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Posts
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I'm curious, will this be an evacless raid? Anyways, I should be able to make it there with my Tank.
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Yeah, that build doesn't have enough AoE damage for a "farming build." Can't rely just on PSW anymore, you'll be waiting on PSW and Ball Lightning to recharge way too much. Definitely switch in Psi Scream somewhere in there.
Other than that, it seems like you underslotted some powers, namely Char and overslotted others. I would also switch out the Apocs out of Psi Dart so you can slot Ragnarok's in Ball Lightning for better enhancement values. -
Is building the PC yourself totally out of the question? I know you said you're not too good with computers, but it's really not that difficult if you follow the directions. A couple of my friends whose only experience was upgrading a video card had no problems doing it themselves.
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This is a good idea and I am certainly interested. I haven't been readily available for the Sunday raids, so this works out well for me.
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Only took about 35 minutes, awesome job everyone!
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You can slot HOs (forgot the specific name) into Active Defense that increase your defense debuff resistance.
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Out of the 3 farms listed above, SS/Fire should do fine with them also. As you said, +4's would be difficult, but I sure hope you won't be farming +4's solo with anything.
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You need more than 7 for Nemesis, the Fakes will knock you back. I have 3 -kb which is 12 points and that is fine. I'm not sure the exact number you need, but it's more than 8.
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Really, either would be a good choice. The /SD will be tougher on your blue bar without having Consume. If you use the Demon Farm, SS/Fire will definitely have 0 problems with it since it's mostly fire damage and well the /SD will do just as well or better against anything short of Nemesis.
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Well as you already know, I'm available for hami taunt, yellow taunt, or yellow spike.
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Yes you can still softcap, but if you were using the BotZ to do so, you'll have to make some sacrifices.
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Quote:Well, the Kinetic Crash sets give both recharge and kb protection which is certainly needed on a SS/Fire. Defense does work well on resistance based toons, but farming Nemesis or anything with defense debuffs then it will seem like you have no defense at all.@Fiery-Enforcer (or anyone who could answer this)
I love the build you posted overall and I am thinking of utilizing it
You stated that you would slot something other than Kinetic Crash into the single-target attacks, though you can see why the OP wants to keep the KC sets. I imagine there are many more attractive and expensive alternatives out there, so I was hoping you could elaborate a bit on what a higher-budget SS/Fire would invest in differently later on as more inf flows in.
Thanks in advance
Here's the build I'm using and it's great for farming Liberate TV or just killing things, fast. I obtained all of the purples a while ago before prices became so high so it would be really expensive to get all of these sets now.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Fiery-Enforcer: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 1: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/EndRdx/Rchg(3), Aegis-ResDam/EndRdx(5), S'fstPrt-ResKB(7)
Level 2: Haymaker -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(7), Hectmb-Dmg/EndRdx(23), Hectmb-Dam%(25)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15), Dct'dW-Rchg(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(40)
Level 8: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(11)
Level 10: Hurdle -- Jump-I(A)
Level 12: Blazing Aura -- M'Strk-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(25), M'Strk-Dmg/EndRdx(40), Sciroc-Dmg/EndRdx(43)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-ResDam/EndRdx/Rchg(19), Aegis-ResDam/EndRdx(19), S'fstPrt-ResKB(36)
Level 18: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(23), Mrcl-Rcvry+(37), Numna-Regen/Rcvry+(48)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(46)
Level 22: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-EndRdx/Rchg(46), AdjTgt-ToHit/EndRdx(50)
Level 24: Consume -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc(27), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(29)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam/EndRdx/Rchg(31), Aegis-ResDam/EndRdx(31)
Level 32: Foot Stomp -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34), FrcFbk-Rechg%(34)
Level 35: Fiery Embrace -- RechRdx-I(A)
Level 38: Rise of the Phoenix -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(39), Stpfy-Acc/EndRdx(39), Stpfy-Acc/Stun/Rchg(39), Stpfy-Stun/Rng(40)
Level 41: Gloom -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43)
Level 44: Dark Obliteration -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Soul Tentacles -- GravAnch-Immob(A), GravAnch-Immob/Rchg(48), GravAnch-Acc/Immob/Rchg(48), GravAnch-Acc/Rchg(50), GravAnch-Immob/EndRdx(50)
Level 49: Weave -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Mako-Dam%(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 0: Ninja Run
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Set Bonus Totals:- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 4% Enhancement(Heal)
- 91.3% Enhancement(RechargeTime)
- 3% Enhancement(Stun)
- 83% Enhancement(Accuracy)
- 10% FlySpeed
- 258.6 HP (17.3%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Immobilize) 4.4%
- MezResist(Sleep) 8.25%
- MezResist(Terrorized) 2.2%
- 26% (0.43 End/sec) Recovery
- 26% (1.63 HP/sec) Regeneration
- 11.3% Resistance(Fire)
- 11.3% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 1.26% Resistance(Toxic)
- 1.26% Resistance(Psionic)
- 10% RunSpeed
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Yes, it is worth it. It gives a boost to all damage types for 10 seconds (the same duration as BU). Then the remaining 20 seconds it only gives a boost to fire damage which increases the damage of Blazing Aura quite a bit.
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Personally, I'm not a fan of the Kinetic Crash in attacks, but I can see why you're doing it. It's cheap, gets you recharge and kb protection, so I won't touch that. Like ultrawatt said, the FF +rech proc in FS is great so I'd put one in there.
You said you were going to put Obliterations in FS and Blazing Aura, but I wouldn't slot it in Blazing because it's terrible for endurance and procs in toggles are not very good. Instead you can move 2 slots from Blazing over to Stamina and Health for some more endurance management, you will need it. 4 slot Stamina with Performance Shifters and add a Numina's Unique in Health. I know you're on a budget so you may have to work towards getting the Numina, Miracle, and LoTG.
This is from my experience as far as Mu vs. Soul. I ran Mu Mastery on my SS/Fire for the longest time until I switched to Soul and never looked back. Sure, SS already has pretty good ST damage, but with Gloom, you'll be taking down bosses a lot faster, it's just that good.
Also, Dark Obliteration gives its damage upfront while Ball Lighting is in ticks and the AoE damage you lose is minimal. The difference in base damage is less than 10. Elec Fences is better than Soul Tentacles, but I don't find myself using either very much. Don't have a problem with runners and Elec Fences is counter productive to Foot Stomps mitigation.
Anyways, here's the build with the changes I suggested:
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(39), KinCrsh-Rchg/KB(40), KinCrsh-Rechg/EndRdx(40), KinCrsh-Acc/Dmg/KB(40), KinCrsh-Dmg/EndRdx/KB(43)
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(3), TtmC'tng-ResDam(3)
Level 2: Blazing Aura -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(5), M'Strk-Acc/Dmg/EndRdx(5), M'Strk-Dmg/EndRdx(7)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(11), Dct'dW-Rchg(11)
Level 6: Haymaker -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(7), KinCrsh-Rchg/KB(13), KinCrsh-Rechg/EndRdx(13), KinCrsh-Dmg/EndRdx/KB(15), KinCrsh-Acc/Dmg/KB(15)
Level 8: Knockout Blow -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(17), KinCrsh-Rchg/KB(17), KinCrsh-Rechg/EndRdx(19), KinCrsh-Dmg/EndRdx/KB(19), KinCrsh-Acc/Dmg/KB(31)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- HO:Micro(A)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(31)
Level 18: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(21), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(46), AdjTgt-Rchg(50)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(23), P'Shift-End%(50)
Level 22: Consume -- P'Shift-EndMod(A), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(25), P'Shift-EndMod/Acc(25)
Level 24: Kick -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(27), KinCrsh-Rchg/KB(27), KinCrsh-Rechg/EndRdx(29), KinCrsh-Dmg/EndRdx/KB(29), KinCrsh-Acc/Dmg/KB(31)
Level 26: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(33), TtmC'tng-ResDam(33)
Level 28: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(33), TtmC'tng-ResDam(34)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), FrcFbk-Rechg%(37)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(46)
Level 38: Temperature Protection -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(39), TtmC'tng-ResDam/EndRdx/Rchg(39)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Soul Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
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Set Bonus Totals:- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 2.25% Max End
- 4% Enhancement(Heal)
- 71.3% Enhancement(RechargeTime)
- 36% Enhancement(Accuracy)
- 10% FlySpeed
- 163 HP (10.9%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Immobilize) 2.75%
- MezResist(Sleep) 10.5%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 10% (0.17 End/sec) Recovery
- 34% (2.13 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 4.41% Resistance(Fire)
- 4.41% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 22% RunSpeed
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Before I suggest anything, first I must ask you what your budget is, are purples out of the question?
Well, I only agree with this statement if you only intend on farming minions and LT's. If you're running at +2/x8 with bosses then I say Soul Mastery is the way to go. Gloom will increase your single target DPS which you shouldn't ignore if you're fighting bosses. -
Quote:So, you knew about the Incarnate system when they first announced Going Rogue huh? Not anywhere before the recent announcement did they say anything about getting the full Incarnate system in Going Rogue.But you think its okay if they take a consumer's money for preorders in March, with the promise of having full access to the product in July, and THEN announce after taking that money that the last piece of the product won't be available until MUCH later (at least 4th quarter 2010 or first quarter 2011).
I'm so glad you feel they're entitled to my money 9 months before they actually deliver the whole product.
You're complaining about getting content early and you're complaining about getting content later. Seriously, what is the problem? You do know that this is a MMO and content updates are a regular thing? What's the difference in getting all of the content spread out like this or having to wait until later this year for everything. -
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I agree with Square. For farming purposes, even if it's just regular content, Human/Nova will certainly do more damage than an all Human WS. AoE is what you need and AoE is what Human form is missing.
I wouldn't classify having 2 "nukes" as having good AoE and Orbiting Death is a weak damage aura. Even taking Nova, you can still access everything human builds have to offer while having 2 fairly quick recharging AoE's. Survivability shouldn't be an issue when you are at the resistance cap with Eclipse.
Also, I don't think an all human build is gimped. I just don't think it's as strong as a build taking the other forms IMO. -
From what I understand, they're not bumping the level cap per se. Instead you'll still be level 50, but get 10 Incarnate levels. I could be wrong, so we'll have to wait and see. If we can keep all of our enhancements and get access to extra powers and slots, I'm all for it.
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Well, I withdraw my previous statement then. I forgot that he has a hax power like that and was disregarding the KB res.
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Quote:With this type of thinking, why would you make any melee character other than Shields?Why IO to make myself sustainable when another set can do it more easily and deal more damage?
Quote:No what Im saying is that at the End Game, without KB Resistance, or a Kin Perma Buffing you with ID, that Lord Recluse and quite a few other AVs can knock your Tankers butt around no matter how many KB IOs you have (I had 45KB Protection of my Fire Tank for a STF and Recluse laughed.)