Fireheart

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  1. A lot of the Booster Pack costume bits are shown on ParagonWiki.com Not as dynamic as those vids, but easier to search out.

    Be Well!
    Fireheart
  2. A Drow with glasses?

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    Fireheart
  3. Had the same thing happen on my team last night. Happily, we were already done for the evening. It showed, blacked out, like he was in another zone, though the zone listed was the same zone that we were in.

    Be Well!
    Fireheart
  4. Had the same thing happen on my team last night. Happily, we were already done for the evening. It showed, blacked out, like he was in another zone, though the zone listed was the same zone that we were in.

    Be Well!
    Fireheart
  5. Not to derail your proposed project, Flash, but when you described the scene, I immediately envisioned a (fantasy) mouse and her grasshopper sidekick battling an enormous nasty cat... And then, it morphed into a semi-CoH rendition of the same thing, as the mouse and grasshopper got shiny super-suits and the cat started breathing fire...

    But all through, the proportions remained the same, as well as the 'bugs-eye view' from down in the grass - which morphed into something that was, somehow, still grass, but also a bit like Atlas Park.

    Yes, my imagination can get weird, sometimes.

    Be Well!
    Fireheart
  6. bA started a thread with screenshots of the armor and related auras from open beta, a while back: http://boards.cityofheroes.com//showthread.php?t=262114

    Be Well!
    Fireheart
  7. Quote:
    Originally Posted by DarthDelicious View Post
    *huggles all and drives off to the very north of the Netherlands (which will take a little more than a hour and a half) to see her friend Mary*
    North of the Netherlands... so, that would be... the Waist?

    Have Fun, DD.

    Be Well!
    Fireheart
  8. Well, it was either Burton, or heroin-chic, slim and elongated. You could build a whole team of angsty, lanky, super-slim teens, and then throw in that one big, chunky, boisterous guy and you'd have another instant-classic.

    Be Well!
    Fireheart
  9. Quote:
    Originally Posted by Noobian_Prince View Post
    Let's see. . . . They've had TWENTY free expansions so far and haven't raised their subscription rates in SEVEN YEARS. What are the odds that NOW they're going to start nickel-and-diming subscribers? ESPECIALLY when those same subscribers can PLAY FOR FREE if they don't feel they're getting their money's worth?
    While your general argument is reasonable, you're actually incorrect about this - the subscription price used to be $12. If I recall correctly, they Have raised the subscription price, twice, in those 7-plus years. The fact that the change was completely reasonable doesn't negate the fact of the change.

    I would add that Paragon Studios is not the group who is receiving our payments - NCSoft is who the charges are made out to. The Devs are not in charge of how much the game costs us. Even if we love and trust the Devs, it's the giant, faceless Conglomerate that collects our money.

    Be Well!
    Fireheart
  10. Fireheart

    Temps Art Thread

    To display an image on these forums you use Image-tags, like this:

    [image]
    **URL of wicked-cool picture**
    [/image]

    The image must be hosted by you (on DeviantArt is fine, but other possibilities include PhotoBucket and ImageShack, or your own server). Most other places get irritable about having their bandwidth burnt up by hot-linking to their images.

    If the picture is 'racey' or otherwise NSFW, like if it includes nudity, then it must be set up with a double-click and NSFW warning. Otherwise, the Mods will cut it out, or delete your post. DeviantArt has decent tools for this.

    Be Well!
    Fireheart
  11. That's an interesting style, Cami. Seems like a strange vector on the Chibi super-morph.

    I do see that's it's not actually intended to be a 'morph', but actually a consistent style one could apply through an entire project. I'm seeing a hint of Tim Burton in there - though that could just be my inexperience with modern comic art.

    Be Well!
    Fireheart
  12. In the Pets Window, if you right-click on the Pets 'Action' status, you get a drop-down menu which includes 'Dismiss'.

    Be Well!
    Fireheart
  13. I approve of being able to use Paragon Points to buy Booster Pack items. I also like the idea of being able to use these points to pick up Character Slots and game 'services', like ReNames and Server Transfers. I also like the idea of being able to purchase Costumes and some of the other items from Veteran Rewards.

    On the other hand, things like City Traveler that intrinsically change the way characters can be created, EATs, and even the Gift of Merits, I feel should be Earned... 'the hard way', as it were.

    As for Game Content, zones, missions, access to Pocket D, and the other areas of City of Heroes/Villains/Praetorians, I will be horribly disappointed if these are ever restricted from VIPs. This sort of content is... part of the continuing 'contract' between subscribers and the game company and the Developers. I'll allow that major expansions to the game world may require additional outlay - this accounts for CoV and GR.

    I worry that the restrictions on Premium players are too strict, but considering that their alternative is to Not Play At All... it seems acceptable. The restrictions on Free players also seems a bit tight, but I understand the reasoning behind it.

    Mostly, I remain optimistic about the whole 'Freedom' expansion, but the lingering fears bite me at odd moments.

    Be Well!
    Fireheart
  14. Happy Anniversary, Caemgen!

    Be Well!
    Fireheart
  15. Looks more like Energy Punch to me.

    Be Well!
    Fireheart
  16. Quote:
    Originally Posted by _Dawun_ View Post
    Most PB powers were derived from Super Strength, energy blast, and rad blast. Those sets have alternate animations so most of the work has already been done. I wouldn't be against importing kinetic melee animations as well.
    Umm, except for Solar Flare, the melee animations bear more resemblance to Energy Melee, than SS.

    Be Well!
    Fireheart
  17. I did, once, suggest that the Forms essentially become like the Leadership toggles, leveraging the Human-form powers, but I got shot-down with a vengeance by another player who was using the extra power-slots to stack up Set IOs and bonuses. Besides, doing this would destroy several popular Kheldian form-switch maneuvers, like the 'Double-Flare' and the 'Double-Mire' and the 'Double-Heal'. Also, we would lose the Taunt and Teleport powers of the Dwarf-form. Those have no analogues in Human-form and would require more power-slots to acquire.

    One thing that I would like to see Dwarfs get, is another attack - it's nigh impossible to build a decent melee-attack-chain with only two powers and an AoE. It works for Nova because the Cone can be used with a single target and, so, do duty as a third single target attack. Perhaps Dwarf could get something similar to 'Jacob's Ladder' from Electric?

    Or is the Taunt supposed to take the place of an attack? Really, it's only situationally useful.

    For these reasons, I've been persuaded that the forms should retain their unique powers, despite all of the slot-crunching problems that come with them.

    Be Well!
    Fireheart
  18. Besides, This is not Mortal Combat. We're playing City of Heroes. This game does not work like that game. It's a completely different type of thing.

    And if you think it's so easy, then go do it yourself.

    Be Well!
    Fireheart
  19. Pretty cool look, there, Lord Goat.

    Be Well!
    Fireheart
  20. Quote:
    Originally Posted by Memphis_Bill View Post
    Should we consider "Start forms with two slots per power" part of the inherent? (I'd say not, really, as it is a separate issue - but would it balance out part of the PB complaints?)
    Just wanted to jump on this idea real fast - It would make the forms a lot more attractive! As it stands, when we first Get the forms, they're harder to use because they haven't been slotted like our other powers have. When we pick up Nova a L6 (IF we pick it up at L6), then we still have the trailing edge of 'Beginner's Luck' to help us hit targets, but with only TOs to slot with, that benefit falls off fast.

    When we pick up Dwarf, it's at a huge disadvantage, with our other powers multi-slotted and only the one slot available in Dwarf powers. And Dwarf doesn't get the To-Hit buff that Nova has, so it's even more handicapped. No attack-chain, due to few, slow powers, chronically under-slotted for at least three more levels - it's only value is as a free Breakfree and as a 'turtle' power. And it's still hard to get Into the form, in combat, so that 'benefit' is marginalized.

    Starting the Forms with two slots per power would help to balance the forms against the Human-only powers and also mitigate the slot-crunch inherent in taking the forms in the first place. It's also less clunky than my 'one extra slot per slot-level' suggestion and less prone to abuse. This is less an adjustment to the Inherent, and more of a direct modification of the Forms. I hate to frame it as a QoL matter, but it sure would improve MY Kheldian quality of life.

    As for Cosmic Balance... I have no problem with the inherent - a Kheldian should, rightly, shine in a team. The 'problem' is in diminishing returns.

    On a Large team, a Kheldian's adaptability is less relevant than on a small team, or solo. A large team is more likely to Have the ATs that Cosmic Balance allows a PB to mimic. For instance, a large team might have the 3 Blasters (or however many) that turns a PB into a mini-Tanker, but it's also likely to Have a... well, a 'real' Tanker, which basically makes the PB's extra resilience Irrelevant. The case is similar with a Controller-heavy team - What need does a Kheldian have for Mez-protection, when teamed with That much lockdown?

    Where a Kheldian's adaptability is Most important is on Small teams (and to a lesser extent, when solo) and this is where they should Shine. On a small team with a Defender, a Controller, and a Blaster, a Peacebringer is 'benefiting' from all aspects of Cosmic Balance, but the actual boost is so weak, it's practically irrelevant. In such a team, the PB would be practically Forced into a melee role - Granted, he's perfectly able to assume that role, however, his Cosmic Balance isn't really helping out. One 'boost' is not enough to make him a Tanker, or even a Scrapper.

    Granted, if the team consisted of 3 Blasters and a Peacebringer... well, that many 'Hammer's' only requires that the 'Anvil' hold things together for a short while, but the PB is getting the full benefit of CB and he's perfectly capable of doing the job.

    So, it seems to me that the 'cure' for Cosmic Balance is to 'frontload' the boost and balance it against large-team performance with diminishing returns, so that a PB on a Large defense-heavy team doesn't become some sort of 'Omega-Blaster'... ...although that does sound fun!

    Be Well!
    Fireheart
  21. Happy Spawning Day, Bubbawheat!

    Be Well!
    Fireheart
  22. Bill, I guess the question is, are two minds in one body Stronger, or Weaker against Psionic damage/control?

    <aside>
    AshWind and everyone else who thinks this is a good idea: Please stop. The VEAT build-tree is a Curse, not a blessing.

    The Devs are NOT going to do a fundamental re-write of the whole Kheldian AT. Keldians are 'epic' because they have a strong storyline that is fundamental to the game. To change the nature of Kheldians would require retconning the whole game - it's Not going to happen!

    What's more, those of us who Like Kheldians actually Like the way they work and we'd hunt you down and neuter you with a dull spoon, if you tried to make Kheldians into a clone of VEATs.
    </aside>

    Anyway, I honestly do like the idea that there ought to be some basic powers that carry over to the forms, besides Inherent Fitness. Frankly, I don't really see why the shields Don't carry over - Except that they could conceivably make Human form redundant and make Nova and Dwarf rather OP. I also don't see why Pool Powers don't carry over into the Forms, since they are independent of the core AT - No other AT has to go without their Pool Powers during the course of doing what they do.

    Be Well!
    Fireheart
  23. What's more, the Arachnos Soldier already gets this, as well as a few other neat tricks. Just build a Huntsman.

    Be Well!
    Fireheart
  24. VexXxa, I'm thinking the idea came from Caemgen's 'Monthly free art Contest' thread. Can't find the original post, but I think this was sorta 'extracted' from the Contest - Suggestion by Muse/Cygirl/Mink and reinforced by Sapphic Neko: http://boards.cityofheroes.com//show...3&postcount=31

    There was another bit of art, created from the same suggestion/idea... posted... hmm... Muse's thread: http://boards.cityofheroes.com//show...0&postcount=70

    Seems like a fun outing, enjoyed by all!

    Be Well!
    Fireheart
  25. Happy Birthday!

    Be Well!
    Fireheart