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Quote:Sure, be my guest! With Stone, you probably won't need the Mako's set and BotZ to soft-cap E/NE, since you'll have more than one AoE power to slot Eradication in. And as long as you have the 3 sets of Reactive Armor and two sets of KC, you'll still be soft-capped to S/L. Good luck!Finduilas, that's a great build. Do you mind if I convert it to use as a build for my Invuln/Stone tanker? My tanker is only soft capped to Smashing/Lethal with one enemy in range, and isn't quite soft capped for the other defense types.
EDIT: NVM, I forgot that Fault doesn't take PBAoE sets. So the build would work as is for Stone, though if you take Hurl Boulder slotting Thunderstrike will also give you some E/NE defense. -
What specifically are you concerned about? You're soft-capped with one foe in range, so you'll have 45% defense when facing a AV without minions. And defense above 45% won't help you against them unless they debuff your defense. (Which is why it's such a good reason to take RPD and Tough Hide, since between them you'll have a fair amount of def debuff resistance.)
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Here's what I would do with your build; I dropped Unstop for Rage, but you could drop SJ or ResEl instead. This build is soft-capped to S/L/E/NE, nearly so for F/C, has Rage, and the attacks are fully slotted. It also has better regen--that Numina unique was pretty much wasted in Dull Pain. Note that although I usually don't recommend using Mako's on a typed build, but it was necessary here to soft-cap E/NE.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Ziu (Supertank Build #1): Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5), S'fstPrt-ResDam/Def+:30(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Knock%:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9), Mako-Acc/Dmg/EndRdx/Rchg:50(9)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(11), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal:50(13), Dct'dW-Rchg:50(13)
Level 4: Haymaker -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(15), Mako-Dmg/Rchg:50(15), Mako-Acc/EndRdx/Rchg:50(17), Mako-Acc/Dmg/EndRdx/Rchg:50(17), Mako-Dam%:50(27)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(19), RctvArm-ResDam/EndRdx/Rchg:40(21), RctvArm-ResDam:40(21)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(23), Mocking-Taunt/Rchg/Rng:50(23), Mocking-Taunt/Rng:50(25), Mocking-Rchg:50(25)
Level 12: Super Jump -- Jump-I:50(A)
Level 14: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(27), DefBuff-I:50(29), DefBuff-I:50(42)
Level 16: Health -- Numna-Heal/EndRdx:40(A), Numna-EndRdx/Rchg:50(19), Numna-Heal/Rchg:50(29), Numna-Heal/EndRdx/Rchg:50(31), Numna-Heal:50(36), Numna-Regen/Rcvry+:50(36)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(31), HO:Cyto(31)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(33), P'Shift-End%:50(33)
Level 22: Knockout Blow -- P'ngFist-Acc/Dmg:25(A), P'ngFist-Acc/Dmg/Rchg:25(33), P'ngFist-Acc/Dmg/EndRdx/Rchg:25(34), P'ngS'Fest-Acc/Dmg:30(34), P'ngS'Fest-Dmg/EndRdx:30(34), P'ngS'Fest-Dmg/Rchg:30(39)
Level 24: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(40), KntkC'bat-Dmg/Rchg:35(48), KntkC'bat-Knock%:35(50)
Level 26: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(36), DefBuff-I:50(37)
Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(37)
Level 30: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(39), RctvArm-ResDam/EndRdx/Rchg:40(39), RctvArm-ResDam:40(40)
Level 32: Resist Physical Damage -- Aegis-ResDam/EndRdx:40(A), Aegis-ResDam/Rchg:40(40), Aegis-ResDam:40(42)
Level 35: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(42), LkGmblr-Rchg+:50(43), LkGmblr-Def/EndRdx/Rchg:50(45)
Level 38: Foot Stomp -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(43), Erad-Dmg/Rchg:30(43), Sciroc-Dmg/EndRdx:50(46), Sciroc-Acc/Dmg/EndRdx:50(46)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- Mrcl-Heal:40(A), P'Shift-EndMod:50(45), Mrcl-Rcvry+:40(45), P'Shift-End%:50(46)
Level 47: Resist Elements -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(48), Aegis-ResDam:50(48)
Level 49: Resist Energies -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(50), Aegis-ResDam:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
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Set Bonus Totals:- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 16.8% Defense(Smashing)
- 16.8% Defense(Lethal)
- 15.5% Defense(Fire)
- 15.5% Defense(Cold)
- 16.8% Defense(Energy)
- 16.8% Defense(Negative)
- 3% Defense(Psionic)
- 9.88% Defense(Melee)
- 16.4% Defense(Ranged)
- 9.25% Defense(AoE)
- 3.6% Max End
- 12.5% Enhancement(RechargeTime)
- 9% Enhancement(Accuracy)
- 10% Enhancement(Heal)
- 5% FlySpeed
- 161.6 HP (8.63%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 9.35%
- MezResist(Immobilize) 12.1%
- MezResist(Sleep) 2.2%
- MezResist(Terrorized) 2.2%
- 2.5% (0.04 End/sec) Recovery
- 40% (3.13 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 20% RunSpeed
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Quote:Or SJ, or Unstop, which the OP probably won't need if everything is soft-capped.You'll be missing quite often without Rage, I think. Kinetic Combat is only around 22% as far as accuracy goes and I don't see any accuracy bonuses from sets to help with that. I know Tanks are damage sponges, but it's no fun if you can't give it back now and then. Unfortunately, the only way you could fit in Rage would be to drop a passive.
But I agree, not having Rage is a huge problem, especially since all those attacks with KC sets are underslotted for both accuracy and damage.
Soft-capping is great, but there are some things I won't trade it for, and adequately slotted attacks is one of them. My recommendation for the OP is to prioritize as follows: 1) TAKE RAGE! 2) soft-cap S/L 3) make sure most, if not all attacks are fully slotted 4) soft-cap E/NE 5) soft-cap F/C.
Most of those goals are quite achievable, but the OP may end up missing the soft-cap for F/C. Personally, I think that's a perfectly reasonable trade-off. -
I know you said that you're primarily interested in S/L defense, but Dark also has a weakness to energy damage, and it would be very easy to increase your E/NE defense and still soft-cap S/L. Here's an example:
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-EndRdx/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5), S'fstPrt-ResDam/Def+:30(5), S'fstPrt-ResKB:30(7)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(11)
Level 2: Murky Cloud -- RctvArm-ResDam/EndRdx/Rchg:40(A), RctvArm-ResDam/EndRdx:40(7), RctvArm-EndRdx:40(9), RctvArm-ResDam:40(13), S'fstPrt-ResKB:30(46)
Level 4: Haymaker -- KntkC'bat-Dmg/EndRdx/Rchg:35(A), KntkC'bat-Acc/Dmg:35(13), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(15), Mako-Acc/Dmg/EndRdx/Rchg:50(17)
Level 6: Obsidian Shield -- RctvArm-EndRdx/Rchg:40(A), RctvArm-ResDam/EndRdx:40(17), RctvArm-ResDam:40(19), RctvArm-EndRdx:40(19)
Level 8: Dark Regeneration -- Nictus-Heal:50(A), Nictus-Heal/HP/Regen/Rchg:50(21), Nictus-Acc/Heal:50(21), Nictus-Acc/EndRdx/Rchg:50(23), Nictus-Acc/EndRdx/Heal/HP/Regen:50(23), Theft-+End%:30(25)
Level 10: Death Shroud -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(25), Erad-Acc/Dmg/EndRdx/Rchg:30(27), Erad-Acc/Dmg/Rchg:30(27), Sciroc-Dmg/EndRdx:50(29), Sciroc-Acc/Dmg/EndRdx:50(29)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 14: Cloak of Darkness -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(31), LkGmblr-EndRdx/Rchg:50(31), LkGmblr-Def/EndRdx/Rchg:50(31)
Level 16: Swift -- Run-I:50(A)
Level 18: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(33)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(33), P'Shift-End%:50(33)
Level 22: Knockout Blow -- KntkC'bat-Dmg/Rchg:35(A), KntkC'bat-Acc/Dmg:35(34), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(34), Mako-Acc/EndRdx/Rchg:50(36)
Level 24: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(37)
Level 26: Oppressive Gloom -- RzDz-Acc/Rchg:30(A), RzDz-Immob%:30(37), RzDz-Acc/EndRdx:30(37), RzDz-Stun/Rng:30(39), RzDz-Acc/Stun/Rchg:30(39)
Level 28: Rage -- RechRdx-I:50(A), Rec'dRet-ToHit/Rchg:20(39), Rec'dRet-ToHit:20(48), RechRdx-I:50(48)
Level 30: Tough -- RctvArm-EndRdx:40(A), RctvArm-ResDam/EndRdx:40(40), RctvArm-ResDam/Rchg:40(40), RctvArm-ResDam:40(40)
Level 32: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-EndRdx/Rchg:50(42), LkGmblr-Def/EndRdx/Rchg:50(42)
Level 35: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(50), Mocking-Taunt/Rchg/Rng:50(50), Mocking-Acc/Rchg:50(50)
Level 38: Foot Stomp -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(43), Erad-Acc/Dmg/Rchg:30(43), Erad-Acc/Rchg:30(43), Sciroc-Dmg/EndRdx:50(45), Sciroc-Acc/Dmg/EndRdx:50(45)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 44: Physical Perfection -- EndMod-I:50(A), EndMod-I:50(46), P'Shift-End%:50(46)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 49: Soul Transfer -- RechRdx-I:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
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Set Bonus Totals:- 28.6% Defense(Smashing)
- 28.6% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 14.3% Defense(Energy)
- 14.3% Defense(Negative)
- 3% Defense(Psionic)
- 17.7% Defense(Melee)
- 8.63% Defense(Ranged)
- 3% Defense(AoE)
- 7.65% Max End
- 22.5% Enhancement(RechargeTime)
- 2% Enhancement(Stun)
- 27% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 302.2 HP (16.1%) HitPoints
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 15.4%
- 3.5% (0.06 End/sec) Recovery
- 40% (3.13 HP/sec) Regeneration
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As in your previous build, the attack slotting I'm recommending isn't secondary specific; a ST attack slotted with Kinetic Combat needs a 5th slot whether it's in Fire Melee or Kinetic Melee, and likewise an AoE with Eradication needs additional end reduction regardless of the set.
And indeed, the biggest problem I see with this latest build is that several of your attacks are underslotted or mis-slotted. Scorch and Fire Sword are each need another slot; Scorch for Accuracy and Damage, Fire Sword for Damage. Combustion needs more end reduction--I'd replace two of the Eradication slots with Scirocco's Dervish (Dam/End and Acc/Dam/End) for some end reduction and the regen bonus. Fire Sword Circle needs more damage and recharge.
For Fire Sword Circle, I'd drop the Scirocco's entirely and replace them with another 3 slots of Eradication plus 2 Scirocco's Dervish. If you're using the Scirocco's for the F/C bonus, a better way to get it would be to 3-slot Aegis in Tough. And with the Eradication E/NE def bonus, you won't need the second BotZ slot to soft-cap--honestly, I don't think a .63% bonus is even worth slotting for since you can find better uses for that slot.
Tough and Weave are way overslotted for end reduction; so much so that you're not even hitting the ED cut-off for defense and resistance. That's not good. If really want the 5% def bonus from the Red Fortune set (I don't think it's worth it) at least use all the defense IOs so it's fully slotted for defense.
Also, my preference would be to slot EA for recharge and end mod as much as defense. Swapping out the LotG Def/Rchg for a for the PF EndMod/Rchg would help, but you could also consider moving the LotG +Recharge to Weave and using a LotG Defense in EA instead.
Oh, and you might want to consider slotting a Kismet +Acc in one of your defense toggles. It's an easy 6% ToHit bonus and with it you don't have to worry quite so much about slotting accuracy in your attacks.
Here's the build with the changes I recommended:
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(3), LkGmblr-Def/EndRdx/Rchg:50(3), LkGmblr-Rchg+:50(9), Ksmt-ToHit+:30(45)
Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(42), Mako-Acc/Dmg/EndRdx/Rchg:50(50)
Level 2: Fire Sword -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(15), S'ngH'mkr-Dmg/Rchg:35(40), S'ngH'mkr-Dmg/EndRdx/Rchg:35(42), Mako-Acc/Dmg/EndRdx/Rchg:50(42)
Level 4: Hoarfrost -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(5), Dct'dW-Heal/Rchg:50(5), Dct'dW-Heal:50(7), Dct'dW-Rchg:50(7)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Wet Ice -- EndRdx-I:50(A)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 12: Chilling Embrace -- TmpRdns-Acc/Slow:50(A), TmpRdns-Acc/EndRdx:50(13), TmpRdns-Rng/Slow:50(13), TmpRdns-EndRdx/Rchg/Slow:50(15), TmpRdns-Acc/Dmg/Slow:50(17), ImpSwft-Dam%:30(17)
Level 14: Super Speed -- Zephyr-Travel:50(A)
Level 16: Combustion -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(40), Sciroc-Dmg/EndRdx:30(43), Sciroc-Acc/Dmg/EndRdx:30(50)
Level 18: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(19), Numna-Heal:50(19)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-End%:50(21)
Level 22: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(23), GSFC-ToHit/Rchg/EndRdx:50(23), GSFC-Rchg/EndRdx:50(34), GSFC-ToHit/EndRdx:50(36), GSFC-Build%:50(36)
Level 24: Glacial Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(25), LkGmblr-Def/EndRdx/Rchg:50(25), LkGmblr-Rchg+:50(31)
Level 26: Energy Absorption -- P'Shift-EndMod/Rchg:50(A), LkGmblr-Def/Rchg:50(27), LkGmblr-Def/EndRdx/Rchg:50(27), LkGmblr-Def:50(29), P'Shift-EndMod/Acc:50(29), P'Shift-EndMod/Acc/Rchg:50(31)
Level 28: Icicles -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(31), M'Strk-Dmg/Rchg:50(33), M'Strk-Acc/EndRdx:50(33), M'Strk-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(34)
Level 30: Fire Sword Circle -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(37), Erad-Acc/Dmg/Rchg:30(37), Sciroc-Dmg/EndRdx:50(43), Sciroc-Acc/Dmg/EndRdx:50(46)
Level 32: Hibernate -- Numna-Heal:50(A), Numna-Heal/Rchg:50(33)
Level 35: Incinerate -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(36), C'ngImp-Acc/Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/EndRdx:50(43), C'ngImp-Dmg/EndRdx/Rchg:50(46)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(39), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/EndRdx:50(46), C'ngImp-Dmg/EndRdx/Rchg:50(50)
Level 41: Boxing -- Mako-Acc/Dmg/EndRdx/Rchg:50(A)
Level 44: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx/Rchg:50(45), Aegis-ResDam/EndRdx:50(45)
Level 47: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-Def:50(48), LkGmblr-Rchg+:50(48)
Level 49: Permafrost -- S'fstPrt-ResDam/Def+:30(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 6: Ninja Run
------------
Set Bonus Totals:- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 10.8% Defense(Smashing)
- 10.8% Defense(Lethal)
- 8.31% Defense(Fire)
- 8.31% Defense(Cold)
- 10.5% Defense(Energy)
- 10.5% Defense(Negative)
- 3% Defense(Psionic)
- 10.2% Defense(Melee)
- 8.63% Defense(Ranged)
- 8.94% Defense(AoE)
- 4.5% Max End
- 41% Enhancement(Accuracy)
- 1.5% Enhancement(FlySpeed)
- 41.3% Enhancement(RechargeTime)
- 1.5% Enhancement(JumpHeight)
- 1.5% Enhancement(RunSpeed)
- 1.5% Enhancement(JumpSpeed)
- 4% Enhancement(Heal)
- 15% FlySpeed
- 238.9 HP (12.8%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Immobilize) 9.35%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 1.65%
- MezResist(Terrorized) 2.2%
- 4% (0.07 End/sec) Recovery
- 74% (5.79 HP/sec) Regeneration
- 2.21% Resistance(Fire)
- 2.21% Resistance(Cold)
- 20% RunSpeed
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First of all, Chilling Embrace and Hoarfrost are taken way too late. I'd delay Hasten and possibly SJ to get them before level 20 or even level 10.
Also, your slotting is a little off. There's very rarely a good reason to 6-slot your defense toggles; any defense enhancement above 56% is basically wasted and they don't need to be super-slotted for end reduction. If you like the 4-slot bonuses for LotG and can afford the LotG +Recharge, slot Def, Def/End, Def/End/Rchg and +Recharge. Alternatively 4 slots of any set above level 35 or so will do.
Icicles, on the other hand, is high-end toggle and in your current build, very underslotted for end reduction. I'd drop the three Obliteration and replace them with IOs from another set, like Scirocco's Dervish or Multi Strike, that has sufficient end reduction--I'd aim for at least 60%. Slot Combustion similarly, though it doesn't need quite as much end reduction.
The second end reduction in Wet Ice is unneeded, so use that slot elsewhere.
All the attacks slotted with Kinetic Combat and Smashing Haymaker are underslotted for Accuracy and Damage. Add at least fifth slot to each of them; an Acc/Dam from another set (or Acc/Dam/End, Acc/Dam/Rchg, etc.) works well for that purpose.
I'm guessing you're 5-slotting Hibernate for the set bonuses, it certainly doesn't need to be so heavily slotted, a Heal in the base slot is probably most common. I'd consider using those slots elsewhere if you need them.
For my Ice tank, I try to make sure I reach the soft-cap for S/L/E/NE without EA running, so it'll be available to provide an extra boost when needed. If you 3-slot Combustion with Eradication and put another Smashing Haymaker set in GFS you'll just get there.
Hope that helps! -
Quote:Well, it would be easier to soft-cap E/NE with Electric because you'd have more AoEs to slot Eradication in.Follow up question ....
I can achieve the same overall defenses on Inv/Elec, and I realized that /Elec still fits my original concept, but it isnt /EM. I've grown frustrated with /EM.
Which would be better, Inv/Energy Melee or Inv/Electric Melee?
Lewis
Electric isn't as nearly hard-hitting for ST, but it has much, much better AoE than Energy Melee. Electric also has a big, hard-hitting AoE in Lightning Rod, which is awfully fun. Unless you plan to spend a lot of time fighting AVs, I'd probably go Electric. -
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Quote:Afraid your're behind the times.Agreed. It's not really a popular set (many think it's underpowered) so it gets shuffled to the back row, I think.
Maybe you don't play many tanks or brutes, but it's a much more popular set since it was buffed over a year ago.
As for underpowered, many would now give it the edge over Axe, for AoE damage in particular. -
First thing, you're taking Chilling Embrace way too late, even for a respec build, IMO. It's your taunt aura and the slows provide significant damage mitigation. Take it before level 10. Icicles is a very high-end toggle, so I'd delay it until after Stamina and take GA at 18 or 22 and EA at 26.
Personally, I think 53% defense without EA is overkill; that and the desire to build for recharge had you make some slotting decisions I wouldn't make. For instance, Icicles is extremely underslotted for endurance, and I'd put a fourth slot in FA, GA and Weave to be sure they're slotted to the ED cut-off for defense and have enough end reduction. Tough is also underslotted; I'd replace the Imperv Armor and the SP Res/End with 3 slots of Aegis for the F/C def.
Defense and recharge are great, but you also need to make sure your attacks are adequately slotted. Frozen Fists needs another slot to provide some accuracy and damage, Freezing Touch is very underslotted for damage, and Frozen Aura needs more end reduction.
I'd also slot more recharge in EA as well as the end mod and defense.
Here's what I would do with your build. It has slightly less defense, and less recharge, but end use and regen are better, and your attacks are slotted much better. Honestly, with so much recharge and so little end reduction in your current build I'd be concerned that you'd use end faster than EA could recover it.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(5), LkGmblr-Def/EndRdx/Rchg:50(17)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(7), Mako-Acc/Dmg/EndRdx/Rchg:50(45)
Level 2: Hoarfrost -- Dct'dW-Heal/EndRdx/Rchg:50(A), Dct'dW-EndRdx/Rchg:50(13), Dct'dW-Heal/Rchg:50(15), Dct'dW-Heal:50(17), Dct'dW-Rchg:50(19)
Level 4: Frost -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(7), Posi-Dmg/Rchg:50(9), Posi-Dmg/Rng:50(9), Posi-Acc/Dmg/EndRdx:50(11)
Level 6: Wet Ice -- EndRdx-I:50(A)
Level 8: Chilling Embrace -- EndRdx-I:50(A)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(13), Mocking-Acc/Rchg:50(34), Mocking-Taunt/Rng:50(34), Mocking-Rchg:50(34)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(15)
Level 14: Hurdle -- Jump-I:50(A)
Level 16: Health -- RgnTis-Regen+:30(A), Mrcl-Rcvry+:40(19), Numna-Regen/Rcvry+:50(21), Numna-Heal:50(43)
Level 18: Glacial Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(21), LkGmblr-Def:50(36), LkGmblr-Rchg+:50(36)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(23), Efficacy-EndMod/Acc/Rchg:50(23), Efficacy-Acc/Rchg:50(25), Efficacy-EndMod/Acc:50(25), Efficacy-EndMod/EndRdx:50(27)
Level 22: Ice Patch -- RechRdx-I:50(A)
Level 24: Super Jump -- Jump-I:50(A)
Level 26: Energy Absorption -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(27), LkGmblr-Def:50(29), P'Shift-EndMod/Rchg:50(33), P'Shift-EndMod/Acc/Rchg:50(33), P'Shift-EndMod:50(39)
Level 28: Icicles -- M'Strk-Acc/Dmg:30(A), M'Strk-Dmg/EndRdx:30(29), M'Strk-Dmg/Rchg:30(31), M'Strk-Acc/EndRdx:50(31), M'Strk-Acc/Dmg/EndRdx:50(31), M'Strk-Dmg/EndRdx/Rchg:50(33)
Level 30: Freezing Touch -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(36), C'ngImp-Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/EndRdx:50(42), C'ngImp-Dmg/EndRdx/Rchg:50(43)
Level 32: Build Up -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(37), AdjTgt-ToHit/EndRdx/Rchg:50(39), AdjTgt-ToHit/EndRdx:50(39), AdjTgt-Rchg:50(43)
Level 35: Hasten -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(46)
Level 38: Frozen Aura -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(40), Erad-Acc/Dmg/Rchg:30(40), Sciroc-Dmg/EndRdx:50(40), Sciroc-Acc/Dmg/EndRdx:50(42), Sciroc-Acc/Rchg:50(42)
Level 41: Boxing -- Acc-I:35(A)
Level 44: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam/EndRdx:50(45), Aegis-ResDam/EndRdx/Rchg:50(46), Aegis-ResDam:50(46)
Level 47: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/EndRdx/Rchg:50(48)
Level 49: Block of Ice -- BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(50), BasGaze-EndRdx/Rchg/Hold:30(50), BasGaze-Acc/EndRdx/Rchg/Hold:30(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
------------
Set Bonus Totals:- 4.5% DamageBuff(Smashing)
- 4.5% DamageBuff(Lethal)
- 4.5% DamageBuff(Fire)
- 4.5% DamageBuff(Cold)
- 4.5% DamageBuff(Energy)
- 4.5% DamageBuff(Negative)
- 4.5% DamageBuff(Toxic)
- 4.5% DamageBuff(Psionic)
- 10.2% Defense(Smashing)
- 10.2% Defense(Lethal)
- 10.2% Defense(Fire)
- 10.2% Defense(Cold)
- 8.63% Defense(Energy)
- 8.63% Defense(Negative)
- 3% Defense(Psionic)
- 8% Defense(Melee)
- 5.81% Defense(Ranged)
- 8% Defense(AoE)
- 3.6% Max End
- 52% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 78.8% Enhancement(RechargeTime)
- 5% FlySpeed
- 168.7 HP (9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 4.95%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 1.65%
- MezResist(Terrorized) 2.2%
- 6% (0.1 End/sec) Recovery
- 62% (4.85 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 1.26% Resistance(Energy)
- 4.39% Resistance(Negative)
- 2.5% Resistance(Psionic)
- 10% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1391;708;1416;HEX;| |78DA9D94DB4E134118C767DB2DA5EDF644292D855228202D8702D10B0F898688269| |8562B20576A5D96110AA5D4DD1AC52B1F00CFDE7A883E82A7189FC043D40BA3BE82| |C677A8DF61E0C63B37DDFF6FF6DB99FF7CF3CD4E4BD7670D216E1E139A71BC663A4| |E65D1AC6F48DB533257AB96F00A21921CA9CCCACBB2EEC8C29C252B33F6E696DDA5| |5E94644D72985AD1B9FA9AB465BD59D86D18E5ADAD5AA128CD46B5BECA0F27ABCDB| |A741C3F3D2C34A45C09AAF8EA5A137AC54E34AA5661C6B69A55AB52329DA6B4B793| |904C1EEEF73E100D6ED1728B3834A685AB93A04708911821E517EA6AE9A20CC80AD| |759823E4F685B208CAF0BECFE016C35B6D5B5D3E4601409A112DB9E21749409BDE0| |EE56EEEE17E4D0F692D0FE8AF19AE07F43F804EE1E76179E010A7D84905785BC1C4| |A83A98F4D3DBE35178DAF128C75C2C006A3C6D82474C13605D8480B7041425C9036| |781354530473348517426155BDF05168A445C729C088E85CA231A3E7085F208FA8E| |A17E5BA76725D07D97B90676A07BF18F7F3C476389F5B8CDB84E41DC65D42EA1E21| |030B8DF342457C8C124B80514285129CEB57C8A19BB6BAE5E9E6E95251AE3EE7D0F| |F80DCFA1F12F6DD277C86513D2AA39E86C015F65E21F4D90C87DCFB9A84FEAB0C3F| |BEE251E94B141A340943CB0C8B905F218C4AF6805119F515641ED3F4434F3899A78| |C6784D1E784AC173F38EAEECAF2B2C719138C2CF80DAB2C867FB930A591DF8C3F8C| |6B9CC50DC6364103DB9C2A5D2E451FB51B42636AFBC612B4CDE35354B389FD8C037| |C64A05F41F52B708927B9B693BCE993BCE965F8D6A7780AF7D4374A65FA3BE307E3| |27A157DF3B74F0834B14FF899475757E21A25124AFEF1DE9962F022785DFFEEFF5D| |6D89DD2378F7F028B2865942594F32817502EA29828CB28164AEBDDDEE8F041CCEB| |10CA6194232871C84FEC604F6F00248062A0045142286194084A0C2585F208A5F51| |7603CEE9F| |-------------------------------------------------------------------|
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Rage should cover it, unless you're planning on regularly going up against +3 or +4 foes. And IMO even then it's more efficient to slot for additional ToHit in Rage than slotting more accuracy in individual attacks. Or just pick up the Kismet +Acc for more ToHit if you're really worried about it. I don't think it's necessary, but YMMV.
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Hmm, IME Super Strength is about average for endurance usage among brute primaries. If you slot well for end reduction and get a few recovery bonuses you should be okay.
Other issues:
Rage at 47 is a very bad idea. Get it at 18, or the latest, at 22. Also, Unyielding should be taken at 16. You can delay CJ/SJ if necessary. (FYI, please note you have to be a 60 month vet if you plan to take SJ/CJ in that order.)
With 6 slots, you should be able to get Dull Pain's recharge up to the ED cut-off. Swapping out the Triage Heal/End for a Heal/End/Rchg should get you there; end reduction is a pretty minor consideration in comparison.
The Kinetic Combat sets need Damage as well as Accuracy. Try using a set IO with Acc, Dam and whatever else you prefer instead of the Acc common. I'd drop the Hami-O in KoB, slot it like the other KC sets, and use the 6th slot for something else.
I'd use another set of Reactive Armor in Tough for the S/L/E/NE bonuses, and move the Steadfast +def elsewhere. You should also consider using Aegis in the resist passives instead of Imperv Armor; Aegis gives a nice F/C bonus for three slots.
CJ is overslotted; it has a much smaller base value than Weave, and Weave is a relatively high-end toggle, so if you're going to 4-slot a defense power, Weave should be it. You can get away with just three slots in Tough Hide since it doesn't need end reduction.
Foot stomp is underslotted, especially for end reduction. I'd drop the Hami-Os and slot it with 3 Eradication for the E/NE bonus and 2 Scirocco's Dervish for the regen bonus. (Just be sure to slot enough end reduction.)
If you're going to use Brawl or Boxing purely as a set mule for Kinetic Combat, drop either the Dam/End or Dam/End/Rchg for the KD proc, since the proc is much, much less expensive.
Try to find another two slots for Taunt, with 6 slots you get an F/C def bonus and a Recharge bonus as well as the S/L def.
Here's your build with the changes I recommended:
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(42)
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam/Rchg(15), S'fstPrt-ResDam/Def+(37)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(40)
Level 4: Dull Pain -- Tr'ge-Heal/EndRdx/Rchg(A), Tr'ge-EndRdx/Rchg(5), Tr'ge-Heal/Rchg(7), Numna-Heal(34), Numna-Heal/EndRdx/Rchg(43), Numna-EndRdx/Rchg(43)
Level 6: Swift -- Run-I(A)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(40)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(25)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Mrcl-Rcvry+(19), Mrcl-Heal/EndRdx(33), Mrcl-Heal(34), RgnTis-Regen+(34)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(21), EndMod-I(45)
Level 22: Rage -- RechRdx-I(A), RechRdx-I(23)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(31)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), S'dpty-Def/EndRdx/Rchg(29), S'dpty-Def/EndRdx(31)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 32: Foot Stomp -- Erad-Dmg(A), Erad-Dmg/Rchg(33), Erad-Acc/Rchg(33), Sciroc-Dmg/EndRdx(36), Sciroc-Acc/Dmg/EndRdx(40)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Rchg+(43)
Level 41: Mu Lightning -- HO:Nucle(A), HO:Nucle(42), HO:Nucle(42)
Level 44: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(45), Mocking-Taunt/Rchg/Rng(45), Mocking-Acc/Rchg(46), Mocking-Taunt/Rng(48), Mocking-Rchg(50)
Level 47: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(48), Aegis-ResDam(48)
Level 49: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(50), Aegis-ResDam(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(23), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:- 25.5% Defense(Smashing)
- 25.5% Defense(Lethal)
- 12.4% Defense(Fire)
- 12.4% Defense(Cold)
- 11.1% Defense(Energy)
- 11.1% Defense(Negative)
- 3% Defense(Psionic)
- 14.3% Defense(Melee)
- 7.06% Defense(Ranged)
- 7.69% Defense(AoE)
- 3.6% Max End
- 9% Enhancement(Accuracy)
- 37.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 219.3 HP (14.6%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 15.4%
- 2.5% (0.04 End/sec) Recovery
- 82% (5.13 HP/sec) Regeneration
- 15% RunSpeed
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Oh, I forgot to mention, be sure to take Unyielding at 16 and Stamina at 20; Stimulant can easily be delayed until level 22 or so to make room.
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First of all, there is almost no benefit to six-slotting your Invul toggles; anything above 56% def/res enhancment is pretty much pointless, and more than around 40% end reduction is unnecessary for low-end toggles like the ones in Invul. Unless you want to slot ToHit in Invinc, I'd stick with 3 res/def and 1 end red IO, or 4 slots of any set above level 35 or so. (skip the End and End/Rchg IOs)
Tough Hide, however, could use one or two more slots. Use some of the slots you save on the toggles to fully slot it (56% enhancement) for defense.
Dull Pain needs recharge a lot more than end reduction. The usual SO/common IO slotting for it is 3xHeal, 3xRecharge.
If end is an issue, the fact that you have attacks that are completely unslotted for end reduction is a much, much bigger problem than your toggles. Be sure to put at least one end red slot in each attack.
If you need Barrage, (and I'm not sure you do with Air Sup) you should take it earlier so it'll be of some use to you when you need it. Personally, I'd drop it and pick up Build Up instead.
If you want to go with CJ/SJ instead of Air Sup/Fly, getting Barrage is probably a good idea, but you'll need to make room for it. My inclination would be to drop ResEl since it's the least useful of the passives, and keep Build Up, but your call.
I'm not sure what's going on with Stimulant, it looks very overslotted to me. One end red and one recharge should be sufficient. And I'd recommend slotting Aid Self with with 2xInterrupt Red, 2xHeal and 2xRecharge to get best use out of it.
If you want an IO set build, you should let us know what bonuses you're most interested in. Adding defense is probably the most common goal for an Invul IO build, but to be most effective you'll need Weave for that, which means finding a place for three powers.
Here's your build with Barrage dropped for Build Up and the powers re-slotted as described above. Please note that although I used level 50 IOs for everything because it was quicker and easier, if you are going to use 3 slots of the same type of enhancement, any common IO above level 30 will be sufficient.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Majeh: Level 50 Science Brute
Primary Power Set: Energy Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Flight
Power Pool: Medicine
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Energy Punch -- Dmg-I(A), Dmg-I(3), Dmg-I(3), RechRdx-I(13), EndRdx-I(31)
Level 1: Resist Physical Damage -- ResDam-I(A), ResDam-I(17), ResDam-I(19)
Level 2: Bone Smasher -- Dmg-I(A), Dmg-I(7), Acc-I(15), RechRdx-I(15), EndRdx-I(31)
Level 4: Temp Invulnerability -- ResDam-I(A), ResDam-I(5), ResDam-I(5), EndRdx-I(17)
Level 6: Dull Pain -- Heal-I(A), Heal-I(7), Heal-I(11), RechRdx-I(13), RechRdx-I(19), RechRdx-I(50)
Level 8: Whirling Hands -- C'ngBlow-Dmg/Rchg(A), Sciroc-Dmg/Rchg(9), Acc-I(9), Dmg-I(11), EndRdx-I(34), Dmg-I(36)
Level 10: Hurdle -- Jump-I(A)
Level 12: Air Superiority -- Dmg-I(A), EndRdx-I(36), Dmg-I(46), Acc-I(46), Dmg-I(46)
Level 14: Fly -- Flight-I(A), EndRdx-I(48)
Level 16: Health -- Heal-I(A), Heal-I(21), Heal-I(21)
Level 18: Stimulant -- RechRdx-I(A)
Level 20: Unyielding -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(33), TtmC'tng-ResDam(33), TtmC'tng-ResDam/EndRdx/Rchg(33)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Total Focus -- Dmg-I(A), RechRdx-I(25), Acc-I(25), Dmg-I(29), Dmg-I(29), EndRdx-I(42)
Level 26: Aid Self -- IntRdx-I(A), IntRdx-I(27), Heal-I(27), Heal-I(31), RechRdx-I(40), RechRdx-I(48)
Level 28: Invincibility -- DefBuff-I(A), DefBuff-I(34), DefBuff-I(34), EndRdx-I(36)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 32: Energy Transfer -- Dmg-I(A), Dmg-I(37), Dmg-I(37), Acc(37), EndRdx-I(40), EndRdx-I(40)
Level 35: Tough Hide -- DefBuff-I(A), DefBuff-I(45), DefBuff-I(50)
Level 38: Unstoppable -- ResDam-I(A), RechRdx-I(39), RechRdx-I(39), RechRdx-I(39)
Level 41: Mace Blast -- Range-I(A), Dmg-I(42), EndRdx-I(42), Acc(43)
Level 44: Resist Elements -- ResDam-I(A), ResDam-I(45), ResDam-I(45)
Level 47: Resist Energies -- ResDam-I(A), ResDam-I(48), ResDam-I(50)
Level 49: Disruptor Blast -- Dmg-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
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Quote:Really? I didn't think I added anything that was too expensive; certainly not in the range of the Miracle and Numina uniques that you had slotted. If it helps any, I consider the Winter's Gift Slow resist to be completely optional, and if you want to save some money on the Eradication sets, avoid the quad--all the other pieces weren't that expensive last time I looked.Thanks for the reply. Its a bit pricey, in places, but I like the look of it. Much obliged.
Quote:I don't mind taking Total Focus. In fact I can't stand it. But I'm curious about your thoughts on skipping it. I couldnt make the character if I had it, it'd drive me nuts. Just wondering what you think.
I also understand about the animation. Animation issues don't bother me much, but I know, for instance, that some players won't take both Air Sup and Bone Smasher because the animation is the same. Bottom line, if you don't like TF, don't take it; I don't think it'll have a significant negative impact on your build. -
Yes, Invinc doesn't provide any defense unless you're near at least one foe. So if you're comparing Mid's set to one foe to the defense value in Combat Attributes when you're not in combat, CA won't include the "one foe" defense from Invinc.
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Tank, scrapper or brute, you're going to want to fully slot it for defense. (i.e., up to the ED cut-off of 56%) Invinc is a key power in the Invul set because of the defense it provides; the ToHit bonus is just gravy.
Invincibility is a relatively low-endurance toggle, so if you're crunched for slots more than for endurance, you can skip slotting in for end reduction. But with SOs, definitely 3-slot it for defense, and if you can spare the slots, throw a ToHit or two in there. But slotting the ToHit is definitely optional, slotting for defense is definitely not, IMO. -
Other than the slow resist (which can be replaced by slotting a Winter's Gift in SS) the only thing that Permafrost provides is some fire resistance. Personally, I don't think losing that is worth worrying about. I'd definitely drop it if you want Energy Punch. The Steadfast +def can go as the 6th slot in Hoarfrost or the fifth slot in Tough.
Some other suggestions:
You're taking Chilling Embrace way too late. Not only is it your taunt aura, but the slows provide significant damage mitigation. I'd delay either SS or Glacial Armor until after Stamina and take CE early.
I'm not a fan of using Red Fortune for the typed defense bonus; you only need four slots to fully slot your shields for defense and there are better ways to hit the soft-cap for E/NE def. For instance, 3-slotting Eradication in your PBAoEs gives a better bonus, and you do want your attacks 5 or 6 slotted.
I'd 5-slot Crushing Impact in EP and BS; if you use a CI Dam/End/Rchg instead of Mako's Acc/End/Rchg the enhancement values will still be very good, but you'll get the CI recharge bonus.
Also, EA needs to be slotted for defense as well as recharge and end mod. I'd recommend 3 recharge-heavy defense IOs and 3 recharge-heavy end mod IOs; try to get all three attributes as close to the ED cut-off as possible.
If you're concerned about getting F/C defense, try slotting Aegis in Tough. It'll help a little, as will slotting a Mocking Beratement set in Taunt, though you won't be able to soft-cap F/C def.
You also might want to consider using another defense set than Red Fortune if you're not using RF for the defense bonus; IMO, both LotG and GotA have better 4-slot bonuses than RF does.
Here's what it looks like with the changes I recommended. Note that I dropped the End and End/Rchg slots from your defense & resistance toggles; 40-45% end reduction is plenty in moderate-endurance toggles like those.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Snowbox: Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Energy Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Hero Profile:
Level 1: Frozen Armor -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/EndRdx/Rchg:50(9), RedFtn-Def:50(9), RedFtn-Def/Rchg:50(17)
Level 1: Barrage -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(13), Mako-Acc/Dmg/EndRdx/Rchg:50(13)
Level 2: Hoarfrost -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(17), Dct'dW-Heal/Rchg:50(23), Dct'dW-Heal:50(25), Dct'dW-Rchg:50(25), S'fstPrt-ResDam/Def+:30(43)
Level 4: Bone Smasher -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/EndRdx:50(11), C'ngImp-Dmg/EndRdx/Rchg:50(11), Mako-Acc/Dmg/EndRdx/Rchg:50(34)
Level 6: Energy Punch -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/EndRdx:50(15), C'ngImp-Dmg/EndRdx/Rchg:50(15), Mako-Acc/Dmg/EndRdx/Rchg:50(42)
Level 8: Wet Ice -- EndRdx-I:50(A)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(40)
Level 12: Hurdle -- Jump-I:50(A)
Level 14: Super Speed -- Winter-ResSlow:50(A)
Level 16: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(50)
Level 18: Glacial Armor -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/EndRdx/Rchg:50(19), RedFtn-Def:50(19), RedFtn-Def/Rchg:50(23)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(21), P'Shift-End%:50(21), EndMod-I:50(42)
Level 22: Chilling Embrace -- EndRdx-I:50(A)
Level 24: Taunt -- Mocking-Taunt:50(A), Mocking-Rchg:50(42), Mocking-Taunt/Rchg:50(43), Mocking-Taunt/Rchg/Rng:50(46), Mocking-Acc/Rchg:50(50), Mocking-Taunt/Rng:50(50)
Level 26: Energy Absorption -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(27), Efficacy-EndMod/Acc/Rchg:50(27), RedFtn-Def/Rchg:50(31), RedFtn-Def/EndRdx/Rchg:50(31), RedFtn-Def:50(31)
Level 28: Build Up -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(29), AdjTgt-ToHit/EndRdx/Rchg:50(29), AdjTgt-EndRdx/Rchg:50(43), AdjTgt-Rchg:50(46)
Level 30: Combat Jumping -- DefBuff-I:50(A), Ksmt-ToHit+:30(46)
Level 32: Icicles -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(33), Erad-Acc/Dmg/Rchg:30(33), M'Strk-Acc/EndRdx:50(33), Sciroc-Dmg/EndRdx:50(34), Sciroc-Acc/Dmg/EndRdx:50(34)
Level 35: Energy Transfer -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(36), C'ngImp-Acc/Dmg/Rchg:50(36), C'ngImp-Acc/Dmg/EndRdx:50(36), Mako-Acc/EndRdx/Rchg:50(37), Mako-Acc/Dmg/EndRdx/Rchg:50(37)
Level 38: Whirling Hands -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Rchg:30(39), Sciroc-Acc/Dmg/EndRdx:50(40), Sciroc-Dmg/EndRdx:50(40)
Level 41: Boxing -- Acc-I:50(A)
Level 44: Tough -- Aegis-ResDam/EndRdx:40(A), Aegis-ResDam/Rchg:40(45), Aegis-ResDam/EndRdx/Rchg:40(45), Aegis-ResDam:40(45)
Level 47: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(48), RedFtn-Def:50(48), RedFtn-Def/EndRdx/Rchg:50(48)
Level 49: Hibernate -- Heal-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 0: Ninja Run
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Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 9.25% Defense(Smashing)
- 9.25% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 6.13% Defense(Melee)
- 6.13% Defense(Ranged)
- 6.13% Defense(AoE)
- 5.4% Max End
- 30% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 27.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 189.7 HP (10.1%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 17.1%
- MezResist(Terrorized) 2.2%
- 1.5% (0.03 End/sec) Recovery
- 20% (1.56 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 6.3% Resistance(Fire)
- 6.3% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 10% RunSpeed
- 2.5% XPDebtProtection
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Quote:Except for the little matter of Clobber, which has 100% chance of a mag 3 stun, and Brutes have to wait all the way to level 8 to get. It also has Jawbreaker, available at level 2, which has a 75% chance of KU.Axe does more mitigation.
It's lowby attacks have 40 - 50 percent chance for knockdown, mace's stuns are 10-20 percent at best.
Quote:Axe is more defensive, early, Mace is...annoying. But it's cone is reallly big. -
Here's a sample build; this is what I would do to update your current build without completely changing the slotting:
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Halley's Comet: Level 50 Technology Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(3), LkGmblr-Def/EndRdx/Rchg:50(3), LkGmblr-Def:50(7)
Level 1: Jab -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(5), S'ngH'mkr-Dmg/Rchg:35(11), S'ngH'mkr-Dmg/EndRdx/Rchg:35(36), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
Level 2: Hoarfrost -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(5), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal:50(9), Dct'dW-Rchg:50(9), S'fstPrt-ResDam/Def+:30(46)
Level 4: Haymaker -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(11), S'ngH'mkr-Dmg/EndRdx/Rchg:35(17), S'ngH'mkr-Dmg/Rchg:35(33), Mako-Acc/Dmg/EndRdx/Rchg:50(37)
Level 6: Fly -- Frbd-Stlth:50(A), Frbd-Fly:50(40)
Level 8: Swift -- Run-I:50(A)
Level 10: Wet Ice -- HO:Cyto(A)
Level 12: Chilling Embrace -- P'ngTtl-EndRdx/Rchg/Slow:50(A), P'ngTtl-Acc/EndRdx:50(13), P'ngTtl--Rchg%:50(13), P'ngTtl-Acc/Slow:50(17)
Level 14: Health -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(15), Numna-Heal/EndRdx/Rchg:40(15), Numna-Heal:50(46)
Level 16: Boxing -- Acc-I:50(A)
Level 18: Glacial Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(19), LkGmblr-Def:50(19), LkGmblr-Rchg+:50(25)
Level 20: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Rchg:50(21), P'Shift-End%:50(43)
Level 22: Knockout Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(23), C'ngImp-Dmg/Rchg:50(23), C'ngImp-Acc/Dmg/Rchg:50(25), C'ngImp-Acc/Dmg/EndRdx:50(40), C'ngImp-Dmg/EndRdx/Rchg:50(43)
Level 24: Taunt -- Zinger-Taunt/Rchg:50(A)
Level 26: Energy Absorption -- LkGmblr-Def:50(A), LkGmblr-Def/Rchg:50(27), LkGmblr-Def/EndRdx/Rchg:50(27), P'Shift-EndMod:50(33), P'Shift-EndMod/Rchg:50(34), P'Shift-Acc/Rchg:50(34)
Level 28: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(29), RechRdx-I:50(29), RechRdx-I:50(31)
Level 30: Icicles -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(31), Erad-Acc/Dmg/Rchg:30(31), Erad-Acc/Dmg/EndRdx/Rchg:30(33), Sciroc-Dmg/EndRdx:50(34), Sciroc-Acc/Dmg/EndRdx:50(37)
Level 32: Hibernate -- Heal-I:50(A)
Level 35: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(36), RctvArm-ResDam/EndRdx/Rchg:40(36), RctvArm-ResDam:40(37)
Level 38: Foot Stomp -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(39), Armgdn-Acc/Dmg/Rchg:50(39), Armgdn-Acc/Rchg:50(39), Armgdn-Dmg/EndRdx:50(40), Armgdn-Dam%:50(46)
Level 41: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(42), LkGmblr-Def:50(42), LkGmblr-Rchg+:50(42)
Level 44: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/EndRdx/Rchg/Hold:30(45), BasGaze-Acc/Rchg:30(45), BasGaze-EndRdx/Rchg/Hold:30(45)
Level 47: Fire Blast -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(48), Dev'n-Dmg/Rchg:50(48), Dev'n-Acc/Dmg/Rchg:50(48)
Level 49: Fire Ball -- AirB'st-Acc/Dmg:50(A), AirB'st-Dmg/EndRdx:50(50), AirB'st-Dmg/Rchg:50(50), AirB'st-Dmg/Rng:50(50)
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Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 4: Ninja Run
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Set Bonus Totals:- 3% DamageBuff(Smashing)
- 3% DamageBuff(Lethal)
- 3% DamageBuff(Fire)
- 3% DamageBuff(Cold)
- 3% DamageBuff(Energy)
- 3% DamageBuff(Negative)
- 3% DamageBuff(Toxic)
- 3% DamageBuff(Psionic)
- 9.88% Defense(Smashing)
- 9.88% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 9.88% Defense(Energy)
- 9.88% Defense(Negative)
- 3% Defense(Psionic)
- 6.44% Defense(Melee)
- 6.44% Defense(Ranged)
- 3% Defense(AoE)
- 1.8% Max End
- 50% Enhancement(RechargeTime)
- 2.5% Enhancement(JumpHeight)
- 58% Enhancement(Accuracy)
- 2.5% Enhancement(RunSpeed)
- 10% Enhancement(Heal)
- 2.5% Enhancement(JumpSpeed)
- 2.5% Enhancement(FlySpeed)
- 2% Enhancement(Knockback)
- 2% Enhancement(Knockup)
- 10% FlySpeed
- 309.2 HP (16.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 7.7%
- MezResist(Sleep) 2.75%
- MezResist(Terrorized) 2.2%
- 6% (0.1 End/sec) Recovery
- 82% (6.42 HP/sec) Regeneration
- 0.63% Resistance(Smashing)
- 0.63% Resistance(Lethal)
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 5% Resistance(Toxic)
- 2.5% Resistance(Psionic)
- 10% RunSpeed
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I think your first priority should be to try to soft-cap S/L/E/NE defense so those AVs have the smallest possible chance to hit you. That will require either making room for 3 powers in the Fighting Pool to pick up Weave, or completing reworking your slotting to concentrate on accruing typed defense bonuses. I also think you should consider getting Icicles for some additional AoE damage. (If you do pick up Icicles, be sure to slot it well for end reduction.)
Currently, you have a lot of attacks. If you do want to go the Weave route, and want to keep most of the APP attacks, I'd probably drop Hand Clap, Permafrost, and say, Melt Armor to make room. Dropping Punch is also an option, and if you feel like you're short on ST attacks, you can slot up Boxing. Getting Weave won't quite get you to soft-cap for defense, so some sets to consider that will help are Kinetic Combat, Smashing Haymaker, Eradication, Rectified Recticle, Reactive Armor, Basilisk's Gaze and Mocking Beratement.
If you decide not to get the Fighting Pool you can still soft-cap, but it'll take a much bigger investment in IO sets with defense bonuses.
Some specifics about your current slotting:
Frozen Armor is overslotted, it and Glacial really only need 4 slots. In FA, drop the Def/Rchg and End/Rchg and put in a Def/End/Rchg so it'll have sufficient end reduction and free up a slot. In Glacial, just drop the Endurance IO.
Jab and Punch are underslotted. I'd give them 5 slots each and 4-slot them with Kinetic Combat or Smashing Haymaker for the defense bonus. (KCs is twice as big, but they are expensive and hard to find, and you may not need them if you get Weave.) For the fifth slot, use the Mako's quad you have slotted currently. If you decide to go the defense route, Haymaker and KOB can also be slotted with SH or KC, and you can use the 5th and 6th slot to get their slotting levels to your liking.
Energy Absorption should be slotted for end mod as well as defense and recharge. I'd drop 2 LotG slots for one of the End Mod sets. I'm not sure what the point is of the Shield Wall IO; this build doesn't benefit from 3% resistance, and TP resistance is only useful in PvP. Personally, I'd sell it to pay for the other slotting changes, but if you want to keep it, move it to FA or GA--you need room for all 6 slots in EA.
Rectified Reticle is a good set for Rage; it gives a decent S/L def bonus in only 2 slots. Just make sure Rage has enough recharge to make it perma.
Hibernate is way, way overslotted since now it doesn't benefit from Recharge. I'd move the whole DW set except the Heal/End/Rchg to Hoarfrost and move 4 of the Numina set (not the End/Rchg) to Health. That will leave room for a sixth slot in Hoarfrost for the Steadfast +Def if you decide to drop Permafrost.
There are other slotting changes you can make--like putting 3 or 4 Eradication in Foot Stomp and Icicles, but you may or not need that depending on whether you get Weave. Why don't you let us know what you'd like to do and we can make some more specific slotting suggestions. -
Quote:Yes, by quite a bit. However, note the laptop with the 260M is "recertified", which will be a negative for a lot of people.Bear in mind that the Geforce 260M will be more powerful than the 320M.
Oh, and Twyla, this chart should be helpful for comparing graphic cards:
http://www.notebookcheck.net/Compari...rds.130.0.html
I would try to avoid going lower than a class 2 card; below that you'd probably have move the settings to the low end to get decent frame rates. -
Hyper, that's a nice laptop, but I think it's important for the OP to know that you can also find CoH-capable laptops in the $600-700 range. It wouldn't be able to run in Ultra Mode, but for someone on a tight budget, they'll run CoH adequately at medium settings.
Here are a few examples from Newegg:
http://www.newegg.com/Product/Produc...82E16834220735
http://www.newegg.com/Product/Produc...82E16834115794
http://www.newegg.com/Product/Produc...82E16834152157
http://www.newegg.com/Product/Produc...82E16834220715 -
Quote:Just wanted to add that you have to be particularly careful when crafting common IOs for profit. Many players who do this have memorized the recipe, which means their crafting cost will be half as much as someone who doesn't have the recipe memorized. This may not make a huge difference for lower level commons, but for higher level recipes it's a different story. It's hard for someone who's paying 454,000 influence to craft a level 50 Accuracy IO to compete on price with someone who's paying 245,000.That's a good money-making thing to keep in mind. If you go to the trouble to craft an enhancement for them, people usually are willing to pay more for it. Just make sure there is a demand for the enhancement before crafting it, and that you can make money off of it. This gets harder to determine if the enhancement uses rare salvage, but you can make a good bit of money off of it if you do it right (and you're lucky... though you can do this with moderately wanted recipes).