Fireheart

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  1. On my Fire/** Tankers, I usually take Combat Jumping at 10 and Super Jump at 14 and never take Hasten, but YMMV.

    I usually start looking at IOs at level 27, but don't get into them seriously until level 32. It depends on the character and how much cash I have lying around.

    Be Well!
    Fireheart
  2. Why not post them on the costume (Re)Design Thread? http://boards.cityofheroes.com//showthread.php?t=204518 No guarantee that you'll get a response - we're a bit random, there, but that's where the costume nuts usually hang out.

    Be Well!
    Fireheart
  3. And so we are left with the 'real' question and answer. That being "What is the best AT/Powerset for ME?" To which the answer is "How the heck would we know? Go out and try them all!"

    Even if you were to tighten the focus of your question and ask, "What is the best for this particular situation?" the answer would still be "Whatever works for you!"

    The ultimate answer is that there is no 'best'. Making one something 'best' would be a stupid tactic for the Devs to take. If they did so, the game would become City of 'Best' - which is the most boring game I can think of. I much prefer City of 'Variable', where the Players are what makes the difference.

    So quit looking for a shortcut to greatness and go out and Try Things, read lots of guides, come back to the forums to discuss/research tactics and strategies, and in a year or so, you might be able to answer your 'best' question for yourself.

    Be Well!
    Fireheart
  4. Quote:
    Originally Posted by Kheldarn View Post
    No more obvious than Kermie as GL... >.> Sweedish Chefarine? Wolverizzo? <.<
    Animal is The Beast.... only without the brains?

    Be Well!
    Fireheart
  5. Quote:
    Originally Posted by mauk2 View Post
    Hay, Dechs and anybody else who may have it:

    Are there any builds out there for a dark/dark tank? It seems to me that (on paper at least) a Dark/Dark should be among the toughest builds possible in the current mechanics, but I can't seem to get the hang of it. Any guides?
    You might try looking in the 'Tanker Guides and FAQs' thread - it's stickied to the top of the Tanker forum...
    http://boards.cityofheroes.com/showthread.php?t=112232

    In there, you'll find KomradeKommunism's guide, from when the set first came out: http://boards.cityofheroes.com/showthread.php?t=124755

    And the more recent guide to Dark Armor by Jebe the Pirate: http://boards.cityofheroes.com/showthread.php?t=142296

    And for complete thoroughness, you really ought to read Demodos's DM/DA guide for Scrappers, while realizing that, for Tankers, the various powers apply differently, but the core information about each power is still very useful! http://boards.cityofheroes.com/showthread.php?t=127590

    So all you need to do is brush up on your search-fu, it's not hard.

    Be Well!
    Fireheart
  6. Quote:
    Originally Posted by Biospark View Post
    ... To the OP, if you go with either INV or WP, you will not be dissappointed. Both are great sets. If you want more in-depth understanding of WP tanking, I would check out Heraclea's guide on this forum. It is very informative.
    I agree, Heraclea's guides are excellent for the Willpower Tanker - she even has one on maximizing Taunt.

    For Invulnerability... Well, it's an old set, so your 'primer' guides are whatever you like, but Call Me Awesome's two guides, focussed on Maximizing Invulnerability, are superb for both the lower levels and upper. I find them Useful, even if I don't take the advice! My own Invulnerability Tanker is only 'half Awesome', as I tend to emphasize the attacks too much to go the 'Full Awesome' route.

    Be Well!
    Fireheart
  7. Quote:
    Originally Posted by PowerStream View Post
    ... If it gets that bad just put something in hot spandex eating a bunch of something else and call it gluttony.
    Ah, but this is the Arts forum, so 'Gluttony' (or Greed) is Thor's Assassin, rolling around half-naked, in a bed full of Arts.

    There, try to get That image off your virtual retinas!

    Be Well!
    Fireheart
  8. Quote:
    Originally Posted by ChristopherRobin View Post
    P.P.S. Anyone else think that last shot would make a great hold... Radiation Controllers anyone? with Shivan Decimators for pets?
    They can call the issue "When Nuclear Jello Attacks!".

    Be Well!
    Fireheart
  9. Fireheart

    Feral Kat artz!

    Or, perhaps she's a Catnip junkie, being offered her next fix? "Oooo, you have 'Nip? I can be sexay for 'Nip... Oooo!"

    Excellent Art! Just not sure of the face...

    Be Well!
    Fireheart
  10. Quote:
    Originally Posted by MaestroMavius View Post
    Also, no Ninja run?
    There's a bug in Mid's where Ninja Run over-rides the Kheldian Innate travel powers. In order to circumvent that, they used to suggest editing the powers database (in Mid's) to either remove Ninja Ran, or set it at a level 50 power, which prevented the overlap. The 'permanent' fix requires some changes in the core-code, which is not as easy as it might sound.

    Ninja Run still works on every character, even the Kheldians, but Mid's doesn't 'need' to display it as much as it 'needs' to display the Teleport and Fly powers for Kheldians.

    Be Well!
    Fireheart
  11. Quote:
    Originally Posted by Exxar View Post
    How can FA contend with ElA then? It can't, IMO, but it does have some stuff that ElA doesn't:
    Exxar did fail to mention one other thing - Healing Flames isn't just a heal, but also offers (stackable) +15% resistance to Toxic.
    http://tomax.cohtitan.com/data/power...Healing_Flames

    Also, Consume is available MUCH earlier than Power Sink and even though it requires Acc slotting, it also has a 20 foot radius, rather than the mere 10 feet of Power Sink and does damage (granted, not much).

    I do agree, comparing FA's performance to ElA points out the need for some tweaks to FA, but the set isn't completely useless!

    Be Well!
    Fireheart
  12. Fireheart

    Spines/Fire

    Quote:
    Originally Posted by eryq2 View Post
    Well, i'm just speaking from my personal experiences. Everyone has their own opinion. You can disagree, but it doesn't make you right either. I've yet to see a /fire defense capable of dealing with anything other than fire dealing baddies that it can easily softcap against. That's why my best suggestion was to reroll it. I wasnt being funny or a jerk, just my opinion.
    Okay, but why would anyone think that Fiery Aura was a Defense set? FA has no Defense, it's a pure Resistance set, with superb Self-heal and Endurance-siphon powers. It's nearly impossible to soft-cap Defense on FA - even for the Tankers... so they don't even try. Instead, they build up HP/Regen/Recharge and power through on the Heal, while leveraging the damage dealing properties of Fiery Aura.

    If someone told you that FA was a Defensive set, they were definitely leading you astray - it's an offensive Resistance powerset.

    Be Well!
    Fireheart
  13. Quote:
    Originally Posted by BrokenPrey View Post
    lets see with what I said you have Power slice, Blinding Feint, Vengeful Slice, Ablating Strike, Typhoon's Edge, all at lvl 18. Now you don't need to use the combos to do good damage. And with 5 attack at lvl 18 I think you can managed that, because that is what most sets have
    I agree that Nimble Slash isn't the greatest attack and I guess you don't Have To debuff your enemies' Defense and To-Hit with Weaken, to be effective. And if you can't/don't slot up Accuracy in the early levels, then the Combos are a real PITA. Also, by taking all 8 attacks, you may find yourself with nowhere to Put them all in your trays. In fact, my understanding is that the Maximum DPS with Dual Blades ignores the combos entirely.

    Quote:
    Might be but I didn't find them at all. I find that Nimble Slash is such a bad attack you're hurting your self using it. As both Weaken and Empower both have it, so I don't like them. Empower doesn't do much for a Brute and over all it is not worth it so just using Blinding feint will be find.

    Also I said you can try them and play around, because I'm not really going to trust anyones advice till I try it myself, and say yes it sucks or wow that is a good attack.
    Fair enough, I agree that anyone's opinion (even especially Mine) isn't worth much compared to a person's personal experience, through trial, error, and correction, using their own playstyle.

    Quote:
    Never said it wasn't I was just adding my own advice.
    Then I apologize for getting so snarky. I really enjoy Dual Blades and feel like the people who skip parts, just because they're not 'leet', are missing the power of the set. Also, so much of the advice out there completely ignores the process of leveling the character - it's all level 50 min/max optimized for billion-inf builds. And most players can't Use that, since they're still stuck between the beginning and the middle of the leveling process. Myself included.

    Be Well!
    Fireheart
  14. Quote:
    Originally Posted by GRUDG View Post
    Would leveling as a Tri-Form first then switching to Human Form at 50 be the smartest idea for a first time Kheld?
    That is often suggested.

    I have several PBs and a Warshade, besides the human-form PB above, but none of them are out of their teens, yet, so I can't really say if it easier, or not. I think it depends on your playstyle and your play-situation (whether you solo a lot, or can always find teams). Best suggestion is 'try everything' and see what works for you. Kheldians are Flexible and no two are quite the same.

    Be Well!
    Fireheart
  15. Quote:
    Originally Posted by BrokenPrey View Post
    Blinding Feint is not a combo and it gives you a power-up. Yes it is part of the Empower combo, but by it self it still gives a damage buff and a To-hit buff.
    You are quite right, Blinding Feint is a mini-Build-Up that lasts for 10 seconds. If you have Enough recharge, you can even stack it.

    The link to ParagonWiki is a great piece of info - I should have included it.
    Quote:
    As for the combos you don't really need to get them all. You can try them but after playing Dual blades for some time I found that the only two combos you need are Attack Vitals and Sweep. If you click the link you can see what attack make them up. So you can skip Nimble Slash, but if you like to have that fast attack you might want it.

    For my attack chain while lvling up I just did Blinding Feint>Attack Vitals while hasten was up and while it was down I did Blinding Feint>Attack Vitals>Power slice.
    Umm, so, you are advocating going without the combos until level 26? You started 'leveling up' at level 26 and didn't have to bother with levels 1 through 25? I'm interested in learning how you managed that.

    Because you cannot DO 'Attack Vitals' until level 26. And you cannot DO 'Sweep' until level 32. Perhaps, 'Weaken' and 'Empower' (which you can acquire at level 6 and 8) Might be useful? And, as you just said, you cannot chain and re-chain 'Attack Vitals' with 'Blinding Feint', unless you take Hasten (and slot a good bit of Recharge)...

    So, maybe my advice was useful after all?

    Be Well!
    Fireheart
  16. Quote:
    Originally Posted by Dromilin View Post
    Title says it all...

    Im back to the game after a long layoff (stopped not long after Villains) came out so Im not as "up" on some of the new power sets.

    I do tend to lurk on the boards looking for info before I post but havent seen anything that answers my question. Whats the story...

    Doesnt seem to be much on them ...and from the kinds of info now being asked for they are certainly not a "favored" power set but I cant find info on why.

    Is it the re-draw (times 2), is it the base attacks are lower powered as its assumed you will use them in a combo...?

    Whats going on..?

    Drom
    (thinking of starting yet another Alt....a DB/WP brute for solo play)
    Dual Blades - Quick and dirty:

    Attacks are Fast, but low damage - individually.
    No 'Big Earth-shattering Attacks', no big orange numbers. Instead, you have the 'death of a hundred cuts', a steady stream of small, quick attacks - you are a Living DoT.
    S/L damage only.
    Mitigation, Power-up, De-buffs are all in the Combos.
    Set presumes that you will take and use the Combos.
    Until or unless you develop high levels of recharge and/or lots of slots, there's not really anything you can skip (except the Taunt). **FYI, this is also true of Willpower, so a very tight build.

    First set Designed to use attack chains - so they flow together quickly and are very flashy!
    Timing the attack Combos can be a chore and may (slightly) mitigate Rage generation.
    Combo 'special effects' require all three attacks in the Combo to Hit a target - more emphasis on Accuracy & To-hit enhancement for effectiveness.
    Initial levels - single-target focus, AoEs come in post L30.

    That's all I can think of, off the top of my head. I have a half-dozen Dual-Bladers and really enjoy the set.

    Be Well!
    Fireheart
  17. Fireheart

    Texas Justice

    Quote:
    Originally Posted by EnnVee View Post
    try talking to Samaryku (may be spelled wrong) in the media thread, or even just ask around in there
    Do you mean Samuraiko / Dark Respite?

    Be Well!
    Fireheart
  18. Fireheart

    Texas Justice

    No no! Don't you see? It's Art! It's a life-sized statue, made of lime jello and strawberry frosting!

    Hmm, suddenly I'm hungry...

    Be Well!
    Fireheart
  19. Quote:
    Originally Posted by Major_Krieg View Post
    When I use the pet binds "0" button (to command all of the demons), I get this reply;

    Usage:bind takes 2 args, you gave 1.
    Binds a key to a command - 'bind k ++forward' will set k to toggle running forward.
    bind <string> <string>
    bind .
    Keybinds file loaded: c:\covbinds\All.txt

    Is there any reason why it would give this error? For some reason the "0" button to choose all doesn't work, and I can't see why not in the bind.

    Any help is appreciated.
    Quote:
    Originally Posted by BloodFairy View Post
    I had the same problem with the numpad0 trying to do stuff with all of them would do stuff with whichever i had last used instead of all. so if i uses the demons it would just move them. basically it acted like the separate files do.
    Do you guys have the All pets file, from the initial post? That one is generic, so if you only copied the ones listed here, for Demons, then you're missing a file.

    Be Well!
    Fireheart
  20. Quote:
    Originally Posted by Sailboat View Post
    ... How useful do you find Touch of Fear? It sounds like a good fit for my purposes (mitigation above all) and might be fun to play with, but I have no experience with it. I assume it’s not good enough to be worth displacing Soul Drain on the list.
    I've played with ToF once or twice, but I usually don't keep it, using Smite instead. In a guide for Scrapers, Desmodos has this to say:
    Quote:
    Originally Posted by Desmodos View Post
    Touch of Fear does no damage, instead it prevents you from taking damage. ToF damage mitigation is twofold. The first aspect as the name suggest, applies the “fear effect” to a single target. This allows a player to effectively disable a single minion or lieutenant from attacking. The duration of ToF is substantial enough to apply multiple times on a single target, so it can be effective at disabling bosses as well. The “fear affect” will be discussed later in this guide. The second aspect of ToF applies a hefty ToHit debuff to the target, dramatically reducing the targets ability to hit you. ToHit Debuffs will be covered in greater detail separately in this guide.

    ToF strategies vary from player to player and scenario to scenario. It can be used to disable one target while you focus on another or weaken your primary target so you can take it out. Disabling Malta Sappers seems to be the favorite usage of this power. Considered highly effective out of the box, slotting strategies are variable if you can find the extra slots. Slot 1 accuracy or 1 endurance reduction
    Looks like it's a 'YMMV' power, situationally useful. For your 'Must Not Die' situation, it may be more useful than otherwise, but it's clearly a playstyle choice.

    Be Well!
    Fireheart
  21. Quote:
    Originally Posted by ShoeTattoo View Post
    On a related point, your &quot;burn rate&quot; for endurance can easily exceed your human-only kheld's innate recovery rate, while in human form. This is especially true because a key effectiveness-related reason you might want to play a human-only shade is to get more value from toggles such as those in a shade's secondary powerset and in the leadership pool; having stamina makes using such toggles much easier to manage. Just as shades can, PBs can also go through endurance like water, especially when making heavy use of their AOEs.
    I have no idea what you're talking about, my human PB has very little trouble with endurance and usually ends up dispensing blues to his teammates, to keep them going, while he powers forward. Currently resting at level 32 while some IO bids come through, but perfectly viable on SOs.

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Starlight Saint: Level 50 Natural Peacebringer
    Primary Power Set: Luminous Blast
    Secondary Power Set: Luminous Aura
    Power Pool: Leaping
    Power Pool: Fitness

    Hero Profile:
    Level 1: Gleaming Bolt -- Acc(A), Acc(3), EndRdx(5), Dmg(21), Dmg(40)
    Level 1: Incandescence -- ResDam(A)
    Level 2: Glinting Eye -- Acc(A), Acc(3), EndRdx(9), Dmg(21), Dmg(40)
    Level 4: Gleaming Blast -- Acc(A), Acc(5), EndRdx(11), Dmg(23), Dmg(40)
    Level 6: Shining Shield -- EndRdx(A), ResDam(7), ResDam(7), ResDam(13)
    Level 8: Radiant Strike -- Acc(A), Acc(9), EndRdx(13), Dmg(34), Dmg(43)
    Level 10: Essence Boost -- RechRdx(A), Heal(11), RechRdx(29), Heal(34)
    Level 12: Combat Jumping -- DefBuff(A)
    Level 14: Proton Scatter -- Acc(A), Acc(15), EndRdx(15), Dmg(34), Dmg(43)
    Level 16: Luminous Detonation -- Acc(A), Acc(17), EndRdx(17), Dmg(37), Dmg(45)
    Level 18: Incandescent Strike -- Acc(A), Acc(19), EndRdx(19), Dmg(23), Dmg(45)
    Level 20: Hurdle -- Jump(A)
    Level 22: Health -- Heal(A), Heal(37), Heal(43), Empty(50)
    Level 24: Stamina -- EndMod(A), EndMod(25), EndMod(25), Empty(50)
    Level 26: Reform Essence -- RechRdx(A), Heal(27), RechRdx(27), Heal(37)
    Level 28: Glowing Touch -- RechRdx(A), Heal(29)
    Level 30: Solar Flare -- Acc(A), Acc(31), EndRdx(31), Dmg(31), Dmg(46)
    Level 32: Quantum Shield -- EndRdx(A), ResDam(33), ResDam(33), ResDam(33)
    Level 35: Photon Seekers -- Acc(A), Acc(36), EndRdx(36), Dmg(36), Dmg(46)
    Level 38: Dawn Strike -- Acc(A), Acc(39), EndRdx(39), Dmg(39), Dmg(46)
    Level 41: Light Form -- RechRdx(A), ResDam(42), RechRdx(42), ResDam(42)
    Level 44: Build Up -- RechRdx(A), ToHit(45), RechRdx(48), ToHit(48)
    Level 47: Conserve Energy -- RechRdx(A), RechRdx(48)
    Level 49: Thermal Shield -- ResDam(A)
    ------------
    Level 1: Brawl -- Acc(A)
    Level 1: Sprint -- EndRdx(A)
    Level 2: Rest -- RechRdx(A)
    Level 1: Cosmic Balance
    Level 1: Energy Flight -- Flight(A), Flight(50)
    Level 10: Combat Flight -- Flight(A)
    ------------



    Code:
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    Be Well!
    Fireheart
  22. For the last couple of days, I've been getting strange graphical artifacts, encoding errors, and display errors, when visiting the forums. Pages will show, with bizarrely colored masks (usually yellow, or red), or display with just a long string of seeming gibberish (looks like it could be code, but I don't recognize the syntax), or the Firefox responds with outright error messages (usually about encoding errors or 'compression' errors). Is anyone else experiencing this? Be Well! Fireheart
  23. Yes, except for a few niggling details, even Plasma's old guides are still fully viable. The only Major change made to Kheldians is that the Inherent team-bonuses now work in the Forms, as well. The right team make-up can turn your Nova form into a bullet-proof engine of squidy-Death, or your Dwarf into a dark Scrapper-Tank, or your Human form into... well, you get the picture.
    There have been some damage adjustments, so the raw numbers may not work anymore, but everything else is relatively consistent.

    And welcome back to the City.

    Be Well!
    Fireheart
  24. Fireheart

    Fanart Prizes!

    Quote:
    Originally Posted by Jordan_Yen View Post
    There ARE buttons like that already, but maybe they're not clear enough. (not an argument, but) what about it makes it seem to you like a personal page? I'm curious about your take on this because I modeled it after VGCats (other than ads because I hate ads)

    Let me know because I'm planning on upgrading a few things anyway and this is useful. As a matter of fact, the navigation buttons was one of the things I wanted to fix.
    Huh! Imagine my surprise, when I turn off my Script blocker and Voila! Navigation buttons pop up. Of course, now all of the other things pop up... But I can't see them, because they pop up Off my generously sized screen. The Random Pic is especially fun, since I can't seem to scroll far enough to see the Pop-up and still trigger it by rolling over the thumbnail.

    Perhaps it's Firefox that's the culprit. As a web-designer myself, I know how pesky those cross-browser features can be. Perhaps I'm just old-fashioned.

    Anyway, yes, I see that you've got your basic tools there - the site makes a little more sense, now.

    Be Well!
    Fireheart
  25. I don't want to cause more work for you, LD, but I do think that, to emphasize the 'Envy', you could bring the Flier and its passengers in closer to the focus. Have them at the next pump over and not halfway across the lot. You may have to push the Chaser partway out of the picture to do it, but that would allow you to get in closer to it and allow more detail in its 'Tattooine Reject' look.

    Be Well!
    Fireheart