Fiery-Enforcer

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  1. Now, I'm not a Scrapper person because I'm not fat, but here's a tweaked build. If you don't mind losing a slot from Hasten and some cushion defense, I managed a little extra recharge, recovery, HP and another -kb IO (It's either 1 or 3, no in between).

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|
  2. Fiery-Enforcer

    Brutes? PVE/PVP

    Yeah, Brutes and PvP don't really go together. Other than standing still fiteklubbing it's hard to maintain Fury to do any noticeable damage. At that point it's better used as a tauntbot and disruption. Tankers do that better while Scrappers do better damage.
  3. Fiery-Enforcer

    Mids update

    Quote:
    Originally Posted by Silas View Post
    Mids is sortof updated for i21! There's some stuff missing apparently, but I neither know nor care what, since Time Manipulation and Poison are in for Corruptors.
    And that's all that really matters in the end, right?
  4. Your roster has gained a noticeable amount of weight lately.
  5. Quote:
    Originally Posted by joebartender View Post
    Contrary to Infini I would never take Terrify.
    That's a terrible thing to do.
  6. Quote:
    Originally Posted by _Pine_ View Post
    No, just subsequent farms won't have rezzing mobs.
    This. Changes have been made within 5 minutes of logging on.
  7. Quote:
    Originally Posted by Thirty-Seven View Post
    Then that mission is poorly designed, and needs to be reworked... and/or changes to the specific set of powers that makes that possible.
    You'll have to change most of the missions in the game then because I'm sure you can achieve that with a simple paper mission. I haven't done it in years, but with my SS/Fire I could get someone from 1-50 in around 20 hours with a regular mission. That was before the changes to Fiery Aura, level shifts and incarnate powers.
  8. Quote:
    Originally Posted by LISAR View Post
    This is pretty much how I see the AE farmers, children doing things they were specifically told not to.
    Please just stop posting. I'm sorry if running the same non-exploitive mission in a row hurts you.

    Quote:
    Originally Posted by Golden Girl View Post
    PLing to 50 in less than a day is a obvious exploit and against the spirit of the game.

    You can PL to 50 in less than a day with a regular mission, so that statement is invalid.
  9. Slot for recharge. You can slot your resistance shields with Aegis for fire defense, but I wouldn't go out of my way for it when you can easily softcap with purples.
  10. Quote:
    Originally Posted by Draeth Darkstar View Post
    Mobs are invulnerable for several seconds after rezzing, until well after the animations have played out, et. cetera. They can attack you a fraction of a second before you can even target them. They are no more easy to defeat than they were the first time you hopped into them with a taunt aura, gathering them in a second or two, and dropped a burn patch or whatever have you on them. This is ridiculously faulty logic.
    That's actually good logic. Seems like you haven't played in one of these farms otherwise you would know you can PBAoE them to death before targeting them.
  11. So, I have to remove the self rez from my farms now? Try hards.
  12. I'm not sure I like this rule, I don't think I'm good enough to keep my core spot.
  13. Fiery Melee would be a good choice, you'll have Incinerate, Cremate, Fire Sword, and Scorch at that level.
  14. Quote:
    Originally Posted by Melancholia View Post
    You have to sacrifice a "main" power to get them all now, which sounds like a fair trade-off to me.
    Except using the example above, nobody would skip Sleet or Heatloss for an epic power.
  15. Open world PvP would be cool, but will never happen. They could do what other games do and allow players to flag themselves for PvP.
  16. The reason people reacted the way they did because MARTy was being set off in beta a day before the release of i21. Whether it was a bug or not, I think some of the reactions were pretty fair. Also, the parameters given to set it off were complete ludicrous and weren't very helpful as far as testing goes.
  17. Fiery-Enforcer

    Time Overpowered

    I haven't messed around with the set yet, but PB'ed Farsight sounds pretty OP.
  18. Yeah not sure if serious. You're complaining about getting more drops?
  19. Fiery-Enforcer

    Points!

    I had 1600 points. I'm assuming we got 800 points for this month, the 400 free points we accumulated each month since July and another 400 points for the normal monthly points we get as a VIP. Now, I'm not sure if it was suppose to work like that, but it seems like it did. Either that or like Claws said, they gave us extra points for downtime.
  20. Fire/Poison Corruptor. Maybe a Fire/Time too.
  21. Quote:
    Originally Posted by ClawsandEffect View Post
    I understand the value of influence better than you do, it seems. It has ZERO value.
    Haha, I guess you really don't because you are very wrong.
  22. League start date hasn't been set yet. I know my team is going to start practicing this week, but aren't you guys infamous for winning leagues without practicing?
  23. Quote:
    Originally Posted by Gospel_NA View Post
    If the rumor is true that there will be no xp rewards from AE, I see the old farming maps becoming very popular again.

    Which probably means that the Fire/Kin controller will reign supreme again.
    Contrary to popular belief, Fire/Kin's never reigned supreme.
  24. I'd personally would have gone with Mace Mastery and softcapped S/L defense. That plus drain psyche will keep you alive and then you can focus on converting everything into reds.

    My DP/MM is decent at farming, but it just doesn't compare to my SS/Fire or Claws/Fire Brute.