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Posts
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Joined
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I still think you need the Fitness pool, probably more than ever with the wonderful enhancement diversification changes.
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I don't think there's much point getting CoD for the immob resistance, you want acrobatics for knockback resistance and to get that you need Combat Jumping, which I think gives a higher mag resistance anyway.
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It's nice to not have to ignore the arena channel.
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Maybe its best to slot speed boost for recharge then so it can be stacked with as many people as possible.
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Speed Boost has a recharge of about a second so it can anyway -
Follow Up doesn't really class as an attack
At the moment it seems to me that you are trying to be a poor man's tanker, Scrappers are really all about damage and it seems a bit odd that you don't take the two best attacks in the set, Focus and Eviscerate! -
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...which is just what an awaken does.
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I don't know what game you're talking about, but awakens aren't that good in CoH.
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You must be playing a different game to me then. -
Works for me!
And there's nothing more annoying than an empath with Heal Aura on autofire. Damn them all to hell! -
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back on your feet and in the fight within seconds
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...which is just what an awaken does.
It's pretty stupid not taking a useful power like MoG just because it doesn't 'fit' with the theme of the rest of the set - besides, you could say that you regen so fast you don't notice the effect of most attacks landing on you... -
Heh, the problem for me is that it disrupts my chain
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Same here. It's no way near as powerful as build up, and if I'm fighting against normal minions it takes longer to use Follow Up on them than just to use my normal attack chain.
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You can chain Strike, Focus and Eviscerate with 2 recharge enhancements in each (or perma Hasten in the old days). Spin is a horrible, horrible power and Slash has a pretty pants animation time although it is useful until you get Focus. Although Shockwave doesn't do huge damage it's still a great opener and a really fun power.
Go Claws! -
Go Claws! Not as much damage but soooo much cooler and more fun!
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None of my chars have an age. RP sucks
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Especially as it's interruptable. I'd recommend getting IH at 28 just to use if you ever get in over your head, you don't nessessarily have to slot it as it's pretty good out of the box.
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I went for dark matter detonation cos it looks a lot like the nova form blast - similar damage and all that, so it can't be all bad, besides, it's another handy blast to have while in human form.
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Nonono...the damage is pathetic (similar to Shadow Bolt I think) and the end cost is HUGE! -
I'll be back from uni by then too so count me in with Super Mike!
Oh, and I vote for 7pm meet 8pm start. -
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Er how would that work? thunderclap is a disorient? and wormhole is also a disorient but moves a mob to a different location? That combo seems daft imo. If your going to couple thunderclap with a power make it the group immobilize.
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Thunderclap is only a Mag 1 disorient, so you have to stack it with other disorients for it to mez Lts and Bosses. -
You know you can't drop a power once you chosen it? (unless you have a respec up your sleeve)
I'd say go for Combat Jumping and then Super Jump at 14. Flashfire is nice when combined with Fire Cages but at the moment I think a travel power is more important. And Hot Feet is supposed to be pretty rubbish so I wouldn't bother with it at all. -
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Psi has the equivalent to my hold, snipe and cone blast along with the dodgy disorient, instead of the -Acc of dark you get a -rchg (I think), could really help the team.
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Psi hasn't got a hold and the -recharge is barely noticable.
It's a fun set to make an offensive empath with, and one day I'll finish writing my guide...