance teammates, like Scrappers and Blasters boost the PB's damage Resistance and making them even tougher. Teaming with a Controller gives the PB some Mez Protection and teaming with another Kheldian gives Slow/Recharge resistance.

    Warshades are Reinforced by their teammates, getting Damage from Scrappers and Blasters and Resistance from Tankers and Defenders, while the effects of Controllers and other Kheldians remain the same.

    Finally, and perhaps Best, as a pure Human-form Peacebringer you actually have enough slots to enhance all of your powers!!

    If you chose to add the Dwarf-form, then you're not a 'Human PB', but a bi-form Human/Dwarf, which is still a Fine choice! If all you want is Mez protection, invest in a stock of Break Frees.

    Now, as to this 'suitable for farming' question, I'd say that's entirely a matter of playstyle and other choices. Pick an enemy that is weak to Energy damage and build the right team, and you may be able to farm yourself crazy. Not being in the least bit interested in farming, I can't advise you, there.

    Be Well!
    Fireheart

    PS: To assuage any curiosity you may feel, here is the build I'm currently using for my Human PB - he's only up to level 32.

    Hero Plan by Mids' Hero Designer 1.703
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Starlight Saint: Level 50 Natural Peacebringer
    Primary Power Set: Luminous Blast
    Secondary Power Set: Luminous Aura
    Power Pool: Leaping
    Power Pool: Fitness

    Hero Profile:
    Level 1: Gleaming Bolt -- Acc(A), Acc(3), EndRdx(5), Dmg(21), Dmg(40)
    Level 1: Incandescence -- ResDam(A)
    Level 2: Glinting Eye -- Acc(A), Acc(3), EndRdx(9), Dmg(21), Dmg(40)
    Level 4: Gleaming Blast -- Acc(A), Acc(5), EndRdx(11), Dmg(23), Dmg(40)
    Level 6: Shining Shield -- EndRdx(A), ResDam(7), ResDam(7), ResDam(13)
    Level 8: Radiant Strike -- Acc(A), Acc(9), EndRdx(13), Dmg(34), Dmg(43)
    Level 10: Essence Boost -- RechRdx(A), Heal(11), RechRdx(29), Heal(34)
    Level 12: Combat Jumping -- DefBuff(A)
    Level 14: Proton Scatter -- Acc(A), Acc(15), EndRdx(15), Dmg(34), Dmg(43)
    Level 16: Luminous Detonation -- Acc(A), Acc(17), EndRdx(17), Dmg(37), Dmg(45)
    Level 18: Incandescent Strike -- Acc(A), Acc(19), EndRdx(19), Dmg(23), Dmg(45)
    Level 20: Hurdle -- Jump(A)
    Level 22: Health -- Heal(A), Heal(37), Heal(43), Empty(50)
    Level 24: Stamina -- EndMod(A), EndMod(25), EndMod(25), Empty(50)
    Level 26: Reform Essence -- RechRdx(A), Heal(27), RechRdx(27), Heal(37)
    Level 28: Glowing Touch -- RechRdx(A), Heal(29)
    Level 30: Solar Flare -- Acc(A), Acc(31), EndRdx(31), Dmg(31), Dmg(46)
    Level 32: Quantum Shield -- EndRdx(A), ResDam(33), ResDam(33), ResDam(33)
    Level 35: Photon Seekers -- Acc(A), Acc(36), EndRdx(36), Dmg(36), Dmg(46)
    Level 38: Dawn Strike -- Acc(A), Acc(39), EndRdx(39), Dmg(39), Dmg(46)
    Level 41: Light Form -- RechRdx(A), ResDam(42), RechRdx(42), ResDam(42)
    Level 44: Build Up -- RechRdx(A), ToHit(45), RechRdx(48), ToHit(48)
    Level 47: Conserve Energy -- RechRdx(A), RechRdx(48)
    Level 49: Thermal Shield -- ResDam(A)
    ------------
    Level 1: Brawl -- Acc(A)
    Level 1: Sprint -- EndRdx(A)
    Level 2: Rest -- RechRdx(A)
    Level 1: Cosmic Balance
    Level 1: Energy Flight -- Flight(A), Flight(50)
    Level 10: Combat Flight -- Flight(A)
    ------------



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  5. On the male models (and possibly female, I've not checked) the texture of the 'Full' tights gloves causes them to be a different color than the chest/arms. On 'Monstrous' hands, with the 'Full' tights gloves, this is even more noticeable.



    Just click 'Plain' from the default costumes and you'll get the same image.

    Be Well!
    Fireheart
  6. I'm taking a Mapserving every 10-30 seconds, regardless of server. I'm located on the West Coast myself.

    Be Well!
    Fireheart
  7. Nah, Yucaipa Heep. He's a Californian. Probably heads out to Glamis for the races.

    Be Well!
    Fireheart
  8. I was passing through Sharkhead Black Market and spotted this belt on the Merit Vendor. Perhaps because I was playing a very short toon, it caught my eye, but I don't recognize it. Anyone with a sharp eye and a knowledge of random costume bits, able to identify it?



    Be Well!
    Fireheart
  9. Right, but the core of this whole thread (besides Fire/Dark and Not one of the other sets) is creating a Hardcore Iron-man can-not-die, no, not even once, character. Experience, teams, and 'properly slotted' don't really come into the matter, because you still have to get Through those early levels (without dying, No, Not Even Once!) which makes all of the great 'many layers of defense' powersets a bit less effective/attractive.

    Saying 'Shield is better', (or Stone, or Willpower, or Invulnerability, or Dark, or Super Reflexes, or Carp Armor) is irrelevant to the thread, because the man asked for guidance about FIRE!

    Be Well!
    Fireheart
  10. Shield, like other Defense sets, takes longer to mature into a fully 'difficult to kill' Tanker.

    Besides, you didn't chose Shield, or Stone, but Fire. As has been mentioned by others, all of Fire's core defenses are available by level 12.

    Sailboat, if it's not too much work, you might try building a Non-Hardcore Fire/Dark Tanker and 'pushing' him, to see just how much you can get away with, and to develop your playstyle, so that your Hardcore toon survives better.

    Be Well!
    Fireheart
  11. All of that may be so, Gavin, but I think you're missing the Point. My point is that, with 2x Yin's Talismans, I have +60-75& Accuracy from Level 10 up. That means that Consume doesn't miss. Your attacks don't miss. Your Dark Melee Debuffs don't miss. Your Gauntlet Taunt doesn't miss.

    At L14 you can replace them with new Yin's Talismans, or hold on to L15 and combine the 13s you got at level 10 with a set of 17s. And you can do it again at level 18/19. And unless you Frankenslot across 4-5 slots, you're just not going to beat or even match that value.

    And why do I consider Accuracy so important? Because, unless you hit the enemy, Everything Else is meaningless. It doesn't matter how Endurance efficient your attacks are, nor how quickly they Recharge, and how much Damage you do is especially irrelevant, if you Don't Hit The Target!

    Sure, this level of enhancement is vastly overkill against even-level minions. When was the last time you Enjoyed fighting even-level Minions? And those guys aren't alone! There's going to be Lieutenants and Bosses in that mission... Maybe even an EB, or AV! Better hope you brought a bucketful of Insight inspirations!

    Or, learn to love the Accuracy. That's what I did!

    Be Well!
    Fireheart
  12. Quote:
    Originally Posted by Grey Pilgrim View Post
    Especially nice if you're fighting Carnies.
    They drain you, so you drain them Right Back!

    Plus, Plasma Shield resists Energy damage.

    Be Well!
    Fireheart
  13. Quote:
    Originally Posted by Sailboat View Post
    Fireheart, I'm curious -- why is Consume such a critical skill for survival? It seems like it's not up often enough that it couldn't be replaced by careful inspiration management.
    I can only speak from my own experience and it's not like I've done a ton of research on the matter - other than leveling up a half-dozen Fire Tankers, of whom one is 23 and two are 30. However, my SS/Fire Brute is my one L50 Villain.

    Still, here is how my experience goes...

    You're fighting a bunch of enemy and, since you're the Tanker, you're in the middle of the spawn, or you've got them bunched up in a nice pile, and you're giving them all the benefit of a beat-down. Unfortunately, since you're a Young Tanker, you really aren't all that bulletproof yet and you don't have Stamina or SOs, so out of the corner of your eye, you're watching your Green Bar melt away, which wouldn't be so bad, if your Blue Bar wasn't melting Faster! And, for some reason you don't have an Empathy Defender in your back pocket...

    So, your Blue Bar has passed the final third, on the way to de-toggle hell and your Green Bar is down to half... But that's okay, because you are a Fire Tanker! And, better still, you've still got 3-4 live enemies within 20 feet (!!!) who have been laughing their butts off, because they think you're a gonner and they'll get to watch you face-plant.

    So you hit Healing Flames > Consume! Sa-whishawhisha! > Fooosh! Then throw your head back and laugh like Superman, because your Green Bar is full and so is your Blue Bar, and every enemy (that you hit) within 20 feet (!!!!!!) has contributed to your resurgent strength. And they're all going {O.O} and OMG! and 'We are sooo Doomed!' as you turn and tear into them some more.

    Now, the Problem comes when, a little while later, you're in the same sort of situation, but Consume hasn't recharged, yet... That's when it helps to have 3-4 blue pez in your Inspiration bar, just to tide you over until the next time Consume can turn you from panting loser to invigorated winner in 3 seconds.

    FYI, I ran the first few missions in Montague's Midnighter arc last night, solo, set on +1x2, with the now L14 Fire/Dark Tanker from the build above, and I did not die even once.

    **Granted, I had one small advantage - being Magic Origin, I had everything 2-slotted with Owl Talismans, from Yin's Market, so I have better than +60% Accuracy. I highly recommend it!

    Be Well!
    Fireheart
  14. Quote:
    Originally Posted by Caemgen View Post
    The latest pic to roll in is by Freyals from Deviant Art - This was a gift commission in exchange to donating to her Relay For Life, Cancer Council fundraiser... (not sure I think it's a gift when money was sent somewheres but I was happy to have extra incentive to donate to a very worthy cause!)

    Anyway, the art can pretty much speak for itself, for full view please check out my DA page...
    Um, golly! That is definitely a good looking... navel.

    Only flaw I see is that her legs are too short for the rest of her.

    But, heck, I'm not an artist, really... I'm a massage therapist.

    Be Well!
    Fireheart
  15. Robotics/Traps MM 'Billy Danger' named his coterie:

    Edsel, Packard, & Hudson

    Maybach & Rolls Royce

    Duesenberg


    Robotics/Dark MM 'Midnight Creature' named his pack:

    Thing-a-ma-Bob, Thing-a-ma-Jig, & Thing-a-ma-Doo

    Gizmondo & Gadgeton

    Goldberg


    Be Well!
    Fireheart
  16. Okay, Sailboat, for Survivability, you're correct in thinking that you need to get your core defenses in place ASAP. One of those key powers is Consume. With Consume and some EndRed in your attacks, you won't need Stamina as much, as soon. This is also true of Healing Flames.

    Here is how I've built my own Fire/Dark:

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Balrog Kitten: Level 48 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Dark Melee
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership

    Hero Profile:
    Level 1: Fire Shield -- Empty(A)
    Level 1: Shadow Punch -- Empty(A)
    Level 2: Smite -- Empty(A)
    Level 4: Shadow Maul -- Empty(A)
    Level 6: Healing Flames -- Empty(A)
    Level 8: Consume -- Empty(A)
    Level 10: Combat Jumping -- Empty(A)
    Level 12: Plasma Shield -- Empty(A)
    Level 14: Super Jump -- Empty(A)
    Level 16: Siphon Life -- Empty(A)
    Level 18: Hurdle -- Empty(A)
    Level 20: Health -- Empty(A)
    Level 22: Stamina -- Empty(A)
    Level 24: Blazing Aura -- Empty(A)
    Level 26: Assault -- Empty(A)
    Level 28: Soul Drain -- Empty(A)
    Level 30: Burn -- Empty(A)
    Level 32: Touch of Fear -- Empty(A)
    Level 35: Dark Consumption -- Empty(A)
    Level 38: Midnight Grasp -- Empty(A)
    Level 41: Tactics -- Empty(A)
    Level 44: Fiery Embrace -- Empty(A)
    Level 47: Temperature Protection -- Empty(A)
    Level 49: Rise of the Phoenix -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 0: Ninja Run



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    Granted, he is Not intended for Iron-man play, so you'll want to adjust the mid-level and late-level power picks to suit. However, those first 12 levels are critical to your future survival.

    Be Well!
    Fireheart
  17. Quote:
    Originally Posted by Bindweed View Post
    Just added a few more pieces to my DA page - Kat and Terra have already posted their pieces, but I don't think this piece has been foisted on the forum before. A commission for WhamBamBoom of his brute.
    I think this is a demonstration of use #6969 for Duct Tape - Restraining a Villain.

    Be Well!
    Fireheart
  18. On the FArt thread, he said something like 26 x 20.

    Still pretty amazing!

    Be Well!
    Fireheart
  19. Well, by shutting down every optional process I was running, screen-saver, printer-monitor, Browser, IM client, etc. I was able to get Test 2 to run without continual Mapserver events. My friend and I pacted up and ran level 3 to 10. It was fun, though we still got occasional freezes and spikes.

    However, if this is a sample of what's to come on Live... I may have to stop playing, until I can afford to upgrade my computer!

    Be Well!
    Fireheart
  20. Quote:
    Originally Posted by Gaderath View Post
    Speaking of slow retards, I'm getting the impression I'm the only one here who has /no clue/ what everyone is talking about...

    Grats on the nice art though
    I believe they're discussing Kheldian Pr0n.

    Be Well!
    Fireheart
  21. When I logged onto Test and ran a mission, it seemed like Every Single Interaction with something triggered a Mapserver. Flying for just long enough to change the scenery and Mapserver, click on the door to the Mission and Mapserver, target enemy and Mapserver, fire once, fire twice, Mapserver. I completed the mission, but it was Hideous and the only reason I didn't die was that I was running it at -1 level.

    Logged onto server 2, created a new character because I wanted to try something simpler, and... Hmm, still Mapservering regularly, but about half as often. I ran the tutorial and 2 more levels, before I decided to go back to the regular game and meet up with my play-group.

    In response to this experience, initially, I ran Netgraph and sure enough, there were long pauses of Red, as well as occasional spikes of yellow. I'm running on FIOS, with 10-20 M/sec capability, so I don't think the issue was 'pipe'. It's possible that my poor old computer's CPU simply can't keep up - adjusting the video settings on my N-8800 didn't seem to have much impact on the Mapservering issue, nor on framerate (though I certainly didn't push the limits). I'm conscious that my CPU is a limiter on this system, but I don't have Mapserver problems on Live.

    I'll make a point to try again, another day.

    Be Well!
    Fireheart
  22. Often as not, Plasma is a good place to start:

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Plasma's Gold PB: Level 50 Natural Peacebringer
    Primary Power Set: Luminous Blast
    Secondary Power Set: Luminous Aura
    Power Pool: Speed

    Hero Profile:
    Level 1: Glinting Eye -- Acc(A), Dmg(40), Dmg(42), Dmg(43)
    Level 1: Incandescence -- ResDam(A)
    Level 2: Gleaming Blast -- Acc(A), Dmg(3), Dmg(3), Dmg(40)
    Level 4: Essence Boost -- RechRdx(A), RechRdx(5), RechRdx(5)
    Level 6: Bright Nova -- Flight(A)
    Level 8: Hasten -- RechRdx(A), RechRdx(17), RechRdx(17)
    Level 10: Radiant Strike -- Acc(A), Dmg(19), Dmg(31), Dmg(37), RechRdx(46)
    Level 12: Build Up -- RechRdx(A), RechRdx(23), RechRdx(23)
    Level 14: Shining Shield -- EndRdx(A)
    Level 16: Thermal Shield -- EndRdx(A)
    Level 18: Incandescent Strike -- Acc(A), Dmg(19), Dmg(31), Dmg(36), EndRdx(45), RechRdx(45)
    Level 20: White Dwarf -- ResDam(A), ResDam(21), ResDam(21)
    Level 22: Reform Essence -- Heal(A)
    Level 24: Conserve Energy -- RechRdx(A), RechRdx(25), RechRdx(25)
    Level 26: Pulsar -- Acc(A), Acc(27), Dsrnt(27), Dsrnt(50)
    Level 28: Quantum Flight -- EndRdx(A)
    Level 30: Solar Flare -- Acc(A), Dmg(37), Dmg(37), Dmg(39), RechRdx(46), EndRdx(46)
    Level 32: Photon Seekers -- Acc(A), Dmg(33), Dmg(33), Dmg(33), RechRdx(48), RechRdx(48)
    Level 35: Dawn Strike -- Dmg(A), Dmg(36), Dmg(36), RechRdx(48)
    Level 38: Light Form -- RechRdx(A), RechRdx(39), RechRdx(39), ResDam(40), EndMod(42), EndMod(42)
    Level 41: Restore Essence -- RechRdx(A)
    Level 44: Glowing Touch -- Heal(A), Heal(50)
    Level 47: Group Energy Flight -- EndRdx(A)
    Level 49: Super Speed -- Run(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Cosmic Balance
    Level 2: Ninja Run -- Empty(A)
    Level 10: Combat Flight -- Flight(A)
    ------------
    Level 6: Bright Nova Bolt -- Dmg(A), Dmg(15)
    Level 6: Bright Nova Blast -- Dmg(A), Dmg(13), Dmg(15)
    Level 6: Bright Nova Scatter -- Acc(A), Dmg(7), Dmg(9), Dmg(11), EndRdx(13)
    Level 6: Bright Nova Detonation -- Dmg(A), Dmg(7), Dmg(9), EndRdx(11), RechRdx(50)
    Level 20: White Dwarf Strike -- Acc(A), Dmg(34), Dmg(43), Dmg(45)
    Level 20: White Dwarf Smite -- Acc(A), Dmg(31), Dmg(34), Dmg(43)
    Level 20: White Dwarf Flare -- Acc(A), Dmg(29), Dmg(29), Dmg(34)
    Level 20: White Dwarf Sublimation -- Heal(A)
    Level 20: White Dwarf Antagonize -- Taunt(A)
    Level 20: White Dwarf Step -- EndRdx(A)



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    Be Well!
    Fireheart
  23. I doubt Total Focus will change. The power is used or cloned by several different ATs and powersets. Actually, I was never concerned about TF back in the old days, I used it and was happy with it, even though the big ker-smash, anime, bullet-time, temporary suspension of the laws of physics animation was a little annoying.

    Why was it annoying? Because for all of that build-up, the effects of the attack were anti-climactic.

    My problem with the new Energy Transfer is the locked-in animation. If the attack were Interruptable somehow, like by the loss of a valid target, that might make it more useful. Except, the interruptable 'Melee Snipe' is the province of Stalkers, not Tankers... Why have the Devs decided to inflict a Stalker power on us poor Tankers?

    Be Well!
    Fireheart
  24. Okay, my experience is that HPT and Fast Healing will easily carry a Tanker through the first half-dozen levels or more. Put priority on those and Mind Over Body can wait... a little.

    You absolutely want to have Indomitable Will before you start fighting CoT and Lost and it's really useful against KB and such, so I always arrange to take is ASAP.

    While Quick Recovery is better than Stamina and so you don't have the same 'Neeed Stamina!' hunger that other Tankers have, it still makes a big difference and should be acquired before L32 - IMO. Others will argue for taking it even earlier.

    Be Well!
    Fireheart
  25. Well, there's the City Map in your Map window and then there's the Big Giant Map in the front of Every train station... But it might, indeed make sense to be able to 'explode' the Map across your whole window with a click and then return it to whatever convenient size you usually have it at. Plus, have a brief tutorial on it in Outbreak. It might be good to have a Hero 101 class/arc at Paragon Technical College with a reward value equivalent to your Origin contact's missions.

    Be Well!
    Fireheart