Fiery-Enforcer

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  1. Quote:
    Originally Posted by Kahlan_ View Post
    It was ice/fire. I could only barely do it though, and not against any AV higher than lvl 50. Having /earth or a secondary with power boost would have helped.

    mind/* and fire/* are the primaries of choice if you want to be able to do the upper lvl AVs (52 or 53 for instance).
    Ah yes there you are. Yea, I didn't think Ice could do higher level AV's when Mind and Fire can barely keep a lvl 53 permaheld.
  2. I think you hit the nail on the head. At level 50 fully IO'd out I would pick the SS Brute over Claws. Double proc'd FS is just...amazing. The FF +rech proc goes off VERY often on my SS/Fire which brings the recharge down to 4.5 seconds when it does. Because of the big radius you can hit FS as soon as entering a mob and hit the target cap of the power.

    I'm still saying FS > Spin based off the radius alone, having pretty much double the radius makes a HUGE difference. Granted I've never played a Claws toon at a high level, but I do have a SD/Fire Tank. FSC has a larger radius than Spin and even with using that I see how much more effective FS is do to its radius. That's with enemies crowding around me do to AAO.

    Not saying Claws is bad in any way, far from it. Although I consider FS + Elec Fences + Ball Lightning + BA + Burn a considerable amount of AoE power, especially on a high recharge build.
  3. Fiery-Enforcer

    mind/fire

    Quote:
    Originally Posted by Thirty_Seven View Post
    No offense, but doesn't this usage of "CC" seem a bit odd? If you parse it out you get: "[Total Domination] is pretty useless when you can crowd control a group of enemies without it." Just seems redundant to me. It would be especially bizarre if one were to take "mob" to mean a single enemy, as it is sometimes used, then it would just be plain paradoxical as one enemy does not a "crowd" make.

    Sorry for the semantic tangent, you may now return to this thread, already in progress.
    Yea sorry I never refer to anything in CoX using "CC", I blame Aion, I'm also playing that.
  4. Yes the numbers on spin looks nice, but the tiny radius makes me sad.
  5. Quote:
    Originally Posted by MinMin View Post
    Gravity and Ice have the same recharge/activation time on their respective ST holds and Gravity has Singularity to help out. If Ice can do it, so can Gravity.

    Additionally, Earth and Plant Control ST holds are only very slightly longer in activation time than Gravity and Ice (1.83s vs 2.07s) and I'm fairly confident that if you pair them with Earth Assault with both Power Boost and Seismic Smash (more stacking Hold) you'll be able to maintain a perma-hold through the PToD.

    The key here is Earth Assault. Without it, I think you're looking for very high recharge builds of Mind or Fire.
    I suppose you're right. The only two primaries I've personally done it on is Fire and Mind. I have a friend that has done it with Ice, but it might have been matched up with the Ice secondary. Also you need to factor in the AV level, a lvl 50 AV will be a lot easier to perma-mez than a lvl 53.
  6. Quote:
    Originally Posted by LygerZero View Post
    what would you have gone, if not ice?
    I'm pretty sure the only primaries capable of perma-holding AV's are Mind, Fire, and Ice.
  7. To be honest I never took a real good look at Claws and that's my fault. Haven't really been in the game much lately, but after looking over Claws in mids I'm impressed. Will have to test one out in game to really compare the two fairly. Although Spin does more damage than FS, I'd still pick FS over the two just because of the monster radius makes it easier to use and be able to hit more targets, which factors into killing speed.

    I'm thinking of rolling a Claws/ELA as my next toon now.
  8. Best AoE for a Brute? That would be SS, although you have to wait till 32 to get the AoE lol. Even though it's only one attack minus the epic AoE it's the best. FS + Rage is great and has a huge radius.

    Why do you think SS/Fire and SS/Shield are considered the best farming builds?
  9. I don't see anywhere the OP saying it was a farming build. Farming was mentioned in the post, but didn't say it was specific to that.

    You're talking like PvE takes any real skill to do in this game? It's super easy (hopefully GR will change some of that to a degree). I've learned to do MoLRSF's in my sleep. Also, I don't think anyone is denying that your Fire/Kin can farm, but you're acting like you're the best at it and trying to prove it. I agree with Fury, for farming I'd rather take Fire or Earth as an epic because they both do more damage than Psi.

    And no I'm not rolling a toon on Freedom to watch you farm.
  10. Fiery-Enforcer

    mind/fire

    Total Dom is pretty useless when you can CC a mob without it.
  11. Quote:
    Originally Posted by SoulTouch View Post
    Lol people who say you have to have flashfire, please believe me when I say that they are complete noobs when they come to farming.
    I forgot farming is oh so hard to do. The thing is personally, I would build a "farming" build and an all around build pretty much the same.

    I prefer farming with my Spines/Fire or SS/Fire, I find them to be more effective than a Fire/Kin.
  12. Quote:
    Originally Posted by Novawulfe View Post
    Though on most days I would agree, I think if he was found a build that he can use then let him be, just because he doesn't have a build that everyone else has makes no difference. Something that I've heard a lot lately is, don't hate the leader, hate the followers.

    As for the Ops question, I would rework the hot feet slotting and maybe rework nado too. if you want more speed, more damage per sec is needed. Taking another look I see you didn't slot cages for damage at all. Since your focusing on DoT with nado, hot feet, and cages, slot them for as much damage per sec as possible.
    I agree the OP has the right to do whatever. But, they came on the boards to ask for feedback on the build and when they got it they apparantely didn't like the answers and continued to say how uber the build already was.
  13. Quote:
    Originally Posted by LazarusKane View Post
    Flashfire is for newb non experienced players that havnt played a fire/kin before.
    That just made my day! lol

    You're playing a Controller, whose primary objective is to guess what? Control! Then you go ahead and skip you're best AoE CC? haha.
  14. I'd personally would want another slot or two in AD to slot HO's for recharge and defense debuff resistance, especially since there's no Grant Cover for additional debuff resistance.
  15. Ah I didn't realize this one was for Friday. Don't think I'll be home in time, got a night class bleh.
  16. Quote:
    Originally Posted by Human_Being View Post
    New information suggests a limited Nvidia G300 launch around mid-February, or possibly March. Performance and relation to the Radeon 5xxxs is still up in the air.
    Will have to keep my eye out and wait and see the price vs. performance.
  17. Quote:
    Originally Posted by Human_Being View Post
    Unless dwindling supplies of a now out-of-production product and the possibility of ongoing SLI demand serve to keep their prices right where they are.
    Well yea, even if the price stays the same I wouldn't mind too much. The 9800GTX+ I got about a year and half ago was $200, now it's like $130, can hope the price goes down heh. I just bought a new 28" monitor so I'm waiting till I have a little more money before I drop another $300 on a video card.

    Anyways does this have DX11 support? I don't see anywhere saying if does or not.
  18. Reading this thread is making me laugh. A bunch of people asking if a $400+ video card such as the GTX285 would be enough to play GR at max settings. I'm pretty sure if you have a card that's able to play Crysis at max settings you'll be fine.

    Right now I have a 9800GTX+ although I'm planning on upgrading to a GTX275 1.7GB sometime next year. The sub $300 price tag is appealing and it will only become cheaper as time passes.
  19. Quote:
    Originally Posted by ketch View Post
    I second the motion. Why can't people read what has already been said about fire/kins? Surely, the OP would have realized how important Flashfire is if he/she had done any reading first.
    The only time I say you wouldn't need Flashfire is if you have a high defense Fire/Kin/Earth build. Even then I wouldn't skip it if you plan on doing anything else but farming.

    For example my old Fire/Psi Dom pre-i15 didn't need to use Flashfire while farming, was just a waste of time when the mob died before they could do any damage, although I still had it in my build. I mean c'mon Flashfire + Firecages is your bread and butter control.
  20. Quote:
    Originally Posted by UberGuy View Post
    Definitely chiming in that advice against building towards defense on a resist set is actively bad advice.

    Does getting high defense mean you are going to be able to stand around and giggle at strong defense debuffers (of which Cimerorans are a shining example)? No, definitely not. Not even all defense sets are good at that, and enough of mobs like that will get to someone even softcapped if they don't have high DDR.

    That said, in every other situation, layering defense on top of other mitigation tools is an excellent plan. In general, you want at least somewhere in the range 20% defense. If you can't get uniform defense coverage, then the general priority is melee, ranged, AoE (for positional) or Lethal/Smash, then whatever you are next most vulnerable to for damage typed.

    If you have mitigation from resistance, that means only a certain amount of damage gets past your resistance. However, if you add on defense, only a certain amount of damage gets past that defense. These two layer - what gets past your defense only partially gets past your resistance. While not as strong as being able to drive either defense or resistance to their limits of 90% reduction, layering them is still very effective, at least if you can get to that 20% mark or so.

    Some builds can benefit from a primary build focus on other bonuses, such as Regen being very, very happy with copious recharge. However, if you can swiing it, it is always worth layering defense on afterwards.

    Fire is a hybrid set, with a strong, fast recharging heal and moderate resists, plus some oddball effects like Burn. Fire is very happy with strong recharge buffs, but it also really benefits from good +defense as well. Because of the strength of its self heal, +regen is not a particularly beneficial approach. Because of the weakness of most +resist bonuses, that's almost never a good approach.

    There's a reason that so many people have high defense builds posted on the boards - it's very, very effective, and it's not "hard" to do on a wide array of powersets because +defense bonuses are common and in decently large sizes. Defense may not always be your best option, but it is always a good one, assuming the resources to attain it.
    Totally agree with this. It's only a waste to build towards defense if you're doing it half-***** and don't get enough to be effective.
  21. A Fire Controller without Flashfire...hmm.
  22. I need to level up and slot my Mind/Earth. My Mind/Fire used to tear AV's apart.
  23. Quote:
    Originally Posted by Tonality View Post
    Just a reminder: do not put the FF proc in Shield Charge or Lightning Rod. The pseudopet gets the recharge, not you. Putting it in thunderstrike is perfectly fine.
    I agree, even though if the proc did work in them I still wouldn't slot it in such a long recharging attack.
  24. Quote:
    Originally Posted by Chaos_String View Post
    I've found that Throw Spines and Ripper are more than adequate to keep foes from getting away, and that the godawfully slow single-target attack that is Impale is of limited utility in an AoE monster like spines/elec (or spines/fire).

    I predicted upthread that some people would disagree though, which is fine.
    I guess it's different play styles is all. But the reason I took it is because of that, Spines has loads of AoE, but crappy ST damage. It's also great for taking out runners or immoblizing them so they can't get any further away.

    Also, Fiery Embrace does stack with buildup. The thing is how FE works is it only increases your damage for all attacks for the first 10 seconds. After that it only boosts fire damage for the rest of the duration. I certainly wouldn't skip either of them especially on such an offensive oriented toon.
  25. I can't view the data chunk right now, but by looking at the set bonuses I think you're doing pretty damn good. softcap defense + recharge + a hefty HP bonus is certainly the right direction to go in and is how I slotted my Shield Tank.

    Although I agree, Membrane should go into AD. It not only increases the recharge of the power but also the defense debuff protection. With a few of them slotted in there you can probably perma stack AD and get real close to the debuff cap. Also, from my experience with my Tank, I never had to use One With the Shield except for a MSTF.