FireKitty

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  1. Choose whatever you think is best. At the end of the game it's you playing and everyone has different opinions.

    fire/fire is excellent by the way.
  2. FireKitty

    Really??

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    For DA, I'd say the main one that my li'l Satisfaction could lose is Murky Cloud (Elements resist I believe). Some would say that Death Shroud isn't worth it, but I think it's great, loads of damage really after you Soul Drain (or Build Up in your case) over a load of mobs.

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    Murky Cloud is your only source of Fire, Cold and (most importantly) Energy resistance. I don't really recommend not taking it.
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    I'd say they have about the same defences as Scrappers. Looking at Dark Armour for both Brutes and Scrappers, the resistance values are the same.

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    Precisely. The numbers are the same and Brutes have more hit points, therefore Brutes are tougher.

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    Ah yes, I forgot about the increased hit points. But that's only 12% higher so they're not that much tougher

    My /fire Brute is definately far more squishy than my /regen Scrapper, for instance.
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    Also, you've got 5 slots in it there


    [/ QUOTE ]7, actually

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    Heh, can't count when I've just woken up
  5. [ QUOTE ]
    Brutes are very scrapper like - they're a melee damage AT. They are tougher than scrappers, and at times that can seem almost unfair because once they've built up fury they're much more damaging too, critical hits aside.

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    I'd say they have about the same defences as Scrappers. Looking at Dark Armour for both Brutes and Scrappers, the resistance values are the same. If anything I'd say Brutes weaker are weaker as they tend to face more enemies hitting them at one time.
  6. As has been said a few times now in this thread, MoG caps resistance with 1xDamRes so the second one is useless. Also, you've got 5 slots in it there

    Because of the defence changes in I7 it will be the same against all mobs up to +5s. With 3 recharges it'll recharge in 513 seconds, with Hasten as well it'll recharge in 377.46 seconds. Remember though that Hasten's duration is 120 secs with a ~190 second recharge (fully slotted) so MoG's recharge will probably be around the 400 second mark (that's a rough guess).
  7. I prefer 1xDamRes, 3xDefBuff and 2xRecharge but either slotting is viable, especially in I7.
  8. FireKitty

    Sonic Trollers?

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    I have a 27 troller grav/sonic, Molecuman. Concept is he has power of molecules.Ang guess what vibrating molecules produce folks?

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    Heat?
  9. Basically, the devs deemed that regen would be too overpowered if we could enhance all of the regen of Integration and Instant Healing so they made it so that part was unenhanceable and the rest was enhanceable. This means that enhancements will only effect 100% of the 150% regen buff provided by Integration and 200% of the 800% buff provided by Instant Healing.

    Since Issue 6 and the introduction of the wonderful ED, I don't think this is needed as much as we can no longer 6-slot.
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    a) I thought MoG was at it's cap with slotted Resilience?

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    Against smash, lethal and toxic yes. Against all other types of damage (except psi of course, no)


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    b) You don't mean 4 Dmg Res in Resilience, do you?

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    I was referrring to the fact that the poster had put 4xDamRes in Resilience.
  11. Hmm, some interesting regen slotting there - Reconstruction and Dull Pain definately want 3xHeal and 3xRecharge and MoG only needs 1xDamRes to hit the resist cap. Plus 4 enhancements of the same type in Resilience.
  12. FireKitty

    Why scrap?

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    So... Claws/Regen... off to view the guides!

    [/ QUOTE ]Don't trust guides on claws right now, as the animations for the three first attacks are changing (to better) with I7.

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    Quick note: I'm currently working on an I7 claws guide. Watch this space.
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    For example, I know because I've just tested it that Practiced Brawler from Super Reflexes (Scrapper) has a mez resist strength of 6(+1 base)=7. I don't know if Unyielding is the same, in fact it is probably higher.

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    Unyielding is almost definately has a lower mez resist as it is a toggle compared to a click.

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    Not this again, there's nothing that makes click-mez resistance any stronger than toggle mez. Where do you get this from?

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    Woah, I got it wrong! I'm so sorry...it is what I had heard and it was the first time I had said it...
  14. [ QUOTE ]
    For example, I know because I've just tested it that Practiced Brawler from Super Reflexes (Scrapper) has a mez resist strength of 6(+1 base)=7. I don't know if Unyielding is the same, in fact it is probably higher.

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    Unyielding is almost definately has a lower mez resist as it is a toggle compared to a click.
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    Why drop Siphon Life? It's a great tool if you slot it properly - it damages foes whilst lowering their accuracy and at the same time it adds to your health. What's not to like? I use it as one of Maxigirl's primary attacks, and it's served her very well indeed for 43 levels. If you want to drop an attack, get rid of Shadow Punch. You shouldn't need to take that at lvl 20.

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    Regen already has 2 heals, a 3rd is a bit of a waste.

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    And why take slots from Fast Healing? I'd leave them in.

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    The slots that are currently in Fast Healing are far better put in Dull Pain and Reconstruction.
  16. I'd get Shockwave over Spin and Weave.
  17. Get Slash otherwise you may have trouble building a decent attack chain (and don't use Jump Kick, it is abysmal).
  18. In I6 I have Strike, Focus and Eviscerate slotted 1xAcc, 3xDam, 2xRecharge - this way I could chain the 3 attacks with no gaps.

    In I7 I'll be picking up Slash, so I will slot them 2xAcc, 3xDam and 1xRecharge.

    The general rule of thumb is that damage is better than recharge - it'll be quicker to take down a target and it will cost less end.
  19. FireKitty

    Claws

    In I7: Strike, Slash, Focus are essential, with Shockwave, Follow Up and Eviscerate if desired.
  20. FireKitty

    Pacifist Mk 1.

    Stick some enhancements in those slots by clicking on the empty slot and choosing the enhancement - it'll give us a better idea of your build.
  21. FireKitty

    Plaque Attack

    Download the vidiotmaps.com map pack - it'll be so much easier.
  22. [ QUOTE ]
    *waves*

    mate i dont think focused accuracy gives perception mate, just accuracy

    sorry

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    [Removed - Bridger]

    It gives both +accuracy and +perception.
  23. Claws wise, consider getting Slash - in I7 it's a very nice power. Shockwave is also great as a damage mitigator.

    Regen-wise, most things look ok but recharges in Integration? It's a toggle, so you should only ever need to turn it on when you log in and leave it running forever. Slot 3xHeal and 1xEndRed if you feel you are short on end. The same goes for Focussed Accuracy, slot it 3xToHit, 2-3xEndRed.

    MoG's damage resistance caps with one SO, it's best to slot it 1xDamRes, 2-3xDefBuff, 3-2xRecharge.

    It might be worth sticking an EndRed into Tough and Weave, you can take the slots out of Revive (which doesn't really need slotting).