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Posts
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Joined
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How could I forget...who needs math when you have dreck?
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I fly through mobs so fast, thats why dmg aura's artent good for me
Also the dude being dark, and seem to be new to the sets
HE NEEDS TO USE AS LESS ENDURANCE AS POSSIBLE
I dont care about all this math, unless he is going to suppodly kill everything with death shroud he needs to have enough end to do his real attacks and heal
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At the end of the day, the combat mechanic of this game is all about maths. Let me give you another example - this time of damage per endurance (once again for a level 50 Brute):
As stated before, Total Focus does 148.48 damage with a recharge of 20 seconds. It has an end cost of 18.51.
Death Shroud does 8.34 damage every 2 seconds. It has an end cost of 0.52/second.
Against a 5-mob spawn, Total Focus has a DPE of 8.02 and Death Shroud has a DPE of 40.09.
Against a 3-mob spawn, Total Focus has a DPE of 8.02 and Death Shroud has a DPE of 24.06.
Against a 2-mob spawn, Total Focus has a DPE of 8.02 and Death Shroud has a DPE of 16.04.
Against an individual enemy, Total Focus has a DPE of 8.02 and Death Shroud has a DPE of 8.02.
As my previous example showed, Death Shroud has a higher DPS against 2 or more enemies, and this shows it has an identical or higher DPE to any sized spawn.
The same end use is true for all Energy Melee attacks (which all have a DPE of 8.02) except Energy Transfer which (with 190.18 damage and an end cost of 10.19) has a DPE of 18.66 due to the -HP on the caster. It has a DPS of 9.509, so Death Shroud has the edge on DPS and DPE against 3 or more enemies.
As I said before, it is rare for a Brute to just be fighting one enemy so this shows that Death Shroud really is an excellent power to take and uses less end and often has a better DPS than 'real attacks'.
Incidentally, there is much more Smashing resistance than Negative Energy resistance so in some cases the DPS and DPE of Death Shroud will be even more than those of Energy Melee. -
Hmm, I don't think this is quite true - as far as I know for any damage aura it's only the first hit on a mob which generates Fury.
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The numbers below are all for a level 50 Brute.
Total Focus does 148.48 damage with a 20 second recharge.
Death Shroud does 8.34 damage every 2 seconds.
Over 20 seconds, Total Focus will do 148.48 damage and Death Shroud will do 83.4 damage.
However, Death Shroud is an AoE and a Brute is rarely fighting just individual enemies. Against 2 or more mobs, Death Shroud does more damage (against 2 mobs, 166.8 damage in 20 seconds).
Against a 5-mob spawn, Total Focus has a DPS of 7.424 and Death Shroud has a DPS of 20.85.
Against a 3-mob spawn, Total Focus has a DPS of 7.424 and Death Shroud has a DPS of 12.51.
Against a 2-mob spawn, Total Focus has a DPS of 7.424 and Death Shroud has a DPS of 8.34.
So when soloing, Death Shroud will do between 12%-280% more damage than Total Focus. -
You are an idiot, over time damage auras provide your largest source of damage.
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The Controller epic Psionic Tornado does double the damage of a defender's, and that's without containment as well.
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There's only one attack in MA which does knockback (Crane Kick), the rest of them don't.
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Hmm, better go and edit that post then...
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The 5% acc bonus of the sword sets goes well with the -def of the attacks, made hitting mobs in the early levels much easier.
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Regen was more severely hit by ED than other sets as it lost the ability to 6-slot Quick Recovery as well as Stamina, going from a total end recovery per second of 4.548 to 3.553 - a reduction of 28%, which is over double the global endurance reduction which came with I6. Characters with only Stamina only lost 17% of their end/sec.
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If you immobilize a mob and then use the same power again, that power will benefit from containment so will have double damage. You'll keep getting containment from subsequent applications until the immob wears off. Therefore if you use Ring of Fire 3 times (and on the 3rd application the mob is still immobilized) you will get 5 times the damage - 1x from the original application and 4x from the subsequent applications (2x twice).
It works the same in PvP. -
Constantly low on end? That is pretty hard for any Regen...
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I am slightly biased though...
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Smash/Lethal is by far the most common damage type all the way through the game, you'd be mad not to take TI.
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I wouldn't really call either Dull Pain or Instant Healing luxury powers - most definately not DP as it is one of your main defensive powers.
MoG no longer needs any DefBuffs slotted in it, since I7 it hits the soft defence cap of 45% against anything up to +5s on it's own without any slotting. -
Certain mentality..."KILL KILL KILL" seems to work well for me
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I assume you missed off Integration by mistake, that should be 3xHeal.
The regen buff of IH is only part enhanceable so the priority for slotting should be 3xRecharge with 3xHeal if you have the slots.
FH is the last Regen power which should be slotted, Health isn't really worth slotting until you've got nothing left to slot.
Combat Jumping's def buff is so small it isn't worth slotting. Put a Jump in SJ as the end cost isn't a problem and it will mean you can travel faster. -
Deep down we are all still noobs
The build looks pretty solid, how are you intended to slot the powers? -
I found my MA/Regen really fun to play, but pretty much any combination is fun. Cos we are the best!
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BTW , is DA as good as it looks to be ( defence wise ) ?
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Not sure if you're talking about Dark Armour or Divine Avalanche but as this is a Katana Scrapper I'll assume the latter - yes it is very good. As a Regen you probably won't need to use it constantly but it will be useful against large groups and tough mobs. I prefer to think of it as an attack with a handy defence buff rather than a defence buff which also does some damage, so I slot it 2xAcc, 3xDamage, 1xDefBuff to keep my damage per second as high as possible. -
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According to sherky silver, Ripper has the same damage as Golden Dragonfly. But, katana looks so much cooler even if ripper is a double backflip
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1. Never trust SherkSilver - it's an excellent planner but the numbers can't really be 100% trusted
2. The number SherkSilver gives for Ripper is if you get the maximum amount of DoT, which is pretty rare. -
Crippling Axe Kick is a good power to fill out your attack chain till level 32 and Eagle's Claw. I took it at 18 and respecced it out at about 33. It does alright damage, but I really don't like the animation.
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I take MoG.
I usually find there isn't really anything better to take at 38.