FireKitty

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  1. FireKitty

    Ok help me here.

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    Not many people take Super Speed in CoV so you'll be special

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    Mainly because CoV zones are much harder to navigate without any vertical movement than most CoH zones.
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    I don't suppose you know how long ago he did this? Enemies in Invincible missions are +2-3, so until I7 the DEF toggles would have contributed far less than they do now.

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    I've read the thread, the original post was made in the last few days. Definately under I7.

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    Could you link to the thread? I don't find it terribly surprising if he was soloing, though. Plenty of Blasters can solo on Invincible, after all, with no defences to speak of and less HP. High DPS is enough for soloing, with care.

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    There you go
  3. Aha! I see what you did - the base regen is rarely quoted as every character has it, that's what threw me.
  4. [ QUOTE ]
    I don't suppose you know how long ago he did this? Enemies in Invincible missions are +2-3, so until I7 the DEF toggles would have contributed far less than they do now.

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    I've read the thread, the original post was made in the last few days. Definately under I7.
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    Even by itself it's less than Regen _without_ Recon or DP. Taking Health and Stamina on both a SR and a Regen puts the Regen at about 570% regen, the SR at 178% regen. Let's say 180%, as a round number. But wait, the SR takes 2.5 times less damage (40% remaining damage after 60% mitigation.) So let's boost the SR's value by 2.5. Now the Regen is at 570% vs 450% for the SR. In fact Regen wins even _without_ Health there, since it becomes slightly over 490% on FH and Integration alone.

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    I'm not entirely sure what Regen numbers you're using here.

    Integration is a 150% regen buff, with 3 Heal SOs it gives about 240% +regen. Fast Healing is a 75% buff, fully enhanced it's about 150%. Health is a 40% boost, so with 3 SOs it's 80%.

    Adding them all up, it's 470%. That means that if you compare SR and Regen they are both pretty close (using your method of working out SR's 'regen').
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    Don't forget that, at higher levels, the amount of S&L damage flying around is proportionally lower. That makes Tough less useful. IH doesn't care what kind of damage you take.

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    Although that is true, the majority of damage at higher levels is still S/L.


    I say get both.
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    was the kin spamming transfuion, like on auto? and were u spamming lingering rad capt? other than that, cuz of they're hp amount, does take a while to knock em down

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    I was spamming Transfusion (it wasn't on auto, but I used it when ever it was up eg. every other attack) and Capt had Lingering Rad as well. The main problem was that we could never separate them enough to concentrate on one at a time.
  8. You definately want 3xHeal in Integration, it's your main defensive power.
  9. You're right in saying base accuracy is 75% but that's only in PvE, in PvP it's reduced to 50%.
  10. MoG only needs 1xDamRes to hit the resistance cap. I recommend 1xDamRes, 2/3xDefBuff, 3/2x Recharge.
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    Flash has a base recharge of 240 seconds now. It used to be 120 but they doubled the recharge of aoe controls and halved their duration at the same time.


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    [censored]!

    whats the point!

    do they plan on killing every single AT or what!?

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    You're 9 months too late, Lui
  12. You definately want Slash, 2nd best power in the set now.

    I heard a rumour that there's an amazing Claws guide on the forums and by a fantastic stroke of luck it's linked in my sig - go take a look
  13. For the grav side of things take a look at the guide in my sig.
  14. You can get by without it but it still makes life a lot easier.
  15. FireKitty

    So...

    Yep, MoG is now 50% worse against AVs than it was before.
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    - Be aware that only half of DP's effect and only 25% of IH are enhanceable. I.e., look at those heal slots there and imagine that for DP, SOs have the same worth as DOs everywhere else, and for IH, SOs make as much of a difference as TOs do anywhere else. I.e., it's enough to make me seriously consider using those slots somewhere else. Personally I do just great without them there, anyway.

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    A 60% boost to regen provided by Dull Pain is quite a lot more than a 40% boost (which it would be without any heals in it). The heal itself also allows you to endure a bigger alpha strike.

    I agree about IH - it's much more important to slot recharges than heals but at the end of the day you want as much regen as possible. If you need to hit IH then you're in a slightly dodgy situation so you want to be able to live.

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    - Personally I consider MOG to be a joke. Other than a relatively brief test, I've never used it and really never missed it.

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    This is one of the reasons MoG is shunned by many players - they test it without slots and possibly against the wrong type of foes. I think it is an excellent survival tool, not the best but definately worth fitting into a build.
  17. Claws/Regen: the best choice you could ever make.
  18. Didn't spot this before, but if this is a 1-50 build you'll definately want Focus much much earlier. Swap it with Resiliance and get it at 20.
  19. Stick a DamRes in MoG so it hits the cap. 2xDefBuff should be plenty in I7.
  20. Nope, their end draining attacks are standard attacks and need a tohit roll.
  21. Choose /kin, it's the only way to go.
  22. I hope those end reductions in Reconstruction are a mistake! If not, change them to recharges asap!