Filth_EU

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  1. [ QUOTE ]
    Unyielding is mag 12 like most other mez protection

    [/ QUOTE ]

    UY is 10 or 11, probably 10 with +1 from player base. You can hold UY with 4 holds but not with 3.
    Practiced Brawler is definitely mag 7 (6 from PB 1 from player base). I'm fairly sure that all other scrapper mez resist is the same although Regen is the only other one I've tested.

    Blaster, Defender and Corruptor holds (and NPC holds) are mag 2, Doms and Controllers are Mag 3.
    This is why Acrobatics will protect you against a Blaster hold (like freeze ray) but will not from any Dom or Controller hold.
  2. [ QUOTE ]
    It does have the advantage that if you are end drained a click power will still be active but a toggle will drop. That is it though, not much of an advantage since there are realativrely few end drain mobs about.

    Still it is an advantage.

    [/ QUOTE ]

    Of course, but that has nothing to to with its mez-resist strength.
  3. Filth_EU

    3vP is coming!

    Sounds like a recipe for disaster, so obviously I'm interested. Any thoughts about hosting on the test server? did you rule this out?

    Rules look good except rule 9. I think you should make a rule and make everyone stick to it. This issue caused a lot of arguments in S4. With your setup and random teams I can see confusion and bad stuff. I suggest either:

    1. No restarts for any reason.
    or
    2. Any member can call "restart" up to 30 seconds from start and each team can do this twice in a match.

    But whatever, the point is I think you should make a rule, make it plain.
  4. After having a go in PvP with my one slotted Power Sink, no Stamina and the fighting pool, it is pretty risky at the moment, probably much better with fully slotted PS, I also miss the extra movement which I used to have with Hurdle. I'm now thinking about trying a no-hasten build and sticking Stamina back in.

    Tough definitely works to improve your survivability against Scrappers, that would be the main reason to take it as virtually everything else is doing non-S/L damage to you. I can now pretty much have an extended toe-toe fight with a scrapper and last longer than 4 seconds, but endurance is definitely an issue.
  5. [ QUOTE ]
    [ QUOTE ]
    For example, I know because I've just tested it that Practiced Brawler from Super Reflexes (Scrapper) has a mez resist strength of 6(+1 base)=7. I don't know if Unyielding is the same, in fact it is probably higher.

    [/ QUOTE ]

    Unyielding is almost definately has a lower mez resist as it is a toggle compared to a click.

    [/ QUOTE ]

    Not this again, there's nothing that makes click-mez resistance any stronger than toggle mez. Where do you get this from?
  6. [ QUOTE ]
    If all mez-resist in UY is the same, it should be 4. I could hold a inv brute with 3 hold powers stacked (mag6).

    [/ QUOTE ]

    That is Mag 9 if you're talking about Controller or Dominator holds - they are mag 3.
  7. [ QUOTE ]
    But they don't have have a build up, aim, or power boost? except an AoE recovery power-that sucks in PvP.


    [/ QUOTE ]
    It sucks? why? You know it now accepts ACC enhancements? Combine this with Power Sink from Mu and you have a serious -End Dominator.

    [ QUOTE ]

    They have long animation time- sucks in PvP.


    [/ QUOTE ]
    Try Thorns, I have, Psi is faster no question.

    [ QUOTE ]

    And iirc that psi shockwave doesn't have a high BI just lessly resisted in comparison to others, aswell as being a non target PbAoE easy to avoid as an opponent.- I'd rather take Blaze/Bitter ice blast/Thorn barrage/Power burst over that psi shockwave powr tyvm for PvP


    [/ QUOTE ]
    It's actually quite fast, high accuracy, low cost, quick recharge, large (25 feet) and the highest damaging AoE of any Dominator attack as well as the fact Psi resistance is going to be low; it also has the same endurance cost of any of the top level assault powers and it's an AoE which is also a toggle dropper.

    Is it the best all round assault set for PvP? probably not. Is it a gimp in PvP? Let's wait and see. A couple of weeks ago virtually everyone but everyone harped on about how Dominators were the worst AT to play in PvP, now everyone is going back to them, despite the fact I and a few others have been successfully playing them in PvP for months.
  8. Filth_EU

    Claws/EA =P

    [ QUOTE ]
    if your planning on pvp at all i'd steer clear of claws, they're probably the worst stalker primary in pvp

    [/ QUOTE ]

    Claws is probably one of the best, mainly for the ranged attack. Try going up against a Claws Scrapper and say claws is bad.
  9. Filth_EU

    psionic dam

    I think Dominators will do fairly well from the Psionic Assault set, some of its powers are better suited to PvP, especially the level 38 power which is an AoE power and a de-toggler, Domination will also give a significant damage boost. So if you wanted to try a Psionic PvP attacker, a Dominator would be the one to try I think.
  10. [ QUOTE ]
    Grav=good Psi blast=bad

    This is from a PvP view, however in PvE grav/psi dominators are perfectly fine.

    [/ QUOTE ]

    Yup, a high damage, Psi, PBAoE, 64% de-toggle, 10 second base recharge attack must suck bad in PvP...jeje.
  11. I'm been playing around with an Ice/Psi, I don't have problems with Psi at all so far, it's fun and doesn't seem gimped at all. For one thing Psi dart is very fast so it builds Domination quickly, TK thrust is actually useful and funny to use, Mind Probe is a good damaging attack. I like it a lot so far. Mental Blast is supposed to be bad but that's it. You also get the awesome Psychic Shockwave as the final attack.
  12. First of all as has already been said "Stun" is the same thing as "Disorient" and Unyielding does have resistance to it. What Unyielding (and any mez resist power) does not have is UNLIMITED resistance to mez powers, there is a limit.

    For example, I know because I've just tested it that Practiced Brawler from Super Reflexes (Scrapper) has a mez resist strength of 6(+1 base)=7. I don't know if Unyielding is the same, in fact it is probably higher.

    Let's assume for argument that Unyielding = mez resist magnitude of 6.

    OK, the way "status" works for players is that your base status is -1. For you to be "mezzed" your status has to be higher than zero. What Unyielding does for you is give you an extra 6 points (in my example) so if you toggle on UY you now have a "status" of -7. When a mez hits you it applies its magnitude to your status.

    Let's say a longbow stun grenade hits you and let's say it has a magnitude of 2. If the grenade hits you your status is reduced by 2 points, so your status is now -5. Are you stunned? no because your status is not above zero.

    Let's say now you get hit by 4 stun grenades all at the same time so that is a stacked Stun magnitude of 8:
    (Your status) -7 + 8 (2+2+2+2) = +1 are you stunned? Yes because your status is now higher than zero.

    My figures may not be correct but the principle is. Longbow also have huge -Endurance attacks which may have been a factor. Acrobatics by the way *has no resistance at all* to Stuns, only very small (1 magnitude) to Holds, and resistance to knockback.
  13. Hello Satan_Junior

    There's an index:here
    best thing to do is take a look and decide what you think would be most useful. There are quite a few differences between the patrons for Dominators.

    For myself I'm taking Mu Mastery. The shield looks good for PvP (slashing,lethal,energy) and the pet looks helpful - it has a heal as well as some attacks, and a pet of it's own. I don't think any one of the Patrons is necessarily the best for PvP, just depends how you play and what you most need.
  14. [ QUOTE ]
    That is interesting, since the Dominator changes mean that the melee attacks in the fighting pool also do more damage. I really don't think I can fit it into my build without loosing other key powers though .

    [/ QUOTE ]

    That's true, although our assault powers get to outclass the fighting pool at high level, getting mezzed is a real problem with armours as well since even getting a tiny duration minor stun from a minion means - boom, you're now taking more than twice the damage you did a second ago.

    I found a way of getting Tough by dropping the Fitness Pool altogher because of Power Sink, so I swopped Hurdle, Health and Stamina for Kick,Tough and Power Sink. Kick is very funny to use when you have hooves :> I've enjoyed kicking Spider Commandos off high platforms in Spider City...
  15. Leviathan looks better than I first thought. Waterspout probably is just the same as Tornado (although might not be) another control power would be nice but Tornado isn't that strong. I have a feeling all the armours are similar resistance, cold resistanace could be handy for PvP with all the ice blasters.

    I have Dark Consumption with my Brute, the problem with the Dom version seems to be the recharge - 6 minutes, this seems pretty bad for a +End power. It looks like I can drop the fitness pool with Power Sink, but not with this.

    The spider from Black Scorpion looks like the most all-out damaging pet but probably also the slowest moving.

    Mu doesn't seem over the top with the lightning so far, the armour is subtle can I can hardly see power sink when it goes off, I've no doubt the Mu Guardian will be making a racket though. One of the reasons I could never play a Kheldian is the insane amount of over the top special effects they have but I think I can live with Mu so far. Not getting ball lightning. I like Scirocco as a patron, even though Mako would probably suit Bilharzia better; after slotting my top attack powers with End Reduction I found I didn't really have endurance problems after all, so I'm still tempted by Mako in fact...partly just for the craziness of Leviathan.
  16. [ QUOTE ]
    [ QUOTE ]
    I've also found out Dominators can get +20% resistance out of Tough from the Fighting Pool, which means 56% S/L res combined with the Mu armour...

    [/ QUOTE ]

    gah?!

    [/ QUOTE ]

    Bizarre isn't it? but true; we get more out of Tough than Brutes. I've tried out a build on test with this setup and although you are fairly hardy with the two armours, the problem is any mez (like sleep or stun) will immediately knock off both armours. So although we can get a higher S/L resist than most Brutes it's very easy to get clobbered by even a low level stun.
  17. [ QUOTE ]
    I need one of the end drain powers, and Ghost Widdow is actually the only Patron that fits conceptually. A toxic pet would be lovely though.

    [/ QUOTE ]

    I've just tested Power Sink from Mu, it seems very good. It's auto-hit - can't slot for ACC and it hits everything I've tried it with, you get about 30% +End per target. Drain is 50% of an even level minion with one slotted End Modification. In PvP it seems to drain 10% of End with one slot. I'm certainly thinking of dumping the fitness pool because of this power, 3 slots for recharge with Hasten would make it available every 30 seconds or so. A */Psionic Dominator could use this quite offensively with Drain Psyche.

    And that's it! no more testing for me, the two base powers look good enough on their own and the Mu Guardian looks very handy. I've also found out Dominators can get +20% resistance out of Tough from the Fighting Pool, which means 56% S/L res combined with the Mu armour...

    Just a comment on Dark Consumption from Soul Mastery, if you want a +End power it's definitely inferior to Power Sink - a 6 minute recharge instead of 2 minutes, it needs accuracy so can miss, it does do damage but the best slotting to maximise the end recovery is 3/3 recharge/end mod - which will keep the damage low; it does have one advantage in that it needs almost no endurance to activate whereas Power Sink needs a fair bit, but that's pretty much it.
  18. [ QUOTE ]
    I guess u take celerity what we have for 'quickness'. If u have seen slyfe's videos, u can see his travel speed with quickness 1 slotted and swift 3 slotted (+ sprint). it's always better if u can find out urself it it's quick enough rather than us saying it isnt and then the immidiate post saying it is. Just check it up at www.thatslyfe.com if u havent seen it yet and then decide urself

    [/ QUOTE ]

    In fact he has 3 slotted Sprint and 1 slot in Quickness, he doesn't have Swift or any other travel power.
  19. This is my current level 40 build, I am probably going to change it quite a bit after I've tried out a few different builds on test. It is also designed to be balanced between PvE and PvP, you may find it a bit light on control - for example for now I've skipped Vines and under-slotted Carrion Creepers, I'm almost certainly going to change Roots for Entangle but Roots is definitely handy for keeping groups bunched up for AoE attacks.

    Exported from version 1.5A of CoH Planner
    http://joechott.com/coh

    Archetype: Dominator
    Primary Powers - Ranged : Plant Control
    Secondary Powers - Support : Thorny Assault

    01 : Thorny Darts acc(01)
    01 : Strangler acc(01) acc(7) hlddur(7) hlddur(9) hlddur(19) recred(27)
    02 : Skewer acc(02) acc(3) dam(3) dam(5) dam(15)
    04 : Roots acc(04) acc(5)
    06 : Combat Jumping jmp(06)
    08 : Seeds of Confusion acc(08) acc(9) acc(11) cnfdur(11) cnfdur(13) recred(15)
    10 : Impale acc(10) acc(13) dam(17) dam(17) dam(19)
    12 : Hurdle jmp(12)
    14 : Super Jump jmp(14)
    16 : Aim recred(16) recred(23) recred(23) thtbuf(29) thtbuf(29) thtbuf(34)
    18 : Health hel(18)
    20 : Stamina endrec(20) endrec(21) endrec(21)
    22 : Acrobatics endred(22)
    24 : Hasten recred(24) recred(25) recred(25)
    26 : Carrion Creepers acc(26) acc(27) endred(40)
    28 : Stimulant endred(28)
    30 : Aid Self recred(30) recred(31) hel(31) hel(31) hel(34) endred(37)
    32 : Fly Trap acc(32) acc(33) dam(33) dam(33) dam(34)
    35 : Ripper acc(35) acc(36) dam(36) dam(36) dam(37) endred(37)
    38 : Thorn Barrage acc(38) acc(39) dam(39) dam(39) dam(40) endred(40)

    -------------------------------------------

    01 : Brawl enhancement(01)
    01 : Sprint enhancement(01)
    02 : Rest enhancement(02)
  20. [ QUOTE ]
    Ok sorry to post such a n00b question, i really should know as i have a lvl 40 dominator, but how does the primary set add to domination? Do you get a set ammount for each application of your holds in the same way we will now get 8 for each secondary attack?

    I have tried looking up guides and threads but this work net connection is iffy to put it politely

    [/ QUOTE ]

    2 points of domination for every attack, in primary or assault.

    In a PvP zone or arena (only) you get 8 points for every attack *that hits* against a player (and only a player). I can usually build Dom in 20 seconds in PvP on test.
  21. [ QUOTE ]
    Pity I picked Thorns for my Dom. And then skipped the melee attacks (only level 14 when I gave up on him. Maybe I'll thaw him out though)

    [/ QUOTE ]

    Thorns is great but a bit dull until late on. I used Skewer and Impale as my only attacks (and Thorny darts) all the way to level 35. Ripper and Thorn Barrage are jaw-droppingly great attacks and in fact I got used to have just the 2/3 attacks, and they're good ones. I went entirely for single target attacks which saved me End early on. Impale turns out to be very useful taking down fliers and/or immobilising targets, Thorns also has Aim which none of the other sets have.
  22. [ QUOTE ]
    i've sat in sirens with my mind dom spamming holds at SR scrappers with practiced brawler on and i can vouch for how hard it is to get past click mez protection and thats with TK.

    [/ QUOTE ]

    This is the reality: Practiced Brawler has a mez resistance of Mag 7. This means that 3 standard (controller or Dominator) ST Holds can hold an SR running PB, or 2 ST holds with Domination - if those holds hit, the +Def armours of SR will help you avoid being hit but that's not the same thing as having a high mez resist.

    The interesting thing about PB is that it can be stacked with a downtime of 20-30 seconds, so you can run 2xPB at some times giving you a total Mez resist of Mag 14.

    Just tested this on live with the help of Kuroshi and Aphotica.
  23. [ QUOTE ]
    Am after Ghost Widdow's set, if you turn it up somewhere let me know please

    [/ QUOTE ]

    GW sounds very buggy from the US forums, although Mu or Soul are the ones I'm probably taking. From what I've read Leviathan looks better than I thought as well...and a Toxic Tarantula would be the pet I want...oh well.
  24. [ QUOTE ]
    Someone was happy with the def based one (Black Scorpion?) on US forums, too. No numbers but they said it made a very noticeable difference. I'm slightly tempted to go that way since defense would help with mezzing too.

    [/ QUOTE ]

    I've also got the armour from Black Scorpion but testing it is a bit more difficult and I'll only know if it is really having an impact with 3 slots in. I did make a brief test with the one slot and it didn't seem to be that great, at the moment I can't face grinding another level to 42.

    I mostly want the armour for RV and my sense is heroes will have such huge accuracy a base level Def armour will count for very little I'm still not sure though, for PvE it looks good and the rest of BS's powers look very good.
  25. Mu Movie

    It ignores geometry and it's always front-facing.