-
Posts
1563 -
Joined
-
You didn't disappoint, Luke. Atleast Kins can help boost a Tanks mediocre damage.
About SP, on team it's pretty much useless since you have FS and everybody will mostly be damage capped. On the other hand, if you're soloing it's not bad to have since you won't have the big spawns of a team for FS. -
Quote:I agree, there's really no benefit to stacking Rage. Crashing more often hurts your DPS more than people think. The only time I stack Rage is if I really need the extra damage at a given time.Go back and read what _Deth_ actually wrote.
"up all the time and double stacked at times" is not "perma double stacking Rage". It is, in fact, "a single stack of Rage up permanently", plus some overlap during which it is "double stacked at times". And during that overlap, Foot Stomp is indeed quite crazy - but you also have to deal with more frequent Rage crashes, which is why I generally don't try to double-stack Rage on my SS/Elec. -
Quote:I always thought that for the RWZ challenge you have to have all of the aggro on you at all times and no kiting. Since it started with Scrappers doing it.Rules other than no insps, temp powers, teammates? On both the fort widow it isn't terribly difficult.
With the fort you can open with aura of confusion and keep single target confusion on a chief soldier boss. Outside of that just pick away everything else around. It's easy to stay mobile out of melee and rikti do mostly psi and energy damage. Since we have psi resistance its not a major concern. Aid self for hairy spots. Single target confuse has had its animation time lowered since I tried it with SOs months ago, I'd imagine its even easier now to do it with this tactic.
With the widow you don't have the convenience of confusions, but you do have elude. It puts you significantly over the soft-cap and gives you 3 minutes of unlimited endurance to take them out. -
I still don't see how villains would make an advantage or disadvantage. A well built hero team should be able to compete as fast as a well built villain team. With that said, I'm glad villains are allowed and I wouldn't mind taking influence for the prize if there's a problem getting the infamy.
-
So are villains allowed for all 3 events? I don't see how having villains/mixed teams would give an advantage or disadvantage.
-
I'm waiting till i16 to make an Arch/Kin. It sounds too good to pass up.
-
Quote:I'm in class right now so can't view the build in mids, but I'll take a shot of what I would do:Well it seems everyone has a different oppinion but I'm curious about my planned build for my character Psychic Agony, will it be alright, will it survive, it has to have hover and fly it is appart of her character Rp but other than that I'm open for ideas
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Psychic agony: Level 50 Science Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
------------
Level 1: Mesmerize FtnHyp-Acc/Rchg:50(A), FtnHyp-Acc/Sleep/Rchg:50(9)
Level 1: Psionic Dart Apoc-Dmg/Rchg:50(A), Apoc-Dmg/EndRdx:50(9), Apoc-Acc/Dmg/Rchg:50(11), Apoc-Acc/Rchg:50(15), Apoc-Dam%:50(33)
Level 2: Mind Probe Hectmb-Dam%:50(A), Hectmb-Acc/Dmg/Rchg:50(3), Hectmb-Dmg/Rchg:50(3), Hectmb-Dmg/EndRdx:50(23), Hectmb-Acc/Rchg:50(37)
Level 4: Dominate UbrkCons-Dam%:50(A), UbrkCons-EndRdx/Hold:50(5), UbrkCons-Hold/Rchg:50(5), UbrkCons-Acc/Hold/Rchg:50(11), UbrkCons-Acc/Rchg:50(15), UbrkCons-Hold:50(19)
Level 6: Hover RedFtn-Def:50(A), RedFtn-Def/EndRdx/Rchg:50(7), RedFtn-Def/EndRdx:50(7)
Level 8: Swift Flight-I:50(A)
Level 10: Hasten RechRdx-I:50(A), RechRdx-I:50(43), RechRdx-I:50(43)
Level 12: Telekinesis EndRdx-I:50(A), EndRdx-I:50(13), EndRdx-I:50(13), Range-I:50(17)
Level 14: Fly Frbd-Stlth:50(A), Frbd-Fly:50(46), Frbd-EndRdx:50(46)
Level 16: Health Heal-I:50(A), Numna-Regen/Rcvry+:50(17), Heal-I:50(19)
Level 18: Psychic Scream Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(25), Posi-Dmg/Rng:50(25), Posi-Dmg/Rchg:50(31), Posi-Dmg/EndRdx:50(37), Posi-Acc/Dmg:50(40)
Level 20: Stamina EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Drain Psyche Numna-Heal:50(A), Numna-EndRdx/Rchg:50(23), Numna-Heal/Rchg:50(34), Numna-Heal/EndRdx/Rchg:50(42)
Level 24: Maneuvers LkGmblr-Def/Rchg:50(A), LkGmblr-Def/EndRdx:50(33), LkGmblr-EndRdx/Rchg:50(34), LkGmblr-Def/EndRdx/Rchg:50(34), LkGmblr-Def:50(36)
Level 26: Terrify Abys-Fear/Rng:50(A), Abys-Acc/Rchg:50(27), Abys-EndRdx/Fear:50(27), Abys-Acc/EndRdx:50(31), Abys-Acc/Fear/Rchg:50(36), Abys-Dam%:50(37)
Level 28: Subdue GravAnch-Immob:50(A), GravAnch-Immob/Rchg:50(29), GravAnch-Acc/Immob/Rchg:50(29), GravAnch-Acc/Rchg:50(31), GravAnch-Immob/EndRdx:50(36)
Level 30: Assault RechRdx-I:50(A)
Level 32: Tactics GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(33)
Level 35: Levitate Acc-I:50(A)
Level 38: Psychic Shockwave Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(39), Armgdn-Acc/Rchg:50(39), Armgdn-Acc/Dmg/Rchg:50(39), Armgdn-Dmg/Rchg:50(40), Armgdn-Dmg:50(40)
Level 41: Power Sink P'Shift-EndMod/Rchg:50(A), P'Shift-Acc/Rchg:50(42), P'Shift-EndMod:50(42), P'Shift-EndMod/Acc/Rchg:50(43), P'Shift-End%:50(50)
Level 44: Charged Armor ImpArm-ResDam/Rchg:40(A), ImpArm-EndRdx/Rchg:40(45), ImpArm-ResDam/EndRdx/Rchg:40(45), ImpArm-ResPsi:40(45), ImpArm-ResDam:40(46)
Level 47: Ball Lightning Ragnrk-Dmg/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Knock%:50(48)
Level 49: Summon Guardian S'bndAl-Dmg/Rchg:50(A), S'bndAl-Acc/Dmg/Rchg:50(50), S'bndAl-Acc/Rchg:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Domination
Personally, I don't like Total Domination since it's on a long recharge timer I don't think it's really worth it. I didn't take it on my Mind Dom and I still have a buttload of controls. Like others said, I would take Mass Hypnosis instead.
You really don't need all of those purple sets, some powers are underslotted while others are overslotted. I still wouldn't slot up Psi Dart, so if you didn't, it would free up a lot of slots. Subdue needs damage slotted, so I would slot up the Apocalypse set instead.
Put 5 slots in Mesmerize and slot it with Call of the Sandman for the 6.25% recharge bonus. Get another slot in Ball Lightning for the 10% recharge bonus. Like I said before, Subdue is better for damage IMO so you don't need that Grav Anchor set.
Hover doesn't need to be slotted for defense, I think it's a good place to slot a LOTG just like Maneuvers, except Maneuvers doesn't need to be 6 slotted, 3-4 slots are good enough.
Levitate needs a little loving I think, it's a good place to slot a kinetic combat set for 7.5% recharge. And with Drain Psyche, Power Sink is pretty much obselete because you shouldn't have any end issues. But, if you wanna keep it I suggest removing the Performance Shifter proc because I'm pretty sure with the way it works, your enemies will get the benefit of the proc, not you. Stamina is a perfect place for it though. -
Sure, you can get away without taking a travel power. I personally wouldn't do it, but that's just me.
-
Just recently I've done an all Corr ITF and LRSF. I'll keep it simple, with all the buffs/debuffs it's easy mode.
I would like to try speed runs with an all Corr team, I've completed 21 minute ITF's and 25 minute LGTF's before. -
Not to nitpick, but I highly doubt you can do it easily following all the rules with just SOs. You pretty much need to be softcapped to do it with a Fort.
-
Quote:I was just joking.O.o
OK, if all you're doing is farms, then maybe you don't need Transference. But, I've found Transference very helpful for one reason.
If an enemy doesn't have any end, they can't attack.
I have 3 End Mod IOs in my Transference, and on anything except EBs and higher, it drains them COMPLETELY of Endurance.
That's helpful! At least for me.
Now Inertial Reduction, that's a waste.
Go get your own travel power! Why am I wasting power slots on a Travel Power for other people? Your Travel Power is not my concern. I am not a Taxi Driver.
Silas should know what I'm talking about. -
For kin you must add to yell at people who ask for sb as soon as they enter a mission and the second after it drops. Oh and don't take transference.
Seriously, kin sounds good, there are ALOT of terrible kins out there. People need to learn that you can keep sb on the whole team AND still use the rest of the set to its full potential. -
Nice guide Luke, Cold is by far my favorite buff/debuff set. Any idea what you're gonna do next?